|  | /* | 
|  | * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 
|  | * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Library General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Library General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Library General Public License | 
|  | * along with this library; see the file COPYING.LIB.  If not, write to | 
|  | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 
|  | * Boston, MA 02110-1301, USA. | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "core/rendering/RenderView.h" | 
|  |  | 
|  | #include "core/dom/Document.h" | 
|  | #include "core/dom/Element.h" | 
|  | #include "core/frame/LocalFrame.h" | 
|  | #include "core/html/HTMLFrameOwnerElement.h" | 
|  | #include "core/html/HTMLIFrameElement.h" | 
|  | #include "core/page/Page.h" | 
|  | #include "core/paint/ViewPainter.h" | 
|  | #include "core/rendering/ColumnInfo.h" | 
|  | #include "core/rendering/FlowThreadController.h" | 
|  | #include "core/rendering/GraphicsContextAnnotator.h" | 
|  | #include "core/rendering/HitTestResult.h" | 
|  | #include "core/rendering/RenderFlowThread.h" | 
|  | #include "core/rendering/RenderGeometryMap.h" | 
|  | #include "core/rendering/RenderLayer.h" | 
|  | #include "core/rendering/RenderPart.h" | 
|  | #include "core/rendering/RenderQuote.h" | 
|  | #include "core/rendering/RenderSelectionInfo.h" | 
|  | #include "core/rendering/compositing/CompositedLayerMapping.h" | 
|  | #include "core/rendering/compositing/RenderLayerCompositor.h" | 
|  | #include "core/svg/SVGDocumentExtensions.h" | 
|  | #include "platform/TraceEvent.h" | 
|  | #include "platform/geometry/FloatQuad.h" | 
|  | #include "platform/geometry/TransformState.h" | 
|  | #include "platform/graphics/GraphicsContext.h" | 
|  |  | 
|  | namespace blink { | 
|  |  | 
|  | RenderView::RenderView(Document* document) | 
|  | : RenderBlockFlow(document) | 
|  | , m_frameView(document->view()) | 
|  | , m_selectionStart(nullptr) | 
|  | , m_selectionEnd(nullptr) | 
|  | , m_selectionStartPos(-1) | 
|  | , m_selectionEndPos(-1) | 
|  | , m_pageLogicalHeight(0) | 
|  | , m_pageLogicalHeightChanged(false) | 
|  | , m_layoutState(0) | 
|  | , m_renderQuoteHead(nullptr) | 
|  | , m_renderCounterCount(0) | 
|  | , m_hitTestCount(0) | 
|  | { | 
|  | // init RenderObject attributes | 
|  | setInline(false); | 
|  |  | 
|  | m_minPreferredLogicalWidth = 0; | 
|  | m_maxPreferredLogicalWidth = 0; | 
|  |  | 
|  | setPreferredLogicalWidthsDirty(MarkOnlyThis); | 
|  |  | 
|  | setPositionState(AbsolutePosition); // to 0,0 :) | 
|  | } | 
|  |  | 
|  | RenderView::~RenderView() | 
|  | { | 
|  | } | 
|  |  | 
|  | void RenderView::trace(Visitor* visitor) | 
|  | { | 
|  | visitor->trace(m_selectionStart); | 
|  | visitor->trace(m_selectionEnd); | 
|  | visitor->trace(m_renderQuoteHead); | 
|  | RenderBlockFlow::trace(visitor); | 
|  | } | 
|  |  | 
|  | bool RenderView::hitTest(const HitTestRequest& request, HitTestResult& result) | 
|  | { | 
|  | return hitTest(request, result.hitTestLocation(), result); | 
|  | } | 
|  |  | 
|  | bool RenderView::hitTest(const HitTestRequest& request, const HitTestLocation& location, HitTestResult& result) | 
|  | { | 
|  | TRACE_EVENT0("blink", "RenderView::hitTest"); | 
|  | m_hitTestCount++; | 
|  |  | 
|  | // We have to recursively update layout/style here because otherwise, when the hit test recurses | 
|  | // into a child document, it could trigger a layout on the parent document, which can destroy RenderLayers | 
|  | // that are higher up in the call stack, leading to crashes. | 
|  | // Note that Document::updateLayout calls its parent's updateLayout. | 
|  | // FIXME: It should be the caller's responsibility to ensure an up-to-date layout. | 
|  | frameView()->updateLayoutAndStyleIfNeededRecursive(); | 
|  |  | 
|  | bool hitLayer = layer()->hitTest(request, location, result); | 
|  |  | 
|  | // FrameView scrollbars are not the same as RenderLayer scrollbars tested by RenderLayer::hitTestOverflowControls, | 
|  | // so we need to test FrameView scrollbars separately here. Note that it's important we do this after | 
|  | // the hit test above, because that may overwrite the entire HitTestResult when it finds a hit. | 
|  | IntPoint viewPoint = location.roundedPoint() - frameView()->scrollOffset(); | 
