| /* |
| * Copyright (C) 2011 Apple Inc. All rights reserved. |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #include "core/rendering/FilterEffectRenderer.h" |
| |
| #include "core/dom/Document.h" |
| #include "core/platform/FloatConversion.h" |
| #include "core/platform/graphics/ColorSpace.h" |
| #include "core/platform/graphics/filters/FEColorMatrix.h" |
| #include "core/platform/graphics/filters/FEComponentTransfer.h" |
| #include "core/platform/graphics/filters/FEDropShadow.h" |
| #include "core/platform/graphics/filters/FEGaussianBlur.h" |
| #include "core/platform/graphics/filters/FEMerge.h" |
| #include "core/rendering/RenderLayer.h" |
| |
| #include <algorithm> |
| #include <wtf/MathExtras.h> |
| |
| #include "core/platform/graphics/filters/custom/CustomFilterGlobalContext.h" |
| #include "core/platform/graphics/filters/custom/CustomFilterOperation.h" |
| #include "core/platform/graphics/filters/custom/CustomFilterProgram.h" |
| #include "core/platform/graphics/filters/custom/CustomFilterValidatedProgram.h" |
| #include "core/platform/graphics/filters/custom/FECustomFilter.h" |
| #include "core/platform/graphics/filters/custom/ValidatedCustomFilterOperation.h" |
| #include "core/rendering/RenderView.h" |
| |
| #if ENABLE(SVG) |
| #include "core/loader/cache/CachedSVGDocument.h" |
| #include "core/loader/cache/CachedSVGDocumentReference.h" |
| #include "core/platform/graphics/filters/SourceAlpha.h" |
| #include "core/svg/SVGElement.h" |
| #include "core/svg/SVGFilterPrimitiveStandardAttributes.h" |
| #endif |
| |
| namespace WebCore { |
| |
| static inline void endMatrixRow(Vector<float>& parameters) |
| { |
| parameters.append(0); |
| parameters.append(0); |
| } |
| |
| static inline void lastMatrixRow(Vector<float>& parameters) |
| { |
| parameters.append(0); |
| parameters.append(0); |
| parameters.append(0); |
| parameters.append(1); |
| parameters.append(0); |
| } |
| |
| inline bool isFilterSizeValid(FloatRect rect) |
| { |
| if (rect.width() < 0 || rect.width() > kMaxFilterSize |
| || rect.height() < 0 || rect.height() > kMaxFilterSize) |
| return false; |
| return true; |
| } |
| |
| static PassRefPtr<FECustomFilter> createCustomFilterEffect(Filter* filter, Document* document, ValidatedCustomFilterOperation* operation) |
| { |
| if (!document) |
| return 0; |
| |
| CustomFilterGlobalContext* globalContext = document->renderView()->customFilterGlobalContext(); |
| globalContext->prepareContextIfNeeded(); |
| if (!globalContext->context()) |
| return 0; |
| |
| return FECustomFilter::create(filter, globalContext->context(), operation->validatedProgram(), operation->parameters(), |
| operation->meshRows(), operation->meshColumns(), operation->meshType()); |
| } |
| |
| FilterEffectRenderer::FilterEffectRenderer() |
| : Filter(AffineTransform()) |
| , m_graphicsBufferAttached(false) |
| , m_hasFilterThatMovesPixels(false) |
| , m_hasCustomShaderFilter(false) |
| { |
| setFilterResolution(FloatSize(1, 1)); |
| m_sourceGraphic = SourceGraphic::create(this); |
| } |
| |
| FilterEffectRenderer::~FilterEffectRenderer() |
| { |
| } |
| |
| GraphicsContext* FilterEffectRenderer::inputContext() |
| { |
| return sourceImage() ? sourceImage()->context() : 0; |
| } |
| |
| PassRefPtr<FilterEffect> FilterEffectRenderer::buildReferenceFilter(RenderObject* renderer, PassRefPtr<FilterEffect> previousEffect, ReferenceFilterOperation* filterOperation) |
| { |
| #if ENABLE(SVG) |
| if (!renderer) |
| return 0; |
| |
| Document* document = renderer->document(); |
| ASSERT(document); |
| |
| CachedSVGDocumentReference* cachedSVGDocumentReference = filterOperation->cachedSVGDocumentReference(); |
| CachedSVGDocument* cachedSVGDocument = cachedSVGDocumentReference ? cachedSVGDocumentReference->document() : 0; |
| |
| // If we have an SVG document, this is an external reference. Otherwise |
| // we look up the referenced node in the current document. |
| if (cachedSVGDocument) |
| document = cachedSVGDocument->document(); |
| |
| if (!document) |
| return 0; |
| |
| Element* filter = document->getElementById(filterOperation->fragment()); |
| if (!filter) { |
| // Although we did not find the referenced filter, it might exist later |
| // in the document |
| document->accessSVGExtensions()->addPendingResource(filterOperation->fragment(), toElement(renderer->node())); |
| return 0; |
| } |
| |
| RefPtr<FilterEffect> effect; |
| |
