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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003-2013 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderBlockFlow_h
#define RenderBlockFlow_h
#include "core/layout/FloatingObjects.h"
#include "core/layout/line/TrailingObjects.h"
#include "core/layout/style/LayoutStyleConstants.h"
#include "core/rendering/RenderBlock.h"
namespace blink {
class MarginInfo;
class LineBreaker;
class LineInfo;
class LineWidth;
class LayoutMultiColumnFlowThread;
class LayoutMultiColumnSpannerPlaceholder;
class LayoutRubyRun;
template <class Run> class BidiRunList;
class RenderBlockFlow : public RenderBlock {
public:
explicit RenderBlockFlow(ContainerNode*);
virtual ~RenderBlockFlow();
static RenderBlockFlow* createAnonymous(Document*);
virtual bool isRenderBlockFlow() const override final { return true; }
virtual void layoutBlock(bool relayoutChildren) override;
virtual void computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats = false) override;
virtual void deleteLineBoxTree() override final;
LayoutUnit availableLogicalWidthForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
{
return max<LayoutUnit>(0, logicalRightOffsetForLine(position, shouldIndentText, logicalHeight) - logicalLeftOffsetForLine(position, shouldIndentText, logicalHeight));
}
LayoutUnit logicalRightOffsetForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
{
return logicalRightOffsetForLine(position, logicalRightOffsetForContent(), shouldIndentText, logicalHeight);
}
LayoutUnit logicalLeftOffsetForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
{
return logicalLeftOffsetForLine(position, logicalLeftOffsetForContent(), shouldIndentText, logicalHeight);
}
LayoutUnit startOffsetForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
{
return style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(position, shouldIndentText, logicalHeight)
: logicalWidth() - logicalRightOffsetForLine(position, shouldIndentText, logicalHeight);
}
LayoutUnit endOffsetForLine(LayoutUnit position, bool shouldIndentText, LayoutUnit logicalHeight = 0) const
{
return !style()->isLeftToRightDirection() ? logicalLeftOffsetForLine(position, shouldIndentText, logicalHeight)
: logicalWidth() - logicalRightOffsetForLine(position, shouldIndentText, logicalHeight);
}
// FIXME-BLOCKFLOW: Move this into RenderBlockFlow once there are no calls
// in RenderBlock. http://crbug.com/393945, http://crbug.com/302024
using RenderBlock::lineBoxes;
using RenderBlock::firstLineBox;
using RenderBlock::lastLineBox;
using RenderBlock::firstRootBox;
using RenderBlock::lastRootBox;
virtual LayoutUnit logicalLeftSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const override;
virtual LayoutUnit logicalRightSelectionOffset(const RenderBlock* rootBlock, LayoutUnit position) const override;
RootInlineBox* createAndAppendRootInlineBox();
void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true);
void markSiblingsWithFloatsForLayout(RenderBox* floatToRemove = 0);
bool containsFloats() const { return m_floatingObjects && !m_floatingObjects->set().isEmpty(); }
bool containsFloat(RenderBox*) const;
void removeFloatingObjects();
virtual void addChild(LayoutObject* newChild, LayoutObject* beforeChild = 0) override;
void moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert);
bool generatesLineBoxesForInlineChild(LayoutObject*);
LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->y() : floatingObject->x(); }
LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxY() : floatingObject->maxX(); }
LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->x() : floatingObject->y(); }
LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxX() : floatingObject->maxY(); }
LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->width() : floatingObject->height(); }
LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->height() : floatingObject->width(); }
LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? LayoutSize(floatingObject->width(), floatingObject->height()) : LayoutSize(floatingObject->height(), floatingObject->width()); }
int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedY() : floatingObject->frameRect().pixelSnappedX(); }
int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxY() : floatingObject->frameRect().pixelSnappedMaxX(); }
int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedX() : floatingObject->frameRect().pixelSnappedY(); }
int pixelSnappedLogicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxX() : floatingObject->frameRect().pixelSnappedMaxY(); }
void setLogicalTopForFloat(FloatingObject* floatingObject, LayoutUnit logicalTop)
{
if (isHorizontalWritingMode())
floatingObject->setY(logicalTop);
else
floatingObject->setX(logicalTop);
}
void setLogicalLeftForFloat(FloatingObject* floatingObject, LayoutUnit logicalLeft)
{
if (isHorizontalWritingMode())
floatingObject->setX(logicalLeft);
else
floatingObject->setY(logicalLeft);
}
void setLogicalHeightForFloat(FloatingObject* floatingObject, LayoutUnit logicalHeight)
{
if (isHorizontalWritingMode())
floatingObject->setHeight(logicalHeight);
else
floatingObject->setWidth(logicalHeight);
}
void setLogicalWidthForFloat(FloatingObject* floatingObject, LayoutUnit logicalWidth)
{
if (isHorizontalWritingMode())
floatingObject->setWidth(logicalWidth);
else
floatingObject->setHeight(logicalWidth);
}
LayoutUnit startAlignedOffsetForLine(LayoutUnit position, bool shouldIndentText);
void setStaticInlinePositionForChild(RenderBox&, LayoutUnit inlinePosition);
void updateStaticInlinePositionForChild(RenderBox&, LayoutUnit logicalTop);
static bool shouldSkipCreatingRunsForObject(LayoutObject* obj)
{
return obj->isFloating() || (obj->isOutOfFlowPositioned() && !obj->style()->isOriginalDisplayInlineType() && !obj->container()->isRenderInline());
}
LayoutMultiColumnFlowThread* multiColumnFlowThread() const { return m_rareData ? m_rareData->m_multiColumnFlowThread : 0; }
void resetMultiColumnFlowThread()
{
if (m_rareData)
m_rareData->m_multiColumnFlowThread = nullptr;
}
void addOverflowFromInlineChildren();
// FIXME: This should be const to avoid a const_cast, but can modify child dirty bits and RenderCombineText
void computeInlinePreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth);
virtual bool shouldPaintSelectionGaps() const override final;
LayoutRect logicalLeftSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
const LayoutObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo*) const;
LayoutRect logicalRightSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
const LayoutObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo*) const;
void getSelectionGapInfo(SelectionState, bool& leftGap, bool& rightGap) const;
virtual LayoutRect selectionRectForPaintInvalidation(const LayoutBoxModelObject* paintInvalidationContainer) const override final;
GapRects selectionGapRectsForPaintInvalidation(const LayoutBoxModelObject* paintInvalidationContainer) const;
GapRects selectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* = 0) const;
GapRects inlineSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo*) const;
GapRects blockSelectionGaps(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo*) const;
LayoutRect blockSelectionGap(const RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const PaintInfo*) const;
LayoutUnit paginationStrut() const { return m_rareData ? m_rareData->m_paginationStrut : LayoutUnit(); }
void setPaginationStrut(LayoutUnit);
void positionSpannerDescendant(LayoutMultiColumnSpannerPlaceholder& child);
virtual bool avoidsFloats() const override;
using LayoutBoxModelObject::moveChildrenTo;
virtual void moveChildrenTo(LayoutBoxModelObject* toBoxModelObject, LayoutObject* startChild, LayoutObject* endChild, LayoutObject* beforeChild, bool fullRemoveInsert = false) override;