|  | if (Scrollbar* frameScrollbar = frameView()->scrollbarAtViewPoint(viewPoint)) | 
|  | result.setScrollbar(frameScrollbar); | 
|  |  | 
|  | return hitLayer; | 
|  | } | 
|  |  | 
|  | void RenderView::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit, LogicalExtentComputedValues& computedValues) const | 
|  | { | 
|  | computedValues.m_extent = (!shouldUsePrintingLayout() && m_frameView) ? LayoutUnit(viewLogicalHeight()) : logicalHeight; | 
|  | } | 
|  |  | 
|  | void RenderView::updateLogicalWidth() | 
|  | { | 
|  | if (!shouldUsePrintingLayout() && m_frameView) | 
|  | setLogicalWidth(viewLogicalWidth()); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderView::availableLogicalHeight(AvailableLogicalHeightType heightType) const | 
|  | { | 
|  | // If we have columns, then the available logical height is reduced to the column height. | 
|  | if (hasColumns()) | 
|  | return columnInfo()->columnHeight(); | 
|  | return RenderBlockFlow::availableLogicalHeight(heightType); | 
|  | } | 
|  |  | 
|  | bool RenderView::isChildAllowed(RenderObject* child, RenderStyle*) const | 
|  | { | 
|  | return child->isBox(); | 
|  | } | 
|  |  | 
|  | void RenderView::layoutContent() | 
|  | { | 
|  | ASSERT(needsLayout()); | 
|  |  | 
|  | RenderBlockFlow::layout(); | 
|  |  | 
|  | #if ENABLE(ASSERT) | 
|  | checkLayoutState(); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | #if ENABLE(ASSERT) | 
|  | void RenderView::checkLayoutState() | 
|  | { | 
|  | ASSERT(!m_layoutState->next()); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | bool RenderView::shouldDoFullPaintInvalidationForNextLayout() const | 
|  | { | 
|  | // It's hard to predict here which of full paint invalidation or per-descendant paint invalidation costs less. | 
|  | // For vertical writing mode or width change it's more likely that per-descendant paint invalidation | 
|  | // eventually turns out to be full paint invalidation but with the cost to handle more layout states | 
|  | // and discrete paint invalidation rects, so marking full paint invalidation here is more likely to cost less. | 
|  | // Otherwise, per-descendant paint invalidation is more likely to avoid unnecessary full paint invalidation. | 
|  |  | 
|  | if (shouldUsePrintingLayout()) | 
|  | return true; | 
|  |  | 
|  | if (!style()->isHorizontalWritingMode() || width() != viewWidth()) | 
|  | return true; | 
|  |  | 
|  | if (height() != viewHeight()) { | 
|  | if (RenderObject* backgroundRenderer = this->backgroundRenderer()) { | 
|  | // When background-attachment is 'fixed', we treat the viewport (instead of the 'root' | 
|  | // i.e. html or body) as the background positioning area, and we should full paint invalidation | 
|  | // viewport resize if the background image is not composited and needs full paint invalidation on | 
|  | // background positioning area resize. | 
|  | if (!m_compositor || !m_compositor->needsFixedRootBackgroundLayer(layer())) { | 
|  | if (backgroundRenderer->style()->hasFixedBackgroundImage() | 
|  | && mustInvalidateFillLayersPaintOnHeightChange(backgroundRenderer->style()->backgroundLayers())) | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void RenderView::layout() | 
|  | { | 
|  | if (!document().paginated()) | 
|  | setPageLogicalHeight(0); | 
|  |  | 
|  | if (shouldUsePrintingLayout()) | 
|  | m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth(); | 
|  |  | 
|  | SubtreeLayoutScope layoutScope(*this); | 
|  |  | 
|  | // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. | 
|  | bool relayoutChildren = !shouldUsePrintingLayout() && (!m_frameView || width() != viewWidth() || height() != viewHeight()); | 
|  | if (relayoutChildren) { | 
|  | layoutScope.setChildNeedsLayout(this); | 
|  | for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { | 
|  | if (child->isSVGRoot()) | 
|  | continue; | 
|  |  | 
|  | if ((child->isBox() && toRenderBox(child)->hasRelativeLogicalHeight()) | 
|  | || child->style()->logicalHeight().isPercent() | 
|  | || child->style()->logicalMinHeight().isPercent() | 
|  | || child->style()->logicalMaxHeight().isPercent()) | 
|  | layoutScope.setChildNeedsLayout(child); | 
|  | } | 
|  |  | 
|  | if (document().svgExtensions()) | 
|  | document().accessSVGExtensions().invalidateSVGRootsWithRelativeLengthDescendents(&layoutScope); | 
|  | } | 
|  |  | 
|  | ASSERT(!m_layoutState); | 
|  | if (!needsLayout()) | 
