|  | /* | 
|  | * Copyright (C) 2010, Google Inc. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * 1.  Redistributions of source code must retain the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer. | 
|  | * 2.  Redistributions in binary form must reproduce the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer in the | 
|  | *    documentation and/or other materials provided with the distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 
|  | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
|  | * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY | 
|  | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 
|  | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 
|  | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON | 
|  | * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 
|  | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  |  | 
|  | #if ENABLE(WEB_AUDIO) | 
|  |  | 
|  | #include "modules/webaudio/ConvolverNode.h" | 
|  |  | 
|  | #include "platform/audio/Reverb.h" | 
|  | #include "modules/webaudio/AudioBuffer.h" | 
|  | #include "modules/webaudio/AudioContext.h" | 
|  | #include "modules/webaudio/AudioNodeInput.h" | 
|  | #include "modules/webaudio/AudioNodeOutput.h" | 
|  | #include "wtf/MainThread.h" | 
|  |  | 
|  | // Note about empirical tuning: | 
|  | // The maximum FFT size affects reverb performance and accuracy. | 
|  | // If the reverb is single-threaded and processes entirely in the real-time audio thread, | 
|  | // it's important not to make this too high.  In this case 8192 is a good value. | 
|  | // But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy. | 
|  | // Very large FFTs will have worse phase errors. Given these constraints 32768 is a good compromise. | 
|  | const size_t MaxFFTSize = 32768; | 
|  |  | 
|  | namespace WebCore { | 
|  |  | 
|  | ConvolverNode::ConvolverNode(AudioContext* context, float sampleRate) | 
|  | : AudioNode(context, sampleRate) | 
|  | , m_normalize(true) | 
|  | { | 
|  | ScriptWrappable::init(this); | 
|  | addInput(adoptPtr(new AudioNodeInput(this))); | 
|  | addOutput(adoptPtr(new AudioNodeOutput(this, 2))); | 
|  |  | 
|  | // Node-specific default mixing rules. | 
|  | m_channelCount = 2; | 
|  | m_channelCountMode = ClampedMax; | 
|  | m_channelInterpretation = AudioBus::Speakers; | 
|  |  | 
|  | setNodeType(NodeTypeConvolver); | 
|  | initialize(); | 
|  | } | 
|  |  | 
|  | ConvolverNode::~ConvolverNode() | 
|  | { | 
|  | uninitialize(); | 
|  | } | 
|  |  | 
|  | void ConvolverNode::process(size_t framesToProcess) | 
|  | { | 
|  | AudioBus* outputBus = output(0)->bus(); | 
|  | ASSERT(outputBus); | 
|  |  | 
|  | // Synchronize with possible dynamic changes to the impulse response. | 
|  | MutexTryLocker tryLocker(m_processLock); | 
|  | if (tryLocker.locked()) { | 
|  | if (!isInitialized() || !m_reverb.get()) | 
|  | outputBus->zero(); | 
|  | else { | 
|  | // Process using the convolution engine. | 
|  | // Note that we can handle the case where nothing is connected to the input, in which case we'll just feed silence into the convolver. | 
|  | // FIXME:  If we wanted to get fancy we could try to factor in the 'tail time' and stop processing once the tail dies down if | 
|  | // we keep getting fed silence. | 
|  | m_reverb->process(input(0)->bus(), outputBus, framesToProcess); | 
|  | } | 
|  | } else { | 
|  | // Too bad - the tryLock() failed.  We must be in the middle of setting a new impulse response. | 
|  | outputBus->zero(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ConvolverNode::initialize() | 
|  | { | 
|  | if (isInitialized()) | 
|  | return; | 
|  |  | 
|  | AudioNode::initialize(); | 
|  | } | 
|  |  | 
|  | void ConvolverNode::uninitialize() | 
|  | { | 
|  | if (!isInitialized()) | 
|  | return; | 
|  |  | 
|  | m_reverb.clear(); | 
|  | AudioNode::uninitialize(); | 
|  | } | 
|  |  | 
|  | void ConvolverNode::setBuffer(AudioBuffer* buffer) | 
|  | { | 
|  | ASSERT(isMainThread()); | 
|  |  | 
|  | if (!buffer) | 
|  | return; | 
|  |  | 
|  | unsigned numberOfChannels = buffer->numberOfChannels(); | 
|  | size_t bufferLength = buffer->length(); | 
|  |  | 
|  | // The current implementation supports up to four channel impulse responses, which are interpreted as true-stereo (see Reverb class). | 
|  | bool isBufferGood = numberOfChannels > 0 && numberOfChannels <= 4 && bufferLength; | 
|  | ASSERT(isBufferGood); | 
|  | if (!isBufferGood) | 
|  | return; | 
|  |  | 
|  | // Wrap the AudioBuffer by an AudioBus. It's an efficient pointer set and not a memcpy(). | 
|  | // This memory is simply used in the Reverb constructor and no reference to it is kept for later use in that class. | 
|  | RefPtr<AudioBus> bufferBus = AudioBus::create(numberOfChannels, bufferLength, false); | 
|  | for (unsigned i = 0; i < numberOfChannels; ++i) | 
|  | bufferBus->setChannelMemory(i, buffer->getChannelData(i)->data(), bufferLength); | 
|  |  | 
|  | bufferBus->setSampleRate(buffer->sampleRate()); | 
|  |  | 
|  | // Create the reverb with the given impulse response. | 
|  | bool useBackgroundThreads = !context()->isOfflineContext(); | 
|  | OwnPtr<Reverb> reverb = adoptPtr(new Reverb(bufferBus.get(), AudioNode::ProcessingSizeInFrames, MaxFFTSize, 2, useBackgroundThreads, m_normalize)); | 
|  |  | 
|  | { | 
|  | // Synchronize with process(). | 
|  | MutexLocker locker(m_processLock); | 
|  | m_reverb = reverb.release(); | 
|  | m_buffer = buffer; | 
|  | } | 
|  | } | 
|  |  | 
|  | AudioBuffer* ConvolverNode::buffer() | 
|  | { | 
|  | ASSERT(isMainThread()); | 
|  | return m_buffer.get(); | 
|  | } | 
|  |  | 
|  | double ConvolverNode::tailTime() const | 
|  | { | 
|  | MutexTryLocker tryLocker(m_processLock); | 
|  | if (tryLocker.locked()) | 
|  | return m_reverb ? m_reverb->impulseResponseLength() / static_cast<double>(sampleRate()) : 0; | 
|  | // Since we don't want to block the Audio Device thread, we return a large value | 
|  | // instead of trying to acquire the lock. | 
|  | return std::numeric_limits<double>::infinity(); | 
|  | } | 
|  |  | 
|  | double ConvolverNode::latencyTime() const | 
|  | { | 
|  | MutexTryLocker tryLocker(m_processLock); | 
|  | if (tryLocker.locked()) | 
|  | return m_reverb ? m_reverb->latencyFrames() / static_cast<double>(sampleRate()) : 0; | 
|  | // Since we don't want to block the Audio Device thread, we return a large value | 
|  | // instead of trying to acquire the lock. | 
|  | return std::numeric_limits<double>::infinity(); | 
|  | } | 
|  |  | 
|  | } // namespace WebCore | 
|  |  | 
|  | #endif // ENABLE(WEB_AUDIO) |