| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. |
| * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "core/rendering/RenderBox.h" |
| |
| #include <math.h> |
| #include <algorithm> |
| #include "HTMLNames.h" |
| #include "core/dom/Document.h" |
| #include "core/editing/htmlediting.h" |
| #include "core/html/HTMLElement.h" |
| #include "core/html/HTMLFrameElementBase.h" |
| #include "core/html/HTMLFrameOwnerElement.h" |
| #include "core/html/HTMLHtmlElement.h" |
| #include "core/html/HTMLTextAreaElement.h" |
| #include "core/frame/Frame.h" |
| #include "core/frame/FrameView.h" |
| #include "core/page/AutoscrollController.h" |
| #include "core/page/EventHandler.h" |
| #include "core/page/Page.h" |
| #include "core/platform/graphics/GraphicsContextStateSaver.h" |
| #include "core/rendering/HitTestResult.h" |
| #include "core/rendering/LayoutRectRecorder.h" |
| #include "core/rendering/PaintInfo.h" |
| #include "core/rendering/RenderBoxRegionInfo.h" |
| #include "core/rendering/RenderFlexibleBox.h" |
| #include "core/rendering/RenderFlowThread.h" |
| #include "core/rendering/RenderGeometryMap.h" |
| #include "core/rendering/RenderGrid.h" |
| #include "core/rendering/RenderInline.h" |
| #include "core/rendering/RenderLayer.h" |
| #include "core/rendering/RenderLayerCompositor.h" |
| #include "core/rendering/RenderListMarker.h" |
| #include "core/rendering/RenderRegion.h" |
| #include "core/rendering/RenderTableCell.h" |
| #include "core/rendering/RenderTheme.h" |
| #include "core/rendering/RenderView.h" |
| #include "platform/geometry/FloatQuad.h" |
| #include "platform/geometry/TransformState.h" |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| // Used by flexible boxes when flexing this element and by table cells. |
| typedef WTF::HashMap<const RenderBox*, LayoutUnit> OverrideSizeMap; |
| static OverrideSizeMap* gOverrideHeightMap = 0; |
| static OverrideSizeMap* gOverrideWidthMap = 0; |
| |
| // Used by grid elements to properly size their grid items. |
| static OverrideSizeMap* gOverrideContainingBlockLogicalHeightMap = 0; |
| static OverrideSizeMap* gOverrideContainingBlockLogicalWidthMap = 0; |
| |
| |
| // Size of border belt for autoscroll. When mouse pointer in border belt, |
| // autoscroll is started. |
| static const int autoscrollBeltSize = 20; |
| static const unsigned backgroundObscurationTestMaxDepth = 4; |
| |
| bool RenderBox::s_hadOverflowClip = false; |
| |
| static bool skipBodyBackground(const RenderBox* bodyElementRenderer) |
| { |
| ASSERT(bodyElementRenderer->isBody()); |
| // The <body> only paints its background if the root element has defined a background independent of the body, |
| // or if the <body>'s parent is not the document element's renderer (e.g. inside SVG foreignObject). |
| RenderObject* documentElementRenderer = bodyElementRenderer->document().documentElement()->renderer(); |
| return documentElementRenderer |
| && !documentElementRenderer->hasBackground() |
| && (documentElementRenderer == bodyElementRenderer->parent()); |
| } |
| |
| RenderBox::RenderBox(ContainerNode* node) |
| : RenderBoxModelObject(node) |
| , m_minPreferredLogicalWidth(-1) |
| , m_maxPreferredLogicalWidth(-1) |
| , m_intrinsicContentLogicalHeight(-1) |
| , m_inlineBoxWrapper(0) |
| { |
| setIsBox(); |
| } |
| |
| RenderBox::~RenderBox() |
| { |
| } |
| |
| LayoutRect RenderBox::borderBoxRectInRegion(RenderRegion* region, RenderBoxRegionInfoFlags cacheFlag) const |
| { |
| if (!region) |
| return borderBoxRect(); |
| |
| // Compute the logical width and placement in this region. |
| RenderBoxRegionInfo* boxInfo = renderBoxRegionInfo(region, cacheFlag); |
| if (!boxInfo) |
| return borderBoxRect(); |
| |
| // We have cached insets. |
| LayoutUnit logicalWidth = boxInfo->logicalWidth(); |
| LayoutUnit logicalLeft = boxInfo->logicalLeft(); |
| |
| // Now apply the parent inset since it is cumulative whenever anything in the containing block chain shifts. |
| // FIXME: Doesn't work right with perpendicular writing modes. |
| const RenderBlock* currentBox = containingBlock(); |
| RenderBoxRegionInfo* currentBoxInfo = currentBox->renderBoxRegionInfo(region); |
| while (currentBoxInfo && currentBoxInfo->isShifted()) { |
| if (currentBox->style()->direction() == LTR) |
| logicalLeft += currentBoxInfo->logicalLeft(); |
| else |
| logicalLeft -= (currentBox->logicalWidth() - currentBoxInfo->logicalWidth()) - currentBoxInfo->logicalLeft(); |
| currentBox = currentBox->containingBlock(); |
| region = currentBox->clampToStartAndEndRegions(region); |
| currentBoxInfo = currentBox->renderBoxRegionInfo(region); |
| } |
| |
| if (cacheFlag == DoNotCacheRenderBoxRegionInfo) |
| delete boxInfo; |
| |
| if (isHorizontalWritingMode()) |
| return LayoutRect(logicalLeft, 0, logicalWidth, height()); |
| return LayoutRect(0, logicalLeft, width(), logicalWidth); |
| } |
| |
| void RenderBox::clearRenderBoxRegionInfo() |
| { |
| if (isRenderFlowThread()) |
| return; |
| |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (flowThread) |
| flowThread->removeRenderBoxRegionInfo(this); |
| } |
| |
| void RenderBox::willBeDestroyed() |
| { |
| clearOverrideSize(); |
| clearContainingBlockOverrideSize(); |
| |
| RenderBlock::removePercentHeightDescendantIfNeeded(this); |
| |
| ShapeOutsideInfo::removeInfo(this); |
| |
| RenderBoxModelObject::willBeDestroyed(); |
| } |
| |
| void RenderBox::removeFloatingOrPositionedChildFromBlockLists() |
| { |
| ASSERT(isFloatingOrOutOfFlowPositioned()); |
| |
| if (documentBeingDestroyed()) |
| return; |
| |
| if (isFloating()) { |
| RenderBlockFlow* parentBlockFlow = 0; |
| for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) { |
| if (curr->isRenderBlockFlow()) { |
| RenderBlockFlow* currBlockFlow = toRenderBlockFlow(curr); |
| if (!parentBlockFlow || currBlockFlow->containsFloat(this)) |
| parentBlockFlow = currBlockFlow; |
| } |
| } |
| |
| if (parentBlockFlow) { |
| parentBlockFlow->markSiblingsWithFloatsForLayout(this); |
| parentBlockFlow->markAllDescendantsWithFloatsForLayout(this, false); |
| } |
| } |
| |
| if (isOutOfFlowPositioned()) |
| RenderBlock::removePositionedObject(this); |
| } |
| |
| void RenderBox::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) |
| { |
| s_hadOverflowClip = hasOverflowClip(); |
| |
| RenderStyle* oldStyle = style(); |
| if (oldStyle) { |
| // The background of the root element or the body element could propagate up to |
| // the canvas. Just dirty the entire canvas when our style changes substantially. |
| if (diff >= StyleDifferenceRepaint && node() && |
| (isHTMLHtmlElement(node()) || node()->hasTagName(bodyTag))) { |
| view()->repaint(); |
| |
| if (oldStyle->hasEntirelyFixedBackground() != newStyle->hasEntirelyFixedBackground()) |
| view()->compositor()->rootFixedBackgroundsChanged(); |
| } |
| |
| // When a layout hint happens and an object's position style changes, we have to do a layout |
| // to dirty the render tree using the old position value now. |
| if (diff == StyleDifferenceLayout && parent() && oldStyle->position() != newStyle->position()) { |
| markContainingBlocksForLayout(); |
| if (oldStyle->position() == StaticPosition) |
| repaint(); |
| else if (newStyle->hasOutOfFlowPosition()) |
| parent()->setChildNeedsLayout(); |
| if (isFloating() && !isOutOfFlowPositioned() && newStyle->hasOutOfFlowPosition()) |
| removeFloatingOrPositionedChildFromBlockLists(); |
| } |
| } else if (newStyle && isBody()) |
| view()->repaint(); |
| |
| RenderBoxModelObject::styleWillChange(diff, newStyle); |
| } |
| |
| void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| // Horizontal writing mode definition is updated in RenderBoxModelObject::updateFromStyle, |
| // (as part of the RenderBoxModelObject::styleDidChange call below). So, we can safely cache the horizontal |
| // writing mode value before style change here. |
| bool oldHorizontalWritingMode = isHorizontalWritingMode(); |
| |
| RenderBoxModelObject::styleDidChange(diff, oldStyle); |
| |
| RenderStyle* newStyle = style(); |
| if (needsLayout() && oldStyle) { |
| RenderBlock::removePercentHeightDescendantIfNeeded(this); |
| |
| // Normally we can do optimized positioning layout for absolute/fixed positioned objects. There is one special case, however, which is |
| // when the positioned object's margin-before is changed. In this case the parent has to get a layout in order to run margin collapsing |
| // to determine the new static position. |
| if (isOutOfFlowPositioned() && newStyle->hasStaticBlockPosition(isHorizontalWritingMode()) && oldStyle->marginBefore() != newStyle->marginBefore() |
| && parent() && !parent()->normalChildNeedsLayout()) |
| parent()->setChildNeedsLayout(); |
| } |
| |
| if (RenderBlock::hasPercentHeightContainerMap() && firstChild() |
| && oldHorizontalWritingMode != isHorizontalWritingMode()) |
| RenderBlock::clearPercentHeightDescendantsFrom(this); |
| |
| // If our zoom factor changes and we have a defined scrollLeft/Top, we need to adjust that value into the |
| // new zoomed coordinate space. |
| if (hasOverflowClip() && oldStyle && newStyle && oldStyle->effectiveZoom() != newStyle->effectiveZoom() && layer()) { |
| if (int left = layer()->scrollableArea()->scrollXOffset()) { |
| left = (left / oldStyle->effectiveZoom()) * newStyle->effectiveZoom(); |
| layer()->scrollableArea()->scrollToXOffset(left); |
| } |
| if (int top = layer()->scrollableArea()->scrollYOffset()) { |
| top = (top / oldStyle->effectiveZoom()) * newStyle->effectiveZoom(); |
| layer()->scrollableArea()->scrollToYOffset(top); |
| } |
| } |
| |
| // Our opaqueness might have changed without triggering layout. |
| if (diff == StyleDifferenceRepaint || diff == StyleDifferenceRepaintIfTextOrColorChange || diff == StyleDifferenceRepaintLayer) { |
| RenderObject* parentToInvalidate = parent(); |
| for (unsigned i = 0; i < backgroundObscurationTestMaxDepth && parentToInvalidate; ++i) { |
| parentToInvalidate->invalidateBackgroundObscurationStatus(); |
| parentToInvalidate = parentToInvalidate->parent(); |
| } |
| } |
| |
| if (isRoot() || isBody()) |
| document().view()->recalculateScrollbarOverlayStyle(); |
| |
| updateShapeOutsideInfoAfterStyleChange(*style(), oldStyle); |
| updateGridPositionAfterStyleChange(oldStyle); |
| } |
| |
| void RenderBox::updateShapeOutsideInfoAfterStyleChange(const RenderStyle& style, const RenderStyle* oldStyle) |
| { |
| const ShapeValue* shapeOutside = style.shapeOutside(); |
| const ShapeValue* oldShapeOutside = oldStyle ? oldStyle->shapeOutside() : RenderStyle::initialShapeOutside(); |
| |
| Length shapeMargin = style.shapeMargin(); |
| Length oldShapeMargin = oldStyle ? oldStyle->shapeMargin() : RenderStyle::initialShapeMargin(); |
| |
| // FIXME: A future optimization would do a deep comparison for equality. (bug 100811) |
| if (shapeOutside == oldShapeOutside && shapeMargin == oldShapeMargin) |
| return; |
| |
| if (!shapeOutside) |
| ShapeOutsideInfo::removeInfo(this); |
| else |
| ShapeOutsideInfo::ensureInfo(this)->dirtyShapeSize(); |
| |
| if (shapeOutside || shapeOutside != oldShapeOutside) |
| markShapeOutsideDependentsForLayout(); |
| } |
| |
| void RenderBox::updateGridPositionAfterStyleChange(const RenderStyle* oldStyle) |
| { |
| if (!oldStyle || !parent() || !parent()->isRenderGrid()) |
| return; |
| |
| if (oldStyle->gridColumnStart() == style()->gridColumnStart() |
| && oldStyle->gridColumnEnd() == style()->gridColumnEnd() |
| && oldStyle->gridRowStart() == style()->gridRowStart() |
| && oldStyle->gridRowEnd() == style()->gridRowEnd() |
| && oldStyle->order() == style()->order() |
| && oldStyle->hasOutOfFlowPosition() == style()->hasOutOfFlowPosition()) |
| return; |
| |
| // It should be possible to not dirty the grid in some cases (like moving an explicitly placed grid item). |
| // For now, it's more simple to just always recompute the grid. |
| toRenderGrid(parent())->dirtyGrid(); |
| } |
| |
| void RenderBox::updateFromStyle() |
| { |
| RenderBoxModelObject::updateFromStyle(); |
| |
| RenderStyle* styleToUse = style(); |
| bool isRootObject = isRoot(); |
| bool isViewObject = isRenderView(); |
| |
| // The root and the RenderView always paint their backgrounds/borders. |
| if (isRootObject || isViewObject) |
| setHasBoxDecorations(true); |
| |
| setFloating(!isOutOfFlowPositioned() && styleToUse->isFloating()); |
| |
| // We also handle <body> and <html>, whose overflow applies to the viewport. |
| if (styleToUse->overflowX() != OVISIBLE && !isRootObject && isRenderBlock()) { |
| bool boxHasOverflowClip = true; |
| if (isBody()) { |
| // Overflow on the body can propagate to the viewport under the following conditions. |
| // (1) The root element is <html>. |
| // (2) We are the primary <body> (can be checked by looking at document.body). |
| // (3) The root element has visible overflow. |
| if (isHTMLHtmlElement(document().documentElement()) |
| && document().body() == node() |
| && document().documentElement()->renderer()->style()->overflowX() == OVISIBLE) |
| boxHasOverflowClip = false; |
| } |
| |
| // Check for overflow clip. |
| // It's sufficient to just check one direction, since it's illegal to have visible on only one overflow value. |
| if (boxHasOverflowClip) { |
| if (!s_hadOverflowClip) |
| // Erase the overflow |
| repaint(); |
| setHasOverflowClip(); |
| } |
| } |
| |
| setHasTransform(styleToUse->hasTransformRelatedProperty()); |
| setHasReflection(styleToUse->boxReflect()); |
| } |
| |
| void RenderBox::layout() |
| { |
| ASSERT(needsLayout()); |
| |
| LayoutRectRecorder recorder(*this); |
| |
| RenderObject* child = firstChild(); |
| if (!child) { |
| clearNeedsLayout(); |
| return; |
| } |
| |
| LayoutStateMaintainer statePusher(view(), this, locationOffset(), style()->isFlippedBlocksWritingMode()); |
