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/*
* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org>
* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Google, Inc.
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/RenderSVGRoot.h"
#include "core/frame/LocalFrame.h"
#include "core/paint/SVGRootPainter.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/RenderLayer.h"
#include "core/rendering/RenderPart.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/svg/SVGRenderSupport.h"
#include "core/rendering/svg/SVGResourcesCache.h"
#include "core/svg/SVGElement.h"
#include "core/svg/SVGSVGElement.h"
#include "core/svg/graphics/SVGImage.h"
#include "platform/LengthFunctions.h"
namespace blink {
RenderSVGRoot::RenderSVGRoot(SVGElement* node)
: RenderReplaced(node)
, m_objectBoundingBoxValid(false)
, m_isLayoutSizeChanged(false)
, m_needsBoundariesOrTransformUpdate(true)
, m_hasBoxDecorationBackground(false)
{
}
RenderSVGRoot::~RenderSVGRoot()
{
}
void RenderSVGRoot::trace(Visitor* visitor)
{
visitor->trace(m_children);
RenderReplaced::trace(visitor);
}
void RenderSVGRoot::computeIntrinsicRatioInformation(FloatSize& intrinsicSize, double& intrinsicRatio) const
{
// Spec: http://www.w3.org/TR/SVG/coords.html#IntrinsicSizing
// SVG needs to specify how to calculate some intrinsic sizing properties to enable inclusion within other languages.
// The intrinsic width and height of the viewport of SVG content must be determined from the ‘width’ and ‘height’ attributes.
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
// The intrinsic aspect ratio of the viewport of SVG content is necessary for example, when including SVG from an ‘object’
// element in HTML styled with CSS. It is possible (indeed, common) for an SVG graphic to have an intrinsic aspect ratio but
// not to have an intrinsic width or height. The intrinsic aspect ratio must be calculated based upon the following rules:
// - The aspect ratio is calculated by dividing a width by a height.
// - If the ‘width’ and ‘height’ of the rootmost ‘svg’ element are both specified with unit identifiers (in, mm, cm, pt, pc,
// px, em, ex) or in user units, then the aspect ratio is calculated from the ‘width’ and ‘height’ attributes after
// resolving both values to user units.
intrinsicSize.setWidth(floatValueForLength(svg->intrinsicWidth(), 0));
intrinsicSize.setHeight(floatValueForLength(svg->intrinsicHeight(), 0));
if (!intrinsicSize.isEmpty()) {
intrinsicRatio = intrinsicSize.width() / static_cast<double>(intrinsicSize.height());
} else {
// - If either/both of the ‘width’ and ‘height’ of the rootmost ‘svg’ element are in percentage units (or omitted), the
// aspect ratio is calculated from the width and height values of the ‘viewBox’ specified for the current SVG document
// fragment. If the ‘viewBox’ is not correctly specified, or set to 'none', the intrinsic aspect ratio cannot be
// calculated and is considered unspecified.
FloatSize viewBoxSize = svg->viewBox()->currentValue()->value().size();
if (!viewBoxSize.isEmpty()) {
// The viewBox can only yield an intrinsic ratio, not an intrinsic size.
intrinsicRatio = viewBoxSize.width() / static_cast<double>(viewBoxSize.height());
}
}
}
bool RenderSVGRoot::isEmbeddedThroughSVGImage() const
{
return SVGImage::isInSVGImage(toSVGSVGElement(node()));
}
bool RenderSVGRoot::isEmbeddedThroughFrameContainingSVGDocument() const
{
if (!node())
return false;
LocalFrame* frame = node()->document().frame();
if (!frame)
return false;
// If our frame has an owner renderer, we're embedded through eg. object/embed/iframe,
// but we only negotiate if we're in an SVG document inside a embedded object (object/embed).
