| /* | 
 |  * Copyright (C) 2012 Apple Inc.  All rights reserved. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions | 
 |  * are met: | 
 |  * 1. Redistributions of source code must retain the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer. | 
 |  * 2. Redistributions in binary form must reproduce the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer in the | 
 |  *    documentation and/or other materials provided with the distribution. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 
 |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 |  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
 |  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 
 |  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
 |  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
 |  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
 |  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
 |  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
 |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
 |  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  */ | 
 |  | 
 |  | 
 | #ifndef RenderMultiColumnSet_h | 
 | #define RenderMultiColumnSet_h | 
 |  | 
 | #include "core/rendering/RenderMultiColumnFlowThread.h" | 
 | #include "core/rendering/RenderRegion.h" | 
 | #include "wtf/Vector.h" | 
 |  | 
 | namespace blink { | 
 |  | 
 | // RenderMultiColumnSet represents a set of columns that all have the same width and height. By | 
 | // combining runs of same-size columns into a single object, we significantly reduce the number of | 
 | // unique RenderObjects required to represent columns. | 
 | // | 
 | // Column sets are inserted as anonymous children of the actual multicol container (i.e. the | 
 | // renderer whose style computes to non-auto column-count and/or column-width). | 
 | // | 
 | // Being a "region", a column set has no children on its own, but is merely used to slice a portion | 
 | // of the tall "single-column" flow thread into actual columns visually, to convert from flow thread | 
 | // coordinates to visual ones. It is in charge of both positioning columns correctly relatively to | 
 | // the parent multicol container, and to calculate the correct translation for each column's | 
 | // contents, and to paint any rules between them. RenderMultiColumnSet objects are used for | 
 | // painting, hit testing, and any other type of operation that requires mapping from flow thread | 
 | // coordinates to visual coordinates. | 
 | // | 
 | // Column spans result in the creation of new column sets, since a spanning renderer has to be | 
 | // placed in between the column sets that come before and after the span. | 
 | class RenderMultiColumnSet final : public RenderRegion { | 
 | public: | 
 |     enum BalancedHeightCalculation { GuessFromFlowThreadPortion, StretchBySpaceShortage }; | 
 |  | 
 |     static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle); | 
 |  | 
 |     virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectRenderMultiColumnSet || RenderRegion::isOfType(type); } | 
 |  | 
 |     virtual LayoutUnit pageLogicalWidth() const override final { return flowThread()->logicalWidth(); } | 
 |     virtual LayoutUnit pageLogicalHeight() const override final { return m_columnHeight; } | 
 |  | 
 |     RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(parent()); } | 
 |     RenderMultiColumnFlowThread* multiColumnFlowThread() const | 
 |     { | 
 |         ASSERT_WITH_SECURITY_IMPLICATION(!flowThread() || flowThread()->isRenderMultiColumnFlowThread()); | 
 |         return static_cast<RenderMultiColumnFlowThread*>(flowThread()); | 
 |     } | 
 |  | 
 |     RenderMultiColumnSet* nextSiblingMultiColumnSet() const; | 
 |     RenderMultiColumnSet* previousSiblingMultiColumnSet() const; | 
 |  | 
 |     LayoutUnit logicalTopInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x(); } | 
 |     LayoutUnit logicalBottomInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX(); } | 
 |  | 
 |     LayoutUnit logicalHeightInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().height() : flowThreadPortionRect().width(); } | 
 |  | 
 |     // The used CSS value of column-count, i.e. how many columns there are room for without overflowing. | 
 |     unsigned usedColumnCount() const { return multiColumnFlowThread()->columnCount(); } | 
 |  | 
 |     // Find the column that contains the given block offset, and return the translation needed to | 
 |     // get from flow thread coordinates to visual coordinates. | 
 |     LayoutSize flowThreadTranslationAtOffset(LayoutUnit) const; | 
 |  | 
 |     LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const; | 
 |  | 
 |     void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); } | 
 |     LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; } | 
 |  | 
 |     // Add a content run, specified by its end position. A content run is appended at every | 
 |     // forced/explicit break and at the end of the column set. The content runs are used to | 
 |     // determine where implicit/soft breaks will occur, in order to calculate an initial column | 
 |     // height. | 
 |     void addContentRun(LayoutUnit endOffsetFromFirstPage); | 
 |  | 
 |     // (Re-)calculate the column height if it's auto. | 
 |     bool recalculateColumnHeight(BalancedHeightCalculation); | 
 |  | 
 |     // Record space shortage (the amount of space that would have been enough to prevent some | 