| while (child) { |
| child->layoutIfNeeded(); |
| ASSERT(!child->needsLayout()); |
| child = child->nextSibling(); |
| } |
| statePusher.pop(); |
| invalidateBackgroundObscurationStatus(); |
| clearNeedsLayout(); |
| } |
| |
| // More IE extensions. clientWidth and clientHeight represent the interior of an object |
| // excluding border and scrollbar. |
| LayoutUnit RenderBox::clientWidth() const |
| { |
| return width() - borderLeft() - borderRight() - verticalScrollbarWidth(); |
| } |
| |
| LayoutUnit RenderBox::clientHeight() const |
| { |
| return height() - borderTop() - borderBottom() - horizontalScrollbarHeight(); |
| } |
| |
| int RenderBox::pixelSnappedClientWidth() const |
| { |
| return snapSizeToPixel(clientWidth(), x() + clientLeft()); |
| } |
| |
| int RenderBox::pixelSnappedClientHeight() const |
| { |
| return snapSizeToPixel(clientHeight(), y() + clientTop()); |
| } |
| |
| int RenderBox::pixelSnappedOffsetWidth() const |
| { |
| return snapSizeToPixel(offsetWidth(), x() + clientLeft()); |
| } |
| |
| int RenderBox::pixelSnappedOffsetHeight() const |
| { |
| return snapSizeToPixel(offsetHeight(), y() + clientTop()); |
| } |
| |
| bool RenderBox::canDetermineWidthWithoutLayout() const |
| { |
| // FIXME: This optimization is incorrect as written. |
| // We need to be able to opt-in to this behavior only when |
| // it's guarentted correct. |
| // Until then disabling this optimization to be safe. |
| return false; |
| |
| // FIXME: There are likely many subclasses of RenderBlockFlow which |
| // cannot determine their layout just from style! |
| // Perhaps we should create a "PlainRenderBlockFlow" |
| // and move this optimization there? |
| if (!isRenderBlockFlow() |
| // Flexbox items can be expanded beyond their width. |
| || isFlexItemIncludingDeprecated() |
| // Table Layout controls cell size and can expand beyond width. |
| || isTableCell()) |
| return false; |
| |
| RenderStyle* style = this->style(); |
| return style->width().isFixed() |
| && style->minWidth().isFixed() |
| && (style->maxWidth().isUndefined() || style->maxWidth().isFixed()) |
| && style->paddingLeft().isFixed() |
| && style->paddingRight().isFixed() |
| && style->boxSizing() == CONTENT_BOX; |
| } |
| |
| LayoutUnit RenderBox::fixedOffsetWidth() const |
| { |
| ASSERT(canDetermineWidthWithoutLayout()); |
| |
| RenderStyle* style = this->style(); |
| |
| LayoutUnit width = std::max(LayoutUnit(style->minWidth().value()), LayoutUnit(style->width().value())); |
| if (style->maxWidth().isFixed()) |
| width = std::min(LayoutUnit(style->maxWidth().value()), width); |
| |
| LayoutUnit borderLeft = style->borderLeft().nonZero() ? style->borderLeft().width() : 0; |
| LayoutUnit borderRight = style->borderRight().nonZero() ? style->borderRight().width() : 0; |
| |
| return width + borderLeft + borderRight + style->paddingLeft().value() + style->paddingRight().value(); |
| } |
| |
| int RenderBox::scrollWidth() const |
| { |
| if (hasOverflowClip()) |
| return layer()->scrollableArea()->scrollWidth(); |
| // For objects with visible overflow, this matches IE. |
| // FIXME: Need to work right with writing modes. |
| if (style()->isLeftToRightDirection()) |
| return snapSizeToPixel(max(clientWidth(), layoutOverflowRect().maxX() - borderLeft()), x() + clientLeft()); |
| return clientWidth() - min<LayoutUnit>(0, layoutOverflowRect().x() - borderLeft()); |
| } |
| |
| int RenderBox::scrollHeight() const |
| { |
| if (hasOverflowClip()) |
| return layer()->scrollableArea()->scrollHeight(); |
| // For objects with visible overflow, this matches IE. |
| // FIXME: Need to work right with writing modes. |
| return snapSizeToPixel(max(clientHeight(), layoutOverflowRect().maxY() - borderTop()), y() + clientTop()); |
| } |
| |
| int RenderBox::scrollLeft() const |
| { |
| return hasOverflowClip() ? layer()->scrollableArea()->scrollXOffset() : 0; |
| } |
| |
| int RenderBox::scrollTop() const |
| { |
| return hasOverflowClip() ? layer()->scrollableArea()->scrollYOffset() : 0; |
| } |
| |
| void RenderBox::setScrollLeft(int newLeft) |
| { |
| if (hasOverflowClip()) |
| layer()->scrollableArea()->scrollToXOffset(newLeft, ScrollOffsetClamped); |
| } |
| |
| void RenderBox::setScrollTop(int newTop) |
| { |
| if (hasOverflowClip()) |
| layer()->scrollableArea()->scrollToYOffset(newTop, ScrollOffsetClamped); |
| } |
| |
| void RenderBox::scrollToOffset(const IntSize& offset) |
| { |
| ASSERT(hasOverflowClip()); |
| layer()->scrollableArea()->scrollToOffset(offset, ScrollOffsetClamped); |
| } |
| |
| static inline bool frameElementAndViewPermitScroll(HTMLFrameElementBase* frameElementBase, FrameView* frameView) |
| { |
| // If scrollbars aren't explicitly forbidden, permit scrolling. |
| if (frameElementBase && frameElementBase->scrollingMode() != ScrollbarAlwaysOff) |
| return true; |
| |
| // If scrollbars are forbidden, user initiated scrolls should obviously be ignored. |
| if (frameView->wasScrolledByUser()) |
| return false; |
| |
| // Forbid autoscrolls when scrollbars are off, but permits other programmatic scrolls, |
| // like navigation to an anchor. |
| Page* page = frameView->frame().page(); |
| if (!page) |
| return false; |
| return !page->autoscrollController().autoscrollInProgress(); |
| } |
| |
| void RenderBox::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY) |
| { |
| RenderBox* parentBox = 0; |
| LayoutRect newRect = rect; |
| |
| bool restrictedByLineClamp = false; |
| if (parent()) { |
| parentBox = parent()->enclosingBox(); |
| restrictedByLineClamp = !parent()->style()->lineClamp().isNone(); |
| } |
| |
| if (hasOverflowClip() && !restrictedByLineClamp) { |
| // Don't scroll to reveal an overflow layer that is restricted by the -webkit-line-clamp property. |
| // This will prevent us from revealing text hidden by the slider in Safari RSS. |
| newRect = layer()->scrollableArea()->exposeRect(rect, alignX, alignY); |
| } else if (!parentBox && canBeProgramaticallyScrolled()) { |
| if (FrameView* frameView = this->frameView()) { |
| Element* ownerElement = document().ownerElement(); |
| |
| if (ownerElement && ownerElement->renderer()) { |
| HTMLFrameElementBase* frameElementBase = 0; |
| |
| if (ownerElement->hasTagName(frameTag) || ownerElement->hasTagName(iframeTag)) |
| frameElementBase = toHTMLFrameElementBase(ownerElement); |
| |
| if (frameElementAndViewPermitScroll(frameElementBase, frameView)) { |
| LayoutRect viewRect = frameView->visibleContentRect(); |
| LayoutRect exposeRect = ScrollAlignment::getRectToExpose(viewRect, rect, alignX, alignY); |
| |
| int xOffset = roundToInt(exposeRect.x()); |
| int yOffset = roundToInt(exposeRect.y()); |
| // Adjust offsets if they're outside of the allowable range. |
| xOffset = max(0, min(frameView->contentsWidth(), xOffset)); |
| yOffset = max(0, min(frameView->contentsHeight(), yOffset)); |
| |
| frameView->setScrollPosition(IntPoint(xOffset, yOffset)); |
| if (frameView->safeToPropagateScrollToParent()) { |
| parentBox = ownerElement->renderer()->enclosingBox(); |
| // FIXME: This doesn't correctly convert the rect to |
| // absolute coordinates in the parent. |
| newRect.setX(rect.x() - frameView->scrollX() + frameView->x()); |
| newRect.setY(rect.y() - frameView->scrollY() + frameView->y()); |
| } else { |
| parentBox = 0; |
| } |
| } |
| } else { |
| LayoutRect viewRect = frameView->visibleContentRect(); |
| LayoutRect r = ScrollAlignment::getRectToExpose(viewRect, rect, alignX, alignY); |
| frameView->setScrollPosition(roundedIntPoint(r.location())); |
| } |
| } |
| } |
| |
| if (frame()->page()->autoscrollController().autoscrollInProgress()) |
| parentBox = enclosingScrollableBox(); |
| |
| if (parentBox) |
| parentBox->scrollRectToVisible(newRect, alignX, alignY); |
| } |
| |
| void RenderBox::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const |
| { |
| rects.append(pixelSnappedIntRect(accumulatedOffset, size())); |
| } |
| |
| void RenderBox::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const |
| { |
| quads.append(localToAbsoluteQuad(FloatRect(0, 0, width(), height()), 0 /* mode */, wasFixed)); |
| } |
| |
| void RenderBox::updateLayerTransform() |
| { |
| // Transform-origin depends on box size, so we need to update the layer transform after layout. |
| if (hasLayer()) |
| layer()->updateTransform(); |
| } |
| |
| LayoutUnit RenderBox::constrainLogicalWidthInRegionByMinMax(LayoutUnit logicalWidth, LayoutUnit availableWidth, RenderBlock* cb, RenderRegion* region) const |
| { |
| RenderStyle* styleToUse = style(); |
| if (!styleToUse->logicalMaxWidth().isUndefined()) |
| logicalWidth = min(logicalWidth, computeLogicalWidthInRegionUsing(MaxSize, styleToUse->logicalMaxWidth(), availableWidth, cb, region)); |
| return max(logicalWidth, computeLogicalWidthInRegionUsing(MinSize, styleToUse->logicalMinWidth(), availableWidth, cb, region)); |
| } |
| |
| LayoutUnit RenderBox::constrainLogicalHeightByMinMax(LayoutUnit logicalHeight, LayoutUnit intrinsicContentHeight) const |
| { |
| RenderStyle* styleToUse = style(); |
| if (!styleToUse->logicalMaxHeight().isUndefined()) { |
| LayoutUnit maxH = computeLogicalHeightUsing(styleToUse->logicalMaxHeight(), intrinsicContentHeight); |
| if (maxH != -1) |
| logicalHeight = min(logicalHeight, maxH); |
| } |
| return max(logicalHeight, computeLogicalHeightUsing(styleToUse->logicalMinHeight(), intrinsicContentHeight)); |
| } |
| |
| LayoutUnit RenderBox::constrainContentBoxLogicalHeightByMinMax(LayoutUnit logicalHeight, LayoutUnit intrinsicContentHeight) const |
| { |
| RenderStyle* styleToUse = style(); |
| if (!styleToUse->logicalMaxHeight().isUndefined()) { |
| LayoutUnit maxH = computeContentLogicalHeight(styleToUse->logicalMaxHeight(), intrinsicContentHeight); |
| if (maxH != -1) |
| logicalHeight = min(logicalHeight, maxH); |
| } |
| return max(logicalHeight, computeContentLogicalHeight(styleToUse->logicalMinHeight(), intrinsicContentHeight)); |
| } |
| |
| IntRect RenderBox::absoluteContentBox() const |
| { |
| // This is wrong with transforms and flipped writing modes. |
| IntRect rect = pixelSnappedIntRect(contentBoxRect()); |
| FloatPoint absPos = localToAbsolute(); |
| rect.move(absPos.x(), absPos.y()); |
| return rect; |
| } |
| |
| FloatQuad RenderBox::absoluteContentQuad() const |
| { |
| LayoutRect rect = contentBoxRect(); |
| return localToAbsoluteQuad(FloatRect(rect)); |
| } |
| |
| LayoutRect RenderBox::outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap* geometryMap) const |
| { |
| LayoutRect box = borderBoundingBox(); |
| adjustRectForOutlineAndShadow(box); |
| |
| if (repaintContainer != this) { |
| FloatQuad containerRelativeQuad; |
| if (geometryMap) |
| containerRelativeQuad = geometryMap->mapToContainer(box, repaintContainer); |
| else |
| containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer); |
| |
| box = containerRelativeQuad.enclosingBoundingBox(); |
| } |
| |
| // FIXME: layoutDelta needs to be applied in parts before/after transforms and |
| // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 |
| box.move(view()->layoutDelta()); |
| |
| return box; |
| } |
| |
| void RenderBox::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*) |
| { |
| if (!size().isEmpty()) |
| rects.append(pixelSnappedIntRect(additionalOffset, size())); |
| } |
| |
| bool RenderBox::canResize() const |
| { |
| // We need a special case for <iframe> because they never have |
| // hasOverflowClip(). However, they do "implicitly" clip their contents, so |
| // we want to allow resizing them also. |
| return (hasOverflowClip() || isRenderIFrame()) && style()->resize() != RESIZE_NONE; |
| } |
| |
| void RenderBox::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const |
| { |
| LayoutPoint adjustedLayerOffset = layerOffset + locationOffset(); |
| RenderBoxModelObject::addLayerHitTestRects(layerRects, currentLayer, adjustedLayerOffset, containerRect); |
| } |
| |
| void RenderBox::computeSelfHitTestRects(Vector<LayoutRect>& rects, const LayoutPoint& layerOffset) const |
| { |
| if (!size().isEmpty()) |
| rects.append(LayoutRect(layerOffset, size())); |
| } |
| |
| LayoutRect RenderBox::reflectionBox() const |
| { |
| LayoutRect result; |
| if (!style()->boxReflect()) |
| return result; |
| LayoutRect box = borderBoxRect(); |
| result = box; |
| switch (style()->boxReflect()->direction()) { |
| case ReflectionBelow: |
| result.move(0, box.height() + reflectionOffset()); |
| break; |
| case ReflectionAbove: |
| result.move(0, -box.height() - reflectionOffset()); |
| break; |
| case ReflectionLeft: |
| result.move(-box.width() - reflectionOffset(), 0); |
| break; |
| case ReflectionRight: |
| result.move(box.width() + reflectionOffset(), 0); |
| break; |
| } |
| return result; |
| } |
| |
| int RenderBox::reflectionOffset() const |
| { |
| if (!style()->boxReflect()) |
| return 0; |
| RenderView* renderView = view(); |
| if (style()->boxReflect()->direction() == ReflectionLeft || style()->boxReflect()->direction() == ReflectionRight) |
| return valueForLength(style()->boxReflect()->offset(), borderBoxRect().width(), renderView); |
| return valueForLength(style()->boxReflect()->offset(), borderBoxRect().height(), renderView); |
| } |
| |
| LayoutRect RenderBox::reflectedRect(const LayoutRect& r) const |
| { |
| if (!style()->boxReflect()) |
| return LayoutRect(); |
| |
| LayoutRect box = borderBoxRect(); |
| LayoutRect result = r; |
| switch (style()->boxReflect()->direction()) { |
| case ReflectionBelow: |
| result.setY(box.maxY() + reflectionOffset() + (box.maxY() - r.maxY())); |
| break; |
| case ReflectionAbove: |
| result.setY(box.y() - reflectionOffset() - box.height() + (box.maxY() - r.maxY())); |