if (!frame->ownerRenderer() || !frame->ownerRenderer()->isEmbeddedObject())
return false;
return frame->document()->isSVGDocument();
}
static inline LayoutUnit resolveLengthAttributeForSVG(const Length& length, float scale, float maxSize)
{
return static_cast<LayoutUnit>(valueForLength(length, maxSize) * (length.isFixed() ? scale : 1));
}
LayoutUnit RenderSVGRoot::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const
{
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
// When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
if (!m_containerSize.isEmpty())
return m_containerSize.width();
if (isEmbeddedThroughFrameContainingSVGDocument())
return containingBlock()->availableLogicalWidth();
if (style()->logicalWidth().isSpecified() || style()->logicalMaxWidth().isSpecified())
return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred);
if (svg->hasIntrinsicWidth())
return resolveLengthAttributeForSVG(svg->intrinsicWidth(), style()->effectiveZoom(), containingBlock()->availableLogicalWidth().toFloat());
// SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
return RenderReplaced::computeReplacedLogicalWidth(shouldComputePreferred);
}
LayoutUnit RenderSVGRoot::computeReplacedLogicalHeight() const
{
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
// When we're embedded through SVGImage (border-image/background-image/<html:img>/...) we're forced to resize to a specific size.
if (!m_containerSize.isEmpty())
return m_containerSize.height();
if (isEmbeddedThroughFrameContainingSVGDocument())
return containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding);
if (style()->logicalHeight().isSpecified() || style()->logicalMaxHeight().isSpecified())
return RenderReplaced::computeReplacedLogicalHeight();
if (svg->hasIntrinsicHeight())
return resolveLengthAttributeForSVG(svg->intrinsicHeight(), style()->effectiveZoom(), containingBlock()->availableLogicalHeight(IncludeMarginBorderPadding).toFloat());
// SVG embedded via SVGImage (background-image/border-image/etc) / Inline SVG.
return RenderReplaced::computeReplacedLogicalHeight();
}
void RenderSVGRoot::layout()
{
ASSERT(needsLayout());
bool needsLayout = selfNeedsLayout();
LayoutSize oldSize = size();
updateLogicalWidth();
updateLogicalHeight();
buildLocalToBorderBoxTransform();
SVGRenderSupport::layoutResourcesIfNeeded(this);
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
m_isLayoutSizeChanged = needsLayout || (svg->hasRelativeLengths() && oldSize != size());
SVGRenderSupport::layoutChildren(this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(this));
if (m_needsBoundariesOrTransformUpdate) {
updateCachedBoundaries();
m_needsBoundariesOrTransformUpdate = false;
}
m_overflow.clear();
addVisualEffectOverflow();
if (!shouldApplyViewportClip()) {
FloatRect contentPaintInvalidationRect = paintInvalidationRectInLocalCoordinates();
contentPaintInvalidationRect = m_localToBorderBoxTransform.mapRect(contentPaintInvalidationRect);
addVisualOverflow(enclosingLayoutRect(contentPaintInvalidationRect));
}
updateLayerTransformAfterLayout();
m_hasBoxDecorationBackground = isDocumentElement() ? calculateHasBoxDecorations() : hasBoxDecorationBackground();
invalidateBackgroundObscurationStatus();
clearNeedsLayout();
}
bool RenderSVGRoot::shouldApplyViewportClip() const
{
// the outermost svg is clipped if auto, and svg document roots are always clipped
// When the svg is stand-alone (isDocumentElement() == true) the viewport clipping should always
// be applied, noting that the window scrollbars should be hidden if overflow=hidden.
return style()->overflowX() == OHIDDEN
|| style()->overflowX() == OAUTO
|| style()->overflowX() == OSCROLL
|| this->isDocumentElement();
}
void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
SVGRootPainter(*this).paint(paintInfo, paintOffset);
}
void RenderSVGRoot::willBeDestroyed()
{
RenderBlock::removePercentHeightDescendant(const_cast<RenderSVGRoot*>(this));
SVGResourcesCache::clientDestroyed(this);
RenderReplaced::willBeDestroyed();
}
void RenderSVGRoot::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
if (diff.needsFullLayout())
setNeedsBoundariesUpdate();
if (diff.needsPaintInvalidation()) {
// Box decorations may have appeared/disappeared - recompute status.
