|  | /* | 
|  | * Copyright (C) 2013 Google Inc. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions are | 
|  | * met: | 
|  | * | 
|  | *     * Redistributions of source code must retain the above copyright | 
|  | * notice, this list of conditions and the following disclaimer. | 
|  | *     * Redistributions in binary form must reproduce the above | 
|  | * copyright notice, this list of conditions and the following disclaimer | 
|  | * in the documentation and/or other materials provided with the | 
|  | * distribution. | 
|  | *     * Neither the name of Google Inc. nor the names of its | 
|  | * contributors may be used to endorse or promote products derived from | 
|  | * this software without specific prior written permission. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
|  | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
|  | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
|  | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
|  | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
|  | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
|  | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "core/rendering/RenderBlockFlow.h" | 
|  |  | 
|  | #include "core/accessibility/AXObjectCache.h" | 
|  | #include "core/frame/FrameView.h" | 
|  | #include "core/frame/LocalFrame.h" | 
|  | #include "core/frame/Settings.h" | 
|  | #include "core/html/HTMLDialogElement.h" | 
|  | #include "core/paint/BlockFlowPainter.h" | 
|  | #include "core/rendering/HitTestLocation.h" | 
|  | #include "core/rendering/RenderFlowThread.h" | 
|  | #include "core/rendering/RenderLayer.h" | 
|  | #include "core/rendering/RenderMultiColumnFlowThread.h" | 
|  | #include "core/rendering/RenderPagedFlowThread.h" | 
|  | #include "core/rendering/RenderText.h" | 
|  | #include "core/rendering/RenderView.h" | 
|  | #include "core/rendering/TextAutosizer.h" | 
|  | #include "core/rendering/line/LineWidth.h" | 
|  | #include "core/rendering/svg/SVGTextRunRenderingContext.h" | 
|  | #include "platform/text/BidiTextRun.h" | 
|  |  | 
|  | namespace blink { | 
|  |  | 
|  | bool RenderBlockFlow::s_canPropagateFloatIntoSibling = false; | 
|  |  | 
|  | struct SameSizeAsMarginInfo { | 
|  | uint16_t bitfields; | 
|  | LayoutUnit margins[2]; | 
|  | }; | 
|  |  | 
|  | COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small); | 
|  |  | 
|  | class MarginInfo { | 
|  | // Collapsing flags for whether we can collapse our margins with our children's margins. | 
|  | bool m_canCollapseWithChildren : 1; | 
|  | bool m_canCollapseMarginBeforeWithChildren : 1; | 
|  | bool m_canCollapseMarginAfterWithChildren : 1; | 
|  | bool m_canCollapseMarginAfterWithLastChild: 1; | 
|  |  | 
|  | // Whether or not we are a quirky container, i.e., do we collapse away top and bottom | 
|  | // margins in our container. Table cells and the body are the common examples. We | 
|  | // also have a custom style property for Safari RSS to deal with TypePad blog articles. | 
|  | bool m_quirkContainer : 1; | 
|  |  | 
|  | // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block. | 
|  | // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will | 
|  | // always be collapsing with one another. This variable can remain set to true through multiple iterations | 
|  | // as long as we keep encountering self-collapsing blocks. | 
|  | bool m_atBeforeSideOfBlock : 1; | 
|  |  | 
|  | // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block. | 
|  | bool m_atAfterSideOfBlock : 1; | 
|  |  | 
|  | // These variables are used to detect quirky margins that we need to collapse away (in table cells | 
|  | // and in the body element). | 
|  | bool m_hasMarginBeforeQuirk : 1; | 
|  | bool m_hasMarginAfterQuirk : 1; | 
|  | bool m_determinedMarginBeforeQuirk : 1; | 
|  |  | 
|  | bool m_discardMargin : 1; | 
|  |  | 
|  | // These flags track the previous maximal positive and negative margins. | 
|  | LayoutUnit m_positiveMargin; | 
|  | LayoutUnit m_negativeMargin; | 
|  |  | 
|  | public: | 
|  | MarginInfo(RenderBlockFlow*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding); | 
|  |  | 
|  | void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; } | 
|  | void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; } | 
|  | void clearMargin() | 
|  | { | 
|  | m_positiveMargin = 0; | 
|  | m_negativeMargin = 0; | 
|  | } | 
|  | void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; } | 
|  | void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; } | 
|  | void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; } | 
|  | void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; } | 
|  | void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; } | 
|  | void setPositiveMarginIfLarger(LayoutUnit p) | 
|  | { | 
|  | ASSERT(!m_discardMargin); | 
|  | if (p > m_positiveMargin) | 
|  | m_positiveMargin = p; | 
|  | } | 
|  | void setNegativeMarginIfLarger(LayoutUnit n) | 
|  | { | 
|  | ASSERT(!m_discardMargin); | 
|  | if (n > m_negativeMargin) | 
|  | m_negativeMargin = n; | 
|  | } | 
|  |  | 
|  | void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; } | 
|  | void setCanCollapseMarginAfterWithChildren(bool collapse) { m_canCollapseMarginAfterWithChildren = collapse; } | 
|  | void setCanCollapseMarginAfterWithLastChild(bool collapse) { m_canCollapseMarginAfterWithLastChild = collapse; } | 
|  | void setDiscardMargin(bool value) { m_discardMargin = value; } | 
|  |  | 
|  | bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; } | 
|  | bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; } | 
|  | bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; } | 
|  | bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; } | 
|  | bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; } | 
|  | bool canCollapseMarginAfterWithLastChild() const { return m_canCollapseMarginAfterWithLastChild; } | 
|  | bool quirkContainer() const { return m_quirkContainer; } | 
|  | bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; } | 
|  | bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; } | 
|  | bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; } | 
|  | LayoutUnit positiveMargin() const { return m_positiveMargin; } | 
|  | LayoutUnit negativeMargin() const { return m_negativeMargin; } | 
|  | bool discardMargin() const { return m_discardMargin; } | 
|  | LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; } | 
|  | }; | 
|  | static bool inNormalFlow(RenderBox* child) | 
|  | { | 
|  | RenderBlock* curr = child->containingBlock(); | 
|  | RenderView* renderView = child->view(); | 
|  | while (curr && curr != renderView) { | 
|  | if (curr->hasColumns() || curr->isRenderFlowThread()) | 
|  | return true; | 
|  | if (curr->isFloatingOrOutOfFlowPositioned()) | 
|  | return false; | 
|  | curr = curr->containingBlock(); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::RenderBlockFlowRareData::trace(Visitor* visitor) | 
|  | { | 
|  | visitor->trace(m_multiColumnFlowThread); | 
|  | } | 
|  |  | 
|  | RenderBlockFlow::RenderBlockFlow(ContainerNode* node) | 
|  | : RenderBlock(node) | 
|  | { | 
|  | COMPILE_ASSERT(sizeof(MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small); | 
|  | setChildrenInline(true); | 
|  | } | 
|  |  | 
|  | RenderBlockFlow::~RenderBlockFlow() | 
|  | { | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::trace(Visitor* visitor) | 
|  | { | 
|  | visitor->trace(m_rareData); | 
|  | RenderBlock::trace(visitor); | 
|  | } | 
|  |  | 
|  | RenderBlockFlow* RenderBlockFlow::createAnonymous(Document* document) | 
|  | { | 
|  | RenderBlockFlow* renderer = new RenderBlockFlow(0); | 
|  | renderer->setDocumentForAnonymous(document); | 
|  | return renderer; | 
|  | } | 
|  |  | 
|  | RenderObject* RenderBlockFlow::layoutSpecialExcludedChild(bool relayoutChildren, SubtreeLayoutScope& layoutScope) | 
|  | { | 
|  | RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread(); | 
|  | if (!flowThread) | 
|  | return 0; | 
|  | setLogicalTopForChild(flowThread, borderBefore() + paddingBefore()); | 
|  | flowThread->layoutColumns(relayoutChildren, layoutScope); | 
|  | determineLogicalLeftPositionForChild(flowThread); | 
|  | return flowThread; | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::updateLogicalWidthAndColumnWidth() | 
|  | { | 
|  | bool relayoutChildren = RenderBlock::updateLogicalWidthAndColumnWidth(); | 
|  | if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) { | 
|  | if (flowThread->needsNewWidth()) | 
|  | return true; | 
|  | } | 
|  | return relayoutChildren; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::checkForPaginationLogicalHeightChange(LayoutUnit& pageLogicalHeight, bool& pageLogicalHeightChanged, bool& hasSpecifiedPageLogicalHeight) | 
|  | { | 
|  | if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) { | 
|  | LogicalExtentComputedValues computedValues; | 
|  | computeLogicalHeight(LayoutUnit(), logicalTop(), computedValues); | 
|  | LayoutUnit columnHeight = computedValues.m_extent - borderAndPaddingLogicalHeight() - scrollbarLogicalHeight(); | 
|  | pageLogicalHeightChanged = columnHeight != flowThread->columnHeightAvailable(); | 
|  | flowThread->setColumnHeightAvailable(std::max<LayoutUnit>(columnHeight, 0)); | 
|  | } else if (hasColumns()) { | 
|  | ColumnInfo* colInfo = columnInfo(); | 
|  |  | 
|  | if (!pageLogicalHeight) { | 
|  | LayoutUnit oldLogicalHeight = logicalHeight(); | 
|  | setLogicalHeight(0); | 
|  | // We need to go ahead and set our explicit page height if one exists, so that we can | 
|  | // avoid doing two layout passes. | 
|  | updateLogicalHeight(); | 
|  | LayoutUnit columnHeight = contentLogicalHeight(); | 
|  | if (columnHeight > 0) { | 
|  | pageLogicalHeight = columnHeight; | 
|  | hasSpecifiedPageLogicalHeight = true; | 
|  | } | 
|  | setLogicalHeight(oldLogicalHeight); | 
|  | } | 
|  | if (colInfo->columnHeight() != pageLogicalHeight && everHadLayout()) { | 
|  | colInfo->setColumnHeight(pageLogicalHeight); | 
|  | pageLogicalHeightChanged = true; | 
|  | } | 
|  |  | 
|  | if (!hasSpecifiedPageLogicalHeight && !pageLogicalHeight) | 
|  | colInfo->clearForcedBreaks(); | 
|  | } else if (isRenderFlowThread()) { | 
|  | RenderFlowThread* flowThread = toRenderFlowThread(this); | 
|  |  | 
|  | // FIXME: This is a hack to always make sure we have a page logical height, if said height | 
|  | // is known. The page logical height thing in LayoutState is meaningless for flow | 
|  | // thread-based pagination (page height isn't necessarily uniform throughout the flow | 
|  | // thread), but as long as it is used universally as a means to determine whether page | 
|  | // height is known or not, we need this. Page height is unknown when column balancing is | 
|  | // enabled and flow thread height is still unknown (i.e. during the first layout pass). When | 
|  | // it's unknown, we need to prevent the pagination code from assuming page breaks everywhere | 
|  | // and thereby eating every top margin. It should be trivial to clean up and get rid of this | 
|  | // hack once the old multicol implementation is gone. | 
|  | pageLogicalHeight = flowThread->isPageLogicalHeightKnown() ? LayoutUnit(1) : LayoutUnit(0); | 
|  |  | 
|  | pageLogicalHeightChanged = flowThread->pageLogicalSizeChanged(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::shouldRelayoutForPagination(LayoutUnit& pageLogicalHeight, LayoutUnit layoutOverflowLogicalBottom) const | 
|  | { | 
|  | // FIXME: We don't balance properly at all in the presence of forced page breaks. We need to understand what | 
|  | // the distance between forced page breaks is so that we can avoid making the minimum column height too tall. | 
|  | ColumnInfo* colInfo = columnInfo(); | 
|  | LayoutUnit columnHeight = pageLogicalHeight; | 
|  | const int minColumnCount = colInfo->forcedBreaks() + 1; | 
|  | const int desiredColumnCount = colInfo->desiredColumnCount(); | 
|  | if (minColumnCount >= desiredColumnCount) { | 
|  | // The forced page breaks are in control of the balancing. Just set the column height to the | 
|  | // maximum page break distance. | 
|  | if (!pageLogicalHeight) { | 
|  | LayoutUnit distanceBetweenBreaks = std::max<LayoutUnit>(colInfo->maximumDistanceBetweenForcedBreaks(), | 
|  | view()->layoutState()->pageLogicalOffset(*this, borderBefore() + paddingBefore() + layoutOverflowLogicalBottom) - colInfo->forcedBreakOffset()); | 
|  | columnHeight = std::max(colInfo->minimumColumnHeight(), distanceBetweenBreaks); | 
|  | } | 
|  | } else if (layoutOverflowLogicalBottom > boundedMultiply(pageLogicalHeight, desiredColumnCount)) { | 
|  | // Now that we know the intrinsic height of the columns, we have to rebalance them. | 
|  | columnHeight = std::max<LayoutUnit>(colInfo->minimumColumnHeight(), ceilf(layoutOverflowLogicalBottom.toFloat() / desiredColumnCount)); | 
|  | } | 
|  |  | 
|  | if (columnHeight && columnHeight != pageLogicalHeight) { | 
|  | pageLogicalHeight = columnHeight; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setColumnCountAndHeight(unsigned count, LayoutUnit pageLogicalHeight) | 
|  | { | 
|  | ColumnInfo* colInfo = columnInfo(); | 
|  | if (pageLogicalHeight) | 
|  | colInfo->setColumnCountAndHeight(count, pageLogicalHeight); | 
|  |  | 
|  | if (columnCount(colInfo)) { | 
|  | setLogicalHeight(borderBefore() + paddingBefore() + colInfo->columnHeight() + borderAfter() + paddingAfter() + scrollbarLogicalHeight()); | 
|  | m_overflow.clear(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setBreakAtLineToAvoidWidow(int lineToBreak) | 
|  | { | 
|  | ASSERT(lineToBreak >= 0); | 
|  | ensureRareData(); | 
|  | ASSERT(!m_rareData->m_didBreakAtLineToAvoidWidow); | 
|  | m_rareData->m_lineBreakToAvoidWidow = lineToBreak; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setDidBreakAtLineToAvoidWidow() | 
|  | { | 
|  | ASSERT(!shouldBreakAtLineToAvoidWidow()); | 
|  |  | 
|  | // This function should be called only after a break was applied to avoid widows | 
|  | // so assert |m_rareData| exists. | 
|  | ASSERT(m_rareData); | 
|  |  | 
|  | m_rareData->m_didBreakAtLineToAvoidWidow = true; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::clearDidBreakAtLineToAvoidWidow() | 
|  | { | 
|  | if (!m_rareData) | 
|  | return; | 
|  |  | 
|  | m_rareData->m_didBreakAtLineToAvoidWidow = false; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::clearShouldBreakAtLineToAvoidWidow() const | 
|  | { | 
|  | ASSERT(shouldBreakAtLineToAvoidWidow()); | 
|  | if (!m_rareData) | 
|  | return; | 
|  |  | 
|  | m_rareData->m_lineBreakToAvoidWidow = -1; | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::isSelfCollapsingBlock() const | 
|  | { | 
|  | m_hasOnlySelfCollapsingChildren = RenderBlock::isSelfCollapsingBlock(); | 
|  | return m_hasOnlySelfCollapsingChildren; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::layoutBlock(bool relayoutChildren) | 
|  | { | 
|  | ASSERT(needsLayout()); | 
|  | ASSERT(isInlineBlockOrInlineTable() || !isInline()); | 
|  |  | 
|  | // If we are self-collapsing with self-collapsing descendants this will get set to save us burrowing through our | 
|  | // descendants every time in |isSelfCollapsingBlock|. We reset it here so that |isSelfCollapsingBlock| attempts to burrow | 
|  | // at least once and so that it always gives a reliable result reflecting the latest layout. | 
|  | m_hasOnlySelfCollapsingChildren = false; | 
|  |  | 
|  | if (!relayoutChildren && simplifiedLayout()) | 
|  | return; | 
|  |  | 
|  | SubtreeLayoutScope layoutScope(*this); | 
|  |  | 
|  | // Multiple passes might be required for column and pagination based layout | 
|  | // In the case of the old column code the number of passes will only be two | 
|  | // however, in the newer column code the number of passes could equal the | 
|  | // number of columns. | 
|  | bool done = false; | 
|  | LayoutUnit pageLogicalHeight = 0; | 
|  | while (!done) | 
|  | done = layoutBlockFlow(relayoutChildren, pageLogicalHeight, layoutScope); | 
|  |  | 
|  | RenderView* renderView = view(); | 
|  | if (renderView->layoutState()->pageLogicalHeight()) | 
|  | setPageLogicalOffset(renderView->layoutState()->pageLogicalOffset(*this, logicalTop())); | 
|  |  | 
|  | updateLayerTransformAfterLayout(); | 
|  |  | 
|  | // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if | 
|  | // we overflow or not. | 
|  | updateScrollInfoAfterLayout(); | 
|  |  | 
|  | if (m_paintInvalidationLogicalTop != m_paintInvalidationLogicalBottom) { | 
|  | bool hasVisibleContent = style()->visibility() == VISIBLE; | 
|  | if (!hasVisibleContent) { | 
|  | RenderLayer* layer = enclosingLayer(); | 
|  | layer->updateDescendantDependentFlags(); | 
|  | hasVisibleContent = layer->hasVisibleContent(); | 
|  | } | 
|  | if (hasVisibleContent) | 
|  | setShouldInvalidateOverflowForPaint(true); | 
|  | } | 
|  |  | 
|  | if (isHTMLDialogElement(node()) && isOutOfFlowPositioned()) | 