LayoutUnit xPositionForFloatIncludingMargin(const FloatingObject* child) const
{
if (isHorizontalWritingMode())
return child->x() + child->renderer()->marginLeft();
return child->x() + marginBeforeForChild(*(child->renderer()));
}
LayoutUnit yPositionForFloatIncludingMargin(const FloatingObject* child) const
{
if (isHorizontalWritingMode())
return child->y() + marginBeforeForChild(*(child->renderer()));
return child->y() + child->renderer()->marginTop();
}
LayoutSize positionForFloatIncludingMargin(const FloatingObject* child) const
{
if (isHorizontalWritingMode()) {
return LayoutSize(child->x() + child->renderer()->marginLeft(),
child->y() + marginBeforeForChild(*(child->renderer())));
}
return LayoutSize(child->x() + marginBeforeForChild(*(child->renderer())),
child->y() + child->renderer()->marginTop());
}
LayoutPoint flipFloatForWritingModeForChild(const FloatingObject*, const LayoutPoint&) const;
protected:
void rebuildFloatsFromIntruding();
void layoutInlineChildren(bool relayoutChildren, LayoutUnit& paintInvalidationLogicalTop, LayoutUnit& paintInvalidationLogicalBottom, LayoutUnit afterEdge);
void createFloatingObjects();
virtual void styleWillChange(StyleDifference, const LayoutStyle& newStyle) override;
virtual void styleDidChange(StyleDifference, const LayoutStyle* oldStyle) override;
void updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox&);
void addOverflowFromFloats();
LayoutUnit logicalRightOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit logicalHeight = 0) const
{
return adjustLogicalRightOffsetForLine(logicalRightFloatOffsetForLine(logicalTop, fixedOffset, logicalHeight), applyTextIndent);
}
LayoutUnit logicalLeftOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit logicalHeight = 0) const
{
return adjustLogicalLeftOffsetForLine(logicalLeftFloatOffsetForLine(logicalTop, fixedOffset, logicalHeight), applyTextIndent);
}
virtual LayoutObject* layoutSpecialExcludedChild(bool /*relayoutChildren*/, SubtreeLayoutScope&);
virtual bool updateLogicalWidthAndColumnWidth() override;
void setLogicalLeftForChild(RenderBox& child, LayoutUnit logicalLeft);
void setLogicalTopForChild(RenderBox& child, LayoutUnit logicalTop);
void determineLogicalLeftPositionForChild(RenderBox& child);
private:
bool layoutBlockFlow(bool relayoutChildren, LayoutUnit& pageLogicalHeight, SubtreeLayoutScope&);
void layoutBlockChildren(bool relayoutChildren, SubtreeLayoutScope&, LayoutUnit beforeEdge, LayoutUnit afterEdge);
void layoutBlockChild(RenderBox& child, MarginInfo&, LayoutUnit& previousFloatLogicalBottom);
void adjustPositionedBlock(RenderBox& child, const MarginInfo&);
void adjustFloatingBlock(const MarginInfo&);
LayoutPoint computeLogicalLocationForFloat(const FloatingObject*, LayoutUnit logicalTopOffset) const;
FloatingObject* insertFloatingObject(RenderBox&);
void removeFloatingObject(RenderBox*);
void removeFloatingObjectsBelow(FloatingObject*, int logicalOffset);
// Called from lineWidth, to position the floats added in the last line.
// Returns true if and only if it has positioned any floats.
bool positionNewFloats(LineWidth* = 0);
LayoutUnit getClearDelta(RenderBox* child, LayoutUnit yPos);
bool hasOverhangingFloats() { return parent() && !hasColumns() && containsFloats() && lowestFloatLogicalBottom() > logicalHeight(); }
bool hasOverhangingFloat(RenderBox*);
void addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit xoffset, LayoutUnit yoffset);
void addOverhangingFloats(RenderBlockFlow* child, bool makeChildPaintOtherFloats);
LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatLeftRight) const;
LayoutUnit nextFloatLogicalBottomBelow(LayoutUnit, ShapeOutsideFloatOffsetMode = ShapeOutsideFloatMarginBoxOffset) const;
virtual bool hitTestFloats(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) override final;
virtual void invalidatePaintForOverhangingFloats(bool paintAllDescendants) override final;