|  | return; | 
|  |  | 
|  | LayoutState rootLayoutState(pageLogicalHeight(), pageLogicalHeightChanged(), *this); | 
|  |  | 
|  | m_pageLogicalHeightChanged = false; | 
|  |  | 
|  | layoutContent(); | 
|  |  | 
|  | #if ENABLE(ASSERT) | 
|  | checkLayoutState(); | 
|  | #endif | 
|  | clearNeedsLayout(); | 
|  | } | 
|  |  | 
|  | void RenderView::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const | 
|  | { | 
|  | ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == static_cast<bool>(mode & IsFixed)); | 
|  |  | 
|  | if (!paintInvalidationContainer && mode & UseTransforms && shouldUseTransformFromContainer(0)) { | 
|  | TransformationMatrix t; | 
|  | getTransformFromContainer(0, LayoutSize(), t); | 
|  | transformState.applyTransform(t); | 
|  | } | 
|  |  | 
|  | if (mode & IsFixed && m_frameView) | 
|  | transformState.move(m_frameView->scrollOffsetForFixedPosition()); | 
|  |  | 
|  | if (paintInvalidationContainer == this) | 
|  | return; | 
|  |  | 
|  | if (mode & TraverseDocumentBoundaries) { | 
|  | if (RenderObject* parentDocRenderer = frame()->ownerRenderer()) { | 
|  | transformState.move(-frame()->view()->scrollOffset()); | 
|  | if (parentDocRenderer->isBox()) | 
|  | transformState.move(toLayoutSize(toRenderBox(parentDocRenderer)->contentBoxRect().location())); | 
|  | parentDocRenderer->mapLocalToContainer(paintInvalidationContainer, transformState, mode, wasFixed, paintInvalidationState); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const | 
|  | { | 
|  | LayoutSize offsetForFixedPosition; | 
|  | LayoutSize offset; | 
|  | RenderObject* container = 0; | 
|  |  | 
|  | if (m_frameView) | 
|  | offsetForFixedPosition = m_frameView->scrollOffsetForFixedPosition(); | 
|  |  | 
|  | if (geometryMap.mapCoordinatesFlags() & TraverseDocumentBoundaries) { | 
|  | if (RenderPart* parentDocRenderer = frame()->ownerRenderer()) { | 
|  | offset = -m_frameView->scrollOffset(); | 
|  | offset += toLayoutSize(parentDocRenderer->contentBoxRect().location()); | 
|  | container = parentDocRenderer; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If a container was specified, and was not 0 or the RenderView, then we | 
|  | // should have found it by now unless we're traversing to a parent document. | 
|  | ASSERT_ARG(ancestorToStopAt, !ancestorToStopAt || ancestorToStopAt == this || container); | 
|  |  | 
|  | if ((!ancestorToStopAt || container) && shouldUseTransformFromContainer(container)) { | 
|  | TransformationMatrix t; | 
|  | getTransformFromContainer(container, LayoutSize(), t); | 
|  | geometryMap.push(this, t, false, false, false, true, offsetForFixedPosition); | 
|  | } else { | 
|  | geometryMap.push(this, offset, false, false, false, false, offsetForFixedPosition); | 
|  | } | 
|  |  | 
|  | return container; | 
|  | } | 
|  |  | 
|  | void RenderView::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const | 
|  | { | 
|  | if (mode & IsFixed && m_frameView) | 
|  | transformState.move(m_frameView->scrollOffsetForFixedPosition()); | 
|  |  | 
|  | if (mode & UseTransforms && shouldUseTransformFromContainer(0)) { | 
|  | TransformationMatrix t; | 
|  | getTransformFromContainer(0, LayoutSize(), t); | 
|  | transformState.applyTransform(t); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderView::computeSelfHitTestRects(Vector<LayoutRect>& rects, const LayoutPoint&) const | 
|  | { | 
|  | // Record the entire size of the contents of the frame. Note that we don't just | 
|  | // use the viewport size (containing block) here because we want to ensure this includes | 
|  | // all children (so we can avoid walking them explicitly). | 
|  | rects.append(LayoutRect(LayoutPoint::zero(), frameView()->contentsSize())); | 
|  | } | 
|  |  | 
|  | void RenderView::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) | 
|  | { | 
|  | ViewPainter(*this).paint(paintInfo, paintOffset); | 
|  | } | 
|  |  | 
|  | void RenderView::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint&) | 
|  | { | 
|  | ViewPainter(*this).paintBoxDecorationBackground(paintInfo); | 
|  | } | 
|  |  | 
|  | void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInvalidationState) | 
|  | { | 
|  | ASSERT(!needsLayout()); | 
|  |  | 
|  | // We specifically need to issue paint invalidations for the viewRect since other renderers | 
|  | // short-circuit on full-paint invalidation. | 
