blob: be1b8803106d2c341dff5030fc67f7b2df9adeae [file] [log] [blame]
/*
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "core/rendering/RenderTextFragment.h"
#include "core/dom/FirstLetterPseudoElement.h"
#include "core/dom/PseudoElement.h"
#include "core/dom/StyleChangeReason.h"
#include "core/dom/Text.h"
#include "core/layout/HitTestResult.h"
#include "core/rendering/RenderBlock.h"
namespace blink {
RenderTextFragment::RenderTextFragment(Node* node, StringImpl* str, int startOffset, int length)
: RenderText(node, str ? str->substring(startOffset, length) : PassRefPtr<StringImpl>(nullptr))
, m_start(startOffset)
, m_end(length)
, m_isRemainingTextRenderer(false)
, m_contentString(str)
, m_firstLetterPseudoElement(nullptr)
{
}
RenderTextFragment::RenderTextFragment(Node* node, StringImpl* str)
: RenderText(node, str)
, m_start(0)
, m_end(str ? str->length() : 0)
, m_isRemainingTextRenderer(false)
, m_contentString(str)
, m_firstLetterPseudoElement(nullptr)
{
}
RenderTextFragment::~RenderTextFragment()
{
ASSERT(!m_firstLetterPseudoElement);
}
void RenderTextFragment::destroy()
{
if (m_isRemainingTextRenderer && m_firstLetterPseudoElement)
m_firstLetterPseudoElement->setRemainingTextRenderer(nullptr);
m_firstLetterPseudoElement = nullptr;
RenderText::destroy();
}
PassRefPtr<StringImpl> RenderTextFragment::completeText() const
{
Text* text = associatedTextNode();
return text ? text->dataImpl() : contentString();
}
void RenderTextFragment::setContentString(StringImpl* str)
{
m_contentString = str;
setText(str);
}
PassRefPtr<StringImpl> RenderTextFragment::originalText() const
{
RefPtr<StringImpl> result = completeText();
if (!result)
return nullptr;
return result->substring(start(), end());
}
void RenderTextFragment::setText(PassRefPtr<StringImpl> text, bool force)
{
RenderText::setText(text, force);
m_start = 0;
m_end = textLength();
// If we're the remaining text from a first letter then we have to tell the
// first letter pseudo element to reattach itself so it can re-calculate the
// correct first-letter settings.
if (LayoutObject* previous = previousSibling()) {
if (!previous->isPseudoElement() || !previous->node()->isFirstLetterPseudoElement())
return;
// Tell the first letter container node, and the first-letter node
// that their text content changed.
toFirstLetterPseudoElement(previous->node())->updateTextFragments();
}
}
void RenderTextFragment::setTextFragment(PassRefPtr<StringImpl> text, unsigned start, unsigned length)
{
RenderText::setText(text, false);
m_start = start;
m_end = length;
}
void RenderTextFragment::transformText()
{
// Note, we have to call RenderText::setText here because, if we use our
// version we will, potentially, screw up the first-letter settings where
// we only use portions of the string.
if (RefPtr<StringImpl> textToTransform = originalText())
RenderText::setText(textToTransform.release(), true);
}
UChar RenderTextFragment::previousCharacter() const
{
if (start()) {
StringImpl* original = completeText().get();
if (original && start() <= original->length())
return (*original)[start() - 1];
}
return RenderText::previousCharacter();
}
// If this is the renderer for a first-letter pseudoNode then we have to look
// at the node for the remaining text to find our content.
Text* RenderTextFragment::associatedTextNode() const
{
Node* node = this->firstLetterPseudoElement();
if (m_isRemainingTextRenderer || !node) {
// If we don't have a node, then we aren't part of a first-letter pseudo
// element, so use the actual node. Likewise, if we have a node, but
// we're the remainingTextRenderer for a pseudo element use the real
// text node.
node = this->node();
}
if (!node)
return nullptr;
if (node->isFirstLetterPseudoElement()) {
FirstLetterPseudoElement* pseudo = toFirstLetterPseudoElement(node);
LayoutObject* nextRenderer = FirstLetterPseudoElement::firstLetterTextRenderer(*pseudo);
if (!nextRenderer)
return nullptr;
node = nextRenderer->node();
}
return (node && node->isTextNode()) ? toText(node) : nullptr;
}
} // namespace blink