m_hasBoxDecorationBackground = calculateHasBoxDecorations();
}
RenderReplaced::styleDidChange(diff, oldStyle);
SVGResourcesCache::clientStyleChanged(this, diff, style());
}
bool RenderSVGRoot::isChildAllowed(RenderObject* child, RenderStyle*) const
{
return child->isSVG() && !(child->isSVGInline() || child->isSVGInlineText());
}
void RenderSVGRoot::addChild(RenderObject* child, RenderObject* beforeChild)
{
RenderReplaced::addChild(child, beforeChild);
SVGResourcesCache::clientWasAddedToTree(child, child->style());
}
void RenderSVGRoot::removeChild(RenderObject* child)
{
SVGResourcesCache::clientWillBeRemovedFromTree(child);
RenderReplaced::removeChild(child);
}
void RenderSVGRoot::insertedIntoTree()
{
RenderReplaced::insertedIntoTree();
SVGResourcesCache::clientWasAddedToTree(this, style());
}
void RenderSVGRoot::willBeRemovedFromTree()
{
SVGResourcesCache::clientWillBeRemovedFromTree(this);
RenderReplaced::willBeRemovedFromTree();
}
// RenderBox methods will expect coordinates w/o any transforms in coordinates
// relative to our borderBox origin. This method gives us exactly that.
void RenderSVGRoot::buildLocalToBorderBoxTransform()
{
SVGSVGElement* svg = toSVGSVGElement(node());
ASSERT(svg);
float scale = style()->effectiveZoom();
FloatPoint translate = svg->currentTranslate();
LayoutSize borderAndPadding(borderLeft() + paddingLeft(), borderTop() + paddingTop());
m_localToBorderBoxTransform = svg->viewBoxToViewTransform(contentWidth() / scale, contentHeight() / scale);
AffineTransform viewToBorderBoxTransform(scale, 0, 0, scale, borderAndPadding.width() + translate.x(), borderAndPadding.height() + translate.y());
if (viewToBorderBoxTransform.isIdentity())
return;
m_localToBorderBoxTransform = viewToBorderBoxTransform * m_localToBorderBoxTransform;
}
const AffineTransform& RenderSVGRoot::localToParentTransform() const
{
// Slightly optimized version of m_localToParentTransform = AffineTransform::translation(x(), y()) * m_localToBorderBoxTransform;
m_localToParentTransform = m_localToBorderBoxTransform;
if (x())
m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt(x()));
if (y())
m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt(y()));
return m_localToParentTransform;
}
LayoutRect RenderSVGRoot::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) const
{
// This is an open-coded aggregate of SVGRenderSupport::clippedOverflowRectForPaintInvalidation,
// RenderSVGRoot::computeFloatRectForPaintInvalidation and RenderReplaced::clippedOverflowRectForPaintInvalidation.
// The reason for this is to optimize/minimize the paint invalidation rect when the box is not "decorated"
// (does not have background/border/etc.)
// Return early for any cases where we don't actually paint.
if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
return LayoutRect();
// Compute the paint invalidation rect of the content of the SVG in the border-box coordinate space.
FloatRect contentPaintInvalidationRect = paintInvalidationRectInLocalCoordinates();
contentPaintInvalidationRect = m_localToBorderBoxTransform.mapRect(contentPaintInvalidationRect);
// Apply initial viewport clip, overflow:visible content is added to visualOverflow
// but the most common case is that overflow is hidden, so always intersect.
contentPaintInvalidationRect.intersect(pixelSnappedBorderBoxRect());
LayoutRect paintInvalidationRect = enclosingLayoutRect(contentPaintInvalidationRect);
// If the box is decorated or is overflowing, extend it to include the border-box and overflow.
if (m_hasBoxDecorationBackground || hasRenderOverflow()) {
// The selectionRect can project outside of the overflowRect, so take their union
// for paint invalidation to avoid selection painting glitches.