|  | positionDialog(); | 
|  |  | 
|  | clearNeedsLayout(); | 
|  | } | 
|  |  | 
|  | inline bool RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, LayoutUnit &pageLogicalHeight, SubtreeLayoutScope& layoutScope) | 
|  | { | 
|  | LayoutUnit oldLeft = logicalLeft(); | 
|  | bool logicalWidthChanged = updateLogicalWidthAndColumnWidth(); | 
|  | relayoutChildren |= logicalWidthChanged; | 
|  |  | 
|  | rebuildFloatsFromIntruding(); | 
|  |  | 
|  | bool pageLogicalHeightChanged = false; | 
|  | bool hasSpecifiedPageLogicalHeight = false; | 
|  | checkForPaginationLogicalHeightChange(pageLogicalHeight, pageLogicalHeightChanged, hasSpecifiedPageLogicalHeight); | 
|  | if (pageLogicalHeightChanged) | 
|  | relayoutChildren = true; | 
|  |  | 
|  | LayoutState state(*this, locationOffset(), pageLogicalHeight, pageLogicalHeightChanged, columnInfo(), logicalWidthChanged); | 
|  |  | 
|  | // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track | 
|  | // our current maximal positive and negative margins. These values are used when we | 
|  | // are collapsed with adjacent blocks, so for example, if you have block A and B | 
|  | // collapsing together, then you'd take the maximal positive margin from both A and B | 
|  | // and subtract it from the maximal negative margin from both A and B to get the | 
|  | // true collapsed margin. This algorithm is recursive, so when we finish layout() | 
|  | // our block knows its current maximal positive/negative values. | 
|  | // | 
|  | // Start out by setting our margin values to our current margins. Table cells have | 
|  | // no margins, so we don't fill in the values for table cells. | 
|  | if (!isTableCell()) { | 
|  | initMaxMarginValues(); | 
|  | setHasMarginBeforeQuirk(style()->hasMarginBeforeQuirk()); | 
|  | setHasMarginAfterQuirk(style()->hasMarginAfterQuirk()); | 
|  | setPaginationStrut(0); | 
|  | } | 
|  |  | 
|  | LayoutUnit beforeEdge = borderBefore() + paddingBefore(); | 
|  | LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight(); | 
|  | LayoutUnit previousHeight = logicalHeight(); | 
|  | setLogicalHeight(beforeEdge); | 
|  |  | 
|  | m_paintInvalidationLogicalTop = 0; | 
|  | m_paintInvalidationLogicalBottom = 0; | 
|  | if (!firstChild() && !isAnonymousBlock()) | 
|  | setChildrenInline(true); | 
|  |  | 
|  | TextAutosizer::LayoutScope textAutosizerLayoutScope(this); | 
|  |  | 
|  | if (childrenInline()) | 
|  | layoutInlineChildren(relayoutChildren, m_paintInvalidationLogicalTop, m_paintInvalidationLogicalBottom, afterEdge); | 
|  | else | 
|  | layoutBlockChildren(relayoutChildren, layoutScope, beforeEdge, afterEdge); | 
|  |  | 
|  | // Expand our intrinsic height to encompass floats. | 
|  | if (lowestFloatLogicalBottom() > (logicalHeight() - afterEdge) && createsBlockFormattingContext()) | 
|  | setLogicalHeight(lowestFloatLogicalBottom() + afterEdge); | 
|  |  | 
|  | if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) { | 
|  | if (flowThread->recalculateColumnHeights()) { | 
|  | setChildNeedsLayout(MarkOnlyThis); | 
|  | return false; | 
|  | } | 
|  | } else if (hasColumns()) { | 
|  | OwnPtr<RenderOverflow> savedOverflow = m_overflow.release(); | 
|  | if (childrenInline()) | 
|  | addOverflowFromInlineChildren(); | 
|  | else | 
|  | addOverflowFromBlockChildren(); | 
|  | LayoutUnit layoutOverflowLogicalBottom = (isHorizontalWritingMode() ? layoutOverflowRect().maxY() : layoutOverflowRect().maxX()) - borderBefore() - paddingBefore(); | 
|  | m_overflow = savedOverflow.release(); | 
|  |  | 
|  | if (!hasSpecifiedPageLogicalHeight && shouldRelayoutForPagination(pageLogicalHeight, layoutOverflowLogicalBottom)) { | 
|  | setEverHadLayout(true); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | setColumnCountAndHeight(ceilf(layoutOverflowLogicalBottom.toFloat() / pageLogicalHeight.toFloat()), pageLogicalHeight.toFloat()); | 
|  | } | 
|  |  | 
|  | if (shouldBreakAtLineToAvoidWidow()) { | 
|  | setEverHadLayout(true); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Calculate our new height. | 
|  | LayoutUnit oldHeight = logicalHeight(); | 
|  | LayoutUnit oldClientAfterEdge = clientLogicalBottom(); | 
|  |  | 
|  | updateLogicalHeight(); | 
|  | LayoutUnit newHeight = logicalHeight(); | 
|  | if (oldHeight > newHeight && !childrenInline()) { | 
|  | // One of our children's floats may have become an overhanging float for us. | 
|  | for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { | 
|  | if (child->isRenderBlockFlow() && !child->isFloatingOrOutOfFlowPositioned()) { | 
|  | RenderBlockFlow* block = toRenderBlockFlow(child); | 
|  | if (block->lowestFloatLogicalBottom() + block->logicalTop() <= newHeight) | 
|  | break; | 
|  | addOverhangingFloats(block, false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool heightChanged = (previousHeight != newHeight); | 
|  | if (heightChanged) | 
|  | relayoutChildren = true; | 
|  |  | 
|  | layoutPositionedObjects(relayoutChildren || isDocumentElement(), oldLeft != logicalLeft() ? ForcedLayoutAfterContainingBlockMoved : DefaultLayout); | 
|  |  | 
|  | // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway). | 
|  | computeOverflow(oldClientAfterEdge); | 
|  |  | 
|  | m_descendantsWithFloatsMarkedForLayout = false; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::determineLogicalLeftPositionForChild(RenderBox* child) | 
|  | { | 
|  | LayoutUnit startPosition = borderStart() + paddingStart(); | 
|  | LayoutUnit initialStartPosition = startPosition; | 
|  | if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) | 
|  | startPosition -= verticalScrollbarWidth(); | 
|  | LayoutUnit totalAvailableLogicalWidth = borderAndPaddingLogicalWidth() + availableLogicalWidth(); | 
|  |  | 
|  | LayoutUnit childMarginStart = marginStartForChild(child); | 
|  | LayoutUnit newPosition = startPosition + childMarginStart; | 
|  |  | 
|  | LayoutUnit positionToAvoidFloats; | 
|  | if (child->avoidsFloats() && containsFloats() && !flowThreadContainingBlock()) | 
|  | positionToAvoidFloats = startOffsetForLine(logicalTopForChild(child), false, logicalHeightForChild(child)); | 
|  |  | 
|  | // If the child has an offset from the content edge to avoid floats then use that, otherwise let any negative | 
|  | // margin pull it back over the content edge or any positive margin push it out. | 
|  | // If the child is being centred then the margin calculated to do that has factored in any offset required to | 
|  | // avoid floats, so use it if necessary. | 
|  | if (style()->textAlign() == WEBKIT_CENTER || child->style()->marginStartUsing(style()).isAuto()) | 
|  | newPosition = std::max(newPosition, positionToAvoidFloats + childMarginStart); | 
|  | else if (positionToAvoidFloats > initialStartPosition) | 
|  | newPosition = std::max(newPosition, positionToAvoidFloats); | 
|  |  | 
|  | setLogicalLeftForChild(child, style()->isLeftToRightDirection() ? newPosition : totalAvailableLogicalWidth - newPosition - logicalWidthForChild(child)); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setLogicalLeftForChild(RenderBox* child, LayoutUnit logicalLeft) | 
|  | { | 
|  | if (isHorizontalWritingMode()) { | 
|  | child->setX(logicalLeft); | 
|  | } else { | 
|  | child->setY(logicalLeft); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setLogicalTopForChild(RenderBox* child, LayoutUnit logicalTop) | 
|  | { | 
|  | if (isHorizontalWritingMode()) { | 
|  | child->setY(logicalTop); | 
|  | } else { | 
|  | child->setX(logicalTop); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo, LayoutUnit& previousFloatLogicalBottom) | 
|  | { | 
|  | LayoutUnit oldPosMarginBefore = maxPositiveMarginBefore(); | 
|  | LayoutUnit oldNegMarginBefore = maxNegativeMarginBefore(); | 
|  |  | 
|  | // The child is a normal flow object. Compute the margins we will use for collapsing now. | 
|  | child->computeAndSetBlockDirectionMargins(this); | 
|  |  | 
|  | // Try to guess our correct logical top position. In most cases this guess will | 
|  | // be correct. Only if we're wrong (when we compute the real logical top position) | 
|  | // will we have to potentially relayout. | 
|  | LayoutUnit estimateWithoutPagination; | 
|  | LayoutUnit logicalTopEstimate = estimateLogicalTopPosition(child, marginInfo, estimateWithoutPagination); | 
|  |  | 
|  | // Cache our old rect so that we can dirty the proper paint invalidation rects if the child moves. | 
|  | LayoutRect oldRect = child->frameRect(); | 
|  | LayoutUnit oldLogicalTop = logicalTopForChild(child); | 
|  |  | 
|  | // Go ahead and position the child as though it didn't collapse with the top. | 
|  | setLogicalTopForChild(child, logicalTopEstimate); | 
|  |  | 
|  | RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0; | 
|  | bool markDescendantsWithFloats = false; | 
|  | if (logicalTopEstimate != oldLogicalTop && childRenderBlockFlow && !childRenderBlockFlow->avoidsFloats() && childRenderBlockFlow->containsFloats()) { | 
|  | markDescendantsWithFloats = true; | 
|  | } else if (UNLIKELY(logicalTopEstimate.mightBeSaturated())) { | 
|  | // logicalTopEstimate, returned by estimateLogicalTopPosition, might be saturated for | 
|  | // very large elements. If it does the comparison with oldLogicalTop might yield a | 
|  | // false negative as adding and removing margins, borders etc from a saturated number | 
|  | // might yield incorrect results. If this is the case always mark for layout. | 
|  | markDescendantsWithFloats = true; | 
|  | } else if (!child->avoidsFloats() || child->shrinkToAvoidFloats()) { | 
|  | // If an element might be affected by the presence of floats, then always mark it for | 
|  | // layout. | 
|  | LayoutUnit fb = std::max(previousFloatLogicalBottom, lowestFloatLogicalBottom()); | 
|  | if (fb > logicalTopEstimate) | 
|  | markDescendantsWithFloats = true; | 
|  | } | 
|  |  | 
|  | if (childRenderBlockFlow) { | 
|  | if (markDescendantsWithFloats) | 
|  | childRenderBlockFlow->markAllDescendantsWithFloatsForLayout(); | 
|  | if (!child->isWritingModeRoot()) | 
|  | previousFloatLogicalBottom = std::max(previousFloatLogicalBottom, oldLogicalTop + childRenderBlockFlow->lowestFloatLogicalBottom()); | 
|  | } | 
|  |  | 
|  | SubtreeLayoutScope layoutScope(*child); | 
|  | if (!child->needsLayout()) | 
|  | child->markForPaginationRelayoutIfNeeded(layoutScope); | 
|  |  | 
|  | bool childNeededLayout = child->needsLayout(); | 
|  | if (childNeededLayout) | 
|  | child->layout(); | 
|  |  | 
|  | // Cache if we are at the top of the block right now. | 
|  | bool atBeforeSideOfBlock = marginInfo.atBeforeSideOfBlock(); | 
|  | bool childIsSelfCollapsing = child->isSelfCollapsingBlock(); | 
|  |  | 
|  | // Now determine the correct ypos based off examination of collapsing margin | 
|  | // values. | 
|  | LayoutUnit logicalTopBeforeClear = collapseMargins(child, marginInfo, childIsSelfCollapsing); | 
|  |  | 
|  | // Now check for clear. | 
|  | LayoutUnit logicalTopAfterClear = clearFloatsIfNeeded(child, marginInfo, oldPosMarginBefore, oldNegMarginBefore, logicalTopBeforeClear, childIsSelfCollapsing); | 
|  |  | 
|  | bool paginated = view()->layoutState()->isPaginated(); | 
|  | if (paginated) { | 
|  | logicalTopAfterClear = adjustBlockChildForPagination(logicalTopAfterClear, estimateWithoutPagination, child, | 
|  | atBeforeSideOfBlock && logicalTopBeforeClear == logicalTopAfterClear); | 
|  | } | 
|  |  | 
|  | setLogicalTopForChild(child, logicalTopAfterClear); | 
|  |  | 
|  | // Now we have a final top position. See if it really does end up being different from our estimate. | 
|  | // clearFloatsIfNeeded can also mark the child as needing a layout even though we didn't move. This happens | 
|  | // when collapseMargins dynamically adds overhanging floats because of a child with negative margins. | 
|  | if (logicalTopAfterClear != logicalTopEstimate || child->needsLayout() || (paginated && childRenderBlockFlow && childRenderBlockFlow->shouldBreakAtLineToAvoidWidow())) { | 
|  | SubtreeLayoutScope layoutScope(*child); | 
|  | if (child->shrinkToAvoidFloats()) { | 
|  | // The child's width depends on the line width. | 
|  | // When the child shifts to clear an item, its width can | 
|  | // change (because it has more available line width). | 
|  | // So go ahead and mark the item as dirty. | 
|  | layoutScope.setChildNeedsLayout(child); | 
|  | } | 
|  |  | 
|  | if (childRenderBlockFlow && !childRenderBlockFlow->avoidsFloats() && childRenderBlockFlow->containsFloats()) | 
|  | childRenderBlockFlow->markAllDescendantsWithFloatsForLayout(); | 
|  |  | 
|  | if (!child->needsLayout()) | 
|  | child->markForPaginationRelayoutIfNeeded(layoutScope); | 
|  |  | 
|  | // Our guess was wrong. Make the child lay itself out again. | 
|  | child->layoutIfNeeded(); | 
|  | } | 
|  |  | 
|  | // If we previously encountered a self-collapsing sibling of this child that had clearance then | 
|  | // we set this bit to ensure we would not collapse the child's margins, and those of any subsequent | 
|  | // self-collapsing siblings, with our parent. If this child is not self-collapsing then it can | 
|  | // collapse its margins with the parent so reset the bit. | 
|  | if (!marginInfo.canCollapseMarginAfterWithLastChild() && !childIsSelfCollapsing) | 
|  | marginInfo.setCanCollapseMarginAfterWithLastChild(true); | 
|  |  | 
|  | // We are no longer at the top of the block if we encounter a non-empty child. | 
|  | // This has to be done after checking for clear, so that margins can be reset if a clear occurred. | 
|  | if (marginInfo.atBeforeSideOfBlock() && !childIsSelfCollapsing) | 
|  | marginInfo.setAtBeforeSideOfBlock(false); | 
|  |  | 
|  | // Now place the child in the correct left position | 
|  | determineLogicalLeftPositionForChild(child); | 
|  |  | 
|  | LayoutSize childOffset = child->location() - oldRect.location(); | 
|  |  | 
|  | // Update our height now that the child has been placed in the correct position. | 
|  | setLogicalHeight(logicalHeight() + logicalHeightForChild(child)); | 
|  | if (mustSeparateMarginAfterForChild(child)) { | 
|  | setLogicalHeight(logicalHeight() + marginAfterForChild(child)); | 
|  | marginInfo.clearMargin(); | 
|  | } | 
|  | // If the child has overhanging floats that intrude into following siblings (or possibly out | 
|  | // of this block), then the parent gets notified of the floats now. | 
|  | if (childRenderBlockFlow) | 
|  | addOverhangingFloats(childRenderBlockFlow, !childNeededLayout); | 
|  |  | 
|  | // If the child moved, we have to invalidate its paint as well as any floating/positioned | 
|  | // descendants. An exception is if we need a layout. In this case, we know we're going to | 
|  | // invalidate our paint (and the child) anyway. | 
|  | if (!selfNeedsLayout() && (childOffset.width() || childOffset.height())) | 
|  | child->invalidatePaintForOverhangingFloats(true); | 
|  |  | 
|  | if (paginated) { | 
|  | // Check for an after page/column break. | 
|  | LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo); | 
|  | if (newHeight != height()) | 
|  | setLogicalHeight(newHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox* child, bool atBeforeSideOfBlock) | 
|  | { | 
|  | RenderBlockFlow* childBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0; | 
|  |  | 
|  | if (estimateWithoutPagination != logicalTopAfterClear) { | 
|  | // Our guess prior to pagination movement was wrong. Before we attempt to paginate, let's try again at the new | 
|  | // position. | 
|  | setLogicalHeight(logicalTopAfterClear); | 
|  | setLogicalTopForChild(child, logicalTopAfterClear); | 
|  |  | 
|  | if (child->shrinkToAvoidFloats()) { | 
|  | // The child's width depends on the line width. | 
|  | // When the child shifts to clear an item, its width can | 
|  | // change (because it has more available line width). | 
|  | // So go ahead and mark the item as dirty. | 
|  | child->setChildNeedsLayout(MarkOnlyThis); | 
|  | } | 
|  |  | 
|  | SubtreeLayoutScope layoutScope(*child); | 
|  |  | 
|  | if (childBlockFlow) { | 
|  | if (!childBlockFlow->avoidsFloats() && childBlockFlow->containsFloats()) | 
|  | childBlockFlow->markAllDescendantsWithFloatsForLayout(); | 
|  | if (!child->needsLayout()) | 
|  | child->markForPaginationRelayoutIfNeeded(layoutScope); | 
|  | } | 
|  |  | 
|  | // Our guess was wrong. Make the child lay itself out again. | 
|  | child->layoutIfNeeded(); | 
|  | } | 
|  |  | 
|  | LayoutUnit oldTop = logicalTopAfterClear; | 
|  |  | 
|  | // If the object has a page or column break value of "before", then we should shift to the top of the next page. | 
|  | LayoutUnit result = applyBeforeBreak(child, logicalTopAfterClear); | 
|  |  | 
|  | // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one. | 
|  | LayoutUnit logicalTopBeforeUnsplittableAdjustment = result; | 
|  | LayoutUnit logicalTopAfterUnsplittableAdjustment = adjustForUnsplittableChild(child, result); | 
|  |  | 