| break; |
| case ReflectionLeft: |
| result.setX(box.x() - reflectionOffset() - box.width() + (box.maxX() - r.maxX())); |
| break; |
| case ReflectionRight: |
| result.setX(box.maxX() + reflectionOffset() + (box.maxX() - r.maxX())); |
| break; |
| } |
| return result; |
| } |
| |
| int RenderBox::verticalScrollbarWidth() const |
| { |
| if (!hasOverflowClip() || style()->overflowY() == OOVERLAY) |
| return 0; |
| |
| return layer()->scrollableArea()->verticalScrollbarWidth(); |
| } |
| |
| int RenderBox::horizontalScrollbarHeight() const |
| { |
| if (!hasOverflowClip() || style()->overflowX() == OOVERLAY) |
| return 0; |
| |
| return layer()->scrollableArea()->horizontalScrollbarHeight(); |
| } |
| |
| int RenderBox::instrinsicScrollbarLogicalWidth() const |
| { |
| if (!hasOverflowClip()) |
| return 0; |
| |
| if (isHorizontalWritingMode() && style()->overflowY() == OSCROLL) { |
| ASSERT(layer()->scrollableArea() && layer()->scrollableArea()->hasVerticalScrollbar()); |
| return verticalScrollbarWidth(); |
| } |
| |
| if (!isHorizontalWritingMode() && style()->overflowX() == OSCROLL) { |
| ASSERT(layer()->scrollableArea() && layer()->scrollableArea()->hasHorizontalScrollbar()); |
| return horizontalScrollbarHeight(); |
| } |
| |
| return 0; |
| } |
| |
| bool RenderBox::scrollImpl(ScrollDirection direction, ScrollGranularity granularity, float multiplier) |
| { |
| RenderLayer* layer = this->layer(); |
| return layer && layer->scrollableArea() && layer->scrollableArea()->scroll(direction, granularity, multiplier); |
| } |
| |
| bool RenderBox::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode) |
| { |
| if (scrollImpl(direction, granularity, multiplier)) { |
| if (stopNode) |
| *stopNode = node(); |
| return true; |
| } |
| |
| if (stopNode && *stopNode && *stopNode == node()) |
| return true; |
| |
| RenderBlock* b = containingBlock(); |
| if (b && !b->isRenderView()) |
| return b->scroll(direction, granularity, multiplier, stopNode); |
| return false; |
| } |
| |
| bool RenderBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode) |
| { |
| if (scrollImpl(logicalToPhysical(direction, isHorizontalWritingMode(), style()->isFlippedBlocksWritingMode()), |
| granularity, multiplier)) { |
| if (stopNode) |
| *stopNode = node(); |
| return true; |
| } |
| |
| if (stopNode && *stopNode && *stopNode == node()) |
| return true; |
| |
| RenderBlock* b = containingBlock(); |
| if (b && !b->isRenderView()) |
| return b->logicalScroll(direction, granularity, multiplier, stopNode); |
| return false; |
| } |
| |
| bool RenderBox::canBeScrolledAndHasScrollableArea() const |
| { |
| return canBeProgramaticallyScrolled() && (scrollHeight() != clientHeight() || scrollWidth() != clientWidth()); |
| } |
| |
| bool RenderBox::canBeProgramaticallyScrolled() const |
| { |
| Node* node = this->node(); |
| if (node && node->isDocumentNode()) |
| return true; |
| |
| if (!hasOverflowClip()) |
| return false; |
| |
| bool hasScrollableOverflow = hasScrollableOverflowX() || hasScrollableOverflowY(); |
| if (scrollsOverflow() && hasScrollableOverflow) |
| return true; |
| |
| return node && node->rendererIsEditable(); |
| } |
| |
| bool RenderBox::usesCompositedScrolling() const |
| { |
| return hasOverflowClip() && hasLayer() && layer()->scrollableArea()->usesCompositedScrolling(); |
| } |
| |
| void RenderBox::autoscroll(const IntPoint& position) |
| { |
| Frame* frame = this->frame(); |
| if (!frame) |
| return; |
| |
| FrameView* frameView = frame->view(); |
| if (!frameView) |
| return; |
| |
| IntPoint currentDocumentPosition = frameView->windowToContents(position); |
| scrollRectToVisible(LayoutRect(currentDocumentPosition, LayoutSize(1, 1)), ScrollAlignment::alignToEdgeIfNeeded, ScrollAlignment::alignToEdgeIfNeeded); |
| } |
| |
| bool RenderBox::autoscrollInProgress() const |
| { |
| return frame() && frame()->page() && frame()->page()->autoscrollController().autoscrollInProgress(this); |
| } |
| |
| // There are two kinds of renderer that can autoscroll. |
| bool RenderBox::canAutoscroll() const |
| { |
| if (node() && node()->isDocumentNode()) |
| return view()->frameView()->isScrollable(); |
| |
| // Check for a box that can be scrolled in its own right. |
| return canBeScrolledAndHasScrollableArea(); |
| } |
| |
| // If specified point is in border belt, returned offset denotes direction of |
| // scrolling. |
| IntSize RenderBox::calculateAutoscrollDirection(const IntPoint& windowPoint) const |
| { |
| if (!frame()) |
| return IntSize(); |
| |
| FrameView* frameView = frame()->view(); |
| if (!frameView) |
| return IntSize(); |
| |
| IntRect box(absoluteBoundingBoxRect()); |
| box.move(view()->frameView()->scrollOffset()); |
| IntRect windowBox = view()->frameView()->contentsToWindow(box); |
| |
| IntPoint windowAutoscrollPoint = windowPoint; |
| |
| if (windowAutoscrollPoint.x() < windowBox.x() + autoscrollBeltSize) |
| windowAutoscrollPoint.move(-autoscrollBeltSize, 0); |
| else if (windowAutoscrollPoint.x() > windowBox.maxX() - autoscrollBeltSize) |
| windowAutoscrollPoint.move(autoscrollBeltSize, 0); |
| |
| if (windowAutoscrollPoint.y() < windowBox.y() + autoscrollBeltSize) |
| windowAutoscrollPoint.move(0, -autoscrollBeltSize); |
| else if (windowAutoscrollPoint.y() > windowBox.maxY() - autoscrollBeltSize) |
| windowAutoscrollPoint.move(0, autoscrollBeltSize); |
| |
| return windowAutoscrollPoint - windowPoint; |
| } |
| |
| RenderBox* RenderBox::findAutoscrollable(RenderObject* renderer) |
| { |
| while (renderer && !(renderer->isBox() && toRenderBox(renderer)->canAutoscroll())) { |
| if (!renderer->parent() && renderer->node() == renderer->document() && renderer->document().ownerElement()) |
| renderer = renderer->document().ownerElement()->renderer(); |
| else |
| renderer = renderer->parent(); |
| } |
| |
| return renderer && renderer->isBox() ? toRenderBox(renderer) : 0; |
| } |
| |
| static inline int adjustedScrollDelta(int beginningDelta) |
| { |
| // This implemention matches Firefox's. |
| // http://mxr.mozilla.org/firefox/source/toolkit/content/widgets/browser.xml#856. |
| const int speedReducer = 12; |
| |
| int adjustedDelta = beginningDelta / speedReducer; |
| if (adjustedDelta > 1) |
| adjustedDelta = static_cast<int>(adjustedDelta * sqrt(static_cast<double>(adjustedDelta))) - 1; |
| else if (adjustedDelta < -1) |
| adjustedDelta = static_cast<int>(adjustedDelta * sqrt(static_cast<double>(-adjustedDelta))) + 1; |
| |
| return adjustedDelta; |
| } |
| |
| static inline IntSize adjustedScrollDelta(const IntSize& delta) |
| { |
| return IntSize(adjustedScrollDelta(delta.width()), adjustedScrollDelta(delta.height())); |
| } |
| |
| void RenderBox::panScroll(const IntPoint& sourcePoint) |
| { |
| Frame* frame = this->frame(); |
| if (!frame) |
| return; |
| |
| IntPoint lastKnownMousePosition = frame->eventHandler().lastKnownMousePosition(); |
| |
| // We need to check if the last known mouse position is out of the window. When the mouse is out of the window, the position is incoherent |
| static IntPoint previousMousePosition; |
| if (lastKnownMousePosition.x() < 0 || lastKnownMousePosition.y() < 0) |
| lastKnownMousePosition = previousMousePosition; |
| else |
| previousMousePosition = lastKnownMousePosition; |
| |
| IntSize delta = lastKnownMousePosition - sourcePoint; |
| |
| if (abs(delta.width()) <= ScrollView::noPanScrollRadius) // at the center we let the space for the icon |
| delta.setWidth(0); |
| if (abs(delta.height()) <= ScrollView::noPanScrollRadius) |
| delta.setHeight(0); |
| |
| scrollByRecursively(adjustedScrollDelta(delta), ScrollOffsetClamped); |
| } |
| |
| void RenderBox::scrollByRecursively(const IntSize& delta, ScrollOffsetClamping clamp) |
| { |
| if (delta.isZero()) |
| return; |
| |
| bool restrictedByLineClamp = false; |
| if (parent()) |
| restrictedByLineClamp = !parent()->style()->lineClamp().isNone(); |
| |
| if (hasOverflowClip() && !restrictedByLineClamp) { |
| IntSize newScrollOffset = layer()->scrollableArea()->adjustedScrollOffset() + delta; |
| layer()->scrollableArea()->scrollToOffset(newScrollOffset, clamp); |
| |
| // If this layer can't do the scroll we ask the next layer up that can scroll to try |
| IntSize remainingScrollOffset = newScrollOffset - layer()->scrollableArea()->adjustedScrollOffset(); |
| if (!remainingScrollOffset.isZero() && parent()) { |
| if (RenderBox* scrollableBox = enclosingScrollableBox()) |
| scrollableBox->scrollByRecursively(remainingScrollOffset, clamp); |
| |
| Frame* frame = this->frame(); |
| if (frame && frame->page()) |
| frame->page()->autoscrollController().updateAutoscrollRenderer(); |
| } |
| } else if (view()->frameView()) { |
| // If we are here, we were called on a renderer that can be programmatically scrolled, but doesn't |
| // have an overflow clip. Which means that it is a document node that can be scrolled. |
| view()->frameView()->scrollBy(delta); |
| |
| // FIXME: If we didn't scroll the whole way, do we want to try looking at the frames ownerElement? |
| // https://bugs.webkit.org/show_bug.cgi?id=28237 |
| } |
| } |
| |
| bool RenderBox::needsPreferredWidthsRecalculation() const |
| { |
| return style()->paddingStart().isPercent() || style()->paddingEnd().isPercent(); |
| } |
| |
| IntSize RenderBox::scrolledContentOffset() const |
| { |
| ASSERT(hasOverflowClip()); |
| ASSERT(hasLayer()); |
| return layer()->scrollableArea()->scrollOffset(); |
| } |
| |
| LayoutSize RenderBox::cachedSizeForOverflowClip() const |
| { |
| ASSERT(hasOverflowClip()); |
| ASSERT(hasLayer()); |
| return layer()->size(); |
| } |
| |
| void RenderBox::applyCachedClipAndScrollOffsetForRepaint(LayoutRect& paintRect) const |
| { |
| paintRect.move(-scrolledContentOffset()); // For overflow:auto/scroll/hidden. |
| |
| // Do not clip scroll layer contents to reduce the number of repaints while scrolling. |
| if (usesCompositedScrolling()) |
| return; |
| |
| // height() is inaccurate if we're in the middle of a layout of this RenderBox, so use the |
| // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint |
| // anyway if its size does change. |
| LayoutRect clipRect(LayoutPoint(), cachedSizeForOverflowClip()); |
| paintRect = intersection(paintRect, clipRect); |
| } |
| |
| void RenderBox::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const |
| { |
| minLogicalWidth = minPreferredLogicalWidth() - borderAndPaddingLogicalWidth(); |
| maxLogicalWidth = maxPreferredLogicalWidth() - borderAndPaddingLogicalWidth(); |
| } |
| |
| LayoutUnit RenderBox::minPreferredLogicalWidth() const |
| { |
| if (preferredLogicalWidthsDirty()) { |
| #ifndef NDEBUG |
| SetLayoutNeededForbiddenScope layoutForbiddenScope(const_cast<RenderBox*>(this)); |
| #endif |
| const_cast<RenderBox*>(this)->computePreferredLogicalWidths(); |
| } |
| |
| return m_minPreferredLogicalWidth; |
| } |
| |
| LayoutUnit RenderBox::maxPreferredLogicalWidth() const |
| { |
| if (preferredLogicalWidthsDirty()) { |
| #ifndef NDEBUG |
| SetLayoutNeededForbiddenScope layoutForbiddenScope(const_cast<RenderBox*>(this)); |
| #endif |
| const_cast<RenderBox*>(this)->computePreferredLogicalWidths(); |
| } |
| |
| return m_maxPreferredLogicalWidth; |
| } |
| |
| bool RenderBox::hasOverrideHeight() const |
| { |
| return gOverrideHeightMap && gOverrideHeightMap->contains(this); |
| } |
| |
| bool RenderBox::hasOverrideWidth() const |
| { |
| return gOverrideWidthMap && gOverrideWidthMap->contains(this); |
| } |
| |
| void RenderBox::setOverrideLogicalContentHeight(LayoutUnit height) |
| { |
| if (!gOverrideHeightMap) |
| gOverrideHeightMap = new OverrideSizeMap(); |
| gOverrideHeightMap->set(this, height); |
| } |
| |
| void RenderBox::setOverrideLogicalContentWidth(LayoutUnit width) |
| { |
| if (!gOverrideWidthMap) |
| gOverrideWidthMap = new OverrideSizeMap(); |
| gOverrideWidthMap->set(this, width); |
| } |
| |
| void RenderBox::clearOverrideLogicalContentHeight() |
| { |
| if (gOverrideHeightMap) |
| gOverrideHeightMap->remove(this); |
| } |
| |
| void RenderBox::clearOverrideLogicalContentWidth() |
| { |
| if (gOverrideWidthMap) |
| gOverrideWidthMap->remove(this); |
| } |
| |
| void RenderBox::clearOverrideSize() |
| { |
| clearOverrideLogicalContentHeight(); |
| clearOverrideLogicalContentWidth(); |
| } |
| |
| LayoutUnit RenderBox::overrideLogicalContentWidth() const |
| { |
| ASSERT(hasOverrideWidth()); |
| return gOverrideWidthMap->get(this); |
| } |
| |
| LayoutUnit RenderBox::overrideLogicalContentHeight() const |
| { |
| ASSERT(hasOverrideHeight()); |
| return gOverrideHeightMap->get(this); |
| } |
| |
| LayoutUnit RenderBox::overrideContainingBlockContentLogicalWidth() const |
| { |
| ASSERT(hasOverrideContainingBlockLogicalWidth()); |
| return gOverrideContainingBlockLogicalWidthMap->get(this); |
| } |
| |
| LayoutUnit RenderBox::overrideContainingBlockContentLogicalHeight() const |
| { |
| ASSERT(hasOverrideContainingBlockLogicalHeight()); |
| return gOverrideContainingBlockLogicalHeightMap->get(this); |
| } |
| |
| bool RenderBox::hasOverrideContainingBlockLogicalWidth() const |
| { |
| return gOverrideContainingBlockLogicalWidthMap && gOverrideContainingBlockLogicalWidthMap->contains(this); |
| } |
| |
| bool RenderBox::hasOverrideContainingBlockLogicalHeight() const |
| { |
| return gOverrideContainingBlockLogicalHeightMap && gOverrideContainingBlockLogicalHeightMap->contains(this); |
| } |
| |
| void RenderBox::setOverrideContainingBlockContentLogicalWidth(LayoutUnit logicalWidth) |
| { |
| if (!gOverrideContainingBlockLogicalWidthMap) |
| gOverrideContainingBlockLogicalWidthMap = new OverrideSizeMap; |
| gOverrideContainingBlockLogicalWidthMap->set(this, logicalWidth); |
| } |
| |