| // FIXME: Figure out what to do with SourceAlpha. Right now, we're |
| // using the alpha of the original input layer, which is obviously |
| // wrong. We should probably be extracting the alpha from the |
| // previousEffect, but this requires some more processing. |
| // This may need a spec clarification. |
| RefPtr<SVGFilterBuilder> builder = SVGFilterBuilder::create(previousEffect, SourceAlpha::create(this)); |
| |
| for (Node* node = filter->firstChild(); node; node = node->nextSibling()) { |
| if (!node->isSVGElement()) |
| continue; |
| |
| SVGElement* element = toSVGElement(node); |
| if (!element->isFilterEffect()) |
| continue; |
| |
| SVGFilterPrimitiveStandardAttributes* effectElement = static_cast<SVGFilterPrimitiveStandardAttributes*>(element); |
| |
| effect = effectElement->build(builder.get(), this); |
| if (!effect) |
| continue; |
| |
| effectElement->setStandardAttributes(effect.get()); |
| builder->add(effectElement->result(), effect); |
| m_effects.append(effect); |
| } |
| return effect; |
| #else |
| UNUSED_PARAM(renderer); |
| UNUSED_PARAM(previousEffect); |
| UNUSED_PARAM(filterOperation); |
| return 0; |
| #endif |
| } |
| |
| bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations& operations) |
| { |
| m_hasCustomShaderFilter = false; |
| m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels(); |
| if (m_hasFilterThatMovesPixels) |
| m_outsets = operations.outsets(); |
| |
| // Keep the old effects on the stack until we've created the new effects. |
| // New FECustomFilters can reuse cached resources from old FECustomFilters. |
| FilterEffectList oldEffects; |
| m_effects.swap(oldEffects); |
| |
| RefPtr<FilterEffect> previousEffect = m_sourceGraphic; |
| for (size_t i = 0; i < operations.operations().size(); ++i) { |
| RefPtr<FilterEffect> effect; |
| FilterOperation* filterOperation = operations.operations().at(i).get(); |
| switch (filterOperation->getOperationType()) { |
| case FilterOperation::REFERENCE: { |
| ReferenceFilterOperation* referenceOperation = static_cast<ReferenceFilterOperation*>(filterOperation); |
| effect = buildReferenceFilter(renderer, previousEffect, referenceOperation); |
| referenceOperation->setFilterEffect(effect); |
| break; |
| } |
| case FilterOperation::GRAYSCALE: { |
| BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation); |
| Vector<float> inputParameters; |
| double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0); |
| |
| // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent |
| // for information on parameters. |
| |
| inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount)); |
| endMatrixRow(inputParameters); |
| |
| inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount)); |
| endMatrixRow(inputParameters); |
| |
| inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount)); |
| endMatrixRow(inputParameters); |
| |
| lastMatrixRow(inputParameters); |
| |
| effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters); |
| break; |
| } |
| case FilterOperation::SEPIA: { |
| BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation); |
| Vector<float> inputParameters; |
| double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0); |
| |
| // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent |
| // for information on parameters. |
| |
| inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount)); |
| endMatrixRow(inputParameters); |
| |
| inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount)); |
| endMatrixRow(inputParameters); |
| |
| inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount)); |
| inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount)); |
| endMatrixRow(inputParameters); |
| |
| lastMatrixRow(inputParameters); |
| |
| effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters); |
| break; |
| } |
| case FilterOperation::SATURATE: { |
| BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation); |
| Vector<float> inputParameters; |
| inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount())); |
| effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters); |
| break; |
| } |
| case FilterOperation::HUE_ROTATE: { |
| BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation); |
| Vector<float> inputParameters; |
| inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount())); |
| effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters); |
| break; |
| } |
| case FilterOperation::INVERT: { |
| BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation); |
| ComponentTransferFunction transferFunction; |
| transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE; |
| Vector<float> transferParameters; |
| transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount())); |
| transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount())); |
| transferFunction.tableValues = transferParameters; |
| |
| ComponentTransferFunction nullFunction; |
| effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction); |
| break; |
| } |
| case FilterOperation::OPACITY: { |
| BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation); |
| ComponentTransferFunction transferFunction; |
| transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE; |
| Vector<float> transferParameters; |
| transferParameters.append(0); |
| transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount())); |
| transferFunction.tableValues = transferParameters; |
| |
| ComponentTransferFunction nullFunction; |
| effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction); |
| break; |
| } |
| case FilterOperation::BRIGHTNESS: { |
| BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation); |
| ComponentTransferFunction transferFunction; |
| transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR; |
| transferFunction.slope = narrowPrecisionToFloat(componentTransferOperation->amount()); |
| transferFunction.intercept = 0; |
| |
| ComponentTransferFunction nullFunction; |
| effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction); |
| break; |
| } |
| case FilterOperation::CONTRAST: { |
| BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation); |
| ComponentTransferFunction transferFunction; |
| transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR; |
| float amount = narrowPrecisionToFloat(componentTransferOperation->amount()); |
| transferFunction.slope = amount; |
| transferFunction.intercept = -0.5 * amount + 0.5; |
| |
| ComponentTransferFunction nullFunction; |
| effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction); |
| break; |
| } |
| case FilterOperation::BLUR: { |
| BlurFilterOperation* blurOperation = static_cast<BlurFilterOperation*>(filterOperation); |
| float stdDeviation = floatValueForLength(blurOperation->stdDeviation(), 0); |
| effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation); |
| break; |
| } |
| case FilterOperation::DROP_SHADOW: { |
| DropShadowFilterOperation* dropShadowOperation = static_cast<DropShadowFilterOperation*>(filterOperation); |
| effect = FEDropShadow::create(this, dropShadowOperation->stdDeviation(), dropShadowOperation->stdDeviation(), |
| dropShadowOperation->x(), dropShadowOperation->y(), dropShadowOperation->color(), 1); |
| break; |
| } |
| case FilterOperation::CUSTOM: |
| // CUSTOM operations are always converted to VALIDATED_CUSTOM before getting here. |
| // The conversion happens in RenderLayer::computeFilterOperations. |
| ASSERT_NOT_REACHED(); |
| break; |
| case FilterOperation::VALIDATED_CUSTOM: { |
| ValidatedCustomFilterOperation* customFilterOperation = static_cast<ValidatedCustomFilterOperation*>(filterOperation); |
| Document* document = renderer ? renderer->document() : 0; |
| effect = createCustomFilterEffect(this, document, customFilterOperation); |
| if (effect) |
| m_hasCustomShaderFilter = true; |
| break; |
| } |
| default: |
| break; |
| } |
| |
| if (effect) { |
| // Unlike SVG, filters applied here should not clip to their primitive subregions. |
| effect->setClipsToBounds(false); |
| effect->setOperatingColorSpace(ColorSpaceDeviceRGB); |
| |
| if (filterOperation->getOperationType() != FilterOperation::REFERENCE) { |
| effect->inputEffects().append(previousEffect); |
| m_effects.append(effect); |
| } |
| previousEffect = effect.release(); |
| } |
| } |
| |
| // If we didn't make any effects, tell our caller we are not valid |
| if (!m_effects.size()) |
| return false; |
| |
| setMaxEffectRects(m_sourceDrawingRegion); |
| |
| return true; |
| } |
| |
| bool FilterEffectRenderer::updateBackingStoreRect(const FloatRect& filterRect) |
| { |
| if (!filterRect.isZero() && isFilterSizeValid(filterRect)) { |
| FloatRect currentSourceRect = sourceImageRect(); |
| if (filterRect != currentSourceRect) { |
| setSourceImageRect(filterRect); |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void FilterEffectRenderer::allocateBackingStoreIfNeeded() |
| { |
| // At this point the effect chain has been built, and the |