|  | LayoutUnit paginationStrut = 0; | 
|  | LayoutUnit unsplittableAdjustmentDelta = logicalTopAfterUnsplittableAdjustment - logicalTopBeforeUnsplittableAdjustment; | 
|  | LayoutUnit childLogicalHeight = child->logicalHeight(); | 
|  | if (unsplittableAdjustmentDelta) { | 
|  | setPageBreak(result, childLogicalHeight - unsplittableAdjustmentDelta); | 
|  | paginationStrut = unsplittableAdjustmentDelta; | 
|  | } else if (childBlockFlow && childBlockFlow->paginationStrut()) { | 
|  | paginationStrut = childBlockFlow->paginationStrut(); | 
|  | } | 
|  |  | 
|  | if (paginationStrut) { | 
|  | // We are willing to propagate out to our parent block as long as we were at the top of the block prior | 
|  | // to collapsing our margins, and as long as we didn't clear or move as a result of other pagination. | 
|  | if (atBeforeSideOfBlock && oldTop == result && !isOutOfFlowPositioned() && !isTableCell()) { | 
|  | // FIXME: Should really check if we're exceeding the page height before propagating the strut, but we don't | 
|  | // have all the information to do so (the strut only has the remaining amount to push). Gecko gets this wrong too | 
|  | // and pushes to the next page anyway, so not too concerned about it. | 
|  | setPaginationStrut(result + paginationStrut); | 
|  | if (childBlockFlow) | 
|  | childBlockFlow->setPaginationStrut(0); | 
|  | } else { | 
|  | result += paginationStrut; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!unsplittableAdjustmentDelta) { | 
|  | if (LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(result)) { | 
|  | LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(result, ExcludePageBoundary); | 
|  | LayoutUnit spaceShortage = childLogicalHeight - remainingLogicalHeight; | 
|  | if (spaceShortage > 0) { | 
|  | // If the child crosses a column boundary, report a break, in case nothing inside it | 
|  | // has already done so. The column balancer needs to know how much it has to stretch | 
|  | // the columns to make more content fit. If no breaks are reported (but do occur), | 
|  | // the balancer will have no clue. Only measure the space after the last column | 
|  | // boundary, in case it crosses more than one. | 
|  | LayoutUnit spaceShortageInLastColumn = intMod(spaceShortage, pageLogicalHeight); | 
|  | setPageBreak(result, spaceShortageInLastColumn ? spaceShortageInLastColumn : spaceShortage); | 
|  | } else if (remainingLogicalHeight == pageLogicalHeight && offsetFromLogicalTopOfFirstPage() + child->logicalTop()) { | 
|  | // We're at the very top of a page or column, and it's not the first one. This child | 
|  | // may turn out to be the smallest piece of content that causes a page break, so we | 
|  | // need to report it. | 
|  | setPageBreak(result, childLogicalHeight); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Similar to how we apply clearance. Go ahead and boost height() to be the place where we're going to position the child. | 
|  | setLogicalHeight(logicalHeight() + (result - oldTop)); | 
|  |  | 
|  | // Return the final adjusted logical top. | 
|  | return result; | 
|  | } | 
|  |  | 
|  | static inline LayoutUnit calculateMinimumPageHeight(RenderStyle* renderStyle, RootInlineBox* lastLine, LayoutUnit lineTop, LayoutUnit lineBottom) | 
|  | { | 
|  | // We may require a certain minimum number of lines per page in order to satisfy | 
|  | // orphans and widows, and that may affect the minimum page height. | 
|  | unsigned lineCount = std::max<unsigned>(renderStyle->hasAutoOrphans() ? 1 : renderStyle->orphans(), renderStyle->hasAutoWidows() ? 1 : renderStyle->widows()); | 
|  | if (lineCount > 1) { | 
|  | RootInlineBox* line = lastLine; | 
|  | for (unsigned i = 1; i < lineCount && line->prevRootBox(); i++) | 
|  | line = line->prevRootBox(); | 
|  |  | 
|  | // FIXME: Paginating using line overflow isn't all fine. See FIXME in | 
|  | // adjustLinePositionForPagination() for more details. | 
|  | LayoutRect overflow = line->logicalVisualOverflowRect(line->lineTop(), line->lineBottom()); | 
|  | lineTop = std::min(line->lineTopWithLeading(), overflow.y()); | 
|  | } | 
|  | return lineBottom - lineTop; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::adjustLinePositionForPagination(RootInlineBox* lineBox, LayoutUnit& delta, RenderFlowThread* flowThread) | 
|  | { | 
|  | // FIXME: For now we paginate using line overflow. This ensures that lines don't overlap at all when we | 
|  | // put a strut between them for pagination purposes. However, this really isn't the desired rendering, since | 
|  | // the line on the top of the next page will appear too far down relative to the same kind of line at the top | 
|  | // of the first column. | 
|  | // | 
|  | // The rendering we would like to see is one where the lineTopWithLeading is at the top of the column, and any line overflow | 
|  | // simply spills out above the top of the column. This effect would match what happens at the top of the first column. | 
|  | // We can't achieve this rendering, however, until we stop columns from clipping to the column bounds (thus allowing | 
|  | // for overflow to occur), and then cache visible overflow for each column rect. | 
|  | // | 
|  | // Furthermore, the paint we have to do when a column has overflow has to be special. We need to exclude | 
|  | // content that paints in a previous column (and content that paints in the following column). | 
|  | // | 
|  | // For now we'll at least honor the lineTopWithLeading when paginating if it is above the logical top overflow. This will | 
|  | // at least make positive leading work in typical cases. | 
|  | // | 
|  | // FIXME: Another problem with simply moving lines is that the available line width may change (because of floats). | 
|  | // Technically if the location we move the line to has a different line width than our old position, then we need to dirty the | 
|  | // line and all following lines. | 
|  | LayoutRect logicalVisualOverflow = lineBox->logicalVisualOverflowRect(lineBox->lineTop(), lineBox->lineBottom()); | 
|  | LayoutUnit logicalOffset = std::min(lineBox->lineTopWithLeading(), logicalVisualOverflow.y()); | 
|  | LayoutUnit logicalBottom = std::max(lineBox->lineBottomWithLeading(), logicalVisualOverflow.maxY()); | 
|  | LayoutUnit lineHeight = logicalBottom - logicalOffset; | 
|  | updateMinimumPageHeight(logicalOffset, calculateMinimumPageHeight(style(), lineBox, logicalOffset, logicalBottom)); | 
|  | logicalOffset += delta; | 
|  | lineBox->setPaginationStrut(0); | 
|  | lineBox->setIsFirstAfterPageBreak(false); | 
|  | LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); | 
|  | bool hasUniformPageLogicalHeight = !flowThread || flowThread->regionsHaveUniformLogicalHeight(); | 
|  | // If lineHeight is greater than pageLogicalHeight, but logicalVisualOverflow.height() still fits, we are | 
|  | // still going to add a strut, so that the visible overflow fits on a single page. | 
|  | if (!pageLogicalHeight || (hasUniformPageLogicalHeight && logicalVisualOverflow.height() > pageLogicalHeight)) { | 
|  | // FIXME: In case the line aligns with the top of the page (or it's slightly shifted downwards) it will not be marked as the first line in the page. | 
|  | // From here, the fix is not straightforward because it's not easy to always determine when the current line is the first in the page. | 
|  | return; | 
|  | } | 
|  | LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary); | 
|  |  | 
|  | int lineIndex = lineCount(lineBox); | 
|  | if (remainingLogicalHeight < lineHeight || (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineIndex)) { | 
|  | if (shouldBreakAtLineToAvoidWidow() && lineBreakToAvoidWidow() == lineIndex) { | 
|  | clearShouldBreakAtLineToAvoidWidow(); | 
|  | setDidBreakAtLineToAvoidWidow(); | 
|  | } | 
|  | if (lineHeight > pageLogicalHeight) { | 
|  | // Split the top margin in order to avoid splitting the visible part of the line. | 
|  | remainingLogicalHeight -= std::min(lineHeight - pageLogicalHeight, std::max<LayoutUnit>(0, logicalVisualOverflow.y() - lineBox->lineTopWithLeading())); | 
|  | } | 
|  | LayoutUnit totalLogicalHeight = lineHeight + std::max<LayoutUnit>(0, logicalOffset); | 
|  | LayoutUnit pageLogicalHeightAtNewOffset = hasUniformPageLogicalHeight ? pageLogicalHeight : pageLogicalHeightForOffset(logicalOffset + remainingLogicalHeight); | 
|  | setPageBreak(logicalOffset, lineHeight - remainingLogicalHeight); | 
|  | if (((lineBox == firstRootBox() && totalLogicalHeight < pageLogicalHeightAtNewOffset) || (!style()->hasAutoOrphans() && style()->orphans() >= lineIndex)) | 
|  | && !isOutOfFlowPositioned() && !isTableCell()) { | 
|  | setPaginationStrut(remainingLogicalHeight + std::max<LayoutUnit>(0, logicalOffset)); | 
|  | } else { | 
|  | delta += remainingLogicalHeight; | 
|  | lineBox->setPaginationStrut(remainingLogicalHeight); | 
|  | lineBox->setIsFirstAfterPageBreak(true); | 
|  | } | 
|  | } else if (remainingLogicalHeight == pageLogicalHeight) { | 
|  | // We're at the very top of a page or column. | 
|  | if (lineBox != firstRootBox()) | 
|  | lineBox->setIsFirstAfterPageBreak(true); | 
|  | if (lineBox != firstRootBox() || offsetFromLogicalTopOfFirstPage()) | 
|  | setPageBreak(logicalOffset, lineHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::adjustForUnsplittableChild(RenderBox* child, LayoutUnit logicalOffset, bool includeMargins) | 
|  | { | 
|  | bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns() || flowThreadContainingBlock(); | 
|  | bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->pageLogicalHeight(); | 
|  | bool isUnsplittable = child->isUnsplittableForPagination() || (checkColumnBreaks && child->style()->columnBreakInside() == PBAVOID) | 
|  | || (checkPageBreaks && child->style()->pageBreakInside() == PBAVOID); | 
|  | if (!isUnsplittable) | 
|  | return logicalOffset; | 
|  | LayoutUnit childLogicalHeight = logicalHeightForChild(child) + (includeMargins ? marginBeforeForChild(child) + marginAfterForChild(child) : LayoutUnit()); | 
|  | LayoutUnit pageLogicalHeight = pageLogicalHeightForOffset(logicalOffset); | 
|  | updateMinimumPageHeight(logicalOffset, childLogicalHeight); | 
|  | if (!pageLogicalHeight || childLogicalHeight > pageLogicalHeight) | 
|  | return logicalOffset; | 
|  | LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(logicalOffset, ExcludePageBoundary); | 
|  | if (remainingLogicalHeight < childLogicalHeight) | 
|  | return logicalOffset + remainingLogicalHeight; | 
|  | return logicalOffset; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::rebuildFloatsFromIntruding() | 
|  | { | 
|  | if (m_floatingObjects) | 
|  | m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode()); | 
|  |  | 
|  | HashSet<RenderBox*> oldIntrudingFloatSet; | 
|  | if (!childrenInline() && m_floatingObjects) { | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { | 
|  | FloatingObject* floatingObject = it->get(); | 
|  | if (!floatingObject->isDescendant()) | 
|  | oldIntrudingFloatSet.add(floatingObject->renderer()); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Inline blocks are covered by the isReplaced() check in the avoidFloats method. | 
|  | if (avoidsFloats() || isDocumentElement() || isRenderView() || isFloatingOrOutOfFlowPositioned() || isTableCell()) { | 
|  | if (m_floatingObjects) { | 
|  | m_floatingObjects->clear(); | 
|  | } | 
|  | if (!oldIntrudingFloatSet.isEmpty()) | 
|  | markAllDescendantsWithFloatsForLayout(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | RendererToFloatInfoMap floatMap; | 
|  |  | 
|  | if (m_floatingObjects) { | 
|  | if (childrenInline()) | 
|  | m_floatingObjects->moveAllToFloatInfoMap(floatMap); | 
|  | else | 
|  | m_floatingObjects->clear(); | 
|  | } | 
|  |  | 
|  | // We should not process floats if the parent node is not a RenderBlockFlow. Otherwise, we will add | 
|  | // floats in an invalid context. This will cause a crash arising from a bad cast on the parent. | 
|  | // See <rdar://problem/8049753>, where float property is applied on a text node in a SVG. | 
|  | if (!parent() || !parent()->isRenderBlockFlow()) | 
|  | return; | 
|  |  | 
|  | // Attempt to locate a previous sibling with overhanging floats. We skip any elements that | 
|  | // may have shifted to avoid floats, and any objects whose floats cannot interact with objects | 
|  | // outside it (i.e. objects that create a new block formatting context). | 
|  | RenderBlockFlow* parentBlockFlow = toRenderBlockFlow(parent()); | 
|  | bool parentHasFloats = false; | 
|  | RenderObject* prev = previousSibling(); | 
|  | while (prev && (!prev->isBox() || !prev->isRenderBlock() || toRenderBlock(prev)->avoidsFloats() || toRenderBlock(prev)->createsBlockFormattingContext())) { | 
|  | if (prev->isFloating()) | 
|  | parentHasFloats = true; | 
|  | prev = prev->previousSibling(); | 
|  | } | 
|  |  | 
|  | // First add in floats from the parent. Self-collapsing blocks let their parent track any floats that intrude into | 
|  | // them (as opposed to floats they contain themselves) so check for those here too. | 
|  | LayoutUnit logicalTopOffset = logicalTop(); | 
|  | bool parentHasIntrudingFloats = !parentHasFloats && (!prev || toRenderBlockFlow(prev)->isSelfCollapsingBlock()) && parentBlockFlow->lowestFloatLogicalBottom() > logicalTopOffset; | 
|  | if (parentHasFloats || parentHasIntrudingFloats) | 
|  | addIntrudingFloats(parentBlockFlow, parentBlockFlow->logicalLeftOffsetForContent(), logicalTopOffset); | 
|  |  | 
|  | // Add overhanging floats from the previous RenderBlockFlow, but only if it has a float that intrudes into our space. | 
|  | if (prev) { | 
|  | RenderBlockFlow* blockFlow = toRenderBlockFlow(prev); | 
|  | logicalTopOffset -= blockFlow->logicalTop(); | 
|  | if (blockFlow->lowestFloatLogicalBottom() > logicalTopOffset) | 
|  | addIntrudingFloats(blockFlow, 0, logicalTopOffset); | 
|  | } | 
|  |  | 
|  | if (childrenInline()) { | 
|  | LayoutUnit changeLogicalTop = LayoutUnit::max(); | 
|  | LayoutUnit changeLogicalBottom = LayoutUnit::min(); | 
|  | if (m_floatingObjects) { | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { | 
|  | FloatingObject* floatingObject = it->get(); | 
|  | FloatingObject* oldFloatingObject = floatMap.get(floatingObject->renderer()); | 
|  | LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); | 
|  | if (oldFloatingObject) { | 
|  | LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloatingObject); | 
|  | if (logicalWidthForFloat(floatingObject) != logicalWidthForFloat(oldFloatingObject) || logicalLeftForFloat(floatingObject) != logicalLeftForFloat(oldFloatingObject)) { | 
|  | changeLogicalTop = 0; | 
|  | changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom)); | 
|  | } else { | 
|  | if (logicalBottom != oldLogicalBottom) { | 
|  | changeLogicalTop = std::min(changeLogicalTop, std::min(logicalBottom, oldLogicalBottom)); | 
|  | changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalBottom, oldLogicalBottom)); | 
|  | } | 
|  | LayoutUnit logicalTop = logicalTopForFloat(floatingObject); | 
|  | LayoutUnit oldLogicalTop = logicalTopForFloat(oldFloatingObject); | 
|  | if (logicalTop != oldLogicalTop) { | 
|  | changeLogicalTop = std::min(changeLogicalTop, std::min(logicalTop, oldLogicalTop)); | 
|  | changeLogicalBottom = std::max(changeLogicalBottom, std::max(logicalTop, oldLogicalTop)); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (oldFloatingObject->originatingLine() && !selfNeedsLayout()) { | 
|  | ASSERT(oldFloatingObject->originatingLine()->renderer() == this); | 
|  | oldFloatingObject->originatingLine()->markDirty(); | 
|  | } | 
|  |  | 
|  | floatMap.remove(floatingObject->renderer()); | 
|  | } else { | 
|  | changeLogicalTop = 0; | 
|  | changeLogicalBottom = std::max(changeLogicalBottom, logicalBottom); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | RendererToFloatInfoMap::iterator end = floatMap.end(); | 
|  | for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end; ++it) { | 
|  | OwnPtr<FloatingObject>& floatingObject = it->value; | 
|  | if (!floatingObject->isDescendant()) { | 
|  | changeLogicalTop = 0; | 
|  | changeLogicalBottom = std::max(changeLogicalBottom, logicalBottomForFloat(floatingObject.get())); | 
|  | } | 
|  | } | 
|  |  | 
|  | markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom); | 
|  | } else if (!oldIntrudingFloatSet.isEmpty()) { | 
|  | // If there are previously intruding floats that no longer intrude, then children with floats | 
|  | // should also get layout because they might need their floating object lists cleared. | 
|  | if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) { | 
|  | markAllDescendantsWithFloatsForLayout(); | 
|  | } else { | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end && !oldIntrudingFloatSet.isEmpty(); ++it) | 
|  | oldIntrudingFloatSet.remove((*it)->renderer()); | 
|  | if (!oldIntrudingFloatSet.isEmpty()) | 
