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/*
* (C) 1999-2003 Lars Knoll (knoll@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2013 Intel Corporation. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/StylePropertyShorthand.h"
namespace blink {
const StylePropertyShorthand& borderShorthandForParsing()
{
static const CSSPropertyID borderShorthandProperties[] = { CSSPropertyBorderWidth, CSSPropertyBorderStyle, CSSPropertyBorderColor };
static const StylePropertyShorthand* propertiesForInitialization[] = {
&borderWidthShorthand(),
&borderStyleShorthand(),
&borderColorShorthand(),
};
DEFINE_STATIC_LOCAL(StylePropertyShorthand, borderForParsingLonghands, (CSSPropertyBorder, borderShorthandProperties, propertiesForInitialization, WTF_ARRAY_LENGTH(borderShorthandProperties)));
return borderForParsingLonghands;
}
const StylePropertyShorthand& animationShorthandForParsing()
{
// When we parse the animation shorthand we need to look for animation-name
// last because otherwise it might match against the keywords for fill mode,
// timing functions and infinite iteration. This means that animation names
// that are the same as keywords (e.g. 'forwards') won't always match in the
// shorthand. In that case the authors should be using longhands (or
// reconsidering their approach). This is covered by the animations spec
// bug: https://www.w3.org/Bugs/Public/show_bug.cgi?id=14790
// And in the spec (editor's draft) at:
// http://dev.w3.org/csswg/css3-animations/#animation-shorthand-property
static const CSSPropertyID animationPropertiesForParsing[] = {
CSSPropertyAnimationDuration,
CSSPropertyAnimationTimingFunction,
CSSPropertyAnimationDelay,
CSSPropertyAnimationIterationCount,
CSSPropertyAnimationDirection,
CSSPropertyAnimationFillMode,
CSSPropertyAnimationPlayState,
CSSPropertyAnimationName
};
DEFINE_STATIC_LOCAL(StylePropertyShorthand, webkitAnimationLonghandsForParsing, (CSSPropertyAnimation, animationPropertiesForParsing, WTF_ARRAY_LENGTH(animationPropertiesForParsing)));
return webkitAnimationLonghandsForParsing;
}
// Similar to animations, we have property after timing-function and delay after duration
const StylePropertyShorthand& transitionShorthandForParsing()
{
static const CSSPropertyID transitionProperties[] = {
CSSPropertyTransitionDuration,
CSSPropertyTransitionTimingFunction,
CSSPropertyTransitionDelay,
CSSPropertyTransitionProperty
};
DEFINE_STATIC_LOCAL(StylePropertyShorthand, transitionLonghands, (CSSPropertyTransition, transitionProperties, WTF_ARRAY_LENGTH(transitionProperties)));
return transitionLonghands;
}
bool isShorthandProperty(CSSPropertyID id)
{
return shorthandForProperty(id).length();
}
unsigned indexOfShorthandForLonghand(CSSPropertyID shorthandID, const Vector<StylePropertyShorthand, 4>& shorthands)
{
for (unsigned i = 0; i < shorthands.size(); ++i) {
if (shorthands.at(i).id() == shorthandID)
return i;
}
ASSERT_NOT_REACHED();
return 0;
}
} // namespace blink