virtual void invalidatePaintForOverflow() override final;
virtual void paintFloats(const PaintInfo&, const LayoutPoint&, bool preservePhase = false) override final;
virtual void paintSelection(const PaintInfo&, const LayoutPoint&) override final;
virtual void clipOutFloatingObjects(const RenderBlock*, const PaintInfo*, const LayoutPoint&, const LayoutSize&) const override;
void clearFloats(EClear);
LayoutUnit logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const;
LayoutUnit logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const;
LayoutUnit logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const;
LayoutUnit logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const;
LayoutUnit adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const;
LayoutUnit adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const;
virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG
bool isPagedOverflow(const LayoutStyle&);
enum FlowThreadType {
NoFlowThread,
MultiColumnFlowThread,
PagedFlowThread
};
FlowThreadType flowThreadType(const LayoutStyle&);
LayoutMultiColumnFlowThread* createMultiColumnFlowThread(FlowThreadType);
void createOrDestroyMultiColumnFlowThreadIfNeeded(const LayoutStyle* oldStyle);
void updateLogicalWidthForAlignment(const ETextAlign&, const RootInlineBox*, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, unsigned expansionOpportunityCount);
void checkForPaginationLogicalHeightChange(LayoutUnit& pageLogicalHeight, bool& pageLogicalHeightChanged, bool& hasSpecifiedPageLogicalHeight);
bool shouldRelayoutForPagination(LayoutUnit& pageLogicalHeight, LayoutUnit layoutOverflowLogicalBottom) const;
void setColumnCountAndHeight(unsigned count, LayoutUnit pageLogicalHeight);
bool shouldBreakAtLineToAvoidWidow() const { return m_rareData && m_rareData->m_lineBreakToAvoidWidow >= 0; }
void clearShouldBreakAtLineToAvoidWidow() const;
int lineBreakToAvoidWidow() const { return m_rareData ? m_rareData->m_lineBreakToAvoidWidow : -1; }
void setBreakAtLineToAvoidWidow(int);
void clearDidBreakAtLineToAvoidWidow();
void setDidBreakAtLineToAvoidWidow();
bool didBreakAtLineToAvoidWidow() const { return m_rareData && m_rareData->m_didBreakAtLineToAvoidWidow; }
public:
struct FloatWithRect {
FloatWithRect(RenderBox* f)
: object(f)
, rect(f->frameRect())
, everHadLayout(f->everHadLayout())
{
rect.expand(f->marginBoxOutsets());
}
RenderBox* object;
LayoutRect rect;
bool everHadLayout;
};
class MarginValues {
public:
MarginValues(LayoutUnit beforePos, LayoutUnit beforeNeg, LayoutUnit afterPos, LayoutUnit afterNeg)
: m_positiveMarginBefore(beforePos)
, m_negativeMarginBefore(beforeNeg)
, m_positiveMarginAfter(afterPos)
, m_negativeMarginAfter(afterNeg)
{ }
LayoutUnit positiveMarginBefore() const { return m_positiveMarginBefore; }
LayoutUnit negativeMarginBefore() const { return m_negativeMarginBefore; }
LayoutUnit positiveMarginAfter() const { return m_positiveMarginAfter; }
LayoutUnit negativeMarginAfter() const { return m_negativeMarginAfter; }
void setPositiveMarginBefore(LayoutUnit pos) { m_positiveMarginBefore = pos; }
void setNegativeMarginBefore(LayoutUnit neg) { m_negativeMarginBefore = neg; }
void setPositiveMarginAfter(LayoutUnit pos) { m_positiveMarginAfter = pos; }
void setNegativeMarginAfter(LayoutUnit neg) { m_negativeMarginAfter = neg; }
private:
LayoutUnit m_positiveMarginBefore;
LayoutUnit m_negativeMarginBefore;
LayoutUnit m_positiveMarginAfter;
LayoutUnit m_negativeMarginAfter;
};
MarginValues marginValuesForChild(RenderBox& child) const;
// Allocated only when some of these fields have non-default values
struct RenderBlockFlowRareData {
WTF_MAKE_NONCOPYABLE(RenderBlockFlowRareData); WTF_MAKE_FAST_ALLOCATED;
public:
RenderBlockFlowRareData(const RenderBlockFlow* block)
: m_margins(positiveMarginBeforeDefault(block), negativeMarginBeforeDefault(block), positiveMarginAfterDefault(block), negativeMarginAfterDefault(block))
