blob: 4ddb1e20b21d236f7bd1ac8b14b3d2f0c9d56df0 [file] [log] [blame]
<!DOCTYPE html>
<body>
<script src="../fast/js/resources/js-test-pre.js"></script>
<script>
if (window.gamepadController)
{
// check some out of range values.
for (var i = -100; i < 100; ++i)
{
gamepadController.connect(i);
gamepadController.setId(i, "name");
for (var j = -100; i < 100; ++i)
{
gamepadController.setButtonCount(i, j);
gamepadController.setAxisCount(i, j);
gamepadController.setButtonData(i, j, 0.0);
gamepadController.setAxisData(i, j, 0.0);
}
gamepadController.disconnect(i);
}
}
else
{
console.log("FAIL: no gamepadController available.")
}
</script>
<script src="../fast/js/resources/js-test-post.js"></script>
<p>Range checks; just shouldn't crash.</p>
</body>