| void RenderBox::setOverrideContainingBlockContentLogicalHeight(LayoutUnit logicalHeight) |
| { |
| if (!gOverrideContainingBlockLogicalHeightMap) |
| gOverrideContainingBlockLogicalHeightMap = new OverrideSizeMap; |
| gOverrideContainingBlockLogicalHeightMap->set(this, logicalHeight); |
| } |
| |
| void RenderBox::clearContainingBlockOverrideSize() |
| { |
| if (gOverrideContainingBlockLogicalWidthMap) |
| gOverrideContainingBlockLogicalWidthMap->remove(this); |
| clearOverrideContainingBlockContentLogicalHeight(); |
| } |
| |
| void RenderBox::clearOverrideContainingBlockContentLogicalHeight() |
| { |
| if (gOverrideContainingBlockLogicalHeightMap) |
| gOverrideContainingBlockLogicalHeightMap->remove(this); |
| } |
| |
| LayoutUnit RenderBox::adjustBorderBoxLogicalWidthForBoxSizing(LayoutUnit width) const |
| { |
| LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth(); |
| if (style()->boxSizing() == CONTENT_BOX) |
| return width + bordersPlusPadding; |
| return max(width, bordersPlusPadding); |
| } |
| |
| LayoutUnit RenderBox::adjustBorderBoxLogicalHeightForBoxSizing(LayoutUnit height) const |
| { |
| LayoutUnit bordersPlusPadding = borderAndPaddingLogicalHeight(); |
| if (style()->boxSizing() == CONTENT_BOX) |
| return height + bordersPlusPadding; |
| return max(height, bordersPlusPadding); |
| } |
| |
| LayoutUnit RenderBox::adjustContentBoxLogicalWidthForBoxSizing(LayoutUnit width) const |
| { |
| if (style()->boxSizing() == BORDER_BOX) |
| width -= borderAndPaddingLogicalWidth(); |
| return max<LayoutUnit>(0, width); |
| } |
| |
| LayoutUnit RenderBox::adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit height) const |
| { |
| if (style()->boxSizing() == BORDER_BOX) |
| height -= borderAndPaddingLogicalHeight(); |
| return max<LayoutUnit>(0, height); |
| } |
| |
| // Hit Testing |
| bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) |
| { |
| LayoutPoint adjustedLocation = accumulatedOffset + location(); |
| |
| // Check kids first. |
| for (RenderObject* child = lastChild(); child; child = child->previousSibling()) { |
| if (!child->hasLayer() && child->nodeAtPoint(request, result, locationInContainer, adjustedLocation, action)) { |
| updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation)); |
| return true; |
| } |
| } |
| |
| // Check our bounds next. For this purpose always assume that we can only be hit in the |
| // foreground phase (which is true for replaced elements like images). |
| LayoutRect boundsRect = borderBoxRectInRegion(locationInContainer.region()); |
| boundsRect.moveBy(adjustedLocation); |
| if (visibleToHitTestRequest(request) && action == HitTestForeground && locationInContainer.intersects(boundsRect)) { |
| updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation)); |
| if (!result.addNodeToRectBasedTestResult(node(), request, locationInContainer, boundsRect)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| // --------------------- painting stuff ------------------------------- |
| |
| void RenderBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| LayoutPoint adjustedPaintOffset = paintOffset + location(); |
| // default implementation. Just pass paint through to the children |
| PaintInfo childInfo(paintInfo); |
| childInfo.updatePaintingRootForChildren(this); |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) |
| child->paint(childInfo, adjustedPaintOffset); |
| } |
| |
| void RenderBox::paintRootBoxFillLayers(const PaintInfo& paintInfo) |
| { |
| if (paintInfo.skipRootBackground()) |
| return; |
| |
| RenderObject* rootBackgroundRenderer = rendererForRootBackground(); |
| |
| const FillLayer* bgLayer = rootBackgroundRenderer->style()->backgroundLayers(); |
| Color bgColor = rootBackgroundRenderer->resolveColor(CSSPropertyBackgroundColor); |
| |
| paintFillLayers(paintInfo, bgColor, bgLayer, view()->backgroundRect(this), BackgroundBleedNone, CompositeSourceOver, rootBackgroundRenderer); |
| } |
| |
| BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsContext* context) const |
| { |
| if (context->paintingDisabled()) |
| return BackgroundBleedNone; |
| |
| const RenderStyle* style = this->style(); |
| |
| if (!style->hasBackground() || !style->hasBorder() || !style->hasBorderRadius() || borderImageIsLoadedAndCanBeRendered()) |
| return BackgroundBleedNone; |
| |
| AffineTransform ctm = context->getCTM(); |
| FloatSize contextScaling(static_cast<float>(ctm.xScale()), static_cast<float>(ctm.yScale())); |
| |
| // Because RoundedRect uses IntRect internally the inset applied by the |
| // BackgroundBleedShrinkBackground strategy cannot be less than one integer |
| // layout coordinate, even with subpixel layout enabled. To take that into |
| // account, we clamp the contextScaling to 1.0 for the following test so |
| // that borderObscuresBackgroundEdge can only return true if the border |
| // widths are greater than 2 in both layout coordinates and screen |
| // coordinates. |
| // This precaution will become obsolete if RoundedRect is ever promoted to |
| // a sub-pixel representation. |
| if (contextScaling.width() > 1) |
| contextScaling.setWidth(1); |
| if (contextScaling.height() > 1) |
| contextScaling.setHeight(1); |
| |
| if (borderObscuresBackgroundEdge(contextScaling)) |
| return BackgroundBleedShrinkBackground; |
| if (!style->hasAppearance() && borderObscuresBackground() && backgroundHasOpaqueTopLayer()) |
| return BackgroundBleedBackgroundOverBorder; |
| |
| return BackgroundBleedUseTransparencyLayer; |
| } |
| |
| void RenderBox::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| if (!paintInfo.shouldPaintWithinRoot(this)) |
| return; |
| |
| LayoutRect paintRect = borderBoxRectInRegion(paintInfo.renderRegion); |
| paintRect.moveBy(paintOffset); |
| paintBoxDecorationsWithRect(paintInfo, paintOffset, paintRect); |
| } |
| |
| void RenderBox::paintBoxDecorationsWithRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset, const LayoutRect& paintRect) |
| { |
| BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context); |
| |
| // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have |
| // custom shadows of their own. |
| if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance)) |
| paintBoxShadow(paintInfo, paintRect, style(), Normal); |
| |
| GraphicsContextStateSaver stateSaver(*paintInfo.context, false); |
| if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) { |
| // To avoid the background color bleeding out behind the border, we'll render background and border |
| // into a transparency layer, and then clip that in one go (which requires setting up the clip before |
| // beginning the layer). |
| RoundedRect border = style()->getRoundedBorderFor(paintRect, view()); |
| stateSaver.save(); |
| paintInfo.context->clipRoundedRect(border); |
| paintInfo.context->beginTransparencyLayer(1); |
| } |
| |
| paintBackgroundWithBorderAndBoxShadow(paintInfo, paintRect, bleedAvoidance); |
| |
| if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) |
| paintInfo.context->endLayer(); |
| } |
| |
| void RenderBox::paintBackgroundWithBorderAndBoxShadow(PaintInfo& paintInfo, const LayoutRect& paintRect, BackgroundBleedAvoidance bleedAvoidance) |
| { |
| // If we have a native theme appearance, paint that before painting our background. |
| // The theme will tell us whether or not we should also paint the CSS background. |
| IntRect snappedPaintRect(pixelSnappedIntRect(paintRect)); |
| bool themePainted = style()->hasAppearance() && !RenderTheme::theme().paint(this, paintInfo, snappedPaintRect); |
| if (!themePainted) { |
| if (bleedAvoidance == BackgroundBleedBackgroundOverBorder) |
| paintBorder(paintInfo, paintRect, style(), bleedAvoidance); |
| |
| paintBackground(paintInfo, paintRect, bleedAvoidance); |
| |
| if (style()->hasAppearance()) |
| RenderTheme::theme().paintDecorations(this, paintInfo, snappedPaintRect); |
| } |
| paintBoxShadow(paintInfo, paintRect, style(), Inset); |
| |
| // The theme will tell us whether or not we should also paint the CSS border. |
| if (bleedAvoidance != BackgroundBleedBackgroundOverBorder && (!style()->hasAppearance() || (!themePainted && RenderTheme::theme().paintBorderOnly(this, paintInfo, snappedPaintRect))) && style()->hasBorder()) |
| paintBorder(paintInfo, paintRect, style(), bleedAvoidance); |
| } |
| |
| void RenderBox::paintBackground(const PaintInfo& paintInfo, const LayoutRect& paintRect, BackgroundBleedAvoidance bleedAvoidance) |
| { |
| if (isRoot()) { |
| paintRootBoxFillLayers(paintInfo); |
| return; |
| } |
| if (isBody() && skipBodyBackground(this)) |
| return; |
| if (backgroundIsKnownToBeObscured()) |
| return; |
| paintFillLayers(paintInfo, resolveColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), paintRect, bleedAvoidance); |
| } |
| |
| LayoutRect RenderBox::backgroundPaintedExtent() const |
| { |
| ASSERT(hasBackground()); |
| LayoutRect backgroundRect = pixelSnappedIntRect(borderBoxRect()); |
| |
| Color backgroundColor = resolveColor(CSSPropertyBackgroundColor); |
| if (backgroundColor.isValid() && backgroundColor.alpha()) |
| return backgroundRect; |
| if (!style()->backgroundLayers()->image() || style()->backgroundLayers()->next()) |
| return backgroundRect; |
| BackgroundImageGeometry geometry; |
| const_cast<RenderBox*>(this)->calculateBackgroundImageGeometry(style()->backgroundLayers(), backgroundRect, geometry); |
| return geometry.destRect(); |
| } |
| |
| bool RenderBox::backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const |
| { |
| if (isBody() && skipBodyBackground(this)) |
| return false; |
| |
| Color backgroundColor = resolveColor(CSSPropertyBackgroundColor); |
| if (!backgroundColor.isValid() || backgroundColor.hasAlpha()) |
| return false; |
| |
| // If the element has appearance, it might be painted by theme. |
| // We cannot be sure if theme paints the background opaque. |
| // In this case it is safe to not assume opaqueness. |
| // FIXME: May be ask theme if it paints opaque. |
| if (style()->hasAppearance()) |
| return false; |
| // FIXME: Check the opaqueness of background images. |
| |
| // FIXME: Use rounded rect if border radius is present. |
| if (style()->hasBorderRadius()) |
| return false; |
| // FIXME: The background color clip is defined by the last layer. |
| if (style()->backgroundLayers()->next()) |
| return false; |
| LayoutRect backgroundRect; |
| switch (style()->backgroundClip()) { |
| case BorderFillBox: |
| backgroundRect = borderBoxRect(); |
| break; |
| case PaddingFillBox: |
| backgroundRect = paddingBoxRect(); |
| break; |
| case ContentFillBox: |
| backgroundRect = contentBoxRect(); |
| break; |
| default: |
| break; |
| } |
| return backgroundRect.contains(localRect); |
| } |
| |
| static bool isCandidateForOpaquenessTest(RenderBox* childBox) |
| { |
| RenderStyle* childStyle = childBox->style(); |
| if (childStyle->position() != StaticPosition && childBox->containingBlock() != childBox->parent()) |
| return false; |
| if (childStyle->visibility() != VISIBLE || childStyle->shapeOutside()) |
| return false; |
| if (!childBox->width() || !childBox->height()) |
| return false; |
| if (RenderLayer* childLayer = childBox->layer()) { |
| // FIXME: perhaps this could be less conservative? |
| if (childLayer->compositingState() != NotComposited) |
| return false; |
| // FIXME: Deal with z-index. |
| if (!childStyle->hasAutoZIndex()) |
| return false; |
| if (childLayer->hasTransform() || childLayer->isTransparent() || childLayer->hasFilter()) |
| return false; |
| if (childBox->hasOverflowClip() && childStyle->hasBorderRadius()) |
| return false; |
| } |
| return true; |
| } |
| |
| bool RenderBox::foregroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect, unsigned maxDepthToTest) const |
| { |
| if (!maxDepthToTest) |
| return false; |
| for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { |
| if (!child->isBox()) |
| continue; |
| RenderBox* childBox = toRenderBox(child); |
| if (!isCandidateForOpaquenessTest(childBox)) |
| continue; |
| LayoutPoint childLocation = childBox->location(); |
| if (childBox->isRelPositioned()) |
| childLocation.move(childBox->relativePositionOffset()); |
| LayoutRect childLocalRect = localRect; |
| childLocalRect.moveBy(-childLocation); |
| if (childLocalRect.y() < 0 || childLocalRect.x() < 0) { |
| // If there is unobscured area above/left of a static positioned box then the rect is probably not covered. |
| if (childBox->style()->position() == StaticPosition) |
| return false; |
| continue; |
| } |
| if (childLocalRect.maxY() > childBox->height() || childLocalRect.maxX() > childBox->width()) |
| continue; |
| if (childBox->backgroundIsKnownToBeOpaqueInRect(childLocalRect)) |
| return true; |
| if (childBox->foregroundIsKnownToBeOpaqueInRect(childLocalRect, maxDepthToTest - 1)) |
| return true; |
| } |
| return false; |
| } |
| |
| bool RenderBox::computeBackgroundIsKnownToBeObscured() |
| { |
| // Test to see if the children trivially obscure the background. |
| // FIXME: This test can be much more comprehensive. |
| if (!hasBackground()) |
| return false; |
| // Table and root background painting is special. |
| if (isTable() || isRoot()) |
| return false; |
| // FIXME: box-shadow is painted while background painting. |
| if (style()->boxShadow()) |
| return false; |
| LayoutRect backgroundRect = backgroundPaintedExtent(); |
| return foregroundIsKnownToBeOpaqueInRect(backgroundRect, backgroundObscurationTestMaxDepth); |
| } |
| |
| bool RenderBox::backgroundHasOpaqueTopLayer() const |
| { |
| const FillLayer* fillLayer = style()->backgroundLayers(); |
| if (!fillLayer || fillLayer->clip() != BorderFillBox) |
| return false; |
| |
| // Clipped with local scrolling |
| if (hasOverflowClip() && fillLayer->attachment() == LocalBackgroundAttachment) |