, m_paginationStrut(0)
, m_multiColumnFlowThread(nullptr)
, m_lineBreakToAvoidWidow(-1)
, m_didBreakAtLineToAvoidWidow(false)
, m_discardMarginBefore(false)
, m_discardMarginAfter(false)
{
}
static LayoutUnit positiveMarginBeforeDefault(const RenderBlockFlow* block)
{
return std::max<LayoutUnit>(block->marginBefore(), 0);
}
static LayoutUnit negativeMarginBeforeDefault(const RenderBlockFlow* block)
{
return std::max<LayoutUnit>(-block->marginBefore(), 0);
}
static LayoutUnit positiveMarginAfterDefault(const RenderBlockFlow* block)
{
return std::max<LayoutUnit>(block->marginAfter(), 0);
}
static LayoutUnit negativeMarginAfterDefault(const RenderBlockFlow* block)
{
return std::max<LayoutUnit>(-block->marginAfter(), 0);
}
MarginValues m_margins;
LayoutUnit m_paginationStrut;
LayoutMultiColumnFlowThread* m_multiColumnFlowThread;
int m_lineBreakToAvoidWidow;
bool m_didBreakAtLineToAvoidWidow : 1;
bool m_discardMarginBefore : 1;
bool m_discardMarginAfter : 1;
};
LayoutUnit marginOffsetForSelfCollapsingBlock();
FloatingObjects* floatingObjects() { return m_floatingObjects.get(); }
protected:
LayoutUnit maxPositiveMarginBefore() const { return m_rareData ? m_rareData->m_margins.positiveMarginBefore() : RenderBlockFlowRareData::positiveMarginBeforeDefault(this); }
LayoutUnit maxNegativeMarginBefore() const { return m_rareData ? m_rareData->m_margins.negativeMarginBefore() : RenderBlockFlowRareData::negativeMarginBeforeDefault(this); }
LayoutUnit maxPositiveMarginAfter() const { return m_rareData ? m_rareData->m_margins.positiveMarginAfter() : RenderBlockFlowRareData::positiveMarginAfterDefault(this); }
LayoutUnit maxNegativeMarginAfter() const { return m_rareData ? m_rareData->m_margins.negativeMarginAfter() : RenderBlockFlowRareData::negativeMarginAfterDefault(this); }
void setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg);
void setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg);
void setMustDiscardMarginBefore(bool = true);
void setMustDiscardMarginAfter(bool = true);
bool mustDiscardMarginBefore() const;
bool mustDiscardMarginAfter() const;
bool mustDiscardMarginBeforeForChild(const RenderBox&) const;
bool mustDiscardMarginAfterForChild(const RenderBox&) const;
bool mustSeparateMarginBeforeForChild(const RenderBox&) const;
bool mustSeparateMarginAfterForChild(const RenderBox&) const;
void initMaxMarginValues()
{
if (m_rareData) {
m_rareData->m_margins = MarginValues(RenderBlockFlowRareData::positiveMarginBeforeDefault(this) , RenderBlockFlowRareData::negativeMarginBeforeDefault(this),
RenderBlockFlowRareData::positiveMarginAfterDefault(this), RenderBlockFlowRareData::negativeMarginAfterDefault(this));
m_rareData->m_discardMarginBefore = false;
m_rareData->m_discardMarginAfter = false;
}
}
virtual ETextAlign textAlignmentForLine(bool endsWithSoftBreak) const;
private:
virtual LayoutUnit collapsedMarginBefore() const override final { return maxPositiveMarginBefore() - maxNegativeMarginBefore(); }
virtual LayoutUnit collapsedMarginAfter() const override final { return maxPositiveMarginAfter() - maxNegativeMarginAfter(); }
LayoutUnit collapseMargins(RenderBox& child, MarginInfo&, bool childIsSelfCollapsing);
LayoutUnit clearFloatsIfNeeded(RenderBox& child, MarginInfo&, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos, bool childIsSelfCollapsing);
LayoutUnit estimateLogicalTopPosition(RenderBox& child, const MarginInfo&, LayoutUnit& estimateWithoutPagination);
void marginBeforeEstimateForChild(RenderBox&, LayoutUnit&, LayoutUnit&, bool&) const;
void handleAfterSideOfBlock(RenderBox* lastChild, LayoutUnit top, LayoutUnit bottom, MarginInfo&);
void setCollapsedBottomMargin(const MarginInfo&);
LayoutUnit applyBeforeBreak(RenderBox& child, LayoutUnit logicalOffset); // If the child has a before break, then return a new yPos that shifts to the top of the next page/column.