|  | markAllDescendantsWithFloatsForLayout(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutScope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge) | 
|  | { | 
|  | dirtyForLayoutFromPercentageHeightDescendants(layoutScope); | 
|  |  | 
|  | // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts, | 
|  | MarginInfo marginInfo(this, beforeEdge, afterEdge); | 
|  |  | 
|  | // Fieldsets need to find their legend and position it inside the border of the object. | 
|  | // The legend then gets skipped during normal layout. The same is true for ruby text. | 
|  | // It doesn't get included in the normal layout process but is instead skipped. | 
|  | RenderObject* childToExclude = layoutSpecialExcludedChild(relayoutChildren, layoutScope); | 
|  |  | 
|  | LayoutUnit previousFloatLogicalBottom = 0; | 
|  |  | 
|  | RenderBox* next = firstChildBox(); | 
|  | RenderBox* lastNormalFlowChild = 0; | 
|  |  | 
|  | while (next) { | 
|  | RenderBox* child = next; | 
|  | next = child->nextSiblingBox(); | 
|  |  | 
|  | child->setMayNeedPaintInvalidation(true); | 
|  |  | 
|  | if (childToExclude == child) | 
|  | continue; // Skip this child, since it will be positioned by the specialized subclass (fieldsets and ruby runs). | 
|  |  | 
|  | updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child); | 
|  |  | 
|  | if (child->isOutOfFlowPositioned()) { | 
|  | child->containingBlock()->insertPositionedObject(child); | 
|  | adjustPositionedBlock(child, marginInfo); | 
|  | continue; | 
|  | } | 
|  | if (child->isFloating()) { | 
|  | insertFloatingObject(child); | 
|  | adjustFloatingBlock(marginInfo); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Lay out the child. | 
|  | layoutBlockChild(child, marginInfo, previousFloatLogicalBottom); | 
|  | lastNormalFlowChild = child; | 
|  | } | 
|  |  | 
|  | // Now do the handling of the bottom of the block, adding in our bottom border/padding and | 
|  | // determining the correct collapsed bottom margin information. | 
|  | handleAfterSideOfBlock(lastNormalFlowChild, beforeEdge, afterEdge, marginInfo); | 
|  | } | 
|  |  | 
|  | // Our MarginInfo state used when laying out block children. | 
|  | MarginInfo::MarginInfo(RenderBlockFlow* blockFlow, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding) | 
|  | : m_canCollapseMarginAfterWithLastChild(true) | 
|  | , m_atBeforeSideOfBlock(true) | 
|  | , m_atAfterSideOfBlock(false) | 
|  | , m_hasMarginBeforeQuirk(false) | 
|  | , m_hasMarginAfterQuirk(false) | 
|  | , m_determinedMarginBeforeQuirk(false) | 
|  | , m_discardMargin(false) | 
|  | { | 
|  | RenderStyle* blockStyle = blockFlow->style(); | 
|  | ASSERT(blockFlow->isRenderView() || blockFlow->parent()); | 
|  | m_canCollapseWithChildren = !blockFlow->createsBlockFormattingContext() && !blockFlow->isRenderFlowThread() && !blockFlow->isRenderView(); | 
|  |  | 
|  | m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE; | 
|  |  | 
|  | // If any height other than auto is specified in CSS, then we don't collapse our bottom | 
|  | // margins with our children's margins. To do otherwise would be to risk odd visual | 
|  | // effects when the children overflow out of the parent block and yet still collapse | 
|  | // with it. We also don't collapse if we have any bottom border/padding. | 
|  | m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding | 
|  | && (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE; | 
|  |  | 
|  | m_quirkContainer = blockFlow->isTableCell() || blockFlow->isBody(); | 
|  |  | 
|  | m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore(); | 
|  |  | 
|  | m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxPositiveMarginBefore() : LayoutUnit(); | 
|  | m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxNegativeMarginBefore() : LayoutUnit(); | 
|  | } | 
|  |  | 
|  | RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox* child) const | 
|  | { | 
|  | LayoutUnit childBeforePositive = 0; | 
|  | LayoutUnit childBeforeNegative = 0; | 
|  | LayoutUnit childAfterPositive = 0; | 
|  | LayoutUnit childAfterNegative = 0; | 
|  |  | 
|  | LayoutUnit beforeMargin = 0; | 
|  | LayoutUnit afterMargin = 0; | 
|  |  | 
|  | RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0; | 
|  |  | 
|  | // If the child has the same directionality as we do, then we can just return its | 
|  | // margins in the same direction. | 
|  | if (!child->isWritingModeRoot()) { | 
|  | if (childRenderBlockFlow) { | 
|  | childBeforePositive = childRenderBlockFlow->maxPositiveMarginBefore(); | 
|  | childBeforeNegative = childRenderBlockFlow->maxNegativeMarginBefore(); | 
|  | childAfterPositive = childRenderBlockFlow->maxPositiveMarginAfter(); | 
|  | childAfterNegative = childRenderBlockFlow->maxNegativeMarginAfter(); | 
|  | } else { | 
|  | beforeMargin = child->marginBefore(); | 
|  | afterMargin = child->marginAfter(); | 
|  | } | 
|  | } else if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) { | 
|  | // The child has a different directionality. If the child is parallel, then it's just | 
|  | // flipped relative to us. We can use the margins for the opposite edges. | 
|  | if (childRenderBlockFlow) { | 
|  | childBeforePositive = childRenderBlockFlow->maxPositiveMarginAfter(); | 
|  | childBeforeNegative = childRenderBlockFlow->maxNegativeMarginAfter(); | 
|  | childAfterPositive = childRenderBlockFlow->maxPositiveMarginBefore(); | 
|  | childAfterNegative = childRenderBlockFlow->maxNegativeMarginBefore(); | 
|  | } else { | 
|  | beforeMargin = child->marginAfter(); | 
|  | afterMargin = child->marginBefore(); | 
|  | } | 
|  | } else { | 
|  | // The child is perpendicular to us, which means its margins don't collapse but are on the | 
|  | // "logical left/right" sides of the child box. We can just return the raw margin in this case. | 
|  | beforeMargin = marginBeforeForChild(child); | 
|  | afterMargin = marginAfterForChild(child); | 
|  | } | 
|  |  | 
|  | // Resolve uncollapsing margins into their positive/negative buckets. | 
|  | if (beforeMargin) { | 
|  | if (beforeMargin > 0) | 
|  | childBeforePositive = beforeMargin; | 
|  | else | 
|  | childBeforeNegative = -beforeMargin; | 
|  | } | 
|  | if (afterMargin) { | 
|  | if (afterMargin > 0) | 
|  | childAfterPositive = afterMargin; | 
|  | else | 
|  | childAfterNegative = -afterMargin; | 
|  | } | 
|  |  | 
|  | return RenderBlockFlow::MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::collapseMargins(RenderBox* child, MarginInfo& marginInfo, bool childIsSelfCollapsing) | 
|  | { | 
|  | bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child); | 
|  | bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child); | 
|  |  | 
|  | // The child discards the before margin when the the after margin has discard in the case of a self collapsing block. | 
|  | childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing); | 
|  |  | 
|  | // Get the four margin values for the child and cache them. | 
|  | const RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child); | 
|  |  | 
|  | // Get our max pos and neg top margins. | 
|  | LayoutUnit posTop = childMargins.positiveMarginBefore(); | 
|  | LayoutUnit negTop = childMargins.negativeMarginBefore(); | 
|  |  | 
|  | // For self-collapsing blocks, collapse our bottom margins into our | 
|  | // top to get new posTop and negTop values. | 
|  | if (childIsSelfCollapsing) { | 
|  | posTop = std::max(posTop, childMargins.positiveMarginAfter()); | 
|  | negTop = std::max(negTop, childMargins.negativeMarginAfter()); | 
|  | } | 
|  |  | 
|  | // See if the top margin is quirky. We only care if this child has | 
|  | // margins that will collapse with us. | 
|  | bool topQuirk = hasMarginBeforeQuirk(child); | 
|  |  | 
|  | if (marginInfo.canCollapseWithMarginBefore()) { | 
|  | if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { | 
|  | // This child is collapsing with the top of the | 
|  | // block. If it has larger margin values, then we need to update | 
|  | // our own maximal values. | 
|  | if (!document().inQuirksMode() || !marginInfo.quirkContainer() || !topQuirk) | 
|  | setMaxMarginBeforeValues(std::max(posTop, maxPositiveMarginBefore()), std::max(negTop, maxNegativeMarginBefore())); | 
|  |  | 
|  | // The minute any of the margins involved isn't a quirk, don't | 
|  | // collapse it away, even if the margin is smaller (www.webreference.com | 
|  | // has an example of this, a <dt> with 0.8em author-specified inside | 
|  | // a <dl> inside a <td>. | 
|  | if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) { | 
|  | setHasMarginBeforeQuirk(false); | 
|  | marginInfo.setDeterminedMarginBeforeQuirk(true); | 
|  | } | 
|  |  | 
|  | if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) { | 
|  | // We have no top margin and our top child has a quirky margin. | 
|  | // We will pick up this quirky margin and pass it through. | 
|  | // This deals with the <td><div><p> case. | 
|  | // Don't do this for a block that split two inlines though. You do | 
|  | // still apply margins in this case. | 
|  | setHasMarginBeforeQuirk(true); | 
|  | } | 
|  | } else { | 
|  | // The before margin of the container will also discard all the margins it is collapsing with. | 
|  | setMustDiscardMarginBefore(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard. | 
|  | if (childDiscardMarginBefore) { | 
|  | marginInfo.setDiscardMargin(true); | 
|  | marginInfo.clearMargin(); | 
|  | } | 
|  |  | 
|  | if (marginInfo.quirkContainer() && marginInfo.atBeforeSideOfBlock() && (posTop - negTop)) | 
|  | marginInfo.setHasMarginBeforeQuirk(topQuirk); | 
|  |  | 
|  | LayoutUnit beforeCollapseLogicalTop = logicalHeight(); | 
|  | LayoutUnit logicalTop = beforeCollapseLogicalTop; | 
|  |  | 
|  | LayoutUnit clearanceForSelfCollapsingBlock; | 
|  | RenderObject* prev = child->previousSibling(); | 
|  | RenderBlockFlow* previousBlockFlow =  prev && prev->isRenderBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned() ? toRenderBlockFlow(prev) : 0; | 
|  | // If the child's previous sibling is a self-collapsing block that cleared a float then its top border edge has been set at the bottom border edge | 
|  | // of the float. Since we want to collapse the child's top margin with the self-collapsing block's top and bottom margins we need to adjust our parent's height to match the | 
|  | // margin top of the self-collapsing block. If the resulting collapsed margin leaves the child still intruding into the float then we will want to clear it. | 
|  | if (!marginInfo.canCollapseWithMarginBefore() && previousBlockFlow && previousBlockFlow->isSelfCollapsingBlock()) { | 
|  | clearanceForSelfCollapsingBlock = previousBlockFlow->marginOffsetForSelfCollapsingBlock(); | 
|  | setLogicalHeight(logicalHeight() - clearanceForSelfCollapsingBlock); | 
|  | } | 
|  |  | 
|  | if (childIsSelfCollapsing) { | 
|  | // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block. | 
|  | // Also, the child's top position equals the logical height of the container. | 
|  | if (!childDiscardMarginBefore && !marginInfo.discardMargin()) { | 
|  | // This child has no height. We need to compute our | 
|  | // position before we collapse the child's margins together, | 
|  | // so that we can get an accurate position for the zero-height block. | 
|  | LayoutUnit collapsedBeforePos = std::max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore()); | 
|  | LayoutUnit collapsedBeforeNeg = std::max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore()); | 
|  | marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg); | 
|  |  | 
|  | // Now collapse the child's margins together, which means examining our | 
|  | // bottom margin values as well. | 
|  | marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter()); | 
|  | marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter()); | 
|  |  | 
|  | if (!marginInfo.canCollapseWithMarginBefore()) { | 
|  | // We need to make sure that the position of the self-collapsing block | 
|  | // is correct, since it could have overflowing content | 
|  | // that needs to be positioned correctly (e.g., a block that | 
|  | // had a specified height of 0 but that actually had subcontent). | 
|  | logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | if (mustSeparateMarginBeforeForChild(child)) { | 
|  | ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin())); | 
|  | // If we are at the before side of the block and we collapse, ignore the computed margin | 
|  | // and just add the child margin to the container height. This will correctly position | 
|  | // the child inside the container. | 
|  | LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0); | 
|  | setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child)); | 
|  | logicalTop = logicalHeight(); | 
|  | } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock() | 
|  | || (!marginInfo.canCollapseMarginBeforeWithChildren() | 
|  | && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginBeforeQuirk())))) { | 
|  | // We're collapsing with a previous sibling's margins and not | 
|  | // with the top of the block. | 
|  | setLogicalHeight(logicalHeight() + std::max(marginInfo.positiveMargin(), posTop) - std::max(marginInfo.negativeMargin(), negTop)); | 
|  | logicalTop = logicalHeight(); | 
|  | } | 
|  |  | 
|  | marginInfo.setDiscardMargin(childDiscardMarginAfter); | 
|  |  | 
|  | if (!marginInfo.discardMargin()) { | 
|  | marginInfo.setPositiveMargin(childMargins.positiveMarginAfter()); | 
|  | marginInfo.setNegativeMargin(childMargins.negativeMarginAfter()); | 
|  | } else { | 
|  | marginInfo.clearMargin(); | 
|  | } | 
|  |  | 
|  | if (marginInfo.margin()) | 
|  | marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child)); | 
|  | } | 
|  |  | 
|  | // If margins would pull us past the top of the next page, then we need to pull back and pretend like the margins | 
|  | // collapsed into the page edge. | 
|  | LayoutState* layoutState = view()->layoutState(); | 
|  | if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTop > beforeCollapseLogicalTop) { | 
|  | LayoutUnit oldLogicalTop = logicalTop; | 
|  | logicalTop = std::min(logicalTop, nextPageLogicalTop(beforeCollapseLogicalTop)); | 
|  | setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop)); | 
|  | } | 
|  |  | 
|  | if (previousBlockFlow) { | 
|  | // If |child| is a self-collapsing block it may have collapsed into a previous sibling and although it hasn't reduced the height of the parent yet | 
|  | // any floats from the parent will now overhang. | 
|  | LayoutUnit oldLogicalHeight = logicalHeight(); | 
|  | setLogicalHeight(logicalTop); | 
|  | if (!previousBlockFlow->avoidsFloats() && (previousBlockFlow->logicalTop() + previousBlockFlow->lowestFloatLogicalBottom()) > logicalTop) | 
|  | addOverhangingFloats(previousBlockFlow, false); | 
|  | setLogicalHeight(oldLogicalHeight); | 
|  |  | 
|  | // If |child|'s previous sibling is a self-collapsing block that cleared a float and margin collapsing resulted in |child| moving up | 
|  | // into the margin area of the self-collapsing block then the float it clears is now intruding into |child|. Layout again so that we can look for | 
|  | // floats in the parent that overhang |child|'s new logical top. | 
|  | bool logicalTopIntrudesIntoFloat = clearanceForSelfCollapsingBlock > 0 && logicalTop < beforeCollapseLogicalTop; | 
|  | if (logicalTopIntrudesIntoFloat && containsFloats() && !child->avoidsFloats() && lowestFloatLogicalBottom() > logicalTop) | 
|  | child->setNeedsLayoutAndFullPaintInvalidation(); | 
|  | } | 
|  |  | 
|  | return logicalTop; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo) | 
|  | { | 
|  | bool isHorizontal = isHorizontalWritingMode(); | 
|  | bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(isHorizontal); | 
|  |  | 
|  | LayoutUnit logicalTop = logicalHeight(); | 
|  | updateStaticInlinePositionForChild(child, logicalTop); | 
|  |  | 
|  | if (!marginInfo.canCollapseWithMarginBefore()) { | 
|  | // Positioned blocks don't collapse margins, so add the margin provided by | 
|  | // the container now. The child's own margin is added later when calculating its logical top. | 
|  | LayoutUnit collapsedBeforePos = marginInfo.positiveMargin(); | 
|  | LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin(); | 
|  | logicalTop += collapsedBeforePos - collapsedBeforeNeg; | 
|  | } | 
|  |  | 
|  | RenderLayer* childLayer = child->layer(); | 
|  | if (childLayer->staticBlockPosition() != logicalTop) { | 
|  | childLayer->setStaticBlockPosition(logicalTop); | 
|  | if (hasStaticBlockPosition) | 
|  | child->setChildNeedsLayout(MarkOnlyThis); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::clearFloatsIfNeeded(RenderBox* child, MarginInfo& marginInfo, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos, bool childIsSelfCollapsing) | 
|  | { | 
|  | LayoutUnit heightIncrease = getClearDelta(child, yPos); | 