|  | LayoutRect dirtyRect = viewRect(); | 
|  | if (doingFullPaintInvalidation() && !dirtyRect.isEmpty()) { | 
|  | const RenderLayerModelObject* paintInvalidationContainer = &paintInvalidationState.paintInvalidationContainer(); | 
|  | mapRectToPaintInvalidationBacking(paintInvalidationContainer, dirtyRect, &paintInvalidationState); | 
|  | invalidatePaintUsingContainer(paintInvalidationContainer, dirtyRect, PaintInvalidationFull); | 
|  | } | 
|  | RenderBlock::invalidateTreeIfNeeded(paintInvalidationState); | 
|  | } | 
|  |  | 
|  | void RenderView::invalidatePaintForRectangle(const LayoutRect& paintInvalidationRect, PaintInvalidationReason invalidationReason) const | 
|  | { | 
|  | ASSERT(!paintInvalidationRect.isEmpty()); | 
|  |  | 
|  | if (document().printing() || !m_frameView) | 
|  | return; | 
|  |  | 
|  | ASSERT(layer()->compositingState() == PaintsIntoOwnBacking || !frame()->ownerRenderer()); | 
|  |  | 
|  | if (layer()->compositingState() == PaintsIntoOwnBacking) { | 
|  | setBackingNeedsPaintInvalidationInRect(paintInvalidationRect, invalidationReason); | 
|  | } else { | 
|  | m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(paintInvalidationRect)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderView::invalidatePaintForViewAndCompositedLayers() | 
|  | { | 
|  | setShouldDoFullPaintInvalidation(); | 
|  |  | 
|  | // The only way we know how to hit these ASSERTS below this point is via the Chromium OS login screen. | 
|  | DisableCompositingQueryAsserts disabler; | 
|  |  | 
|  | if (compositor()->inCompositingMode()) | 
|  | compositor()->fullyInvalidatePaint(); | 
|  | } | 
|  |  | 
|  | void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* invalidationState) const | 
|  | { | 
|  | mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, IsNotFixedPosition, invalidationState); | 
|  | } | 
|  |  | 
|  | void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, ViewportConstrainedPosition viewportConstraint, const PaintInvalidationState* state) const | 
|  | { | 
|  | if (document().printing()) | 
|  | return; | 
|  |  | 
|  | if (style()->isFlippedBlocksWritingMode()) { | 
|  | // We have to flip by hand since the view's logical height has not been determined.  We | 
|  | // can use the viewport width and height. | 
|  | if (style()->isHorizontalWritingMode()) | 
|  | rect.setY(viewHeight() - rect.maxY()); | 
|  | else | 
|  | rect.setX(viewWidth() - rect.maxX()); | 
|  | } | 
|  |  | 
|  | if (viewportConstraint == IsFixedPosition && m_frameView) { | 
|  | rect.move(m_frameView->scrollOffsetForFixedPosition()); | 
|  | // If we have a pending scroll, invalidate the previous scroll position. | 
|  | if (!m_frameView->pendingScrollDelta().isZero()) { | 
|  | rect.move(-LayoutSize(m_frameView->pendingScrollDelta())); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Apply our transform if we have one (because of full page zooming). | 
|  | if (!paintInvalidationContainer && layer() && layer()->transform()) | 
|  | rect = layer()->transform()->mapRect(rect); | 
|  |  | 
|  | ASSERT(paintInvalidationContainer); | 
|  | if (paintInvalidationContainer == this) | 
|  | return; | 
|  |  | 
|  | Element* owner = document().ownerElement(); | 
|  | if (!owner) | 
|  | return; | 
|  |  | 
|  | if (RenderBox* obj = owner->renderBox()) { | 
|  | // Intersect the viewport with the paint invalidation rect. | 
|  | LayoutRect viewRectangle = viewRect(); | 
|  | rect.intersect(viewRectangle); | 
|  |  | 
|  | // Adjust for scroll offset of the view. | 
|  | rect.moveBy(-viewRectangle.location()); | 
|  |  | 
|  | // Adjust for frame border. | 
|  | rect.moveBy(obj->contentBoxRect().location()); | 
|  | obj->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, 0); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const | 
|  | { | 
|  | rects.append(pixelSnappedIntRect(accumulatedOffset, layer()->size())); | 
|  | } | 
|  |  | 
|  | void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const | 
|  | { | 
|  | if (wasFixed) | 
|  | *wasFixed = false; | 
|  | quads.append(FloatRect(FloatPoint(), layer()->size())); | 
|  | } | 
|  |  | 
|  | static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset) | 
|  | { | 
|  | if (!object) | 
|  | return 0; | 
|  |  | 
|  | RenderObject* child = object->childAt(offset); | 
|  | return child ? child : object->nextInPreOrderAfterChildren(); | 