| return false; |
| |
| if (fillLayer->hasOpaqueImage(this) && fillLayer->hasRepeatXY() && fillLayer->image()->canRender(this, style()->effectiveZoom())) |
| return true; |
| |
| // If there is only one layer and no image, check whether the background color is opaque |
| if (!fillLayer->next() && !fillLayer->hasImage()) { |
| Color bgColor = resolveColor(CSSPropertyBackgroundColor); |
| if (bgColor.isValid() && bgColor.alpha() == 255) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void RenderBox::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask || paintInfo.context->paintingDisabled()) |
| return; |
| |
| LayoutRect paintRect = LayoutRect(paintOffset, size()); |
| paintMaskImages(paintInfo, paintRect); |
| } |
| |
| void RenderBox::paintClippingMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseClippingMask || paintInfo.context->paintingDisabled()) |
| return; |
| |
| if (!layer() || layer()->compositingState() != PaintsIntoOwnBacking) |
| return; |
| |
| // We should never have this state in this function. A layer with a mask |
| // should have always created its own backing if it became composited. |
| ASSERT(layer()->compositingState() != HasOwnBackingButPaintsIntoAncestor); |
| |
| LayoutRect paintRect = LayoutRect(paintOffset, size()); |
| paintInfo.context->fillRect(pixelSnappedIntRect(paintRect), Color::black); |
| } |
| |
| void RenderBox::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& paintRect) |
| { |
| // Figure out if we need to push a transparency layer to render our mask. |
| bool pushTransparencyLayer = false; |
| bool compositedMask = hasLayer() && layer()->hasCompositedMask(); |
| bool flattenCompositingLayers = view()->frameView() && view()->frameView()->paintBehavior() & PaintBehaviorFlattenCompositingLayers; |
| CompositeOperator compositeOp = CompositeSourceOver; |
| |
| bool allMaskImagesLoaded = true; |
| |
| if (!compositedMask || flattenCompositingLayers) { |
| pushTransparencyLayer = true; |
| StyleImage* maskBoxImage = style()->maskBoxImage().image(); |
| const FillLayer* maskLayers = style()->maskLayers(); |
| |
| // Don't render a masked element until all the mask images have loaded, to prevent a flash of unmasked content. |
| if (maskBoxImage) |
| allMaskImagesLoaded &= maskBoxImage->isLoaded(); |
| |
| if (maskLayers) |
| allMaskImagesLoaded &= maskLayers->imagesAreLoaded(); |
| |
| paintInfo.context->setCompositeOperation(CompositeDestinationIn); |
| paintInfo.context->beginTransparencyLayer(1); |
| compositeOp = CompositeSourceOver; |
| } |
| |
| if (allMaskImagesLoaded) { |
| paintFillLayers(paintInfo, Color(), style()->maskLayers(), paintRect, BackgroundBleedNone, compositeOp); |
| paintNinePieceImage(paintInfo.context, paintRect, style(), style()->maskBoxImage(), compositeOp); |
| } |
| |
| if (pushTransparencyLayer) |
| paintInfo.context->endLayer(); |
| } |
| |
| LayoutRect RenderBox::maskClipRect() |
| { |
| const NinePieceImage& maskBoxImage = style()->maskBoxImage(); |
| if (maskBoxImage.image()) { |
| LayoutRect borderImageRect = borderBoxRect(); |
| |
| // Apply outsets to the border box. |
| borderImageRect.expand(style()->maskBoxImageOutsets()); |
| return borderImageRect; |
| } |
| |
| LayoutRect result; |
| LayoutRect borderBox = borderBoxRect(); |
| for (const FillLayer* maskLayer = style()->maskLayers(); maskLayer; maskLayer = maskLayer->next()) { |
| if (maskLayer->image()) { |
| BackgroundImageGeometry geometry; |
| calculateBackgroundImageGeometry(maskLayer, borderBox, geometry); |
| result.unite(geometry.destRect()); |
| } |
| } |
| return result; |
| } |
| |
| void RenderBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, const LayoutRect& rect, |
| BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) |
| { |
| Vector<const FillLayer*, 8> layers; |
| const FillLayer* curLayer = fillLayer; |
| bool shouldDrawBackgroundInSeparateBuffer = false; |
| while (curLayer) { |
| layers.append(curLayer); |
| // Stop traversal when an opaque layer is encountered. |
| // FIXME : It would be possible for the following occlusion culling test to be more aggressive |
| // on layers with no repeat by testing whether the image covers the layout rect. |
| // Testing that here would imply duplicating a lot of calculations that are currently done in |
| // RenderBoxModelObject::paintFillLayerExtended. A more efficient solution might be to move |
| // the layer recursion into paintFillLayerExtended, or to compute the layer geometry here |
| // and pass it down. |
| |
| if (!shouldDrawBackgroundInSeparateBuffer && curLayer->blendMode() != BlendModeNormal) |
| shouldDrawBackgroundInSeparateBuffer = true; |
| |
| // The clipOccludesNextLayers condition must be evaluated first to avoid short-circuiting. |
| if (curLayer->clipOccludesNextLayers(curLayer == fillLayer) && curLayer->hasOpaqueImage(this) && curLayer->image()->canRender(this, style()->effectiveZoom()) && curLayer->hasRepeatXY() && curLayer->blendMode() == BlendModeNormal && !boxShadowShouldBeAppliedToBackground(bleedAvoidance)) |
| break; |
| curLayer = curLayer->next(); |
| } |
| |
| GraphicsContext* context = paintInfo.context; |
| if (!context) |
| shouldDrawBackgroundInSeparateBuffer = false; |
| if (shouldDrawBackgroundInSeparateBuffer) |
| context->beginTransparencyLayer(1); |
| |
| Vector<const FillLayer*>::const_reverse_iterator topLayer = layers.rend(); |
| for (Vector<const FillLayer*>::const_reverse_iterator it = layers.rbegin(); it != topLayer; ++it) |
| paintFillLayer(paintInfo, c, *it, rect, bleedAvoidance, op, backgroundObject); |
| |
| if (shouldDrawBackgroundInSeparateBuffer) |
| context->endLayer(); |
| } |
| |
| void RenderBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, const LayoutRect& rect, |
| BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) |
| { |
| paintFillLayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, 0, LayoutSize(), op, backgroundObject); |
| } |
| |
| static bool layersUseImage(WrappedImagePtr image, const FillLayer* layers) |
| { |
| for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) { |
| if (curLayer->image() && image == curLayer->image()->data()) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void RenderBox::imageChanged(WrappedImagePtr image, const IntRect*) |
| { |
| if (!parent()) |
| return; |
| |
| if ((style()->borderImage().image() && style()->borderImage().image()->data() == image) || |
| (style()->maskBoxImage().image() && style()->maskBoxImage().image()->data() == image)) { |
| repaint(); |
| return; |
| } |
| |
| bool didFullRepaint = repaintLayerRectsForImage(image, style()->backgroundLayers(), true); |
| if (!didFullRepaint) |
| repaintLayerRectsForImage(image, style()->maskLayers(), false); |
| |
| |
| if (hasLayer() && layer()->hasCompositedMask() && layersUseImage(image, style()->maskLayers())) |
| layer()->contentChanged(MaskImageChanged); |
| } |
| |
| bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground) |
| { |
| LayoutRect rendererRect; |
| RenderBox* layerRenderer = 0; |
| |
| for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) { |
| if (curLayer->image() && image == curLayer->image()->data() && curLayer->image()->canRender(this, style()->effectiveZoom())) { |
| // Now that we know this image is being used, compute the renderer and the rect |
| // if we haven't already |
| if (!layerRenderer) { |
| bool drawingRootBackground = drawingBackground && (isRoot() || (isBody() && !document().documentElement()->renderer()->hasBackground())); |
| if (drawingRootBackground) { |
| layerRenderer = view(); |
| |
| LayoutUnit rw; |
| LayoutUnit rh; |
| |
| if (FrameView* frameView = toRenderView(layerRenderer)->frameView()) { |
| rw = frameView->contentsWidth(); |
| rh = frameView->contentsHeight(); |
| } else { |
| rw = layerRenderer->width(); |
| rh = layerRenderer->height(); |
| } |
| rendererRect = LayoutRect(-layerRenderer->marginLeft(), |
| -layerRenderer->marginTop(), |
| max(layerRenderer->width() + layerRenderer->marginWidth() + layerRenderer->borderLeft() + layerRenderer->borderRight(), rw), |
| max(layerRenderer->height() + layerRenderer->marginHeight() + layerRenderer->borderTop() + layerRenderer->borderBottom(), rh)); |
| } else { |
| layerRenderer = this; |
| rendererRect = borderBoxRect(); |
| } |
| } |
| |
| BackgroundImageGeometry geometry; |
| layerRenderer->calculateBackgroundImageGeometry(curLayer, rendererRect, geometry); |
| layerRenderer->repaintRectangle(geometry.destRect()); |
| if (geometry.destRect() == rendererRect) |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset, ContentsClipBehavior contentsClipBehavior) |
| { |
| if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseSelfOutline || paintInfo.phase == PaintPhaseMask) |
| return false; |
| |
| bool isControlClip = hasControlClip(); |
| bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer(); |
| |
| if (!isControlClip && !isOverflowClip) |
| return false; |
| |
| LayoutRect clipRect = isControlClip ? controlClipRect(accumulatedOffset) : overflowClipRect(accumulatedOffset, paintInfo.renderRegion); |
| RoundedRect clipRoundedRect(0, 0, 0, 0); |
| bool hasBorderRadius = style()->hasBorderRadius(); |
| if (hasBorderRadius) |
| clipRoundedRect = style()->getRoundedInnerBorderFor(LayoutRect(accumulatedOffset, size())); |
| |
| if (contentsClipBehavior == SkipContentsClipIfPossible) { |
| LayoutRect contentsVisualOverflow = contentsVisualOverflowRect(); |
| if (contentsVisualOverflow.isEmpty()) |
| return false; |
| |
| // FIXME: Get rid of this slop from here and elsewhere. |
| // Instead, properly include the outline in visual overflow. |
| if (RenderView* view = this->view()) |
| contentsVisualOverflow.inflate(view->maximalOutlineSize()); |
| |
| LayoutRect conservativeClipRect = clipRect; |
| if (hasBorderRadius) |
| conservativeClipRect.intersect(clipRoundedRect.radiusCenterRect()); |
| conservativeClipRect.moveBy(-accumulatedOffset); |
| if (hasLayer()) |
| conservativeClipRect.move(scrolledContentOffset()); |
| if (conservativeClipRect.contains(contentsVisualOverflow)) |
| return false; |
| } |
| |
| if (paintInfo.phase == PaintPhaseOutline) |
| paintInfo.phase = PaintPhaseChildOutlines; |
| else if (paintInfo.phase == PaintPhaseChildBlockBackground) { |
| paintInfo.phase = PaintPhaseBlockBackground; |
| paintObject(paintInfo, accumulatedOffset); |
| paintInfo.phase = PaintPhaseChildBlockBackgrounds; |
| } |
| paintInfo.context->save(); |
| if (hasBorderRadius) |
| paintInfo.context->clipRoundedRect(clipRoundedRect); |
| paintInfo.context->clip(pixelSnappedIntRect(clipRect)); |
| return true; |
| } |
| |
| void RenderBox::popContentsClip(PaintInfo& paintInfo, PaintPhase originalPhase, const LayoutPoint& accumulatedOffset) |
| { |
| ASSERT(hasControlClip() || (hasOverflowClip() && !layer()->isSelfPaintingLayer())); |
| |
| paintInfo.context->restore(); |
| if (originalPhase == PaintPhaseOutline) { |
| paintInfo.phase = PaintPhaseSelfOutline; |
| paintObject(paintInfo, accumulatedOffset); |
| paintInfo.phase = originalPhase; |
| } else if (originalPhase == PaintPhaseChildBlockBackground) |
| paintInfo.phase = originalPhase; |
| } |
| |
| LayoutRect RenderBox::overflowClipRect(const LayoutPoint& location, RenderRegion* region, OverlayScrollbarSizeRelevancy relevancy) |
| { |
| // FIXME: When overflow-clip (CSS3) is implemented, we'll obtain the property |
| // here. |
| LayoutRect clipRect = borderBoxRectInRegion(region); |
| clipRect.setLocation(location + clipRect.location() + LayoutSize(borderLeft(), borderTop())); |
| clipRect.setSize(clipRect.size() - LayoutSize(borderLeft() + borderRight(), borderTop() + borderBottom())); |
| |
| if (!hasOverflowClip()) |
| return clipRect; |
| |
| // Subtract out scrollbars if we have them. |
| if (style()->shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) |
| clipRect.move(layer()->scrollableArea()->verticalScrollbarWidth(relevancy), 0); |
| clipRect.contract(layer()->scrollableArea()->verticalScrollbarWidth(relevancy), layer()->scrollableArea()->horizontalScrollbarHeight(relevancy)); |
| |
| return clipRect; |
| } |
| |
| LayoutRect RenderBox::clipRect(const LayoutPoint& location, RenderRegion* region) |
| { |
| LayoutRect borderBoxRect = borderBoxRectInRegion(region); |
| LayoutRect clipRect = LayoutRect(borderBoxRect.location() + location, borderBoxRect.size()); |
| RenderView* renderView = view(); |
| |
| if (!style()->clipLeft().isAuto()) { |
| LayoutUnit c = valueForLength(style()->clipLeft(), borderBoxRect.width(), renderView); |
| clipRect.move(c, 0); |
| clipRect.contract(c, 0); |
| } |
| |
| // We don't use the region-specific border box's width and height since clip offsets are (stupidly) specified |
| // from the left and top edges. Therefore it's better to avoid constraining to smaller widths and heights. |
| |
| if (!style()->clipRight().isAuto()) |
| clipRect.contract(width() - valueForLength(style()->clipRight(), width(), renderView), 0); |
| |
| if (!style()->clipTop().isAuto()) { |
| LayoutUnit c = valueForLength(style()->clipTop(), borderBoxRect.height(), renderView); |
| clipRect.move(0, c); |
| clipRect.contract(0, c); |
| } |
| |
| if (!style()->clipBottom().isAuto()) |
| clipRect.contract(0, height() - valueForLength(style()->clipBottom(), height(), renderView)); |
| |
| return clipRect; |
| } |
| |
| LayoutUnit RenderBox::shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStart, LayoutUnit childMarginEnd, const RenderBlockFlow* cb, RenderRegion* region) const |
| { |
| RenderRegion* containingBlockRegion = 0; |
| LayoutUnit logicalTopPosition = logicalTop(); |
| if (region) { |
| LayoutUnit offsetFromLogicalTopOfRegion = region ? region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage() : LayoutUnit(); |