|  | if (!heightIncrease) | 
|  | return yPos; | 
|  |  | 
|  | if (childIsSelfCollapsing) { | 
|  | bool childDiscardMargin = mustDiscardMarginBeforeForChild(child) || mustDiscardMarginAfterForChild(child); | 
|  |  | 
|  | // For self-collapsing blocks that clear, they can still collapse their | 
|  | // margins with following siblings. Reset the current margins to represent | 
|  | // the self-collapsing block's margins only. | 
|  | // If DISCARD is specified for -webkit-margin-collapse, reset the margin values. | 
|  | RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child); | 
|  | if (!childDiscardMargin) { | 
|  | marginInfo.setPositiveMargin(std::max(childMargins.positiveMarginBefore(), childMargins.positiveMarginAfter())); | 
|  | marginInfo.setNegativeMargin(std::max(childMargins.negativeMarginBefore(), childMargins.negativeMarginAfter())); | 
|  | } else { | 
|  | marginInfo.clearMargin(); | 
|  | } | 
|  | marginInfo.setDiscardMargin(childDiscardMargin); | 
|  |  | 
|  | // CSS2.1 states: | 
|  | // "If the top and bottom margins of an element with clearance are adjoining, its margins collapse with | 
|  | // the adjoining margins of following siblings but that resulting margin does not collapse with the bottom margin of the parent block." | 
|  | // So the parent's bottom margin cannot collapse through this block or any subsequent self-collapsing blocks. Set a bit to ensure | 
|  | // this happens; it will get reset if we encounter an in-flow sibling that is not self-collapsing. | 
|  | marginInfo.setCanCollapseMarginAfterWithLastChild(false); | 
|  |  | 
|  | // For now set the border-top of |child| flush with the bottom border-edge of the float so it can layout any floating or positioned children of | 
|  | // its own at the correct vertical position. If subsequent siblings attempt to collapse with |child|'s margins in |collapseMargins| we will | 
|  | // adjust the height of the parent to |child|'s margin top (which if it is positive sits up 'inside' the float it's clearing) so that all three | 
|  | // margins can collapse at the correct vertical position. | 
|  | // Per CSS2.1 we need to ensure that any negative margin-top clears |child| beyond the bottom border-edge of the float so that the top border edge of the child | 
|  | // (i.e. its clearance)  is at a position that satisfies the equation: "the amount of clearance is set so that clearance + margin-top = [height of float], | 
|  | // i.e., clearance = [height of float] - margin-top". | 
|  | setLogicalHeight(child->logicalTop() + childMargins.negativeMarginBefore()); | 
|  | } else { | 
|  | // Increase our height by the amount we had to clear. | 
|  | setLogicalHeight(logicalHeight() + heightIncrease); | 
|  | } | 
|  |  | 
|  | if (marginInfo.canCollapseWithMarginBefore()) { | 
|  | // We can no longer collapse with the top of the block since a clear | 
|  | // occurred. The empty blocks collapse into the cleared block. | 
|  | setMaxMarginBeforeValues(oldTopPosMargin, oldTopNegMargin); | 
|  | marginInfo.setAtBeforeSideOfBlock(false); | 
|  |  | 
|  | // In case the child discarded the before margin of the block we need to reset the mustDiscardMarginBefore flag to the initial value. | 
|  | setMustDiscardMarginBefore(style()->marginBeforeCollapse() == MDISCARD); | 
|  | } | 
|  |  | 
|  | return yPos + heightIncrease; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo) | 
|  | { | 
|  | if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) { | 
|  | // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it. | 
|  | // Don't update the max margin values because we won't need them anyway. | 
|  | if (marginInfo.discardMargin()) { | 
|  | setMustDiscardMarginAfter(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Update our max pos/neg bottom margins, since we collapsed our bottom margins | 
|  | // with our children. | 
|  | setMaxMarginAfterValues(std::max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), std::max(maxNegativeMarginAfter(), marginInfo.negativeMargin())); | 
|  |  | 
|  | if (!marginInfo.hasMarginAfterQuirk()) | 
|  | setHasMarginAfterQuirk(false); | 
|  |  | 
|  | if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) { | 
|  | // We have no bottom margin and our last child has a quirky margin. | 
|  | // We will pick up this quirky margin and pass it through. | 
|  | // This deals with the <td><div><p> case. | 
|  | setHasMarginAfterQuirk(true); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const | 
|  | { | 
|  | // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky. | 
|  | // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing. | 
|  | // FIXME: Use writing mode independent accessor for marginBeforeCollapse. | 
|  | if ((document().inQuirksMode() && hasMarginBeforeQuirk(child) && (isTableCell() || isBody())) || child->style()->marginBeforeCollapse() == MSEPARATE) | 
|  | return; | 
|  |  | 
|  | // The margins are discarded by a child that specified -webkit-margin-collapse: discard. | 
|  | // FIXME: Use writing mode independent accessor for marginBeforeCollapse. | 
|  | if (child->style()->marginBeforeCollapse() == MDISCARD) { | 
|  | positiveMarginBefore = 0; | 
|  | negativeMarginBefore = 0; | 
|  | discardMarginBefore = true; | 
|  | return; | 
|  | } | 
|  |  | 
|  | LayoutUnit beforeChildMargin = marginBeforeForChild(child); | 
|  | positiveMarginBefore = std::max(positiveMarginBefore, beforeChildMargin); | 
|  | negativeMarginBefore = std::max(negativeMarginBefore, -beforeChildMargin); | 
|  |  | 
|  | if (!child->isRenderBlockFlow()) | 
|  | return; | 
|  |  | 
|  | RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child); | 
|  | if (childBlockFlow->childrenInline() || childBlockFlow->isWritingModeRoot()) | 
|  | return; | 
|  |  | 
|  | MarginInfo childMarginInfo(childBlockFlow, childBlockFlow->borderBefore() + childBlockFlow->paddingBefore(), childBlockFlow->borderAfter() + childBlockFlow->paddingAfter()); | 
|  | if (!childMarginInfo.canCollapseMarginBeforeWithChildren()) | 
|  | return; | 
|  |  | 
|  | RenderBox* grandchildBox = childBlockFlow->firstChildBox(); | 
|  | for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) { | 
|  | if (!grandchildBox->isFloatingOrOutOfFlowPositioned()) | 
|  | break; | 
|  | } | 
|  |  | 
|  | // Give up if there is clearance on the box, since it probably won't collapse into us. | 
|  | if (!grandchildBox || grandchildBox->style()->clear() != CNONE) | 
|  | return; | 
|  |  | 
|  | // Make sure to update the block margins now for the grandchild box so that we're looking at current values. | 
|  | if (grandchildBox->needsLayout()) { | 
|  | grandchildBox->computeAndSetBlockDirectionMargins(this); | 
|  | if (grandchildBox->isRenderBlock()) { | 
|  | RenderBlock* grandchildBlock = toRenderBlock(grandchildBox); | 
|  | grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk()); | 
|  | grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk()); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Collapse the margin of the grandchild box with our own to produce an estimate. | 
|  | childBlockFlow->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo, LayoutUnit& estimateWithoutPagination) | 
|  | { | 
|  | // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological | 
|  | // relayout if there are intruding floats. | 
|  | LayoutUnit logicalTopEstimate = logicalHeight(); | 
|  | if (!marginInfo.canCollapseWithMarginBefore()) { | 
|  | LayoutUnit positiveMarginBefore = 0; | 
|  | LayoutUnit negativeMarginBefore = 0; | 
|  | bool discardMarginBefore = false; | 
|  | if (child->selfNeedsLayout()) { | 
|  | // Try to do a basic estimation of how the collapse is going to go. | 
|  | marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore); | 
|  | } else { | 
|  | // Use the cached collapsed margin values from a previous layout. Most of the time they | 
|  | // will be right. | 
|  | RenderBlockFlow::MarginValues marginValues = marginValuesForChild(child); | 
|  | positiveMarginBefore = std::max(positiveMarginBefore, marginValues.positiveMarginBefore()); | 
|  | negativeMarginBefore = std::max(negativeMarginBefore, marginValues.negativeMarginBefore()); | 
|  | discardMarginBefore = mustDiscardMarginBeforeForChild(child); | 
|  | } | 
|  |  | 
|  | // Collapse the result with our current margins. | 
|  | if (!discardMarginBefore) | 
|  | logicalTopEstimate += std::max(marginInfo.positiveMargin(), positiveMarginBefore) - std::max(marginInfo.negativeMargin(), negativeMarginBefore); | 
|  | } | 
|  |  | 
|  | // Adjust logicalTopEstimate down to the next page if the margins are so large that we don't fit on the current | 
|  | // page. | 
|  | LayoutState* layoutState = view()->layoutState(); | 
|  | if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTopEstimate > logicalHeight()) | 
|  | logicalTopEstimate = std::min(logicalTopEstimate, nextPageLogicalTop(logicalHeight())); | 
|  |  | 
|  | logicalTopEstimate += getClearDelta(child, logicalTopEstimate); | 
|  |  | 
|  | estimateWithoutPagination = logicalTopEstimate; | 
|  |  | 
|  | if (layoutState->isPaginated()) { | 
|  | // If the object has a page or column break value of "before", then we should shift to the top of the next page. | 
|  | logicalTopEstimate = applyBeforeBreak(child, logicalTopEstimate); | 
|  |  | 
|  | // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one. | 
|  | logicalTopEstimate = adjustForUnsplittableChild(child, logicalTopEstimate); | 
|  |  | 
|  | if (!child->selfNeedsLayout() && child->isRenderBlockFlow()) | 
|  | logicalTopEstimate += toRenderBlockFlow(child)->paginationStrut(); | 
|  | } | 
|  |  | 
|  | return logicalTopEstimate; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::marginOffsetForSelfCollapsingBlock() | 
|  | { | 
|  | ASSERT(isSelfCollapsingBlock()); | 
|  | RenderBlockFlow* parentBlock = toRenderBlockFlow(parent()); | 
|  | if (parentBlock && style()->clear() && parentBlock->getClearDelta(this, logicalHeight())) | 
|  | return marginValuesForChild(this).positiveMarginBefore(); | 
|  | return LayoutUnit(); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::adjustFloatingBlock(const MarginInfo& marginInfo) | 
|  | { | 
|  | // The float should be positioned taking into account the bottom margin | 
|  | // of the previous flow. We add that margin into the height, get the | 
|  | // float positioned properly, and then subtract the margin out of the | 
|  | // height again. In the case of self-collapsing blocks, we always just | 
|  | // use the top margins, since the self-collapsing block collapsed its | 
|  | // own bottom margin into its top margin. | 
|  | // | 
|  | // Note also that the previous flow may collapse its margin into the top of | 
|  | // our block. If this is the case, then we do not add the margin in to our | 
|  | // height when computing the position of the float. This condition can be tested | 
|  | // for by simply calling canCollapseWithMarginBefore. See | 
|  | // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for | 
|  | // an example of this scenario. | 
|  | LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin(); | 
|  | setLogicalHeight(logicalHeight() + marginOffset); | 
|  | positionNewFloats(); | 
|  | setLogicalHeight(logicalHeight() - marginOffset); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::handleAfterSideOfBlock(RenderBox* lastChild, LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo) | 
|  | { | 
|  | marginInfo.setAtAfterSideOfBlock(true); | 
|  |  | 
|  | // If our last child was a self-collapsing block with clearance then our logical height is flush with the | 
|  | // bottom edge of the float that the child clears. The correct vertical position for the margin-collapsing we want | 
|  | // to perform now is at the child's margin-top - so adjust our height to that position. | 
|  | if (lastChild && lastChild->isRenderBlockFlow() && lastChild->isSelfCollapsingBlock()) | 
|  | setLogicalHeight(logicalHeight() - toRenderBlockFlow(lastChild)->marginOffsetForSelfCollapsingBlock()); | 
|  |  | 
|  | if (marginInfo.canCollapseMarginAfterWithChildren() && !marginInfo.canCollapseMarginAfterWithLastChild()) | 
|  | marginInfo.setCanCollapseMarginAfterWithChildren(false); | 
|  |  | 
|  | // If we can't collapse with children then go ahead and add in the bottom margin. | 
|  | if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore() | 
|  | && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginAfterQuirk()))) | 
|  | setLogicalHeight(logicalHeight() + marginInfo.margin()); | 
|  |  | 
|  | // Now add in our bottom border/padding. | 
|  | setLogicalHeight(logicalHeight() + afterSide); | 
|  |  | 
|  | // Negative margins can cause our height to shrink below our minimal height (border/padding). | 
|  | // If this happens, ensure that the computed height is increased to the minimal height. | 
|  | setLogicalHeight(std::max(logicalHeight(), beforeSide + afterSide)); | 
|  |  | 
|  | // Update our bottom collapsed margin info. | 
|  | setCollapsedBottomMargin(marginInfo); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setMustDiscardMarginBefore(bool value) | 
|  | { | 
|  | if (style()->marginBeforeCollapse() == MDISCARD) { | 
|  | ASSERT(value); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!m_rareData && !value) | 
|  | return; | 
|  |  | 
|  | if (!m_rareData) | 
|  | m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this)); | 
|  |  | 
|  | m_rareData->m_discardMarginBefore = value; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setMustDiscardMarginAfter(bool value) | 
|  | { | 
|  | if (style()->marginAfterCollapse() == MDISCARD) { | 
|  | ASSERT(value); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!m_rareData && !value) | 
|  | return; | 
|  |  | 
|  | if (!m_rareData) | 
|  | m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this)); | 
|  |  | 
|  | m_rareData->m_discardMarginAfter = value; | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::mustDiscardMarginBefore() const | 
|  | { | 
|  | return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore); | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::mustDiscardMarginAfter() const | 
|  | { | 
|  | return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter); | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox* child) const | 
|  | { | 
|  | ASSERT(!child->selfNeedsLayout()); | 
|  | if (!child->isWritingModeRoot()) | 
|  | return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD); | 
|  | if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) | 
|  | return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD); | 
|  |  | 
|  | // FIXME: We return false here because the implementation is not geometrically complete. We have values only for before/after, not start/end. | 
|  | // In case the boxes are perpendicular we assume the property is not specified. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox* child) const | 
|  | { | 
|  | ASSERT(!child->selfNeedsLayout()); | 
|  | if (!child->isWritingModeRoot()) | 
|  | return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD); | 
|  | if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) | 
|  | return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD); | 
|  |  | 
|  | // FIXME: See |mustDiscardMarginBeforeForChild| above. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg) | 
|  | { | 
|  | if (!m_rareData) { | 
|  | if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(this)) | 
|  | return; | 
|  | m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this)); | 
|  | } | 
|  | m_rareData->m_margins.setPositiveMarginBefore(pos); | 
|  | m_rareData->m_margins.setNegativeMarginBefore(neg); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg) | 
|  | { | 
|  | if (!m_rareData) { | 
|  | if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(this)) | 
|  | return; | 
|  | m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this)); | 
|  | } | 
|  | m_rareData->m_margins.setPositiveMarginAfter(pos); | 
|  | m_rareData->m_margins.setNegativeMarginAfter(neg); | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox* child) const | 
|  | { | 
|  | ASSERT(!child->selfNeedsLayout()); | 
|  | const RenderStyle* childStyle = child->style(); | 
|  | if (!child->isWritingModeRoot()) | 
|  | return childStyle->marginBeforeCollapse() == MSEPARATE; | 
|  | if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) | 
|  | return childStyle->marginAfterCollapse() == MSEPARATE; | 
|  |  | 
|  | // FIXME: See |mustDiscardMarginBeforeForChild| above. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox* child) const | 
|  | { | 
|  | ASSERT(!child->selfNeedsLayout()); | 
|  | const RenderStyle* childStyle = child->style(); | 
|  | if (!child->isWritingModeRoot()) | 
|  | return childStyle->marginAfterCollapse() == MSEPARATE; | 
|  | if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) | 
