Size checking logic is duplicated.

ImageData::create() already checks size validation.
BTW, createEmptyImageData() checks size validation again as same logic.

Review URL: https://codereview.chromium.org/190633011

git-svn-id: svn://svn.chromium.org/blink/trunk@169313 bbb929c8-8fbe-4397-9dbb-9b2b20218538
diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.cpp b/Source/core/html/canvas/CanvasRenderingContext2D.cpp
index cafbf97..3072c2b 100644
--- a/Source/core/html/canvas/CanvasRenderingContext2D.cpp
+++ b/Source/core/html/canvas/CanvasRenderingContext2D.cpp
@@ -1670,15 +1670,12 @@
 
 static PassRefPtr<ImageData> createEmptyImageData(const IntSize& size)
 {
-    Checked<int, RecordOverflow> dataSize = 4;
-    dataSize *= size.width();
-    dataSize *= size.height();
-    if (dataSize.hasOverflowed())
-        return nullptr;
+    if (RefPtr<ImageData> data = ImageData::create(size)) {
+        data->data()->zeroFill();
+        return data.release();
+    }
 
-    RefPtr<ImageData> data = ImageData::create(size);
-    data->data()->zeroFill();
-    return data.release();
+    return nullptr;
 }
 
 PassRefPtr<ImageData> CanvasRenderingContext2D::createImageData(PassRefPtr<ImageData> imageData, ExceptionState& exceptionState) const