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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CSSAnimations_h
#define CSSAnimations_h
#include "core/animation/InertEffect.h"
#include "core/animation/Interpolation.h"
#include "core/animation/css/CSSAnimationData.h"
#include "core/animation/css/CSSAnimationUpdate.h"
#include "core/css/CSSKeyframesRule.h"
#include "core/css/StylePropertySet.h"
#include "core/css/resolver/StyleResolverState.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "wtf/HashMap.h"
#include "wtf/text/AtomicString.h"
namespace blink {
class CSSTransitionData;
class Element;
class StylePropertyShorthand;
class StyleResolver;
class CSSAnimations final {
WTF_MAKE_NONCOPYABLE(CSSAnimations);
DISALLOW_ALLOCATION();
public:
CSSAnimations();
bool isAnimationForInspector(const Animation&);
bool isTransitionAnimationForInspector(const Animation&) const;
static const StylePropertyShorthand& propertiesForTransitionAll();
static bool isAnimatableProperty(CSSPropertyID);
static void calculateUpdate(const Element* animatingElement, Element&, const ComputedStyle&, ComputedStyle* parentStyle, CSSAnimationUpdate&, StyleResolver*);
void setPendingUpdate(const CSSAnimationUpdate& update)
{
clearPendingUpdate();
m_pendingUpdate.copy(update);
}
void clearPendingUpdate()
{
m_pendingUpdate.clear();
}
void maybeApplyPendingUpdate(Element*);
bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpty() && m_pendingUpdate.isEmpty(); }
void cancel();
DECLARE_TRACE();
private:
class RunningAnimation final : public GarbageCollectedFinalized<RunningAnimation> {
public:
RunningAnimation(Animation* animation, CSSAnimationUpdate::NewAnimation newAnimation)
: animation(animation)
, specifiedTiming(newAnimation.timing)
, styleRule(newAnimation.styleRule)
, styleRuleVersion(newAnimation.styleRuleVersion)
{
}
void update(CSSAnimationUpdate::UpdatedAnimation update)
{
styleRule = update.styleRule;
styleRuleVersion = update.styleRuleVersion;
specifiedTiming = update.specifiedTiming;
}
DEFINE_INLINE_TRACE()
{
visitor->trace(animation);
visitor->trace(styleRule);
}
Member<Animation> animation;
Timing specifiedTiming;
RefPtrWillBeMember<StyleRuleKeyframes> styleRule;
unsigned styleRuleVersion;
};
struct RunningTransition {
ALLOW_ONLY_INLINE_ALLOCATION();
public:
DEFINE_INLINE_TRACE()
{
visitor->trace(animation);
}
Member<Animation> animation;
const AnimatableValue* from;
const AnimatableValue* to;
};
using AnimationMap = HeapHashMap<AtomicString, Member<RunningAnimation>>;
AnimationMap m_animations;
using TransitionMap = HeapHashMap<CSSPropertyID, RunningTransition>;
TransitionMap m_transitions;
CSSAnimationUpdate m_pendingUpdate;
ActiveInterpolationsMap m_previousActiveInterpolationsForAnimations;
static void calculateCompositorAnimationUpdate(CSSAnimationUpdate&, const Element* animatingElement, Element&, const ComputedStyle&);
static void calculateAnimationUpdate(CSSAnimationUpdate&, const Element* animatingElement, Element&, const ComputedStyle&, ComputedStyle* parentStyle, StyleResolver*);
static void calculateTransitionUpdate(CSSAnimationUpdate&, const Element* animatingElement, const ComputedStyle&);
static void calculateTransitionUpdateForProperty(CSSPropertyID, const CSSTransitionData&, size_t transitionIndex, const ComputedStyle& oldStyle, const ComputedStyle&, const TransitionMap* activeTransitions, CSSAnimationUpdate&, const Element*);
static void calculateAnimationActiveInterpolations(CSSAnimationUpdate&, const Element* animatingElement, double timelineCurrentTime);
static void calculateTransitionActiveInterpolations(CSSAnimationUpdate&, const Element* animatingElement, double timelineCurrentTime);
class AnimationEventDelegate final : public AnimationEffect::EventDelegate {
public:
AnimationEventDelegate(Element* animationTarget, const AtomicString& name)
: m_animationTarget(animationTarget)
, m_name(name)
, m_previousPhase(AnimationEffect::PhaseNone)
, m_previousIteration(nullValue())
{
}
bool requiresIterationEvents(const AnimationEffect&) override;
void onEventCondition(const AnimationEffect&) override;
DECLARE_VIRTUAL_TRACE();
private:
const Element& animationTarget() const { return *m_animationTarget; }
EventTarget* eventTarget() const;
Document& document() const { return m_animationTarget->document(); }
void maybeDispatch(Document::ListenerType, const AtomicString& eventName, double elapsedTime);
RawPtrWillBeMember<Element> m_animationTarget;
const AtomicString m_name;
AnimationEffect::Phase m_previousPhase;
double m_previousIteration;
};
class TransitionEventDelegate final : public AnimationEffect::EventDelegate {
public:
TransitionEventDelegate(Element* transitionTarget, CSSPropertyID property)
: m_transitionTarget(transitionTarget)
, m_property(property)
, m_previousPhase(AnimationEffect::PhaseNone)
{
}
bool requiresIterationEvents(const AnimationEffect&) override { return false; }
void onEventCondition(const AnimationEffect&) override;
DECLARE_VIRTUAL_TRACE();
private:
const Element& transitionTarget() const { return *m_transitionTarget; }
EventTarget* eventTarget() const;
PseudoId pseudoId() const { return m_transitionTarget->pseudoId(); }
Document& document() const { return m_transitionTarget->document(); }
RawPtrWillBeMember<Element> m_transitionTarget;
const CSSPropertyID m_property;
AnimationEffect::Phase m_previousPhase;
};
};
} // namespace blink
#endif