|  | return childStyle->marginBeforeCollapse() == MSEPARATE; | 
|  |  | 
|  | // FIXME: See |mustDiscardMarginBeforeForChild| above. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::applyBeforeBreak(RenderBox* child, LayoutUnit logicalOffset) | 
|  | { | 
|  | // FIXME: Add page break checking here when we support printing. | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | bool isInsideMulticolFlowThread = flowThread; | 
|  | bool checkColumnBreaks = isInsideMulticolFlowThread || view()->layoutState()->isPaginatingColumns(); | 
|  | bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->pageLogicalHeight(); // FIXME: Once columns can print we have to check this. | 
|  | bool checkBeforeAlways = (checkColumnBreaks && child->style()->columnBreakBefore() == PBALWAYS) | 
|  | || (checkPageBreaks && child->style()->pageBreakBefore() == PBALWAYS); | 
|  | if (checkBeforeAlways && inNormalFlow(child)) { | 
|  | if (checkColumnBreaks) { | 
|  | if (isInsideMulticolFlowThread) { | 
|  | LayoutUnit offsetBreakAdjustment = 0; | 
|  | if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset, child, true, &offsetBreakAdjustment)) | 
|  | return logicalOffset + offsetBreakAdjustment; | 
|  | } else { | 
|  | view()->layoutState()->addForcedColumnBreak(*child, logicalOffset); | 
|  | } | 
|  | } | 
|  | return nextPageLogicalTop(logicalOffset, IncludePageBoundary); | 
|  | } | 
|  | return logicalOffset; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo& marginInfo) | 
|  | { | 
|  | // FIXME: Add page break checking here when we support printing. | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | bool isInsideMulticolFlowThread = flowThread; | 
|  | bool checkColumnBreaks = isInsideMulticolFlowThread || view()->layoutState()->isPaginatingColumns(); | 
|  | bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->pageLogicalHeight(); // FIXME: Once columns can print we have to check this. | 
|  | bool checkAfterAlways = (checkColumnBreaks && child->style()->columnBreakAfter() == PBALWAYS) | 
|  | || (checkPageBreaks && child->style()->pageBreakAfter() == PBALWAYS); | 
|  | if (checkAfterAlways && inNormalFlow(child)) { | 
|  | LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin(); | 
|  |  | 
|  | // So our margin doesn't participate in the next collapsing steps. | 
|  | marginInfo.clearMargin(); | 
|  |  | 
|  | if (checkColumnBreaks) { | 
|  | if (isInsideMulticolFlowThread) { | 
|  | LayoutUnit offsetBreakAdjustment = 0; | 
|  | if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset + marginOffset, child, false, &offsetBreakAdjustment)) | 
|  | return logicalOffset + marginOffset + offsetBreakAdjustment; | 
|  | } else { | 
|  | view()->layoutState()->addForcedColumnBreak(*child, logicalOffset); | 
|  | } | 
|  | } | 
|  | return nextPageLogicalTop(logicalOffset, IncludePageBoundary); | 
|  | } | 
|  | return logicalOffset; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::addOverflowFromFloats() | 
|  | { | 
|  | if (!m_floatingObjects) | 
|  | return; | 
|  |  | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { | 
|  | FloatingObject* floatingObject = it->get(); | 
|  | if (floatingObject->isDescendant()) | 
|  | addOverflowFromChild(floatingObject->renderer(), IntSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject))); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats) | 
|  | { | 
|  | RenderBlock::computeOverflow(oldClientAfterEdge, recomputeFloats); | 
|  | if (!hasColumns() && (recomputeFloats || createsBlockFormattingContext() || hasSelfPaintingLayer())) | 
|  | addOverflowFromFloats(); | 
|  | } | 
|  |  | 
|  | RootInlineBox* RenderBlockFlow::createAndAppendRootInlineBox() | 
|  | { | 
|  | RootInlineBox* rootBox = createRootInlineBox(); | 
|  | m_lineBoxes.appendLineBox(rootBox); | 
|  |  | 
|  | return rootBox; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::deleteLineBoxTree() | 
|  | { | 
|  | if (containsFloats()) | 
|  | m_floatingObjects->clearLineBoxTreePointers(); | 
|  |  | 
|  | m_lineBoxes.deleteLineBoxTree(); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout) | 
|  | { | 
|  | if (!everHadLayout() && !containsFloats()) | 
|  | return; | 
|  |  | 
|  | if (m_descendantsWithFloatsMarkedForLayout && !floatToRemove) | 
|  | return; | 
|  | m_descendantsWithFloatsMarkedForLayout |= !floatToRemove; | 
|  |  | 
|  | MarkingBehavior markParents = inLayout ? MarkOnlyThis : MarkContainingBlockChain; | 
|  | setChildNeedsLayout(markParents); | 
|  |  | 
|  | if (floatToRemove) | 
|  | removeFloatingObject(floatToRemove); | 
|  |  | 
|  | // Iterate over our children and mark them as needed. | 
|  | if (!childrenInline()) { | 
|  | for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { | 
|  | if ((!floatToRemove && child->isFloatingOrOutOfFlowPositioned()) || !child->isRenderBlock()) | 
|  | continue; | 
|  | if (!child->isRenderBlockFlow()) { | 
|  | RenderBlock* childBlock = toRenderBlock(child); | 
|  | if (childBlock->shrinkToAvoidFloats() && childBlock->everHadLayout()) | 
|  | childBlock->setChildNeedsLayout(markParents); | 
|  | continue; | 
|  | } | 
|  | RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child); | 
|  | if ((floatToRemove ? childBlockFlow->containsFloat(floatToRemove) : childBlockFlow->containsFloats()) || childBlockFlow->shrinkToAvoidFloats()) | 
|  | childBlockFlow->markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::markSiblingsWithFloatsForLayout(RenderBox* floatToRemove) | 
|  | { | 
|  | if (!m_floatingObjects) | 
|  | return; | 
|  |  | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  |  | 
|  | for (RenderObject* next = nextSibling(); next; next = next->nextSibling()) { | 
|  | if (!next->isRenderBlockFlow() || next->isFloatingOrOutOfFlowPositioned() || toRenderBlockFlow(next)->avoidsFloats()) | 
|  | continue; | 
|  |  | 
|  | RenderBlockFlow* nextBlock = toRenderBlockFlow(next); | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { | 
|  | RenderBox* floatingBox = (*it)->renderer(); | 
|  | if (floatToRemove && floatingBox != floatToRemove) | 
|  | continue; | 
|  | if (nextBlock->containsFloat(floatingBox)) | 
|  | nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::getClearDelta(RenderBox* child, LayoutUnit logicalTop) | 
|  | { | 
|  | // There is no need to compute clearance if we have no floats. | 
|  | if (!containsFloats()) | 
|  | return 0; | 
|  |  | 
|  | // At least one float is present. We need to perform the clearance computation. | 
|  | bool clearSet = child->style()->clear() != CNONE; | 
|  | LayoutUnit logicalBottom = 0; | 
|  | switch (child->style()->clear()) { | 
|  | case CNONE: | 
|  | break; | 
|  | case CLEFT: | 
|  | logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft); | 
|  | break; | 
|  | case CRIGHT: | 
|  | logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight); | 
|  | break; | 
|  | case CBOTH: | 
|  | logicalBottom = lowestFloatLogicalBottom(); | 
|  | break; | 
|  | } | 
|  |  | 
|  | // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default). | 
|  | LayoutUnit result = clearSet ? std::max<LayoutUnit>(0, logicalBottom - logicalTop) : LayoutUnit(); | 
|  | if (!result && child->avoidsFloats()) { | 
|  | LayoutUnit newLogicalTop = logicalTop; | 
|  | while (true) { | 
|  | LayoutUnit availableLogicalWidthAtNewLogicalTopOffset = availableLogicalWidthForLine(newLogicalTop, false, logicalHeightForChild(child)); | 
|  | if (availableLogicalWidthAtNewLogicalTopOffset == availableLogicalWidthForContent()) | 
|  | return newLogicalTop - logicalTop; | 
|  |  | 
|  | LayoutRect borderBox = child->borderBoxRect(); | 
|  | LayoutUnit childLogicalWidthAtOldLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height(); | 
|  |  | 
|  | // FIXME: None of this is right for perpendicular writing-mode children. | 
|  | LayoutUnit childOldLogicalWidth = child->logicalWidth(); | 
|  | LayoutUnit childOldMarginLeft = child->marginLeft(); | 
|  | LayoutUnit childOldMarginRight = child->marginRight(); | 
|  | LayoutUnit childOldLogicalTop = child->logicalTop(); | 
|  |  | 
|  | child->setLogicalTop(newLogicalTop); | 
|  | child->updateLogicalWidth(); | 
|  | borderBox = child->borderBoxRect(); | 
|  | LayoutUnit childLogicalWidthAtNewLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height(); | 
|  |  | 
|  | child->setLogicalTop(childOldLogicalTop); | 
|  | child->setLogicalWidth(childOldLogicalWidth); | 
|  | child->setMarginLeft(childOldMarginLeft); | 
|  | child->setMarginRight(childOldMarginRight); | 
|  |  | 
|  | if (childLogicalWidthAtNewLogicalTopOffset <= availableLogicalWidthAtNewLogicalTopOffset) { | 
|  | // Even though we may not be moving, if the logical width did shrink because of the presence of new floats, then | 
|  | // we need to force a relayout as though we shifted. This happens because of the dynamic addition of overhanging floats | 
|  | // from previous siblings when negative margins exist on a child (see the addOverhangingFloats call at the end of collapseMargins). | 
|  | if (childLogicalWidthAtOldLogicalTopOffset != childLogicalWidthAtNewLogicalTopOffset) | 
|  | child->setChildNeedsLayout(MarkOnlyThis); | 
|  | return newLogicalTop - logicalTop; | 
|  | } | 
|  |  | 
|  | newLogicalTop = nextFloatLogicalBottomBelow(newLogicalTop); | 
|  | ASSERT(newLogicalTop >= logicalTop); | 
|  | if (newLogicalTop < logicalTop) | 
|  | break; | 
|  | } | 
|  | ASSERT_NOT_REACHED(); | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::createFloatingObjects() | 
|  | { | 
|  | m_floatingObjects = adoptPtr(new FloatingObjects(this, isHorizontalWritingMode())); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) | 
|  | { | 
|  | RenderStyle* oldStyle = style(); | 
|  | s_canPropagateFloatIntoSibling = oldStyle ? !isFloatingOrOutOfFlowPositioned() && !avoidsFloats() : false; | 
|  | if (oldStyle && parent() && diff.needsFullLayout() && oldStyle->position() != newStyle.position() | 
|  | && containsFloats() && !isFloating() && !isOutOfFlowPositioned() && newStyle.hasOutOfFlowPosition()) | 
|  | markAllDescendantsWithFloatsForLayout(); | 
|  |  | 
|  | RenderBlock::styleWillChange(diff, newStyle); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) | 
|  | { | 
|  | RenderBlock::styleDidChange(diff, oldStyle); | 
|  |  | 
|  | // After our style changed, if we lose our ability to propagate floats into next sibling | 
|  | // blocks, then we need to find the top most parent containing that overhanging float and | 
|  | // then mark its descendants with floats for layout and clear all floats from its next | 
|  | // sibling blocks that exist in our floating objects list. See bug 56299 and 62875. | 
|  | bool canPropagateFloatIntoSibling = !isFloatingOrOutOfFlowPositioned() && !avoidsFloats(); | 
|  | if (diff.needsFullLayout() && s_canPropagateFloatIntoSibling && !canPropagateFloatIntoSibling && hasOverhangingFloats()) { | 
|  | RenderBlockFlow* parentBlockFlow = this; | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  |  | 
|  | for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) { | 
|  | if (curr->isRenderBlockFlow()) { | 
|  | RenderBlockFlow* currBlock = toRenderBlockFlow(curr); | 
|  |  | 
|  | if (currBlock->hasOverhangingFloats()) { | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { | 
|  | RenderBox* renderer = (*it)->renderer(); | 
|  | if (currBlock->hasOverhangingFloat(renderer)) { | 
|  | parentBlockFlow = currBlock; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | parentBlockFlow->markAllDescendantsWithFloatsForLayout(); | 
|  | parentBlockFlow->markSiblingsWithFloatsForLayout(); | 
|  | } | 
|  |  | 
|  | if (diff.needsFullLayout() || !oldStyle) | 
|  | createOrDestroyMultiColumnFlowThreadIfNeeded(oldStyle); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::updateStaticInlinePositionForChild(RenderBox* child, LayoutUnit logicalTop) | 
|  | { | 
|  | if (child->style()->isOriginalDisplayInlineType()) | 
|  | setStaticInlinePositionForChild(child, startAlignedOffsetForLine(logicalTop, false)); | 
|  | else | 
|  | setStaticInlinePositionForChild(child, startOffsetForContent()); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setStaticInlinePositionForChild(RenderBox* child, LayoutUnit inlinePosition) | 
|  | { | 
|  | child->layer()->setStaticInlinePosition(inlinePosition); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::addChild(RenderObject* newChild, RenderObject* beforeChild) | 
|  | { | 
|  | if (RenderMultiColumnFlowThread* flowThread = multiColumnFlowThread()) { | 
|  | if (beforeChild == flowThread) | 
|  | beforeChild = flowThread->firstChild(); | 
|  | ASSERT(!beforeChild || beforeChild->isDescendantOf(flowThread)); | 
|  | flowThread->addChild(newChild, beforeChild); | 
|  | return; | 
|  | } | 
|  | RenderBlock::addChild(newChild, beforeChild); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert) | 
|  | { | 
|  | RenderBlockFlow* toBlockFlow = toRenderBlockFlow(toBlock); | 
|  | moveAllChildrenTo(toBlockFlow, fullRemoveInsert); | 
|  |  | 
|  | // When a portion of the render tree is being detached, anonymous blocks | 
|  | // will be combined as their children are deleted. In this process, the | 
|  | // anonymous block later in the tree is merged into the one preceeding it. | 
|  | // It can happen that the later block (this) contains floats that the | 
|  | // previous block (toBlockFlow) did not contain, and thus are not in the | 
|  | // floating objects list for toBlockFlow. This can result in toBlockFlow containing | 
|  | // floats that are not in it's floating objects list, but are in the | 
|  | // floating objects lists of siblings and parents. This can cause problems | 
|  | // when the float itself is deleted, since the deletion code assumes that | 
|  | // if a float is not in it's containing block's floating objects list, it | 
|  | // isn't in any floating objects list. In order to preserve this condition | 
|  | // (removing it has serious performance implications), we need to copy the | 
|  | // floating objects from the old block (this) to the new block (toBlockFlow). | 
|  | // The float's metrics will likely all be wrong, but since toBlockFlow is | 
|  | // already marked for layout, this will get fixed before anything gets | 
|  | // displayed. | 
|  | // See bug https://code.google.com/p/chromium/issues/detail?id=230907 | 
|  | if (m_floatingObjects) { | 
|  | if (!toBlockFlow->m_floatingObjects) | 
|  | toBlockFlow->createFloatingObjects(); | 
|  |  | 
|  | const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = fromFloatingObjectSet.end(); | 
|  |  | 
|  | for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin(); it != end; ++it) { | 
|  | FloatingObject* floatingObject = it->get(); | 
|  |  | 
|  | // Don't insert the object again if it's already in the list | 
|  | if (toBlockFlow->containsFloat(floatingObject->renderer())) | 
|  | continue; | 
|  |  | 
|  | toBlockFlow->m_floatingObjects->add(floatingObject->unsafeClone()); | 
|  | } | 
|  | } | 
|  |  | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::invalidatePaintForOverhangingFloats(bool paintAllDescendants) | 
|  | { | 
|  | // Invalidate paint of any overhanging floats (if we know we're the one to paint them). | 
|  | // Otherwise, bail out. | 
|  | if (!hasOverhangingFloats()) | 
|  | return; | 
|  |  | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { | 
|  | FloatingObject* floatingObject = it->get(); | 
|  | // Only issue paint invaldiations for the object if it is overhanging, is not in its own layer, and | 
|  | // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter | 
|  | // condition is replaced with being a descendant of us. | 
|  | if (logicalBottomForFloat(floatingObject) > logicalHeight() | 
|  | && !floatingObject->renderer()->hasSelfPaintingLayer() | 
|  | && (floatingObject->shouldPaint() || (paintAllDescendants && floatingObject->renderer()->isDescendantOf(this)))) { | 
|  |  | 
|  | RenderBox* floatingRenderer = floatingObject->renderer(); | 
|  | floatingRenderer->setShouldDoFullPaintInvalidation(); | 
|  | floatingRenderer->invalidatePaintForOverhangingFloats(false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::invalidatePaintForOverflow() | 
|  | { | 
|  | // FIXME: We could tighten up the left and right invalidation points if we let layoutInlineChildren fill them in based off the particular lines | 
|  | // it had to lay out. We wouldn't need the hasOverflowClip() hack in that case either. | 
|  | LayoutUnit paintInvalidationLogicalLeft = logicalLeftVisualOverflow(); | 
|  | LayoutUnit paintInvalidationLogicalRight = logicalRightVisualOverflow(); | 
|  | if (hasOverflowClip()) { | 
|  | // If we have clipped overflow, we should use layout overflow as well, since visual overflow from lines didn't propagate to our block's overflow. | 
|  | // Note the old code did this as well but even for overflow:visible. The addition of hasOverflowClip() at least tightens up the hack a bit. | 