| logicalTopPosition = max(logicalTopPosition, logicalTopPosition + offsetFromLogicalTopOfRegion); |
| containingBlockRegion = cb->clampToStartAndEndRegions(region); |
| } |
| |
| LayoutUnit result = cb->availableLogicalWidthForLineInRegion(logicalTopPosition, false, containingBlockRegion) - childMarginStart - childMarginEnd; |
| |
| // We need to see if margins on either the start side or the end side can contain the floats in question. If they can, |
| // then just using the line width is inaccurate. In the case where a float completely fits, we don't need to use the line |
| // offset at all, but can instead push all the way to the content edge of the containing block. In the case where the float |
| // doesn't fit, we can use the line offset, but we need to grow it by the margin to reflect the fact that the margin was |
| // "consumed" by the float. Negative margins aren't consumed by the float, and so we ignore them. |
| if (childMarginStart > 0) { |
| LayoutUnit startContentSide = cb->startOffsetForContent(containingBlockRegion); |
| LayoutUnit startContentSideWithMargin = startContentSide + childMarginStart; |
| LayoutUnit startOffset = cb->startOffsetForLineInRegion(logicalTopPosition, false, containingBlockRegion); |
| if (startOffset > startContentSideWithMargin) |
| result += childMarginStart; |
| else |
| result += startOffset - startContentSide; |
| } |
| |
| if (childMarginEnd > 0) { |
| LayoutUnit endContentSide = cb->endOffsetForContent(containingBlockRegion); |
| LayoutUnit endContentSideWithMargin = endContentSide + childMarginEnd; |
| LayoutUnit endOffset = cb->endOffsetForLineInRegion(logicalTopPosition, false, containingBlockRegion); |
| if (endOffset > endContentSideWithMargin) |
| result += childMarginEnd; |
| else |
| result += endOffset - endContentSide; |
| } |
| |
| return result; |
| } |
| |
| LayoutUnit RenderBox::containingBlockLogicalWidthForContent() const |
| { |
| if (hasOverrideContainingBlockLogicalWidth()) |
| return overrideContainingBlockContentLogicalWidth(); |
| |
| RenderBlock* cb = containingBlock(); |
| return cb->availableLogicalWidth(); |
| } |
| |
| LayoutUnit RenderBox::containingBlockLogicalHeightForContent(AvailableLogicalHeightType heightType) const |
| { |
| if (hasOverrideContainingBlockLogicalHeight()) |
| return overrideContainingBlockContentLogicalHeight(); |
| |
| RenderBlock* cb = containingBlock(); |
| return cb->availableLogicalHeight(heightType); |
| } |
| |
| LayoutUnit RenderBox::containingBlockLogicalWidthForContentInRegion(RenderRegion* region) const |
| { |
| if (!region) |
| return containingBlockLogicalWidthForContent(); |
| |
| RenderBlock* cb = containingBlock(); |
| RenderRegion* containingBlockRegion = cb->clampToStartAndEndRegions(region); |
| // FIXME: It's unclear if a region's content should use the containing block's override logical width. |
| // If it should, the following line should call containingBlockLogicalWidthForContent. |
| LayoutUnit result = cb->availableLogicalWidth(); |
| RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(containingBlockRegion); |
| if (!boxInfo) |
| return result; |
| return max<LayoutUnit>(0, result - (cb->logicalWidth() - boxInfo->logicalWidth())); |
| } |
| |
| LayoutUnit RenderBox::containingBlockAvailableLineWidthInRegion(RenderRegion* region) const |
| { |
| RenderBlock* cb = containingBlock(); |
| RenderRegion* containingBlockRegion = 0; |
| LayoutUnit logicalTopPosition = logicalTop(); |
| if (region) { |
| LayoutUnit offsetFromLogicalTopOfRegion = region ? region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage() : LayoutUnit(); |
| logicalTopPosition = max(logicalTopPosition, logicalTopPosition + offsetFromLogicalTopOfRegion); |
| containingBlockRegion = cb->clampToStartAndEndRegions(region); |
| } |
| return cb->availableLogicalWidthForLineInRegion(logicalTopPosition, false, containingBlockRegion, availableLogicalHeight(IncludeMarginBorderPadding)); |
| } |
| |
| LayoutUnit RenderBox::perpendicularContainingBlockLogicalHeight() const |
| { |
| if (hasOverrideContainingBlockLogicalHeight()) |
| return overrideContainingBlockContentLogicalHeight(); |
| |
| RenderBlock* cb = containingBlock(); |
| if (cb->hasOverrideHeight()) |
| return cb->overrideLogicalContentHeight(); |
| |
| RenderStyle* containingBlockStyle = cb->style(); |
| Length logicalHeightLength = containingBlockStyle->logicalHeight(); |
| |
| // FIXME: For now just support fixed heights. Eventually should support percentage heights as well. |
| if (!logicalHeightLength.isFixed()) { |
| LayoutUnit fillFallbackExtent = containingBlockStyle->isHorizontalWritingMode() ? view()->frameView()->visibleHeight() : view()->frameView()->visibleWidth(); |
| LayoutUnit fillAvailableExtent = containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding); |
| return min(fillAvailableExtent, fillFallbackExtent); |
| } |
| |
| // Use the content box logical height as specified by the style. |
| return cb->adjustContentBoxLogicalHeightForBoxSizing(logicalHeightLength.value()); |
| } |
| |
| void RenderBox::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| if (repaintContainer == this) |
| return; |
| |
| if (RenderView* v = view()) { |
| if (v->layoutStateEnabled() && !repaintContainer) { |
| LayoutState* layoutState = v->layoutState(); |
| LayoutSize offset = layoutState->m_paintOffset + locationOffset(); |
| if (style()->hasInFlowPosition() && layer()) |
| offset += layer()->offsetForInFlowPosition(); |
| transformState.move(offset); |
| return; |
| } |
| } |
| |
| bool containerSkipped; |
| RenderObject* o = container(repaintContainer, &containerSkipped); |
| if (!o) |
| return; |
| |
| bool isFixedPos = style()->position() == FixedPosition; |
| bool hasTransform = hasLayer() && layer()->transform(); |
| // If this box has a transform, it acts as a fixed position container for fixed descendants, |
| // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position. |
| if (hasTransform && !isFixedPos) |
| mode &= ~IsFixed; |
| else if (isFixedPos) |
| mode |= IsFixed; |
| |
| if (wasFixed) |
| *wasFixed = mode & IsFixed; |
| |
| LayoutSize containerOffset = offsetFromContainer(o, roundedLayoutPoint(transformState.mappedPoint())); |
| |
| bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D()); |
| if (mode & UseTransforms && shouldUseTransformFromContainer(o)) { |
| TransformationMatrix t; |
| getTransformFromContainer(o, containerOffset, t); |
| transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); |
| } else |
| transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); |
| |
| if (containerSkipped) { |
| // There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe |
| // to just subtract the delta between the repaintContainer and o. |
| LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(o); |
| transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); |
| return; |
| } |
| |
| mode &= ~ApplyContainerFlip; |
| |
| o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); |
| } |
| |
| void RenderBox::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const |
| { |
| // We don't expect to be called during layout. |
| ASSERT(!view() || !view()->layoutStateEnabled()); |
| |
| bool isFixedPos = style()->position() == FixedPosition; |
| bool hasTransform = hasLayer() && layer()->transform(); |
| if (hasTransform && !isFixedPos) { |
| // If this box has a transform, it acts as a fixed position container for fixed descendants, |
| // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position. |
| mode &= ~IsFixed; |
| } else if (isFixedPos) |
| mode |= IsFixed; |
| |
| RenderBoxModelObject::mapAbsoluteToLocalPoint(mode, transformState); |
| } |
| |
| LayoutSize RenderBox::offsetFromContainer(RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const |
| { |
| // A region "has" boxes inside it without being their container. |
| // FIXME: change container() / containingBlock() to count for boxes being positioned relative to the region, not the |
| // FlowThread. This requires a separate patch as a simple test with such a change in container() causes 129 out of |
| // 337 regions tests to fail. |
| ASSERT(o == container() || o->isRenderRegion()); |
| |
| LayoutSize offset; |
| if (isInFlowPositioned()) |
| offset += offsetForInFlowPosition(); |
| |
| if (!isInline() || isReplaced()) { |
| if (!style()->hasOutOfFlowPosition() && o->hasColumns()) { |
| RenderBlock* block = toRenderBlock(o); |
| LayoutRect columnRect(frameRect()); |
| block->adjustStartEdgeForWritingModeIncludingColumns(columnRect); |
| offset += toSize(columnRect.location()); |
| LayoutPoint columnPoint = block->flipForWritingModeIncludingColumns(point + offset); |
| offset = toLayoutSize(block->flipForWritingModeIncludingColumns(toLayoutPoint(offset))); |
| o->adjustForColumns(offset, columnPoint); |
| offset = block->flipForWritingMode(offset); |
| |
| if (offsetDependsOnPoint) |
| *offsetDependsOnPoint = true; |
| } else |
| offset += topLeftLocationOffset(); |
| } |
| |
| if (o->hasOverflowClip()) |
| offset -= toRenderBox(o)->scrolledContentOffset(); |
| |
| if (style()->position() == AbsolutePosition && o->isInFlowPositioned() && o->isRenderInline()) |
| offset += toRenderInline(o)->offsetForInFlowPositionedInline(this); |
| |
| if (offsetDependsOnPoint) |
| *offsetDependsOnPoint |= o->isRenderFlowThread(); |
| |
| return offset; |
| } |
| |
| InlineBox* RenderBox::createInlineBox() |
| { |
| return new InlineBox(this); |
| } |
| |
| void RenderBox::dirtyLineBoxes(bool fullLayout) |
| { |
| if (m_inlineBoxWrapper) { |
| if (fullLayout) { |
| m_inlineBoxWrapper->destroy(); |
| m_inlineBoxWrapper = 0; |
| } else |
| m_inlineBoxWrapper->dirtyLineBoxes(); |
| } |
| } |
| |
| void RenderBox::positionLineBox(InlineBox* box) |
| { |
| if (isOutOfFlowPositioned()) { |
| // Cache the x position only if we were an INLINE type originally. |
| bool wasInline = style()->isOriginalDisplayInlineType(); |
| if (wasInline) { |
| // The value is cached in the xPos of the box. We only need this value if |
| // our object was inline originally, since otherwise it would have ended up underneath |
| // the inlines. |
| RootInlineBox* root = box->root(); |
| root->block()->setStaticInlinePositionForChild(this, root->lineTopWithLeading(), LayoutUnit::fromFloatRound(box->logicalLeft())); |
| if (style()->hasStaticInlinePosition(box->isHorizontal())) |
| setChildNeedsLayout(MarkOnlyThis); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly. |
| } else { |
| // Our object was a block originally, so we make our normal flow position be |
| // just below the line box (as though all the inlines that came before us got |
| // wrapped in an anonymous block, which is what would have happened had we been |
| // in flow). This value was cached in the y() of the box. |
| layer()->setStaticBlockPosition(box->logicalTop()); |
| if (style()->hasStaticBlockPosition(box->isHorizontal())) |
| setChildNeedsLayout(MarkOnlyThis); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly. |
| } |
| |
| // Nuke the box. |
| box->remove(); |
| box->destroy(); |
| } else if (isReplaced()) { |
| setLocation(roundedLayoutPoint(box->topLeft())); |
| setInlineBoxWrapper(box); |
| } |
| } |
| |
| void RenderBox::deleteLineBoxWrapper() |
| { |
| if (m_inlineBoxWrapper) { |
| if (!documentBeingDestroyed()) |
| m_inlineBoxWrapper->remove(); |
| m_inlineBoxWrapper->destroy(); |
| m_inlineBoxWrapper = 0; |
| } |
| } |
| |
| LayoutRect RenderBox::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const |
| { |
| if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent()) |
| return LayoutRect(); |
| |
| LayoutRect r = visualOverflowRect(); |
| |
| RenderView* v = view(); |
| if (v) { |
| // FIXME: layoutDelta needs to be applied in parts before/after transforms and |
| // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 |
| r.move(v->layoutDelta()); |
| } |
| |
| if (style()) { |
| // We have to use maximalOutlineSize() because a child might have an outline |
| // that projects outside of our overflowRect. |
| if (v) { |
| ASSERT(style()->outlineSize() <= v->maximalOutlineSize()); |
| r.inflate(v->maximalOutlineSize()); |
| } |
| } |
| |
| computeRectForRepaint(repaintContainer, r); |
| return r; |
| } |
| |
| void RenderBox::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const |
| { |
| // The rect we compute at each step is shifted by our x/y offset in the parent container's coordinate space. |
| // Only when we cross a writing mode boundary will we have to possibly flipForWritingMode (to convert into a more appropriate |
| // offset corner for the enclosing container). This allows for a fully RL or BT document to repaint |
| // properly even during layout, since the rect remains flipped all the way until the end. |
| // |
| // RenderView::computeRectForRepaint then converts the rect to physical coordinates. We also convert to |
| // physical when we hit a repaintContainer boundary. Therefore the final rect returned is always in the |
| // physical coordinate space of the repaintContainer. |
| RenderStyle* styleToUse = style(); |
| if (RenderView* v = view()) { |
| // LayoutState is only valid for root-relative, non-fixed position repainting |
| if (v->layoutStateEnabled() && !repaintContainer && styleToUse->position() != FixedPosition) { |
| LayoutState* layoutState = v->layoutState(); |
| |
| if (layer() && layer()->transform()) |
| rect = layer()->transform()->mapRect(pixelSnappedIntRect(rect)); |
| |
| // We can't trust the bits on RenderObject, because this might be called while re-resolving style. |
| if (styleToUse->hasInFlowPosition() && layer()) |
| rect.move(layer()->offsetForInFlowPosition()); |
| |