LayoutRect decoratedPaintInvalidationRect = unionRect(localSelectionRect(false), visualOverflowRect());
paintInvalidationRect.unite(decoratedPaintInvalidationRect);
}
// Compute the paint invalidation rect in the parent coordinate space.
LayoutRect rect = enclosingIntRect(paintInvalidationRect);
RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState);
return rect;
}
void RenderSVGRoot::computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* paintInvalidationState) const
{
// Apply our local transforms (except for x/y translation), then our shadow,
// and then call RenderBox's method to handle all the normal CSS Box model bits
paintInvalidationRect = m_localToBorderBoxTransform.mapRect(paintInvalidationRect);
// Apply initial viewport clip
if (shouldApplyViewportClip())
paintInvalidationRect.intersect(pixelSnappedBorderBoxRect());
LayoutRect rect = enclosingIntRect(paintInvalidationRect);
RenderReplaced::mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState);
paintInvalidationRect = rect;
}
// This method expects local CSS box coordinates.
// Callers with local SVG viewport coordinates should first apply the localToBorderBoxTransform
// to convert from SVG viewport coordinates to local CSS box coordinates.
void RenderSVGRoot::mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed, const PaintInvalidationState* paintInvalidationState) const
{
ASSERT(mode & ~IsFixed); // We should have no fixed content in the SVG rendering tree.
// We used to have this ASSERT here, but we removed it when enabling layer squashing.
// See http://crbug.com/364901
// ASSERT(mode & UseTransforms); // mapping a point through SVG w/o respecting trasnforms is useless.
RenderReplaced::mapLocalToContainer(paintInvalidationContainer, transformState, mode | ApplyContainerFlip, wasFixed, paintInvalidationState);
}
const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap);
}
void RenderSVGRoot::updateCachedBoundaries()
{
SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m_objectBoundingBoxValid, m_strokeBoundingBox, m_paintInvalidationBoundingBox);
SVGRenderSupport::intersectPaintInvalidationRectWithResources(this, m_paintInvalidationBoundingBox);
}
bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accumulatedOffset);
LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location());
// Only test SVG content if the point is in our content box, or in case we
// don't clip to the viewport, the visual overflow rect.
// FIXME: This should be an intersection when rect-based hit tests are supported by nodeAtFloatPoint.
if (contentBoxRect().contains(pointInBorderBox) || (!shouldApplyViewportClip() && visualOverflowRect().contains(pointInBorderBox))) {
const AffineTransform& localToParentTransform = this->localToParentTransform();
if (localToParentTransform.isInvertible()) {
FloatPoint localPoint = localToParentTransform.inverse().mapPoint(FloatPoint(pointInParent));
for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
// FIXME: nodeAtFloatPoint() doesn't handle rect-based hit tests yet.
if (child->nodeAtFloatPoint(request, result, localPoint, hitTestAction)) {
updateHitTestResult(result, pointInBorderBox);
if (!result.addNodeToRectBasedTestResult(child->node(), request, locationInContainer))
return true;
}
}
}
}
// If we didn't early exit above, we've just hit the container <svg> element. Unlike SVG 1.1, 2nd Edition allows container elements to be hit.
if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && visibleToHitTestRequest(request)) {
// Only return true here, if the last hit testing phase 'BlockBackground' (or 'ChildBlockBackground' - depending on context) is executed.
// If we'd return true in the 'Foreground' phase, hit testing would stop immediately. For SVG only trees this doesn't matter.
// Though when we have a <foreignObject> subtree we need to be able to detect hits on the background of a <div> element.
// If we'd return true here in the 'Foreground' phase, we are not able to detect these hits anymore.
LayoutRect boundsRect(accumulatedOffset + location(), size());
if (locationInContainer.intersects(boundsRect)) {
updateHitTestResult(result, pointInBorderBox);
if (!result.addNodeToRectBasedTestResult(node(), request, locationInContainer, boundsRect))
return true;
}
}
return false;
}
}