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/*
* Copyright (c) 2013, Google Inc. All rights reserved.
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#include "config.h"
#include "core/animation/TimedItemCalculations.h"
#include <gtest/gtest.h>
using namespace WebCore;
namespace {
TEST(CoreAnimationTimedItemCalculationsTest, ActiveTime)
{
Timing timing;
// calculateActiveTime(activeDuration, localTime, startTime)
// Before Phase
timing.startDelay = 10;
timing.fillMode = Timing::FillModeForwards;
ASSERT_TRUE(isNull(calculateActiveTime(20, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)));
timing.fillMode = Timing::FillModeNone;
ASSERT_TRUE(isNull(calculateActiveTime(20, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)));
timing.fillMode = Timing::FillModeBackwards;
ASSERT_EQ(0, calculateActiveTime(20, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing));
timing.fillMode = Timing::FillModeBoth;
ASSERT_EQ(0, calculateActiveTime(20, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing));
// Active Phase
timing.startDelay = 10;
// Active, and parent Before
timing.fillMode = Timing::FillModeNone;
ASSERT_TRUE(isNull(calculateActiveTime(20, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing)));
timing.fillMode = Timing::FillModeForwards;
ASSERT_TRUE(isNull(calculateActiveTime(20, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing)));
// Active, and parent After
timing.fillMode = Timing::FillModeNone;
ASSERT_TRUE(isNull(calculateActiveTime(20, 15, TimedItem::PhaseAfter, TimedItem::PhaseActive, timing)));
timing.fillMode = Timing::FillModeBackwards;
ASSERT_TRUE(isNull(calculateActiveTime(20, 15, TimedItem::PhaseAfter, TimedItem::PhaseActive, timing)));
// Active, and parent Active
timing.fillMode = Timing::FillModeForwards;
ASSERT_EQ(5, calculateActiveTime(20, 15, TimedItem::PhaseActive, TimedItem::PhaseActive, timing));
// After Phase
timing.startDelay = 10;
timing.fillMode = Timing::FillModeForwards;
ASSERT_EQ(21, calculateActiveTime(21, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing));
timing.fillMode = Timing::FillModeBoth;
ASSERT_EQ(21, calculateActiveTime(21, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing));
timing.fillMode = Timing::FillModeBackwards;
ASSERT_TRUE(isNull(calculateActiveTime(21, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing)));
timing.fillMode = Timing::FillModeNone;
ASSERT_TRUE(isNull(calculateActiveTime(21, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing)));
// None
ASSERT_TRUE(isNull(calculateActiveTime(32, nullValue(), TimedItem::PhaseNone, TimedItem::PhaseNone, timing)));
}
TEST(CoreAnimationTimedItemCalculationsTest, ScaledActiveTime)
{
Timing timing;
// calculateScaledActiveTime(activeDuration, activeTime, startOffset)
// if the active time is null
ASSERT_TRUE(isNull(calculateScaledActiveTime(4, nullValue(), 5, timing)));
// if the playback rate is negative
timing.playbackRate = -1;
ASSERT_EQ(-5, calculateScaledActiveTime(10, 20, 5, timing));
// otherwise
timing.playbackRate = 0;
ASSERT_EQ(5, calculateScaledActiveTime(10, 20, 5, timing));
timing.playbackRate = 1;
ASSERT_EQ(25, calculateScaledActiveTime(10, 20, 5, timing));
}
TEST(CoreAnimationTimedItemCalculationsTest, IterationTime)
{
Timing timing;
// calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveTime, startOffset)
// if the scaled active time is null
ASSERT_TRUE(isNull(calculateIterationTime(1, 1, nullValue(), 1, timing)));
// if the iteration duration is zero
ASSERT_EQ(0, calculateIterationTime(0, 0, 0, 4, timing));
// if (complex-conditions)...
ASSERT_EQ(12, calculateIterationTime(12, 12, 12, 0, timing));
// otherwise
timing.iterationCount = 10;
ASSERT_EQ(5, calculateIterationTime(10, 100, 25, 4, timing));
ASSERT_EQ(7, calculateIterationTime(11, 110, 29, 1, timing));
timing.iterationStart = 1.1;
ASSERT_EQ(8, calculateIterationTime(12, 120, 20, 7, timing));
}
TEST(CoreAnimationTimedItemCalculationsTest, CurrentIteration)
{
Timing timing;
// calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime)
// if the scaled active time is null
ASSERT_TRUE(isNull(calculateCurrentIteration(1, 1, nullValue(), timing)));
// if the scaled active time is zero
ASSERT_EQ(0, calculateCurrentIteration(1, 1, 0, timing));
// if iterationDuration is zero
ASSERT_EQ(1, calculateCurrentIteration(0, 0, 9, timing));
// if the iteration time equals the iteration duration
timing.iterationStart = 4;
timing.iterationCount = 7;
ASSERT_EQ(10, calculateCurrentIteration(5, 5, 9, timing));
// otherwise
ASSERT_EQ(3, calculateCurrentIteration(3.2, 3.1, 10, timing));
}
TEST(CoreAnimationTimedItemCalculationsTest, DirectedTime)
{
Timing timing;
// calculateDirectedTime(currentIteration, iterationDuration, iterationTime)
// if the iteration time is null
ASSERT_TRUE(isNull(calculateDirectedTime(1, 2, nullValue(), timing)));
// forwards
ASSERT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
ASSERT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
timing.direction = Timing::PlaybackDirectionAlternate;
ASSERT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
ASSERT_EQ(17, calculateDirectedTime(2, 20, 17, timing));
timing.direction = Timing::PlaybackDirectionAlternateReverse;
ASSERT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
ASSERT_EQ(17, calculateDirectedTime(3, 20, 17, timing));
// reverse
timing.direction = Timing::PlaybackDirectionReverse;
ASSERT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
ASSERT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
timing.direction = Timing::PlaybackDirectionAlternate;
ASSERT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
ASSERT_EQ(3, calculateDirectedTime(3, 20, 17, timing));
timing.direction = Timing::PlaybackDirectionAlternateReverse;
ASSERT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
ASSERT_EQ(3, calculateDirectedTime(2, 20, 17, timing));
}
TEST(CoreAnimationTimedItemCalculationsTest, TransformedTime)
{
Timing timing;
// calculateTransformedTime(currentIteration, iterationDuration, iterationTime)
// Iteration time is null
ASSERT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
// PlaybackDirectionForwards
ASSERT_EQ(12, calculateTransformedTime(0, 20, 12, timing));
ASSERT_EQ(12, calculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionForwards with timing function
timing.timingFunction = StepsTimingFunction::create(4, false /* stepAtStart */);
ASSERT_EQ(10, calculateTransformedTime(0, 20, 12, timing));
ASSERT_EQ(10, calculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionReverse
timing.timingFunction = 0;
timing.direction = Timing::PlaybackDirectionReverse;
ASSERT_EQ(8, calculateTransformedTime(0, 20, 12, timing));
ASSERT_EQ(8, calculateTransformedTime(1, 20, 12, timing));
// PlaybackDirectionReverse with timing function
timing.timingFunction = StepsTimingFunction::create(4, false /* stepAtStart */);
ASSERT_EQ(5, calculateTransformedTime(0, 20, 12, timing));
ASSERT_EQ(5, calculateTransformedTime(1, 20, 12, timing));
// Timing function when directed time is null.
ASSERT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
}
}