|  | } | 
|  |  | 
|  | IntRect RenderView::selectionBounds() const | 
|  | { | 
|  | typedef WillBeHeapHashMap<RawPtrWillBeMember<RenderObject>, OwnPtrWillBeMember<RenderSelectionInfo> > SelectionMap; | 
|  | SelectionMap selectedObjects; | 
|  |  | 
|  | RenderObject* os = m_selectionStart; | 
|  | RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); | 
|  | while (os && os != stop) { | 
|  | if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { | 
|  | // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. | 
|  | selectedObjects.set(os, adoptPtrWillBeNoop(new RenderSelectionInfo(os))); | 
|  | RenderBlock* cb = os->containingBlock(); | 
|  | while (cb && !cb->isRenderView()) { | 
|  | OwnPtrWillBeMember<RenderSelectionInfo>& blockInfo = selectedObjects.add(cb, nullptr).storedValue->value; | 
|  | if (blockInfo) | 
|  | break; | 
|  | blockInfo = adoptPtrWillBeNoop(new RenderSelectionInfo(cb)); | 
|  | cb = cb->containingBlock(); | 
|  | } | 
|  | } | 
|  |  | 
|  | os = os->nextInPreOrder(); | 
|  | } | 
|  |  | 
|  | // Now create a single bounding box rect that encloses the whole selection. | 
|  | LayoutRect selRect; | 
|  | SelectionMap::iterator end = selectedObjects.end(); | 
|  | for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) | 
|  | selRect.unite(i->value->absoluteSelectionRect()); | 
|  |  | 
|  | return pixelSnappedIntRect(selRect); | 
|  | } | 
|  |  | 
|  | void RenderView::invalidatePaintForSelection() const | 
|  | { | 
|  | HashSet<RenderBlock*> processedBlocks; | 
|  |  | 
|  | RenderObject* end = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); | 
|  | for (RenderObject* o = m_selectionStart; o && o != end; o = o->nextInPreOrder()) { | 
|  | if (!o->canBeSelectionLeaf() && o != m_selectionStart && o != m_selectionEnd) | 
|  | continue; | 
|  | if (o->selectionState() == SelectionNone) | 
|  | continue; | 
|  |  | 
|  | o->setShouldInvalidateSelection(); | 
|  |  | 
|  | // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. | 
|  | for (RenderBlock* block = o->containingBlock(); block && !block->isRenderView(); block = block->containingBlock()) { | 
|  | if (!processedBlocks.add(block).isNewEntry) | 
|  | break; | 
|  | block->setShouldInvalidateSelection(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // When exploring the RenderTree looking for the nodes involved in the Selection, sometimes it's | 
|  | // required to change the traversing direction because the "start" position is below the "end" one. | 
|  | static inline RenderObject* getNextOrPrevRenderObjectBasedOnDirection(const RenderObject* o, const RenderObject* stop, bool& continueExploring, bool& exploringBackwards) | 
|  | { | 
|  | RenderObject* next; | 
|  | if (exploringBackwards) { | 
|  | next = o->previousInPreOrder(); | 
|  | continueExploring = next && !(next)->isRenderView(); | 
|  | } else { | 
|  | next = o->nextInPreOrder(); | 
|  | continueExploring = next && next != stop; | 
|  | exploringBackwards = !next && (next != stop); | 
|  | if (exploringBackwards) { | 
|  | next = stop->previousInPreOrder(); | 
|  | continueExploring = next && !next->isRenderView(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return next; | 
|  | } | 
|  |  | 
|  | void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionPaintInvalidationMode blockPaintInvalidationMode) | 
|  | { | 
|  | // This code makes no assumptions as to if the rendering tree is up to date or not | 
|  | // and will not try to update it. Currently clearSelection calls this | 
|  | // (intentionally) without updating the rendering tree as it doesn't care. | 
|  | // Other callers may want to force recalc style before calling this. | 
|  |  | 
|  | // Make sure both our start and end objects are defined. | 
|  | // Check www.msnbc.com and try clicking around to find the case where this happened. | 
|  | if ((start && !end) || (end && !start)) | 
|  | return; | 
|  |  | 
|  | // Just return if the selection hasn't changed. | 
|  | if (m_selectionStart == start && m_selectionStartPos == startPos && | 
|  | m_selectionEnd == end && m_selectionEndPos == endPos) | 
|  | return; | 
|  |  | 
|  | // Record the old selected objects.  These will be used later | 
|  | // when we compare against the new selected objects. | 
|  | int oldStartPos = m_selectionStartPos; | 
|  | int oldEndPos = m_selectionEndPos; | 