|  | // layoutInlineChildren should be patched to compute the entire paint invalidation rect. | 
|  | paintInvalidationLogicalLeft = std::min(paintInvalidationLogicalLeft, logicalLeftLayoutOverflow()); | 
|  | paintInvalidationLogicalRight = std::max(paintInvalidationLogicalRight, logicalRightLayoutOverflow()); | 
|  | } | 
|  |  | 
|  | LayoutRect paintInvalidationRect; | 
|  | if (isHorizontalWritingMode()) | 
|  | paintInvalidationRect = LayoutRect(paintInvalidationLogicalLeft, m_paintInvalidationLogicalTop, paintInvalidationLogicalRight - paintInvalidationLogicalLeft, m_paintInvalidationLogicalBottom - m_paintInvalidationLogicalTop); | 
|  | else | 
|  | paintInvalidationRect = LayoutRect(m_paintInvalidationLogicalTop, paintInvalidationLogicalLeft, m_paintInvalidationLogicalBottom - m_paintInvalidationLogicalTop, paintInvalidationLogicalRight - paintInvalidationLogicalLeft); | 
|  |  | 
|  | // The paint invalidation rect may be split across columns, in which case adjustRectForColumns() will return the union. | 
|  | adjustRectForColumns(paintInvalidationRect); | 
|  |  | 
|  | if (hasOverflowClip()) { | 
|  | // Adjust the paint invalidation rect for scroll offset | 
|  | paintInvalidationRect.move(-scrolledContentOffset()); | 
|  |  | 
|  | // Don't allow this rect to spill out of our overflow box. | 
|  | paintInvalidationRect.intersect(LayoutRect(LayoutPoint(), size())); | 
|  | } | 
|  |  | 
|  | // Make sure the rect is still non-empty after intersecting for overflow above | 
|  | if (!paintInvalidationRect.isEmpty()) { | 
|  | // Hits in media/event-attributes.html | 
|  | DisableCompositingQueryAsserts disabler; | 
|  |  | 
|  | invalidatePaintRectangle(paintInvalidationRect); // We need to do a partial paint invalidation of our content. | 
|  | if (hasReflection()) | 
|  | invalidatePaintRectangle(reflectedRect(paintInvalidationRect)); | 
|  | } | 
|  |  | 
|  | m_paintInvalidationLogicalTop = 0; | 
|  | m_paintInvalidationLogicalBottom = 0; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase) | 
|  | { | 
|  | BlockFlowPainter(*this).paintFloats(paintInfo, paintOffset, preservePhase); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::clipOutFloatingObjects(const RenderBlock* rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock) const | 
|  | { | 
|  | if (m_floatingObjects) { | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { | 
|  | FloatingObject* floatingObject = it->get(); | 
|  | LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(floatingObject), | 
|  | offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(floatingObject), | 
|  | floatingObject->renderer()->width(), floatingObject->renderer()->height()); | 
|  | rootBlock->flipForWritingMode(floatBox); | 
|  | floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y()); | 
|  | paintInfo->context->clipOut(pixelSnappedIntRect(floatBox)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::clearFloats(EClear clear) | 
|  | { | 
|  | positionNewFloats(); | 
|  | // set y position | 
|  | LayoutUnit newY = 0; | 
|  | switch (clear) { | 
|  | case CLEFT: | 
|  | newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft); | 
|  | break; | 
|  | case CRIGHT: | 
|  | newY = lowestFloatLogicalBottom(FloatingObject::FloatRight); | 
|  | break; | 
|  | case CBOTH: | 
|  | newY = lowestFloatLogicalBottom(); | 
|  | default: | 
|  | break; | 
|  | } | 
|  | if (height() < newY) | 
|  | setLogicalHeight(newY); | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::containsFloat(RenderBox* renderer) const | 
|  | { | 
|  | return m_floatingObjects && m_floatingObjects->set().contains<FloatingObjectHashTranslator>(renderer); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::removeFloatingObjects() | 
|  | { | 
|  | if (!m_floatingObjects) | 
|  | return; | 
|  |  | 
|  | markSiblingsWithFloatsForLayout(); | 
|  |  | 
|  | m_floatingObjects->clear(); | 
|  | } | 
|  |  | 
|  | LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const | 
|  | { | 
|  | if (!style()->isFlippedBlocksWritingMode()) | 
|  | return point; | 
|  |  | 
|  | // This is similar to RenderBox::flipForWritingModeForChild. We have to subtract out our left/top offsets twice, since | 
|  | // it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped | 
|  | // case. | 
|  | if (isHorizontalWritingMode()) | 
|  | return LayoutPoint(point.x(), point.y() + height() - child->renderer()->height() - 2 * yPositionForFloatIncludingMargin(child)); | 
|  | return LayoutPoint(point.x() + width() - child->renderer()->width() - 2 * xPositionForFloatIncludingMargin(child), point.y()); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const | 
|  | { | 
|  | LayoutUnit offset = fixedOffset; | 
|  | if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) | 
|  | offset = m_floatingObjects->logicalLeftOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining); | 
|  | return adjustLogicalLeftOffsetForLine(offset, applyTextIndent); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const | 
|  | { | 
|  | LayoutUnit offset = fixedOffset; | 
|  | if (m_floatingObjects && m_floatingObjects->hasRightObjects()) | 
|  | offset = m_floatingObjects->logicalRightOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining); | 
|  | return adjustLogicalRightOffsetForLine(offset, applyTextIndent); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const | 
|  | { | 
|  | LayoutUnit left = offsetFromFloats; | 
|  |  | 
|  | if (applyTextIndent && style()->isLeftToRightDirection()) | 
|  | left += textIndentOffset(); | 
|  |  | 
|  | return left; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const | 
|  | { | 
|  | LayoutUnit right = offsetFromFloats; | 
|  |  | 
|  | if (applyTextIndent && !style()->isLeftToRightDirection()) | 
|  | right -= textIndentOffset(); | 
|  |  | 
|  | return right; | 
|  | } | 
|  |  | 
|  | LayoutPoint RenderBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const | 
|  | { | 
|  | RenderBox* childBox = floatingObject->renderer(); | 
|  | LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. | 
|  | LayoutUnit logicalRightOffset; // Constant part of right offset. | 
|  | logicalRightOffset = logicalRightOffsetForContent(); | 
|  |  | 
|  | LayoutUnit floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for. | 
|  |  | 
|  | LayoutUnit floatLogicalLeft; | 
|  |  | 
|  | bool insideFlowThread = flowThreadContainingBlock(); | 
|  |  | 
|  | if (childBox->style()->floating() == LeftFloat) { | 
|  | LayoutUnit heightRemainingLeft = 1; | 
|  | LayoutUnit heightRemainingRight = 1; | 
|  | floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); | 
|  | while (logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) { | 
|  | logicalTopOffset += std::min(heightRemainingLeft, heightRemainingRight); | 
|  | floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft); | 
|  | if (insideFlowThread) { | 
|  | // Have to re-evaluate all of our offsets, since they may have changed. | 
|  | logicalRightOffset = logicalRightOffsetForContent(); // Constant part of right offset. | 
|  | logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. | 
|  | floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); | 
|  | } | 
|  | } | 
|  | floatLogicalLeft = std::max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft); | 
|  | } else { | 
|  | LayoutUnit heightRemainingLeft = 1; | 
|  | LayoutUnit heightRemainingRight = 1; | 
|  | floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); | 
|  | while (floatLogicalLeft - logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) { | 
|  | logicalTopOffset += std::min(heightRemainingLeft, heightRemainingRight); | 
|  | floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight); | 
|  | if (insideFlowThread) { | 
|  | // Have to re-evaluate all of our offsets, since they may have changed. | 
|  | logicalRightOffset = logicalRightOffsetForContent(); // Constant part of right offset. | 
|  | logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. | 
|  | floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); | 
|  | } | 
|  | } | 
|  | // Use the original width of the float here, since the local variable | 
|  | // |floatLogicalWidth| was capped to the available line width. See | 
|  | // fast/block/float/clamped-right-float.html. | 
|  | floatLogicalLeft -= logicalWidthForFloat(floatingObject); | 
|  | } | 
|  |  | 
|  | return LayoutPoint(floatLogicalLeft, logicalTopOffset); | 
|  | } | 
|  |  | 
|  | FloatingObject* RenderBlockFlow::insertFloatingObject(RenderBox* floatBox) | 
|  | { | 
|  | ASSERT(floatBox->isFloating()); | 
|  |  | 
|  | // Create the list of special objects if we don't aleady have one | 
|  | if (!m_floatingObjects) { | 
|  | createFloatingObjects(); | 
|  | } else { | 
|  | // Don't insert the object again if it's already in the list | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox); | 
|  | if (it != floatingObjectSet.end()) | 
|  | return it->get(); | 
|  | } | 
|  |  | 
|  | // Create the special object entry & append it to the list | 
|  |  | 
|  | OwnPtr<FloatingObject> newObj = FloatingObject::create(floatBox); | 
|  |  | 
|  | // Our location is irrelevant if we're unsplittable or no pagination is in effect. | 
|  | // Just go ahead and lay out the float. | 
|  | bool isChildRenderBlock = floatBox->isRenderBlock(); | 
|  | if (isChildRenderBlock && !floatBox->needsLayout() && view()->layoutState()->pageLogicalHeightChanged()) | 
|  | floatBox->setChildNeedsLayout(MarkOnlyThis); | 
|  |  | 
|  | bool needsBlockDirectionLocationSetBeforeLayout = isChildRenderBlock && view()->layoutState()->needsBlockDirectionLocationSetBeforeLayout(); | 
|  | if (!needsBlockDirectionLocationSetBeforeLayout || isWritingModeRoot()) { // We are unsplittable if we're a block flow root. | 
|  | floatBox->layoutIfNeeded(); | 
|  | } else { | 
|  | floatBox->updateLogicalWidth(); | 
|  | floatBox->computeAndSetBlockDirectionMargins(this); | 
|  | } | 
|  |  | 
|  | setLogicalWidthForFloat(newObj.get(), logicalWidthForChild(floatBox) + marginStartForChild(floatBox) + marginEndForChild(floatBox)); | 
|  |  | 
|  | return m_floatingObjects->add(newObj.release()); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::removeFloatingObject(RenderBox* floatBox) | 
|  | { | 
|  | if (m_floatingObjects) { | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox); | 
|  | if (it != floatingObjectSet.end()) { | 
|  | FloatingObject* floatingObject = it->get(); | 
|  | if (childrenInline()) { | 
|  | LayoutUnit logicalTop = logicalTopForFloat(floatingObject); | 
|  | LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); | 
|  |  | 
|  | // Fix for https://bugs.webkit.org/show_bug.cgi?id=54995. | 
|  | if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTop == LayoutUnit::max()) { | 
|  | logicalBottom = LayoutUnit::max(); | 
|  | } else { | 
|  | // Special-case zero- and less-than-zero-height floats: those don't touch | 
|  | // the line that they're on, but it still needs to be dirtied. This is | 
|  | // accomplished by pretending they have a height of 1. | 
|  | logicalBottom = std::max(logicalBottom, logicalTop + 1); | 
|  | } | 
|  | if (floatingObject->originatingLine()) { | 
|  | if (!selfNeedsLayout()) { | 
|  | ASSERT(floatingObject->originatingLine()->renderer() == this); | 
|  | floatingObject->originatingLine()->markDirty(); | 
|  | } | 
|  | #if ENABLE(ASSERT) | 
|  | floatingObject->setOriginatingLine(0); | 
|  | #endif | 
|  | } | 
|  | markLinesDirtyInBlockRange(0, logicalBottom); | 
|  | } | 
|  | m_floatingObjects->remove(floatingObject); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset) | 
|  | { | 
|  | if (!containsFloats()) | 
|  | return; | 
|  |  | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObject* curr = floatingObjectSet.last().get(); | 
|  | while (curr != lastFloat && (!curr->isPlaced() || logicalTopForFloat(curr) >= logicalOffset)) { | 
|  | m_floatingObjects->remove(curr); | 
|  | if (floatingObjectSet.isEmpty()) | 
|  | break; | 
|  | curr = floatingObjectSet.last().get(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::positionNewFloats() | 
|  | { | 
|  | if (!m_floatingObjects) | 
|  | return false; | 
|  |  | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | if (floatingObjectSet.isEmpty()) | 
|  | return false; | 
|  |  | 
|  | // If all floats have already been positioned, then we have no work to do. | 
|  | if (floatingObjectSet.last()->isPlaced()) | 
|  | return false; | 
|  |  | 
|  | // Move backwards through our floating object list until we find a float that has | 
|  | // already been positioned. Then we'll be able to move forward, positioning all of | 
|  | // the new floats that need it. | 
|  | FloatingObjectSetIterator it = floatingObjectSet.end(); | 
|  | --it; // Go to last item. | 
|  | FloatingObjectSetIterator begin = floatingObjectSet.begin(); | 
|  | FloatingObject* lastPlacedFloatingObject = 0; | 
|  | while (it != begin) { | 
|  | --it; | 
|  | if ((*it)->isPlaced()) { | 
|  | lastPlacedFloatingObject = it->get(); | 
|  | ++it; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit logicalTop = logicalHeight(); | 
|  |  | 
|  | // The float cannot start above the top position of the last positioned float. | 
|  | if (lastPlacedFloatingObject) | 
|  | logicalTop = std::max(logicalTopForFloat(lastPlacedFloatingObject), logicalTop); | 
|  |  | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  | // Now walk through the set of unpositioned floats and place them. | 
|  | for (; it != end; ++it) { | 
|  | FloatingObject* floatingObject = it->get(); | 
|  | // The containing block is responsible for positioning floats, so if we have floats in our | 
|  | // list that come from somewhere else, do not attempt to position them. | 
|  | if (floatingObject->renderer()->containingBlock() != this) | 
|  | continue; | 
|  |  | 
|  | RenderBox* childBox = floatingObject->renderer(); | 
|  |  | 
|  | // FIXME Investigate if this can be removed. crbug.com/370006 | 
|  | childBox->setMayNeedPaintInvalidation(true); | 
|  |  | 
|  | LayoutUnit childLogicalLeftMargin = style()->isLeftToRightDirection() ? marginStartForChild(childBox) : marginEndForChild(childBox); | 
|  | if (childBox->style()->clear() & CLEFT) | 
|  | logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop); | 
|  | if (childBox->style()->clear() & CRIGHT) | 
|  | logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop); | 
|  |  | 
|  | LayoutPoint floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, logicalTop); | 
|  |  | 
|  | setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x()); | 
|  |  | 
|  | setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin); | 
|  | setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox)); | 
|  |  | 
|  | SubtreeLayoutScope layoutScope(*childBox); | 
|  | LayoutState* layoutState = view()->layoutState(); | 
|  | bool isPaginated = layoutState->isPaginated(); | 
|  | if (isPaginated && !childBox->needsLayout()) | 
|  | childBox->markForPaginationRelayoutIfNeeded(layoutScope); | 
|  |  | 
|  | childBox->layoutIfNeeded(); | 
|  |  | 
|  | if (isPaginated) { | 
|  | // If we are unsplittable and don't fit, then we need to move down. | 
|  | // We include our margins as part of the unsplittable area. | 
|  | LayoutUnit newLogicalTop = adjustForUnsplittableChild(childBox, floatLogicalLocation.y(), true); | 
|  |  | 
|  | // See if we have a pagination strut that is making us move down further. | 
|  | // Note that an unsplittable child can't also have a pagination strut, so this is | 
|  | // exclusive with the case above. | 
|  | RenderBlockFlow* childBlockFlow = childBox->isRenderBlockFlow() ? toRenderBlockFlow(childBox) : 0; | 
|  | if (childBlockFlow && childBlockFlow->paginationStrut()) { | 
|  | newLogicalTop += childBlockFlow->paginationStrut(); | 
|  | childBlockFlow->setPaginationStrut(0); | 
|  | } | 
|  |  | 
|  | if (newLogicalTop != floatLogicalLocation.y()) { | 
|  | floatingObject->setPaginationStrut(newLogicalTop - floatLogicalLocation.y()); | 
|  |  | 
|  | floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, newLogicalTop); | 
|  | setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x()); | 
|  |  | 
|  | setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin); | 
|  | setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox)); | 
|  |  | 
|  | if (childBox->isRenderBlock()) | 
|  | childBox->setChildNeedsLayout(MarkOnlyThis); | 
|  | childBox->layoutIfNeeded(); | 
|  | } | 
|  | } | 
|  |  | 
|  | setLogicalTopForFloat(floatingObject, floatLogicalLocation.y()); | 
|  |  | 
|  | setLogicalHeightForFloat(floatingObject, logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox)); | 
|  |  | 
|  | m_floatingObjects->addPlacedObject(floatingObject); | 
|  |  | 
|  | if (ShapeOutsideInfo* shapeOutside = childBox->shapeOutsideInfo()) | 
|  | shapeOutside->setReferenceBoxLogicalSize(logicalSizeForChild(childBox)); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::hasOverhangingFloat(RenderBox* renderer) | 