| // source image sizes set. We just need to attach the graphic |
| // buffer if we have not yet done so. |
| if (!m_graphicsBufferAttached) { |
| IntSize logicalSize(m_sourceDrawingRegion.width(), m_sourceDrawingRegion.height()); |
| if (!sourceImage() || sourceImage()->logicalSize() != logicalSize) |
| setSourceImage(ImageBuffer::create(logicalSize, 1, ColorSpaceDeviceRGB, renderingMode())); |
| m_graphicsBufferAttached = true; |
| } |
| } |
| |
| void FilterEffectRenderer::clearIntermediateResults() |
| { |
| m_sourceGraphic->clearResult(); |
| for (size_t i = 0; i < m_effects.size(); ++i) |
| m_effects[i]->clearResult(); |
| } |
| |
| void FilterEffectRenderer::apply() |
| { |
| RefPtr<FilterEffect> effect = lastEffect(); |
| effect->apply(); |
| effect->transformResultColorSpace(ColorSpaceDeviceRGB); |
| } |
| |
| LayoutRect FilterEffectRenderer::computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect) |
| { |
| if (hasCustomShaderFilter()) { |
| // When we have at least a custom shader in the chain, we need to compute the whole source image, because the shader can |
| // reference any pixel and we cannot control that. |
| return filterBoxRect; |
| } |
| // The result of this function is the area in the "filterBoxRect" that needs to be repainted, so that we fully cover the "dirtyRect". |
| LayoutRect rectForRepaint = dirtyRect; |
| if (hasFilterThatMovesPixels()) { |
| // Note that the outsets are reversed here because we are going backwards -> we have the dirty rect and |
| // need to find out what is the rectangle that might influence the result inside that dirty rect. |
| rectForRepaint.move(-m_outsets.right(), -m_outsets.bottom()); |
| rectForRepaint.expand(m_outsets.left() + m_outsets.right(), m_outsets.top() + m_outsets.bottom()); |
| } |
| rectForRepaint.intersect(filterBoxRect); |
| return rectForRepaint; |
| } |
| |
| bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect) |
| { |
| ASSERT(m_haveFilterEffect && renderLayer->filterRenderer()); |
| m_renderLayer = renderLayer; |
| m_repaintRect = dirtyRect; |
| |
| FilterEffectRenderer* filter = renderLayer->filterRenderer(); |
| LayoutRect filterSourceRect = filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect); |
| m_paintOffset = filterSourceRect.location(); |
| |
| if (filterSourceRect.isEmpty()) { |
| // The dirty rect is not in view, just bail out. |
| m_haveFilterEffect = false; |
| return false; |
| } |
| |
| bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect); |
| if (filter->hasFilterThatMovesPixels()) { |
| if (hasUpdatedBackingStore) |
| m_repaintRect = filterSourceRect; |
| else { |
| m_repaintRect.unite(layerRepaintRect); |
| m_repaintRect.intersect(filterSourceRect); |
| } |
| } |
| return true; |
| } |
| |
| GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* oldContext) |
| { |
| ASSERT(m_renderLayer); |
| |
| FilterEffectRenderer* filter = m_renderLayer->filterRenderer(); |
| filter->allocateBackingStoreIfNeeded(); |
| // Paint into the context that represents the SourceGraphic of the filter. |
| GraphicsContext* sourceGraphicsContext = filter->inputContext(); |
| if (!sourceGraphicsContext || !isFilterSizeValid(filter->filterRegion())) { |
| // Disable the filters and continue. |
| m_haveFilterEffect = false; |
| return oldContext; |
| } |
| |
| m_savedGraphicsContext = oldContext; |
| |
| // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer. |
| sourceGraphicsContext->save(); |
| sourceGraphicsContext->translate(-m_paintOffset.x(), -m_paintOffset.y()); |
| sourceGraphicsContext->clearRect(m_repaintRect); |
| sourceGraphicsContext->clip(m_repaintRect); |
| |
| return sourceGraphicsContext; |
| } |
| |
| GraphicsContext* FilterEffectRendererHelper::applyFilterEffect() |
| { |
| ASSERT(m_haveFilterEffect && m_renderLayer->filterRenderer()); |
| FilterEffectRenderer* filter = m_renderLayer->filterRenderer(); |
| filter->inputContext()->restore(); |
| |
| filter->apply(); |
| |
| // Get the filtered output and draw it in place. |
| LayoutRect destRect = filter->outputRect(); |
| destRect.move(m_paintOffset.x(), m_paintOffset.y()); |
| |
| m_savedGraphicsContext->drawImageBuffer(filter->output(), m_renderLayer->renderer()->style()->colorSpace(), pixelSnappedIntRect(destRect), CompositeSourceOver); |
| |
| filter->clearIntermediateResults(); |
| |
| return m_savedGraphicsContext; |
| } |
| |
| } // namespace WebCore |
| |