|  |  | 
|  | // Objects each have a single selection rect to examine. | 
|  | typedef WillBeHeapHashMap<RawPtrWillBeMember<RenderObject>, OwnPtrWillBeMember<RenderSelectionInfo> > SelectedObjectMap; | 
|  | SelectedObjectMap oldSelectedObjects; | 
|  | SelectedObjectMap newSelectedObjects; | 
|  |  | 
|  | // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks. | 
|  | // In order to get the paint invalidation rect right, we have to examine left, middle, and right rects individually, since otherwise | 
|  | // the union of those rects might remain the same even when changes have occurred. | 
|  | typedef WillBeHeapHashMap<RawPtrWillBeMember<RenderBlock>, OwnPtrWillBeMember<RenderBlockSelectionInfo> > SelectedBlockMap; | 
|  | SelectedBlockMap oldSelectedBlocks; | 
|  | SelectedBlockMap newSelectedBlocks; | 
|  |  | 
|  | RenderObject* os = m_selectionStart; | 
|  | RenderObject* stop = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); | 
|  | bool exploringBackwards = false; | 
|  | bool continueExploring = os && (os != stop); | 
|  | while (continueExploring) { | 
|  | if ((os->canBeSelectionLeaf() || os == m_selectionStart || os == m_selectionEnd) && os->selectionState() != SelectionNone) { | 
|  | // Blocks are responsible for painting line gaps and margin gaps.  They must be examined as well. | 
|  | oldSelectedObjects.set(os, adoptPtrWillBeNoop(new RenderSelectionInfo(os))); | 
|  | if (blockPaintInvalidationMode == PaintInvalidationNewXOROld) { | 
|  | RenderBlock* cb = os->containingBlock(); | 
|  | while (cb && !cb->isRenderView()) { | 
|  | OwnPtrWillBeMember<RenderBlockSelectionInfo>& blockInfo = oldSelectedBlocks.add(cb, nullptr).storedValue->value; | 
|  | if (blockInfo) | 
|  | break; | 
|  | blockInfo = adoptPtrWillBeNoop(new RenderBlockSelectionInfo(cb)); | 
|  | cb = cb->containingBlock(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | os = getNextOrPrevRenderObjectBasedOnDirection(os, stop, continueExploring, exploringBackwards); | 
|  | } | 
|  |  | 
|  | // Now clear the selection. | 
|  | SelectedObjectMap::iterator oldObjectsEnd = oldSelectedObjects.end(); | 
|  | for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) | 
|  | i->key->setSelectionStateIfNeeded(SelectionNone); | 
|  |  | 
|  | // set selection start and end | 
|  | m_selectionStart = start; | 
|  | m_selectionStartPos = startPos; | 
|  | m_selectionEnd = end; | 
|  | m_selectionEndPos = endPos; | 
|  |  | 
|  | // Update the selection status of all objects between m_selectionStart and m_selectionEnd | 
|  | if (start && start == end) | 
|  | start->setSelectionStateIfNeeded(SelectionBoth); | 
|  | else { | 
|  | if (start) | 
|  | start->setSelectionStateIfNeeded(SelectionStart); | 
|  | if (end) | 
|  | end->setSelectionStateIfNeeded(SelectionEnd); | 
|  | } | 
|  |  | 
|  | RenderObject* o = start; | 
|  | stop = rendererAfterPosition(end, endPos); | 
|  |  | 
|  | while (o && o != stop) { | 
|  | if (o != start && o != end && o->canBeSelectionLeaf()) | 
|  | o->setSelectionStateIfNeeded(SelectionInside); | 
|  | o = o->nextInPreOrder(); | 
|  | } | 
|  |  | 
|  | layer()->clearBlockSelectionGapsBounds(); | 
|  |  | 
|  | // Now that the selection state has been updated for the new objects, walk them again and | 
|  | // put them in the new objects list. | 
|  | o = start; | 
|  | exploringBackwards = false; | 
|  | continueExploring = o && (o != stop); | 
|  | while (continueExploring) { | 
|  | if ((o->canBeSelectionLeaf() || o == start || o == end) && o->selectionState() != SelectionNone) { | 
|  | newSelectedObjects.set(o, adoptPtrWillBeNoop(new RenderSelectionInfo(o))); | 
|  | RenderBlock* cb = o->containingBlock(); | 
|  | while (cb && !cb->isRenderView()) { | 
|  | OwnPtrWillBeMember<RenderBlockSelectionInfo>& blockInfo = newSelectedBlocks.add(cb, nullptr).storedValue->value; | 
|  | if (blockInfo) | 
|  | break; | 
|  | blockInfo = adoptPtrWillBeNoop(new RenderBlockSelectionInfo(cb)); | 
|  | cb = cb->containingBlock(); | 
|  | } | 
|  | } | 
|  |  | 
|  | o = getNextOrPrevRenderObjectBasedOnDirection(o, stop, continueExploring, exploringBackwards); | 
|  | } | 
|  |  | 
|  | if (!m_frameView) | 
|  | return; | 
|  |  | 
|  | // Have any of the old selected objects changed compared to the new selection? | 
|  | for (SelectedObjectMap::iterator i = oldSelectedObjects.begin(); i != oldObjectsEnd; ++i) { | 