|  | { | 
|  | if (!m_floatingObjects || hasColumns() || !parent()) | 
|  | return false; | 
|  |  | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(renderer); | 
|  | if (it == floatingObjectSet.end()) | 
|  | return false; | 
|  |  | 
|  | return logicalBottomForFloat(it->get()) > logicalHeight(); | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset) | 
|  | { | 
|  | ASSERT(!avoidsFloats()); | 
|  |  | 
|  | // If we create our own block formatting context then our contents don't interact with floats outside it, even those from our parent. | 
|  | if (createsBlockFormattingContext()) | 
|  | return; | 
|  |  | 
|  | // If the parent or previous sibling doesn't have any floats to add, don't bother. | 
|  | if (!prev->m_floatingObjects) | 
|  | return; | 
|  |  | 
|  | logicalLeftOffset += marginLogicalLeft(); | 
|  |  | 
|  | const FloatingObjectSet& prevSet = prev->m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator prevEnd = prevSet.end(); | 
|  | for (FloatingObjectSetIterator prevIt = prevSet.begin(); prevIt != prevEnd; ++prevIt) { | 
|  | FloatingObject* floatingObject = prevIt->get(); | 
|  | if (logicalBottomForFloat(floatingObject) > logicalTopOffset) { | 
|  | if (!m_floatingObjects || !m_floatingObjects->set().contains(floatingObject)) { | 
|  | // We create the floating object list lazily. | 
|  | if (!m_floatingObjects) | 
|  | createFloatingObjects(); | 
|  |  | 
|  | // Applying the child's margin makes no sense in the case where the child was passed in. | 
|  | // since this margin was added already through the modification of the |logicalLeftOffset| variable | 
|  | // above. |logicalLeftOffset| will equal the margin in this case, so it's already been taken | 
|  | // into account. Only apply this code if prev is the parent, since otherwise the left margin | 
|  | // will get applied twice. | 
|  | LayoutSize offset = isHorizontalWritingMode() | 
|  | ? LayoutSize(logicalLeftOffset - (prev != parent() ? prev->marginLeft() : LayoutUnit()), logicalTopOffset) | 
|  | : LayoutSize(logicalTopOffset, logicalLeftOffset - (prev != parent() ? prev->marginTop() : LayoutUnit())); | 
|  |  | 
|  | m_floatingObjects->add(floatingObject->copyToNewContainer(offset)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::addOverhangingFloats(RenderBlockFlow* child, bool makeChildPaintOtherFloats) | 
|  | { | 
|  | // Prevent floats from being added to the canvas by the root element, e.g., <html>. | 
|  | if (!child->containsFloats() || child->isRenderRegion() || child->createsBlockFormattingContext()) | 
|  | return; | 
|  |  | 
|  | LayoutUnit childLogicalTop = child->logicalTop(); | 
|  | LayoutUnit childLogicalLeft = child->logicalLeft(); | 
|  |  | 
|  | // Floats that will remain the child's responsibility to paint should factor into its | 
|  | // overflow. | 
|  | FloatingObjectSetIterator childEnd = child->m_floatingObjects->set().end(); | 
|  | for (FloatingObjectSetIterator childIt = child->m_floatingObjects->set().begin(); childIt != childEnd; ++childIt) { | 
|  | FloatingObject* floatingObject = childIt->get(); | 
|  | LayoutUnit logicalBottomForFloat = std::min(this->logicalBottomForFloat(floatingObject), LayoutUnit::max() - childLogicalTop); | 
|  | LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat; | 
|  |  | 
|  | if (logicalBottom > logicalHeight()) { | 
|  | // If the object is not in the list, we add it now. | 
|  | if (!containsFloat(floatingObject->renderer())) { | 
|  | LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-childLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft); | 
|  | bool shouldPaint = false; | 
|  |  | 
|  | // The nearest enclosing layer always paints the float (so that zindex and stacking | 
|  | // behaves properly). We always want to propagate the desire to paint the float as | 
|  | // far out as we can, to the outermost block that overlaps the float, stopping only | 
|  | // if we hit a self-painting layer boundary. | 
|  | if (floatingObject->renderer()->enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer()) { | 
|  | floatingObject->setShouldPaint(false); | 
|  | shouldPaint = true; | 
|  | } | 
|  | // We create the floating object list lazily. | 
|  | if (!m_floatingObjects) | 
|  | createFloatingObjects(); | 
|  |  | 
|  | m_floatingObjects->add(floatingObject->copyToNewContainer(offset, shouldPaint, true)); | 
|  | } | 
|  | } else { | 
|  | if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer() | 
|  | && floatingObject->renderer()->isDescendantOf(child) && floatingObject->renderer()->enclosingFloatPaintingLayer() == child->enclosingFloatPaintingLayer()) { | 
|  | // The float is not overhanging from this block, so if it is a descendant of the child, the child should | 
|  | // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing | 
|  | // layer. | 
|  | // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats | 
|  | // it should paint. | 
|  | floatingObject->setShouldPaint(true); | 
|  | } | 
|  |  | 
|  | // Since the float doesn't overhang, it didn't get put into our list. We need to go ahead and add its overflow in to the | 
|  | // child now. | 
|  | if (floatingObject->isDescendant()) | 
|  | child->addOverflowFromChild(floatingObject->renderer(), LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject))); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatType) const | 
|  | { | 
|  | if (!m_floatingObjects) | 
|  | return 0; | 
|  |  | 
|  | return m_floatingObjects->lowestFloatLogicalBottom(floatType); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const | 
|  | { | 
|  | if (!m_floatingObjects) | 
|  | return logicalHeight; | 
|  |  | 
|  | LayoutUnit logicalBottom; | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator end = floatingObjectSet.end(); | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { | 
|  | FloatingObject* floatingObject = it->get(); | 
|  | LayoutUnit floatLogicalBottom = logicalBottomForFloat(floatingObject); | 
|  | ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOutsideInfo(); | 
|  | if (shapeOutside && (offsetMode == ShapeOutsideFloatShapeOffset)) { | 
|  | LayoutUnit shapeLogicalBottom = logicalTopForFloat(floatingObject) + marginBeforeForChild(floatingObject->renderer()) + shapeOutside->shapeLogicalBottom(); | 
|  | // Use the shapeLogicalBottom unless it extends outside of the margin box, in which case it is clipped. | 
|  | if (shapeLogicalBottom < floatLogicalBottom) | 
|  | floatLogicalBottom = shapeLogicalBottom; | 
|  | } | 
|  | if (floatLogicalBottom > logicalHeight) | 
|  | logicalBottom = logicalBottom ? std::min(floatLogicalBottom, logicalBottom) : floatLogicalBottom; | 
|  | } | 
|  |  | 
|  | return logicalBottom; | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) | 
|  | { | 
|  | if (!m_floatingObjects) | 
|  | return false; | 
|  |  | 
|  | LayoutPoint adjustedLocation = accumulatedOffset; | 
|  | if (isRenderView()) { | 
|  | adjustedLocation += toLayoutSize(LayoutPoint(toRenderView(this)->frameView()->scrollPositionDouble())); | 
|  | } | 
|  |  | 
|  | const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 
|  | FloatingObjectSetIterator begin = floatingObjectSet.begin(); | 
|  | for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) { | 
|  | --it; | 
|  | FloatingObject* floatingObject = it->get(); | 
|  | if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()) { | 
|  | LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x(); | 
|  | LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->y(); | 
|  | LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset)); | 
|  | if (floatingObject->renderer()->hitTest(request, result, locationInContainer, childPoint)) { | 
|  | updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint)); | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const | 
|  | { | 
|  | if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) | 
|  | return m_floatingObjects->logicalLeftOffset(fixedOffset, logicalTop, logicalHeight); | 
|  |  | 
|  | return fixedOffset; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const | 
|  | { | 
|  | if (m_floatingObjects && m_floatingObjects->hasRightObjects()) | 
|  | return m_floatingObjects->logicalRightOffset(fixedOffset, logicalTop, logicalHeight); | 
|  |  | 
|  | return fixedOffset; | 
|  | } | 
|  |  | 
|  | GapRects RenderBlockFlow::inlineSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, | 
|  | LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo) const | 
|  | { | 
|  | GapRects result; | 
|  |  | 
|  | bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth; | 
|  |  | 
|  | if (!firstLineBox()) { | 
|  | if (containsStart) { | 
|  | // Go ahead and update our lastLogicalTop to be the bottom of the block.  <hr>s or empty blocks with height can trip this | 
|  | // case. | 
|  | lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight(); | 
|  | lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight()); | 
|  | lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight()); | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | RootInlineBox* lastSelectedLine = 0; | 
|  | RootInlineBox* curr; | 
|  | for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { } | 
|  |  | 
|  | // Now paint the gaps for the lines. | 
|  | for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) { | 
|  | LayoutUnit selTop =  curr->selectionTopAdjustedForPrecedingBlock(); | 
|  | LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock(); | 
|  |  | 
|  | if (!containsStart && !lastSelectedLine && selectionState() != SelectionStart && selectionState() != SelectionBoth) { | 
|  | result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, | 
|  | lastLogicalLeft, lastLogicalRight, selTop, paintInfo)); | 
|  | } | 
|  |  | 
|  | LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight); | 
|  | logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize()); | 
|  | LayoutRect physicalRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect); | 
|  | if (!paintInfo || (isHorizontalWritingMode() && physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y()) | 
|  | || (!isHorizontalWritingMode() && physicalRect.x() < paintInfo->rect.maxX() && physicalRect.maxX() > paintInfo->rect.x())) | 
|  | result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, paintInfo)); | 
|  |  | 
|  | lastSelectedLine = curr; | 
|  | } | 
|  |  | 
|  | if (containsStart && !lastSelectedLine) { | 
|  | // VisibleSelection must start just after our last line. | 
|  | lastSelectedLine = lastRootBox(); | 
|  | } | 
|  |  | 
|  | if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) { | 
|  | // Go ahead and update our lastY to be the bottom of the last selected line. | 
|  | lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + lastSelectedLine->selectionBottom(); | 
|  | lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom()); | 
|  | lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom()); | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::setPaginationStrut(LayoutUnit strut) | 
|  | { | 
|  | if (!m_rareData) { | 
|  | if (!strut) | 
|  | return; | 
|  | m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this)); | 
|  | } | 
|  | m_rareData->m_paginationStrut = strut; | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::avoidsFloats() const | 
|  | { | 
|  | // Floats can't intrude into our box if we have a non-auto column count or width. | 
|  | // Note: we need to use RenderBox::avoidsFloats here since RenderBlock::avoidsFloats is always true. | 
|  | return RenderBox::avoidsFloats() || !style()->hasAutoColumnCount() || !style()->hasAutoColumnWidth(); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::logicalLeftSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const | 
|  | { | 
|  | LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, false); | 
|  | if (logicalLeft == logicalLeftOffsetForContent()) | 
|  | return RenderBlock::logicalLeftSelectionOffset(rootBlock, position); | 
|  |  | 
|  | const RenderBlock* cb = this; | 
|  | while (cb != rootBlock) { | 
|  | logicalLeft += cb->logicalLeft(); | 
|  | cb = cb->containingBlock(); | 
|  | } | 
|  | return logicalLeft; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlockFlow::logicalRightSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const | 
|  | { | 
|  | LayoutUnit logicalRight = logicalRightOffsetForLine(position, false); | 
|  | if (logicalRight == logicalRightOffsetForContent()) | 
|  | return RenderBlock::logicalRightSelectionOffset(rootBlock, position); | 
|  |  | 
|  | const RenderBlock* cb = this; | 
|  | while (cb != rootBlock) { | 
|  | logicalRight += cb->logicalLeft(); | 
|  | cb = cb->containingBlock(); | 
|  | } | 
|  | return logicalRight; | 
|  | } | 
|  |  | 
|  | RootInlineBox* RenderBlockFlow::createRootInlineBox() | 
|  | { | 
|  | return new RootInlineBox(*this); | 
|  | } | 
|  |  | 
|  | bool RenderBlockFlow::isPagedOverflow(const RenderStyle* style) | 
|  | { | 
|  | return style->isOverflowPaged() && node() != document().viewportDefiningElement(); | 
|  | } | 
|  |  | 
|  | RenderBlockFlow::FlowThreadType RenderBlockFlow::flowThreadType(const RenderStyle* style) | 
|  | { | 
|  | if (isPagedOverflow(style)) | 
|  | return PagedFlowThread; | 
|  | if (style->specifiesColumns()) | 
|  | return MultiColumnFlowThread; | 
|  | return NoFlowThread; | 
|  | } | 
|  |  | 
|  | RenderMultiColumnFlowThread* RenderBlockFlow::createMultiColumnFlowThread(FlowThreadType type) | 
|  | { | 
|  | switch (type) { | 
|  | case MultiColumnFlowThread: | 
|  | return RenderMultiColumnFlowThread::createAnonymous(document(), style()); | 
|  | case PagedFlowThread: | 
|  | // Paged overflow is currently done using the multicol implementation. | 
|  | return RenderPagedFlowThread::createAnonymous(document(), style()); | 
|  | default: | 
|  | ASSERT_NOT_REACHED(); | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::createOrDestroyMultiColumnFlowThreadIfNeeded(const RenderStyle* oldStyle) | 
|  | { | 
|  | if (!document().regionBasedColumnsEnabled()) | 
|  | return; | 
|  |  | 
|  | // Paged overflow trumps multicol in this implementation. Ideally, it should be possible to have | 
|  | // both paged overflow and multicol on the same element, but then we need two flow | 
|  | // threads. Anyway, this is nothing to worry about until we can actually nest multicol properly | 
|  | // inside other fragmentation contexts. | 
|  | FlowThreadType type = flowThreadType(style()); | 
|  |  | 
|  | if (multiColumnFlowThread()) { | 
|  | ASSERT(oldStyle); | 
|  | if (type != flowThreadType(oldStyle)) { | 
|  | // If we're no longer to be multicol/paged, destroy the flow thread. Also destroy it | 
|  | // when switching between multicol and paged, since that affects the column set | 
|  | // structure (multicol containers may have spanners, paged containers may not). | 
|  | multiColumnFlowThread()->evacuateAndDestroy(); | 
|  | ASSERT(!multiColumnFlowThread()); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (type == NoFlowThread || multiColumnFlowThread()) | 
|  | return; | 
|  |  | 
|  | RenderMultiColumnFlowThread* flowThread = createMultiColumnFlowThread(type); | 
|  | addChild(flowThread); | 
|  | flowThread->populate(); | 
|  | RenderBlockFlowRareData& rareData = ensureRareData(); | 
|  | ASSERT(!rareData.m_multiColumnFlowThread); | 
|  | rareData.m_multiColumnFlowThread = flowThread; | 
|  | } | 
|  |  | 
|  | RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareData() | 
|  | { | 
|  | if (m_rareData) | 
|  | return *m_rareData; | 
|  |  | 
|  | m_rareData = adoptPtrWillBeNoop(new RenderBlockFlowRareData(this)); | 
|  | return *m_rareData; | 
|  | } | 
|  |  | 
|  | void RenderBlockFlow::positionDialog() | 
|  | { | 
|  | HTMLDialogElement* dialog = toHTMLDialogElement(node()); | 
|  | if (dialog->centeringMode() == HTMLDialogElement::NotCentered) | 
|  | return; | 
|  |  | 
|  | bool canCenterDialog = (style()->position() == AbsolutePosition || style()->position() == FixedPosition) | 
|  | && style()->hasAutoTopAndBottom(); | 
|  |  | 
|  | if (dialog->centeringMode() == HTMLDialogElement::Centered) { | 
|  | if (canCenterDialog) | 
|  | setY(dialog->centeredPosition()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | ASSERT(dialog->centeringMode() == HTMLDialogElement::NeedsCentering); | 
|  | if (!canCenterDialog) { | 
|  | dialog->setNotCentered(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | FrameView* frameView = document().view(); | 
|  | LayoutUnit top = (style()->position() == FixedPosition) ? 0 : frameView->scrollOffset().height(); | 
|  | int visibleHeight = frameView->visibleContentRect(IncludeScrollbars).height(); | 
|  | if (height() < visibleHeight) | 
|  | top += (visibleHeight - height()) / 2; | 
|  | setY(top); | 
|  | dialog->setCentered(top); | 
|  | } | 
|  |  | 
|  | } // namespace blink |