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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EffectInput_h
#define EffectInput_h
#include "core/CoreExport.h"
#include "core/animation/EffectModel.h"
#include "wtf/Allocator.h"
#include "wtf/Vector.h"
namespace blink {
class EffectModel;
class EffectModelOrDictionarySequenceOrDictionary;
class Dictionary;
class Element;
class ExceptionState;
class CORE_EXPORT EffectInput {
STATIC_ONLY(EffectInput);
public:
static EffectModel* convert(Element*, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState&);
static EffectModel* convert(Element*, const EffectModelOrDictionarySequenceOrDictionary&, ExceptionState&);
};
} // namespace blink
#endif