|  | RenderObject* obj = i->key; | 
|  | RenderSelectionInfo* newInfo = newSelectedObjects.get(obj); | 
|  | RenderSelectionInfo* oldInfo = i->value.get(); | 
|  | if (!newInfo || newInfo->hasChangedFrom(*oldInfo) | 
|  | || (m_selectionStart == obj && oldStartPos != m_selectionStartPos) | 
|  | || (m_selectionEnd == obj && oldEndPos != m_selectionEndPos)) { | 
|  | oldInfo->invalidatePaint(); | 
|  | if (newInfo) { | 
|  | newInfo->object()->setShouldInvalidateSelection(); | 
|  | newSelectedObjects.remove(obj); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Any new objects that remain were not found in the old objects dict, and so they need to be updated. | 
|  | SelectedObjectMap::iterator newObjectsEnd = newSelectedObjects.end(); | 
|  | for (SelectedObjectMap::iterator i = newSelectedObjects.begin(); i != newObjectsEnd; ++i) | 
|  | i->value->object()->setShouldInvalidateSelection(); | 
|  |  | 
|  | // Have any of the old blocks changed? | 
|  | SelectedBlockMap::iterator oldBlocksEnd = oldSelectedBlocks.end(); | 
|  | for (SelectedBlockMap::iterator i = oldSelectedBlocks.begin(); i != oldBlocksEnd; ++i) { | 
|  | RenderBlock* block = i->key; | 
|  | RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block); | 
|  | RenderBlockSelectionInfo* oldInfo = i->value.get(); | 
|  | if (!newInfo || newInfo->hasChangedFrom(*oldInfo)) { | 
|  | oldInfo->invalidatePaint(); | 
|  | if (newInfo) { | 
|  | newInfo->object()->setShouldInvalidateSelection(); | 
|  | newSelectedBlocks.remove(block); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated. | 
|  | SelectedBlockMap::iterator newBlocksEnd = newSelectedBlocks.end(); | 
|  | for (SelectedBlockMap::iterator i = newSelectedBlocks.begin(); i != newBlocksEnd; ++i) | 
|  | i->value->object()->setShouldInvalidateSelection(); | 
|  | } | 
|  |  | 
|  | void RenderView::clearSelection() | 
|  | { | 
|  | // For querying RenderLayer::compositingState() | 
|  | // This is correct, since destroying render objects needs to cause eager paint invalidations. | 
|  | DisableCompositingQueryAsserts disabler; | 
|  |  | 
|  | layer()->invalidatePaintForBlockSelectionGaps(); | 
|  | setSelection(0, -1, 0, -1, PaintInvalidationNewMinusOld); | 
|  | } | 
|  |  | 
|  | void RenderView::selectionStartEnd(int& startPos, int& endPos) const | 
|  | { | 
|  | startPos = m_selectionStartPos; | 
|  | endPos = m_selectionEndPos; | 
|  | } | 
|  |  | 
|  | bool RenderView::shouldUsePrintingLayout() const | 
|  | { | 
|  | if (!document().printing() || !m_frameView) | 
|  | return false; | 
|  | return m_frameView->frame().shouldUsePrintingLayout(); | 
|  | } | 
|  |  | 
|  | LayoutRect RenderView::viewRect() const | 
|  | { | 
|  | if (shouldUsePrintingLayout()) | 
|  | return LayoutRect(LayoutPoint(), size()); | 
|  | if (m_frameView) | 
|  | return m_frameView->visibleContentRect(); | 
|  | return LayoutRect(); | 
|  | } | 
|  |  | 
|  | IntRect RenderView::unscaledDocumentRect() const | 
|  | { | 
|  | LayoutRect overflowRect(layoutOverflowRect()); | 
|  | flipForWritingMode(overflowRect); | 
|  | return pixelSnappedIntRect(overflowRect); | 
|  | } | 
|  |  | 
|  | bool RenderView::rootBackgroundIsEntirelyFixed() const | 
|  | { | 
|  | if (RenderObject* backgroundRenderer = this->backgroundRenderer()) | 
|  | return backgroundRenderer->hasEntirelyFixedBackground(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | RenderObject* RenderView::backgroundRenderer() const | 
|  | { | 
|  | if (Element* documentElement = document().documentElement()) { | 
|  | if (RenderObject* rootObject = documentElement->renderer()) | 
|  | return rootObject->rendererForRootBackground(); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | LayoutRect RenderView::backgroundRect(RenderBox* backgroundRenderer) const | 
|  | { | 
|  | if (!hasColumns()) | 
|  | return unscaledDocumentRect(); | 
|  |  | 
|  | ColumnInfo* columnInfo = this->columnInfo(); | 
|  | LayoutRect backgroundRect(0, 0, columnInfo->desiredColumnWidth(), columnInfo->columnHeight() * columnInfo->columnCount()); | 
|  | if (!isHorizontalWritingMode()) | 
|  | backgroundRect = backgroundRect.transposedRect(); | 
|  | backgroundRenderer->flipForWritingMode(backgroundRect); | 
|  |  | 
|  | return backgroundRect; | 
|  | } | 
|  |  | 
|  | IntRect RenderView::documentRect() const | 
|  | { | 
