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/*
* Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGNumberList.h"
#include "core/svg/SVGAnimationElement.h"
#include "core/svg/SVGParserUtilities.h"
#include "wtf/text/StringBuilder.h"
#include "wtf/text/WTFString.h"
namespace WebCore {
inline PassRefPtr<SVGNumberList> toSVGNumberList(PassRefPtr<NewSVGPropertyBase> passBase)
{
RefPtr<NewSVGPropertyBase> base = passBase;
ASSERT(base->type() == SVGNumberList::classType());
return static_pointer_cast<SVGNumberList>(base.release());
}
SVGNumberList::SVGNumberList()
{
}
SVGNumberList::~SVGNumberList()
{
}
PassRefPtr<SVGNumberList> SVGNumberList::clone()
{
RefPtr<SVGNumberList> svgNumberList = SVGNumberList::create();
svgNumberList->deepCopy(this);
return svgNumberList.release();
}
PassRefPtr<NewSVGPropertyBase> SVGNumberList::cloneForAnimation(const String& value) const
{
RefPtr<SVGNumberList> svgNumberList = SVGNumberList::create();
svgNumberList->setValueAsString(value, IGNORE_EXCEPTION);
return svgNumberList.release();
}
String SVGNumberList::valueAsString() const
{
StringBuilder builder;
ConstIterator it = begin();
ConstIterator itEnd = end();
if (it != itEnd) {
builder.append(it->valueAsString());
++it;
for (; it != itEnd; ++it) {
builder.append(' ');
builder.append(it->valueAsString());
}
}
return builder.toString();
}
template <typename CharType>
bool SVGNumberList::parse(const CharType*& ptr, const CharType* end)
{
clear();
while (ptr < end) {
float number = 0;
if (!parseNumber(ptr, end, number))
return false;
append(SVGNumber::create(number));
}
return true;
}
void SVGNumberList::setValueAsString(const String& value, ExceptionState& exceptionState)
{
if (value.isEmpty()) {
clear();
return;
}
bool valid = false;
if (value.is8Bit()) {
const LChar* ptr = value.characters8();
const LChar* end = ptr + value.length();
valid = parse(ptr, end);
} else {
const UChar* ptr = value.characters16();
const UChar* end = ptr + value.length();
valid = parse(ptr, end);
}
if (!valid) {
exceptionState.throwDOMException(SyntaxError, "Problem parsing number list \""+value+"\"");
// No call to |clear()| here. SVG policy is to use valid items before error.
// Spec: http://www.w3.org/TR/SVG/single-page.html#implnote-ErrorProcessing
}
}
void SVGNumberList::add(PassRefPtr<NewSVGPropertyBase> other, SVGElement* contextElement)
{
RefPtr<SVGNumberList> otherList = toSVGNumberList(other);
if (numberOfItems() != otherList->numberOfItems())
return;
for (size_t i = 0; i < numberOfItems(); ++i)
at(i)->setValue(at(i)->value() + otherList->at(i)->value());
}
bool SVGNumberList::adjustFromToListValues(PassRefPtr<SVGNumberList> passFromList, PassRefPtr<SVGNumberList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded)
{
RefPtr<SVGNumberList> fromList = passFromList;
RefPtr<SVGNumberList> toList = passToList;
// If no 'to' value is given, nothing to animate.
size_t toListSize = toList->numberOfItems();
if (!toListSize)
return false;
// If the 'from' value is given and it's length doesn't match the 'to' value list length, fallback to a discrete animation.
size_t fromListSize = fromList->numberOfItems();
if (fromListSize != toListSize && fromListSize) {
if (percentage < 0.5) {
if (!isToAnimation)
deepCopy(fromList);
} else {
deepCopy(toList);
}
return false;
}
ASSERT(!fromListSize || fromListSize == toListSize);
if (resizeAnimatedListIfNeeded && numberOfItems() < toListSize) {
size_t paddingCount = toListSize - numberOfItems();
for (size_t i = 0; i < paddingCount; ++i)
append(SVGNumber::create());
}
return true;
}
void SVGNumberList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<NewSVGPropertyBase> fromValue, PassRefPtr<NewSVGPropertyBase> toValue, PassRefPtr<NewSVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
{
RefPtr<SVGNumberList> fromList = toSVGNumberList(fromValue);
RefPtr<SVGNumberList> toList = toSVGNumberList(toValue);
RefPtr<SVGNumberList> toAtEndOfDurationList = toSVGNumberList(toAtEndOfDurationValue);
size_t fromListSize = fromList->numberOfItems();
size_t toListSize = toList->numberOfItems();
size_t toAtEndOfDurationListSize = toAtEndOfDurationList->numberOfItems();
if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode() == ToAnimation, true))
return;
for (size_t i = 0; i < toListSize; ++i) {
float effectiveFrom = fromListSize ? fromList->at(i)->value() : 0;
float effectiveTo = toListSize ? toList->at(i)->value() : 0;
float effectiveToAtEnd = i < toAtEndOfDurationListSize ? toAtEndOfDurationList->at(i)->value() : 0;
float animated = at(i)->value();
animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, effectiveTo, effectiveToAtEnd, animated);
at(i)->setValue(animated);
}
}
float SVGNumberList::calculateDistance(PassRefPtr<NewSVGPropertyBase> to, SVGElement*)
{
// FIXME: Distance calculation is not possible for SVGNumberList right now. We need the distance for every single value.
return -1;
}
Vector<float> SVGNumberList::toFloatVector() const
{
Vector<float> vec;
vec.reserveInitialCapacity(numberOfItems());
for (size_t i = 0; i < numberOfItems(); ++i)
vec.uncheckedAppend(at(i)->value());
return vec;
}
}