| rect.moveBy(location()); |
| rect.move(layoutState->m_paintOffset); |
| if (layoutState->m_clipped) |
| rect.intersect(layoutState->m_clipRect); |
| return; |
| } |
| } |
| |
| if (hasReflection()) |
| rect.unite(reflectedRect(rect)); |
| |
| if (repaintContainer == this) { |
| if (repaintContainer->style()->isFlippedBlocksWritingMode()) |
| flipForWritingMode(rect); |
| return; |
| } |
| |
| bool containerSkipped; |
| RenderObject* o = container(repaintContainer, &containerSkipped); |
| if (!o) |
| return; |
| |
| if (isWritingModeRoot() && !isOutOfFlowPositioned()) |
| flipForWritingMode(rect); |
| |
| LayoutPoint topLeft = rect.location(); |
| topLeft.move(locationOffset()); |
| |
| EPosition position = styleToUse->position(); |
| |
| // We are now in our parent container's coordinate space. Apply our transform to obtain a bounding box |
| // in the parent's coordinate space that encloses us. |
| if (hasLayer() && layer()->transform()) { |
| fixed = position == FixedPosition; |
| rect = layer()->transform()->mapRect(pixelSnappedIntRect(rect)); |
| topLeft = rect.location(); |
| topLeft.move(locationOffset()); |
| } else if (position == FixedPosition) |
| fixed = true; |
| |
| if (position == AbsolutePosition && o->isInFlowPositioned() && o->isRenderInline()) { |
| topLeft += toRenderInline(o)->offsetForInFlowPositionedInline(this); |
| } else if (styleToUse->hasInFlowPosition() && layer()) { |
| // Apply the relative position offset when invalidating a rectangle. The layer |
| // is translated, but the render box isn't, so we need to do this to get the |
| // right dirty rect. Since this is called from RenderObject::setStyle, the relative position |
| // flag on the RenderObject has been cleared, so use the one on the style(). |
| topLeft += layer()->offsetForInFlowPosition(); |
| } |
| |
| if (position != AbsolutePosition && position != FixedPosition && o->hasColumns() && o->isRenderBlockFlow()) { |
| LayoutRect repaintRect(topLeft, rect.size()); |
| toRenderBlock(o)->adjustRectForColumns(repaintRect); |
| topLeft = repaintRect.location(); |
| rect = repaintRect; |
| } |
| |
| // FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout, |
| // its controlClipRect will be wrong. For overflow clip we use the values cached by the layer. |
| rect.setLocation(topLeft); |
| if (o->hasOverflowClip()) { |
| RenderBox* containerBox = toRenderBox(o); |
| containerBox->applyCachedClipAndScrollOffsetForRepaint(rect); |
| if (rect.isEmpty()) |
| return; |
| } |
| |
| if (containerSkipped) { |
| // If the repaintContainer is below o, then we need to map the rect into repaintContainer's coordinates. |
| LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(o); |
| rect.move(-containerOffset); |
| return; |
| } |
| |
| o->computeRectForRepaint(repaintContainer, rect, fixed); |
| } |
| |
| void RenderBox::repaintDuringLayoutIfMoved(const LayoutRect& oldRect) |
| { |
| if (oldRect.location() != m_frameRect.location()) { |
| LayoutRect newRect = m_frameRect; |
| // The child moved. Invalidate the object's old and new positions. We have to do this |
| // since the object may not have gotten a layout. |
| m_frameRect = oldRect; |
| repaint(); |
| repaintOverhangingFloats(true); |
| m_frameRect = newRect; |
| repaint(); |
| repaintOverhangingFloats(true); |
| } |
| } |
| |
| void RenderBox::repaintOverhangingFloats(bool) |
| { |
| } |
| |
| void RenderBox::updateLogicalWidth() |
| { |
| LogicalExtentComputedValues computedValues; |
| computeLogicalWidthInRegion(computedValues); |
| |
| setLogicalWidth(computedValues.m_extent); |
| setLogicalLeft(computedValues.m_position); |
| setMarginStart(computedValues.m_margins.m_start); |
| setMarginEnd(computedValues.m_margins.m_end); |
| } |
| |
| static float getMaxWidthListMarker(const RenderBox* renderer) |
| { |
| #ifndef NDEBUG |
| ASSERT(renderer); |
| Node* parentNode = renderer->generatingNode(); |
| ASSERT(parentNode); |
| ASSERT(parentNode->hasTagName(olTag) || parentNode->hasTagName(ulTag)); |
| ASSERT(renderer->style()->textAutosizingMultiplier() != 1); |
| #endif |
| float maxWidth = 0; |
| for (RenderObject* child = renderer->firstChild(); child; child = child->nextSibling()) { |
| if (!child->isListItem()) |
| continue; |
| |
| RenderBox* listItem = toRenderBox(child); |
| for (RenderObject* itemChild = listItem->firstChild(); itemChild; itemChild = itemChild->nextSibling()) { |
| if (!itemChild->isListMarker()) |
| continue; |
| RenderBox* itemMarker = toRenderBox(itemChild); |
| // FIXME: canDetermineWidthWithoutLayout expects us to use fixedOffsetWidth, which this code |
| // does not do! This check is likely wrong. |
| if (!itemMarker->canDetermineWidthWithoutLayout() && itemMarker->needsLayout()) { |
| // Make sure to compute the autosized width. |
| itemMarker->layout(); |
| } |
| maxWidth = max<float>(maxWidth, toRenderListMarker(itemMarker)->logicalWidth().toFloat()); |
| break; |
| } |
| } |
| return maxWidth; |
| } |
| |
| void RenderBox::computeLogicalWidthInRegion(LogicalExtentComputedValues& computedValues, RenderRegion* region) const |
| { |
| computedValues.m_extent = logicalWidth(); |
| computedValues.m_position = logicalLeft(); |
| computedValues.m_margins.m_start = marginStart(); |
| computedValues.m_margins.m_end = marginEnd(); |
| |
| if (isOutOfFlowPositioned()) { |
| // FIXME: This calculation is not patched for block-flow yet. |
| // https://bugs.webkit.org/show_bug.cgi?id=46500 |
| computePositionedLogicalWidth(computedValues, region); |
| return; |
| } |
| |
| // If layout is limited to a subtree, the subtree root's logical width does not change. |
| if (node() && view()->frameView() && view()->frameView()->layoutRoot(true) == this) |
| return; |
| |
| // The parent box is flexing us, so it has increased or decreased our |
| // width. Use the width from the style context. |
| // FIXME: Account for block-flow in flexible boxes. |
| // https://bugs.webkit.org/show_bug.cgi?id=46418 |
| if (hasOverrideWidth() && (style()->borderFit() == BorderFitLines || parent()->isFlexibleBoxIncludingDeprecated())) { |
| computedValues.m_extent = overrideLogicalContentWidth() + borderAndPaddingLogicalWidth(); |
| return; |
| } |
| |
| // FIXME: Account for block-flow in flexible boxes. |
| // https://bugs.webkit.org/show_bug.cgi?id=46418 |
| bool inVerticalBox = parent()->isDeprecatedFlexibleBox() && (parent()->style()->boxOrient() == VERTICAL); |
| bool stretching = (parent()->style()->boxAlign() == BSTRETCH); |
| bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inVerticalBox || !stretching); |
| |
| RenderStyle* styleToUse = style(); |
| Length logicalWidthLength = treatAsReplaced ? Length(computeReplacedLogicalWidth(), Fixed) : styleToUse->logicalWidth(); |
| |
| RenderBlock* cb = containingBlock(); |
| LayoutUnit containerLogicalWidth = max<LayoutUnit>(0, containingBlockLogicalWidthForContentInRegion(region)); |
| bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode(); |
| |
| if (isInline() && !isInlineBlockOrInlineTable()) { |
| // just calculate margins |
| RenderView* renderView = view(); |
| computedValues.m_margins.m_start = minimumValueForLength(styleToUse->marginStart(), containerLogicalWidth, renderView); |
| computedValues.m_margins.m_end = minimumValueForLength(styleToUse->marginEnd(), containerLogicalWidth, renderView); |
| if (treatAsReplaced) |
| computedValues.m_extent = max<LayoutUnit>(floatValueForLength(logicalWidthLength, 0, 0) + borderAndPaddingLogicalWidth(), minPreferredLogicalWidth()); |
| return; |
| } |
| |
| // Width calculations |
| if (treatAsReplaced) |
| computedValues.m_extent = logicalWidthLength.value() + borderAndPaddingLogicalWidth(); |
| else { |
| LayoutUnit containerWidthInInlineDirection = containerLogicalWidth; |
| if (hasPerpendicularContainingBlock) |
| containerWidthInInlineDirection = perpendicularContainingBlockLogicalHeight(); |
| LayoutUnit preferredWidth = computeLogicalWidthInRegionUsing(MainOrPreferredSize, styleToUse->logicalWidth(), containerWidthInInlineDirection, cb, region); |
| computedValues.m_extent = constrainLogicalWidthInRegionByMinMax(preferredWidth, containerWidthInInlineDirection, cb, region); |
| } |
| |
| // Margin calculations. |
| if (hasPerpendicularContainingBlock || isFloating() || isInline()) { |
| RenderView* renderView = view(); |
| computedValues.m_margins.m_start = minimumValueForLength(styleToUse->marginStart(), containerLogicalWidth, renderView); |
| computedValues.m_margins.m_end = minimumValueForLength(styleToUse->marginEnd(), containerLogicalWidth, renderView); |
| } else { |
| LayoutUnit containerLogicalWidthForAutoMargins = containerLogicalWidth; |
| if (avoidsFloats() && cb->containsFloats()) |
| containerLogicalWidthForAutoMargins = containingBlockAvailableLineWidthInRegion(region); |
| bool hasInvertedDirection = cb->style()->isLeftToRightDirection() != style()->isLeftToRightDirection(); |
| computeInlineDirectionMargins(cb, containerLogicalWidthForAutoMargins, computedValues.m_extent, |
| hasInvertedDirection ? computedValues.m_margins.m_end : computedValues.m_margins.m_start, |
| hasInvertedDirection ? computedValues.m_margins.m_start : computedValues.m_margins.m_end); |
| } |
| |
| if (!hasPerpendicularContainingBlock && containerLogicalWidth && containerLogicalWidth != (computedValues.m_extent + computedValues.m_margins.m_start + computedValues.m_margins.m_end) |
| && !isFloating() && !isInline() && !cb->isFlexibleBoxIncludingDeprecated() && !cb->isRenderGrid()) { |
| LayoutUnit newMargin = containerLogicalWidth - computedValues.m_extent - cb->marginStartForChild(this); |
| bool hasInvertedDirection = cb->style()->isLeftToRightDirection() != style()->isLeftToRightDirection(); |
| if (hasInvertedDirection) |
| computedValues.m_margins.m_start = newMargin; |
| else |
| computedValues.m_margins.m_end = newMargin; |
| } |
| |
| if (styleToUse->textAutosizingMultiplier() != 1 && styleToUse->marginStart().type() == Fixed) { |
| Node* parentNode = generatingNode(); |
| if (parentNode && (parentNode->hasTagName(olTag) || parentNode->hasTagName(ulTag))) { |
| // Make sure the markers in a list are properly positioned (i.e. not chopped off) when autosized. |
| const float adjustedMargin = (1 - 1.0 / styleToUse->textAutosizingMultiplier()) * getMaxWidthListMarker(this); |
| bool hasInvertedDirection = cb->style()->isLeftToRightDirection() != style()->isLeftToRightDirection(); |
| if (hasInvertedDirection) |
| computedValues.m_margins.m_end += adjustedMargin; |
| else |
| computedValues.m_margins.m_start += adjustedMargin; |
| } |
| } |
| } |
| |
| LayoutUnit RenderBox::fillAvailableMeasure(LayoutUnit availableLogicalWidth) const |
| { |
| LayoutUnit marginStart = 0; |
| LayoutUnit marginEnd = 0; |
| return fillAvailableMeasure(availableLogicalWidth, marginStart, marginEnd); |
| } |
| |
| LayoutUnit RenderBox::fillAvailableMeasure(LayoutUnit availableLogicalWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const |
| { |
| RenderView* renderView = view(); |
| marginStart = minimumValueForLength(style()->marginStart(), availableLogicalWidth, renderView); |
| marginEnd = minimumValueForLength(style()->marginEnd(), availableLogicalWidth, renderView); |
| return availableLogicalWidth - marginStart - marginEnd; |
| } |
| |
| LayoutUnit RenderBox::computeIntrinsicLogicalWidthUsing(Length logicalWidthLength, LayoutUnit availableLogicalWidth, LayoutUnit borderAndPadding) const |
| { |
| if (logicalWidthLength.type() == FillAvailable) |
| return fillAvailableMeasure(availableLogicalWidth); |
| |
| LayoutUnit minLogicalWidth = 0; |
| LayoutUnit maxLogicalWidth = 0; |
| computeIntrinsicLogicalWidths(minLogicalWidth, maxLogicalWidth); |
| |
| if (logicalWidthLength.type() == MinContent) |
| return minLogicalWidth + borderAndPadding; |
| |
| if (logicalWidthLength.type() == MaxContent) |
| return maxLogicalWidth + borderAndPadding; |
| |
| if (logicalWidthLength.type() == FitContent) { |
| minLogicalWidth += borderAndPadding; |
| maxLogicalWidth += borderAndPadding; |
| return max(minLogicalWidth, min(maxLogicalWidth, fillAvailableMeasure(availableLogicalWidth))); |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| |
| LayoutUnit RenderBox::computeLogicalWidthInRegionUsing(SizeType widthType, Length logicalWidth, LayoutUnit availableLogicalWidth, |
| const RenderBlock* cb, RenderRegion* region) const |
| { |
| if (!logicalWidth.isIntrinsicOrAuto()) { |
| // FIXME: If the containing block flow is perpendicular to our direction we need to use the available logical height instead. |
| return adjustBorderBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, availableLogicalWidth, view())); |
| } |
| |
| if (logicalWidth.isIntrinsic()) |
| return computeIntrinsicLogicalWidthUsing(logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth()); |
| |
| LayoutUnit marginStart = 0; |
| LayoutUnit marginEnd = 0; |
| LayoutUnit logicalWidthResult = fillAvailableMeasure(availableLogicalWidth, marginStart, marginEnd); |
| |
| if (shrinkToAvoidFloats() && cb->containsFloats()) |
| logicalWidthResult = min(logicalWidthResult, shrinkLogicalWidthToAvoidFloats(marginStart, marginEnd, toRenderBlockFlow(cb), region)); |
| |
| if (widthType == MainOrPreferredSize && sizesLogicalWidthToFitContent(widthType)) |
| return max(minPreferredLogicalWidth(), min(maxPreferredLogicalWidth(), logicalWidthResult)); |
| return logicalWidthResult; |
| } |
| |
| static bool columnFlexItemHasStretchAlignment(const RenderObject* flexitem) |
| { |
| RenderObject* parent = flexitem->parent(); |
| // auto margins mean we don't stretch. Note that this function will only be used for |
| // widths, so we don't have to check marginBefore/marginAfter. |
| ASSERT(parent->style()->isColumnFlexDirection()); |