|  | FloatRect overflowRect(unscaledDocumentRect()); | 
|  | if (hasTransformRelatedProperty()) | 
|  | overflowRect = layer()->currentTransform().mapRect(overflowRect); | 
|  | return IntRect(overflowRect); | 
|  | } | 
|  |  | 
|  | int RenderView::viewHeight(IncludeScrollbarsInRect scrollbarInclusion) const | 
|  | { | 
|  | int height = 0; | 
|  | if (!shouldUsePrintingLayout() && m_frameView) | 
|  | height = m_frameView->layoutSize(scrollbarInclusion).height(); | 
|  |  | 
|  | return height; | 
|  | } | 
|  |  | 
|  | int RenderView::viewWidth(IncludeScrollbarsInRect scrollbarInclusion) const | 
|  | { | 
|  | int width = 0; | 
|  | if (!shouldUsePrintingLayout() && m_frameView) | 
|  | width = m_frameView->layoutSize(scrollbarInclusion).width(); | 
|  |  | 
|  | return width; | 
|  | } | 
|  |  | 
|  | int RenderView::viewLogicalHeight() const | 
|  | { | 
|  | return style()->isHorizontalWritingMode() ? viewHeight(ExcludeScrollbars) : viewWidth(ExcludeScrollbars); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderView::viewLogicalHeightForPercentages() const | 
|  | { | 
|  | if (shouldUsePrintingLayout()) | 
|  | return pageLogicalHeight(); | 
|  | return viewLogicalHeight(); | 
|  | } | 
|  |  | 
|  | float RenderView::zoomFactor() const | 
|  | { | 
|  | return m_frameView->frame().pageZoomFactor(); | 
|  | } | 
|  |  | 
|  | void RenderView::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) | 
|  | { | 
|  | if (result.innerNode()) | 
|  | return; | 
|  |  | 
|  | Node* node = document().documentElement(); | 
|  | if (node) { | 
|  | result.setInnerNode(node); | 
|  | if (!result.innerNonSharedNode()) | 
|  | result.setInnerNonSharedNode(node); | 
|  |  | 
|  | LayoutPoint adjustedPoint = point; | 
|  | offsetForContents(adjustedPoint); | 
|  |  | 
|  | result.setLocalPoint(adjustedPoint); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderView::usesCompositing() const | 
|  | { | 
|  | return m_compositor && m_compositor->staleInCompositingMode(); | 
|  | } | 
|  |  | 
|  | RenderLayerCompositor* RenderView::compositor() | 
|  | { | 
|  | if (!m_compositor) | 
|  | m_compositor = adoptPtr(new RenderLayerCompositor(*this)); | 
|  |  | 
|  | return m_compositor.get(); | 
|  | } | 
|  |  | 
|  | void RenderView::setIsInWindow(bool isInWindow) | 
|  | { | 
|  | if (m_compositor) | 
|  | m_compositor->setIsInWindow(isInWindow); | 
|  | } | 
|  |  | 
|  | FlowThreadController* RenderView::flowThreadController() | 
|  | { | 
|  | if (!m_flowThreadController) | 
|  | m_flowThreadController = FlowThreadController::create(); | 
|  |  | 
|  | return m_flowThreadController.get(); | 
|  | } | 
|  |  | 
|  | void RenderView::pushLayoutState(LayoutState& layoutState) | 
|  | { | 
|  | if (m_flowThreadController) { | 
|  | RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); | 
|  | if (currentFlowThread) | 
|  | currentFlowThread->pushFlowThreadLayoutState(layoutState.renderer()); | 
|  | } | 
|  | m_layoutState = &layoutState; | 
|  | } | 
|  |  | 
|  | void RenderView::popLayoutState() | 
|  | { | 
|  | ASSERT(m_layoutState); | 
|  | m_layoutState = m_layoutState->next(); | 
|  | if (!m_flowThreadController) | 
|  | return; | 
|  |  | 
|  | RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); | 
|  | if (!currentFlowThread) | 
|  | return; | 
|  |  | 
|  | currentFlowThread->popFlowThreadLayoutState(); | 
|  | } | 
|  |  | 
|  | IntervalArena* RenderView::intervalArena() | 
|  | { | 
|  | if (!m_intervalArena) | 
|  | m_intervalArena = IntervalArena::create(); | 
|  | return m_intervalArena.get(); | 
|  | } | 
|  |  | 
|  | bool RenderView::backgroundIsKnownToBeOpaqueInRect(const LayoutRect&) const | 
|  | { | 
|  | // FIXME: Remove this main frame check. Same concept applies to subframes too. | 
|  | if (!frame()->isMainFrame()) | 
|  | return false; | 
|  |  | 
|  | return m_frameView->hasOpaqueBackground(); | 
|  | } | 
|  |  | 
|  | double RenderView::layoutViewportWidth() const | 
|  | { | 
|  | float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1; | 
|  | return viewWidth(IncludeScrollbars) / scale; | 
|  | } | 
|  |  | 
|  | double RenderView::layoutViewportHeight() const | 
|  | { | 
|  | float scale = m_frameView ? m_frameView->frame().pageZoomFactor() : 1; | 
|  | return viewHeight(IncludeScrollbars) / scale; | 
|  | } | 
|  |  | 
|  | } // namespace blink |