LayoutUnit applyAfterBreak(RenderBox& child, LayoutUnit logicalOffset, MarginInfo&); // If the child has an after break, then return a new offset that shifts to the top of the next page/column.
LayoutUnit adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox& child, bool atBeforeSideOfBlock);
// Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page.
void adjustLinePositionForPagination(RootInlineBox&, LayoutUnit& deltaOffset, LayoutFlowThread*);
// If the child is unsplittable and can't fit on the current page, return the top of the next page/column.
LayoutUnit adjustForUnsplittableChild(RenderBox&, LayoutUnit logicalOffset, bool includeMargins = false);
// Used to store state between styleWillChange and styleDidChange
static bool s_canPropagateFloatIntoSibling;
RenderBlockFlowRareData& ensureRareData();
LayoutUnit m_paintInvalidationLogicalTop;
LayoutUnit m_paintInvalidationLogicalBottom;
virtual bool isSelfCollapsingBlock() const override;
protected:
OwnPtr<RenderBlockFlowRareData> m_rareData;
OwnPtr<FloatingObjects> m_floatingObjects;
friend class BreakingContext; // FIXME: It uses insertFloatingObject and positionNewFloatOnLine, if we move those out from the private scope/add a helper to LineBreaker, we can remove this friend
friend class MarginInfo;
friend class LineBreaker;
friend class LineWidth; // needs to know FloatingObject
// FIXME-BLOCKFLOW: These methods have implementations in
// RenderBlockLineLayout. They should be moved to the proper header once the
// line layout code is separated from RenderBlock and RenderBlockFlow.
// START METHODS DEFINED IN RenderBlockLineLayout
private:
InlineFlowBox* createLineBoxes(LayoutObject*, const LineInfo&, InlineBox* childBox);
RootInlineBox* constructLine(BidiRunList<BidiRun>&, const LineInfo&);
void setMarginsForRubyRun(BidiRun*, LayoutRubyRun*, LayoutObject*, const LineInfo&);
void computeInlineDirectionPositionsForLine(RootInlineBox*, const LineInfo&, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&, WordMeasurements&);
BidiRun* computeInlineDirectionPositionsForSegment(RootInlineBox*, const LineInfo&, ETextAlign, float& logicalLeft,
float& availableLogicalWidth, BidiRun* firstRun, BidiRun* trailingSpaceRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache&, WordMeasurements&);
void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
void appendFloatingObjectToLastLine(FloatingObject*);
// Helper function for layoutInlineChildren()
RootInlineBox* createLineBoxesFromBidiRuns(unsigned bidiLevel, BidiRunList<BidiRun>&, const InlineIterator& end, LineInfo&, VerticalPositionCache&, BidiRun* trailingSpaceRun, WordMeasurements&);
void layoutRunsAndFloats(LineLayoutState&);
const InlineIterator& restartLayoutRunsAndFloatsInRange(LayoutUnit oldLogicalHeight, LayoutUnit newLogicalHeight, FloatingObject* lastFloatFromPreviousLine, InlineBidiResolver&, const InlineIterator&);
void layoutRunsAndFloatsInRange(LineLayoutState&, InlineBidiResolver&,
const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiStatus);
void linkToEndLineIfNeeded(LineLayoutState&);
static void markDirtyFloatsForPaintInvalidation(Vector<FloatWithRect>& floats);
void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat);
RootInlineBox* determineStartPosition(LineLayoutState&, InlineBidiResolver&);
void determineEndPosition(LineLayoutState&, RootInlineBox* startBox, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus);
bool checkPaginationAndFloatsAtEndLine(LineLayoutState&);
bool matchedEndLine(LineLayoutState&, const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus);
void deleteEllipsisLineBoxes();
void checkLinesForTextOverflow();
// Positions new floats and also adjust all floats encountered on the line if any of them
// have to move to the next page/column.
bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo&, LineWidth&);
void positionDialog();
// END METHODS DEFINED IN RenderBlockLineLayout
};
DEFINE_LAYOUT_OBJECT_TYPE_CASTS(RenderBlockFlow, isRenderBlockFlow());
} // namespace blink
#endif // RenderBlockFlow_h