| if (flexitem->style()->marginStart().isAuto() || flexitem->style()->marginEnd().isAuto()) |
| return false; |
| return flexitem->style()->alignSelf() == AlignStretch || (flexitem->style()->alignSelf() == AlignAuto && parent->style()->alignItems() == AlignStretch); |
| } |
| |
| static bool isStretchingColumnFlexItem(const RenderObject* flexitem) |
| { |
| RenderObject* parent = flexitem->parent(); |
| if (parent->isDeprecatedFlexibleBox() && parent->style()->boxOrient() == VERTICAL && parent->style()->boxAlign() == BSTRETCH) |
| return true; |
| |
| // We don't stretch multiline flexboxes because they need to apply line spacing (align-content) first. |
| if (parent->isFlexibleBox() && parent->style()->flexWrap() == FlexNoWrap && parent->style()->isColumnFlexDirection() && columnFlexItemHasStretchAlignment(flexitem)) |
| return true; |
| return false; |
| } |
| |
| bool RenderBox::sizesLogicalWidthToFitContent(SizeType widthType) const |
| { |
| // Marquees in WinIE are like a mixture of blocks and inline-blocks. They size as though they're blocks, |
| // but they allow text to sit on the same line as the marquee. |
| if (isFloating() || (isInlineBlockOrInlineTable() && !isMarquee())) |
| return true; |
| |
| // This code may look a bit strange. Basically width:intrinsic should clamp the size when testing both |
| // min-width and width. max-width is only clamped if it is also intrinsic. |
| Length logicalWidth = (widthType == MaxSize) ? style()->logicalMaxWidth() : style()->logicalWidth(); |
| if (logicalWidth.type() == Intrinsic) |
| return true; |
| |
| // Children of a horizontal marquee do not fill the container by default. |
| // FIXME: Need to deal with MAUTO value properly. It could be vertical. |
| // FIXME: Think about block-flow here. Need to find out how marquee direction relates to |
| // block-flow (as well as how marquee overflow should relate to block flow). |
| // https://bugs.webkit.org/show_bug.cgi?id=46472 |
| if (parent()->isMarquee()) { |
| EMarqueeDirection dir = parent()->style()->marqueeDirection(); |
| if (dir == MAUTO || dir == MFORWARD || dir == MBACKWARD || dir == MLEFT || dir == MRIGHT) |
| return true; |
| } |
| |
| // Flexible box items should shrink wrap, so we lay them out at their intrinsic widths. |
| // In the case of columns that have a stretch alignment, we go ahead and layout at the |
| // stretched size to avoid an extra layout when applying alignment. |
| if (parent()->isFlexibleBox()) { |
| // For multiline columns, we need to apply align-content first, so we can't stretch now. |
| if (!parent()->style()->isColumnFlexDirection() || parent()->style()->flexWrap() != FlexNoWrap) |
| return true; |
| if (!columnFlexItemHasStretchAlignment(this)) |
| return true; |
| } |
| |
| // Flexible horizontal boxes lay out children at their intrinsic widths. Also vertical boxes |
| // that don't stretch their kids lay out their children at their intrinsic widths. |
| // FIXME: Think about block-flow here. |
| // https://bugs.webkit.org/show_bug.cgi?id=46473 |
| if (parent()->isDeprecatedFlexibleBox() && (parent()->style()->boxOrient() == HORIZONTAL || parent()->style()->boxAlign() != BSTRETCH)) |
| return true; |
| |
| // Button, input, select, textarea, and legend treat width value of 'auto' as 'intrinsic' unless it's in a |
| // stretching column flexbox. |
| // FIXME: Think about block-flow here. |
| // https://bugs.webkit.org/show_bug.cgi?id=46473 |
| if (logicalWidth.type() == Auto && !isStretchingColumnFlexItem(this) && autoWidthShouldFitContent()) |
| return true; |
| |
| if (isHorizontalWritingMode() != containingBlock()->isHorizontalWritingMode()) |
| return true; |
| |
| return false; |
| } |
| |
| bool RenderBox::autoWidthShouldFitContent() const |
| { |
| if (node() && (node()->hasTagName(inputTag) || node()->hasTagName(selectTag) || node()->hasTagName(buttonTag) |
| || isHTMLTextAreaElement(node()) || node()->hasTagName(legendTag))) |
| return true; |
| |
| return false; |
| } |
| |
| void RenderBox::computeInlineDirectionMargins(RenderBlock* containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const |
| { |
| const RenderStyle* containingBlockStyle = containingBlock->style(); |
| Length marginStartLength = style()->marginStartUsing(containingBlockStyle); |
| Length marginEndLength = style()->marginEndUsing(containingBlockStyle); |
| RenderView* renderView = view(); |
| |
| if (isFloating() || isInline()) { |
| // Inline blocks/tables and floats don't have their margins increased. |
| marginStart = minimumValueForLength(marginStartLength, containerWidth, renderView); |
| marginEnd = minimumValueForLength(marginEndLength, containerWidth, renderView); |
| return; |
| } |
| |
| if (containingBlock->isFlexibleBox()) { |
| // We need to let flexbox handle the margin adjustment - otherwise, flexbox |
| // will think we're wider than we actually are and calculate line sizes wrong. |
| // See also http://dev.w3.org/csswg/css-flexbox/#auto-margins |
| if (marginStartLength.isAuto()) |
| marginStartLength.setValue(0); |
| if (marginEndLength.isAuto()) |
| marginEndLength.setValue(0); |
| } |
| |
| // Case One: The object is being centered in the containing block's available logical width. |
| if ((marginStartLength.isAuto() && marginEndLength.isAuto() && childWidth < containerWidth) |
| || (!marginStartLength.isAuto() && !marginEndLength.isAuto() && containingBlock->style()->textAlign() == WEBKIT_CENTER)) { |
| // Other browsers center the margin box for align=center elements so we match them here. |
| LayoutUnit marginStartWidth = minimumValueForLength(marginStartLength, containerWidth, renderView); |
| LayoutUnit marginEndWidth = minimumValueForLength(marginEndLength, containerWidth, renderView); |
| LayoutUnit centeredMarginBoxStart = max<LayoutUnit>(0, (containerWidth - childWidth - marginStartWidth - marginEndWidth) / 2); |
| marginStart = centeredMarginBoxStart + marginStartWidth; |
| marginEnd = containerWidth - childWidth - marginStart + marginEndWidth; |
| return; |
| } |
| |
| // Case Two: The object is being pushed to the start of the containing block's available logical width. |
| if (marginEndLength.isAuto() && childWidth < containerWidth) { |
| marginStart = valueForLength(marginStartLength, containerWidth, renderView); |
| marginEnd = containerWidth - childWidth - marginStart; |
| return; |
| } |
| |
| // Case Three: The object is being pushed to the end of the containing block's available logical width. |
| bool pushToEndFromTextAlign = !marginEndLength.isAuto() && ((!containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_LEFT) |
| || (containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_RIGHT)); |
| if ((marginStartLength.isAuto() && childWidth < containerWidth) || pushToEndFromTextAlign) { |
| marginEnd = valueForLength(marginEndLength, containerWidth, renderView); |
| marginStart = containerWidth - childWidth - marginEnd; |
| return; |
| } |
| |
| // Case Four: Either no auto margins, or our width is >= the container width (css2.1, 10.3.3). In that case |
| // auto margins will just turn into 0. |
| marginStart = minimumValueForLength(marginStartLength, containerWidth, renderView); |
| marginEnd = minimumValueForLength(marginEndLength, containerWidth, renderView); |
| } |
| |
| RenderBoxRegionInfo* RenderBox::renderBoxRegionInfo(RenderRegion* region, RenderBoxRegionInfoFlags cacheFlag) const |
| { |
| // Make sure nobody is trying to call this with a null region. |
| if (!region) |
| return 0; |
| |
| // If we have computed our width in this region already, it will be cached, and we can |
| // just return it. |
| RenderBoxRegionInfo* boxInfo = region->renderBoxRegionInfo(this); |
| if (boxInfo && cacheFlag == CacheRenderBoxRegionInfo) |
| return boxInfo; |
| |
| // No cached value was found, so we have to compute our insets in this region. |
| // FIXME: For now we limit this computation to normal RenderBlocks. Future patches will expand |
| // support to cover all boxes. |
| RenderFlowThread* flowThread = flowThreadContainingBlock(); |
| if (isRenderFlowThread() || !flowThread || !canHaveBoxInfoInRegion() || flowThread->style()->writingMode() != style()->writingMode()) |
| return 0; |
| |
| LogicalExtentComputedValues computedValues; |
| computeLogicalWidthInRegion(computedValues, region); |
| |
| // Now determine the insets based off where this object is supposed to be positioned. |
| RenderBlock* cb = containingBlock(); |
| RenderRegion* clampedContainingBlockRegion = cb->clampToStartAndEndRegions(region); |
| RenderBoxRegionInfo* containingBlockInfo = cb->renderBoxRegionInfo(clampedContainingBlockRegion); |
| LayoutUnit containingBlockLogicalWidth = cb->logicalWidth(); |
| LayoutUnit containingBlockLogicalWidthInRegion = containingBlockInfo ? containingBlockInfo->logicalWidth() : containingBlockLogicalWidth; |
| |
| LayoutUnit marginStartInRegion = computedValues.m_margins.m_start; |
| LayoutUnit startMarginDelta = marginStartInRegion - marginStart(); |
| LayoutUnit logicalWidthInRegion = computedValues.m_extent; |
| LayoutUnit logicalLeftInRegion = computedValues.m_position; |
| LayoutUnit widthDelta = logicalWidthInRegion - logicalWidth(); |
| LayoutUnit logicalLeftDelta = isOutOfFlowPositioned() ? logicalLeftInRegion - logicalLeft() : startMarginDelta; |
| LayoutUnit logicalRightInRegion = containingBlockLogicalWidthInRegion - (logicalLeftInRegion + logicalWidthInRegion); |
| LayoutUnit oldLogicalRight = containingBlockLogicalWidth - (logicalLeft() + logicalWidth()); |
| LayoutUnit logicalRightDelta = isOutOfFlowPositioned() ? logicalRightInRegion - oldLogicalRight : startMarginDelta; |
| |
| LayoutUnit logicalLeftOffset = 0; |
| |
| if (!isOutOfFlowPositioned() && avoidsFloats() && cb->containsFloats()) { |
| LayoutUnit startPositionDelta = cb->computeStartPositionDeltaForChildAvoidingFloats(this, marginStartInRegion, region); |
| if (cb->style()->isLeftToRightDirection()) |
| logicalLeftDelta += startPositionDelta; |
| else |
| logicalRightDelta += startPositionDelta; |
| } |
| |
| if (cb->style()->isLeftToRightDirection()) |
| logicalLeftOffset += logicalLeftDelta; |
| else |
| logicalLeftOffset -= (widthDelta + logicalRightDelta); |
| |
| LayoutUnit logicalRightOffset = logicalWidth() - (logicalLeftOffset + logicalWidthInRegion); |
| bool isShifted = (containingBlockInfo && containingBlockInfo->isShifted()) |
| || (style()->isLeftToRightDirection() && logicalLeftOffset) |
| || (!style()->isLeftToRightDirection() && logicalRightOffset); |
| |
| // FIXME: Although it's unlikely, these boxes can go outside our bounds, and so we will need to incorporate them into overflow. |
| if (cacheFlag == CacheRenderBoxRegionInfo) |
| return region->setRenderBoxRegionInfo(this, logicalLeftOffset, logicalWidthInRegion, isShifted); |
| return new RenderBoxRegionInfo(logicalLeftOffset, logicalWidthInRegion, isShifted); |
| } |
| |
| static bool shouldFlipBeforeAfterMargins(const RenderStyle* containingBlockStyle, const RenderStyle* childStyle) |
| { |
| ASSERT(containingBlockStyle->isHorizontalWritingMode() != childStyle->isHorizontalWritingMode()); |
| WritingMode childWritingMode = childStyle->writingMode(); |
| bool shouldFlip = false; |
| switch (containingBlockStyle->writingMode()) { |
| case TopToBottomWritingMode: |
| shouldFlip = (childWritingMode == RightToLeftWritingMode); |
| break; |
| case BottomToTopWritingMode: |
| shouldFlip = (childWritingMode == RightToLeftWritingMode); |
| break; |
| case RightToLeftWritingMode: |
| shouldFlip = (childWritingMode == BottomToTopWritingMode); |
| break; |
| case LeftToRightWritingMode: |
| shouldFlip = (childWritingMode == BottomToTopWritingMode); |
| break; |
| } |
| |
| if (!containingBlockStyle->isLeftToRightDirection()) |
| shouldFlip = !shouldFlip; |
| |
| return shouldFlip; |
| } |
| |
| void RenderBox::updateLogicalHeight() |
| { |
| m_intrinsicContentLogicalHeight = contentLogicalHeight(); |
| |
| LogicalExtentComputedValues computedValues; |
| computeLogicalHeight(logicalHeight(), logicalTop(), computedValues); |
| |
| setLogicalHeight(computedValues.m_extent); |
| setLogicalTop(computedValues.m_position); |
| setMarginBefore(computedValues.m_margins.m_before); |
| setMarginAfter(computedValues.m_margins.m_after); |
| } |
| |
| void RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const |
| { |
| computedValues.m_extent = logicalHeight; |
| computedValues.m_position = logicalTop; |
| |
| // Cell height is managed by the table and inline non-replaced elements do not support a height property. |
| if (isTableCell() || (isInline() && !isReplaced())) |
| return; |
| |
| Length h; |
| if (isOutOfFlowPositioned()) |
| computePositionedLogicalHeight(computedValues); |
| else { |
| RenderBlock* cb = containingBlock(); |
| bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode(); |
| |
| if (!hasPerpendicularContainingBlock) { |
| bool shouldFlipBeforeAfter = cb->style()->writingMode() != style()->writingMode(); |
| computeBlockDirectionMargins(cb, |
| shouldFlipBeforeAfter ? computedValues.m_margins.m_after : computedValues.m_margins.m_before, |
| shouldFlipBeforeAfter ? computedValues.m_margins.m_before : computedValues.m_margins.m_after); |
| } |
| |
| // For tables, calculate margins only. |
| if (isTable()) { |
| if (hasPerpendicularContainingBlock) { |
| bool shouldFlipBeforeAfter = shouldFlipBeforeAfterMargins(cb->style(), style()); |
| computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), computedValues.m_extent, |
| shouldFlipBeforeAfter ? computedValues.m_margins.m_after : computedValues.m_margins.m_before, |
| shouldFlipBeforeAfter ? computedValues.m_margins.m_before : computedValues.m_margins.m_after); |
| |