 |     // element from being moved to the next column) at a column break. The smallest amount of space | 
 |     // shortage we find is the amount with which we will stretch the column height, if it turns out | 
 |     // after layout that the columns weren't tall enough. | 
 |     void recordSpaceShortage(LayoutUnit spaceShortage); | 
 |  | 
 |     // Reset previously calculated column height. Will mark for layout if needed. | 
 |     void resetColumnHeight(); | 
 |  | 
 |     // Expand this set's flow thread portion rectangle to contain all trailing flow thread | 
 |     // overflow. Only to be called on the last set. | 
 |     void expandToEncompassFlowThreadContentsIfNeeded(); | 
 |  | 
 |     void attachRegion(); | 
 |     void detachRegion(); | 
 |  | 
 |     void paintInvalidationForFlowThreadContent(const LayoutRect& paintInvalidationRect) const; | 
 |  | 
 |     // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the | 
 |     // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or | 
 |     // page. | 
 |     LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; | 
 |  | 
 |     void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect); | 
 |  | 
 |     LayoutUnit columnGap() const; | 
 |  | 
 |     // The "CSS actual" value of column-count. This includes overflowing columns, if any. | 
 |     unsigned actualColumnCount() const; | 
 |  | 
 | private: | 
 |     RenderMultiColumnSet(RenderFlowThread*); | 
 |  | 
 |     virtual void insertedIntoTree() override final; | 
 |     virtual void willBeRemovedFromTree() override final; | 
 |  | 
 |     virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override; | 
 |  | 
 |     virtual void paintObject(PaintInfo&, const LayoutPoint& paintOffset) override; | 
 |  | 
 |     virtual void addOverflowFromChildren() override; | 
 |  | 
 |     virtual const char* renderName() const override; | 
 |  | 
 |     LayoutUnit calculateMaxColumnHeight() const; | 
 |     LayoutRect columnRectAt(unsigned index) const; | 
 |  | 
 |  | 
 |     LayoutRect flowThreadPortionRectAt(unsigned index) const; | 
 |     LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, LayoutUnit colGap) const; | 
 |  | 
 |     enum ColumnIndexCalculationMode { | 
 |         ClampToExistingColumns, // Stay within the range of already existing columns. | 
 |         AssumeNewColumns // Allow column indices outside the range of already existing columns. | 
 |     }; | 
 |     unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampToExistingColumns) const; | 
 |  | 
 |     void setAndConstrainColumnHeight(LayoutUnit); | 
 |  | 
 |     // Return the index of the content run with the currently tallest columns, taking all implicit | 
 |     // breaks assumed so far into account. | 
 |     unsigned findRunWithTallestColumns() const; | 
 |  | 
 |     // Given the current list of content runs, make assumptions about where we need to insert | 
 |     // implicit breaks (if there's room for any at all; depending on the number of explicit breaks), | 
 |     // and store the results. This is needed in order to balance the columns. | 
 |     void distributeImplicitBreaks(); | 
 |  | 
 |     LayoutUnit calculateColumnHeight(BalancedHeightCalculation) const; | 
 |  | 
 |     LayoutUnit m_columnHeight; | 
 |  | 
 |     // The following variables are used when balancing the column set. | 
 |     LayoutUnit m_maxColumnHeight; // Maximum column height allowed. | 
 |     LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break. | 
 |     LayoutUnit m_minimumColumnHeight; | 
 |  | 
 |     // A run of content without explicit (forced) breaks; i.e. a flow thread portion between two | 
 |     // explicit breaks, between flow thread start and an explicit break, between an explicit break | 
 |     // and flow thread end, or, in cases when there are no explicit breaks at all: between flow | 
 |     // thread portion start and flow thread portion end. We need to know where the explicit breaks | 
 |     // are, in order to figure out where the implicit breaks will end up, so that we get the columns | 
 |     // properly balanced. A content run starts out as representing one single column, and will | 
 |     // represent one additional column for each implicit break "inserted" there. | 
 |     class ContentRun { | 
 |     public: | 
 |         ContentRun(LayoutUnit breakOffset) | 
 |             : m_breakOffset(breakOffset) | 
 |             , m_assumedImplicitBreaks(0) { } | 
 |  | 
 |         unsigned assumedImplicitBreaks() const { return m_assumedImplicitBreaks; } | 
 |         void assumeAnotherImplicitBreak() { m_assumedImplicitBreaks++; } | 
 |         LayoutUnit breakOffset() const { return m_breakOffset; } | 
 |  | 
 |         // Return the column height that this content run would require, considering the implicit | 
 |         // breaks assumed so far. | 
 |         LayoutUnit columnLogicalHeight(LayoutUnit startOffset) const { return ceilf((m_breakOffset - startOffset).toFloat() / float(m_assumedImplicitBreaks + 1)); } | 
 |  | 
 |     private: | 
 |         LayoutUnit m_breakOffset; // Flow thread offset where this run ends. | 
 |         unsigned m_assumedImplicitBreaks; // Number of implicit breaks in this run assumed so far. | 
 |     }; | 
 |     Vector<ContentRun, 1> m_contentRuns; | 
 | }; | 
 |  | 
 | DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); | 
 |  | 
 | } // namespace blink | 
 |  | 
 | #endif // RenderMultiColumnSet_h | 
 |  |