blob: 670f1caa456a862620e1608c0923403229c6e215 [file] [log] [blame]
/*
Copyright (C) 1998 Lars Knoll (knoll@mpi-hd.mpg.de)
Copyright (C) 2001 Dirk Mueller <mueller@kde.org>
Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
Copyright (C) 2009 Torch Mobile Inc. http://www.torchmobile.com/
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
This class provides all functionality needed for loading images, style sheets and html
pages from the web. It has a memory cache for these objects.
*/
#ifndef ResourceFetcher_h
#define ResourceFetcher_h
#include "core/CoreExport.h"
#include "core/fetch/CachePolicy.h"
#include "core/fetch/FetchContext.h"
#include "core/fetch/FetchInitiatorInfo.h"
#include "core/fetch/FetchRequest.h"
#include "core/fetch/Resource.h"
#include "core/fetch/ResourceLoaderOptions.h"
#include "core/fetch/ResourcePtr.h"
#include "core/fetch/SubstituteData.h"
#include "platform/Timer.h"
#include "platform/network/ResourceError.h"
#include "platform/network/ResourceLoadPriority.h"
#include "wtf/HashMap.h"
#include "wtf/HashSet.h"
#include "wtf/ListHashSet.h"
#include "wtf/text/StringHash.h"
namespace blink {
class ArchiveResourceCollection;
class CSSStyleSheetResource;
class DocumentResource;
class FontResource;
class ImageResource;
class MHTMLArchive;
class RawResource;
class ScriptResource;
class XSLStyleSheetResource;
class KURL;
class ResourceTimingInfo;
class ResourceLoaderSet;
// The ResourceFetcher provides a per-context interface to the MemoryCache
// and enforces a bunch of security checks and rules for resource revalidation.
// Its lifetime is roughly per-DocumentLoader, in that it is generally created
// in the DocumentLoader constructor and loses its ability to generate network
// requests when the DocumentLoader is destroyed. Documents also hold a pointer
// to ResourceFetcher for their lifetime (and will create one if they
// are initialized without a LocalFrame), so a Document can keep a ResourceFetcher
// alive past detach if scripts still reference the Document.
class CORE_EXPORT ResourceFetcher : public GarbageCollectedFinalized<ResourceFetcher> {
WTF_MAKE_NONCOPYABLE(ResourceFetcher);
WILL_BE_USING_PRE_FINALIZER(ResourceFetcher, clearPreloads);
public:
static ResourceFetcher* create(FetchContext* context) { return new ResourceFetcher(context); }
virtual ~ResourceFetcher();
DECLARE_VIRTUAL_TRACE();
ResourcePtr<Resource> requestResource(FetchRequest&, const ResourceFactory&, const SubstituteData& = SubstituteData());
Resource* cachedResource(const KURL&) const;
typedef HashMap<String, ResourcePtr<Resource>> DocumentResourceMap;
const DocumentResourceMap& allResources() const { return m_documentResources; }
bool autoLoadImages() const { return m_autoLoadImages; }
void setAutoLoadImages(bool);
void setImagesEnabled(bool);
bool shouldDeferImageLoad(const KURL&) const;
FetchContext& context() const { return m_context ? *m_context.get() : FetchContext::nullInstance(); }
void clearContext() { m_context.clear(); }
void garbageCollectDocumentResources();
int requestCount() const;
bool isPreloaded(const KURL&) const;
void clearPreloads();
void preloadStarted(Resource*);
void printPreloadStats();
void addAllArchiveResources(MHTMLArchive*);
ArchiveResourceCollection* archiveResourceCollection() const { return m_archiveResourceCollection.get(); }
void setDefersLoading(bool);
void stopFetching();
bool isFetching() const;
void didLoadResource();
void redirectReceived(Resource*, const ResourceResponse&);
void didFinishLoading(Resource*, double finishTime, int64_t encodedDataLength);
void didChangeLoadingPriority(const Resource*, ResourceLoadPriority, int intraPriorityValue);
void didFailLoading(const Resource*, const ResourceError&);
void willSendRequest(unsigned long identifier, ResourceRequest&, const ResourceResponse& redirectResponse, const FetchInitiatorInfo&);
void didReceiveResponse(const Resource*, const ResourceResponse&);
void didReceiveData(const Resource*, const char* data, int dataLength, int encodedDataLength);
void didDownloadData(const Resource*, int dataLength, int encodedDataLength);
void subresourceLoaderFinishedLoadingOnePart(ResourceLoader*);
void didInitializeResourceLoader(ResourceLoader*);
void willStartLoadingResource(Resource*, ResourceRequest&);
bool defersLoading() const;
bool isLoadedBy(ResourceFetcher*) const;
enum AccessControlLoggingDecision {
ShouldLogAccessControlErrors,
ShouldNotLogAccessControlErrors
};
bool canAccessRedirect(Resource*, ResourceRequest&, const ResourceResponse&, ResourceLoaderOptions&);
bool canAccessResource(Resource*, SecurityOrigin*, const KURL&, AccessControlLoggingDecision) const;
bool isControlledByServiceWorker() const;
void acceptDataFromThreadedReceiver(unsigned long identifier, const char* data, int dataLength, int encodedDataLength);
ResourceLoadPriority loadPriority(Resource::Type, const FetchRequest&);
enum ResourceLoadStartType {
ResourceLoadingFromNetwork,
ResourceLoadingFromCache
};
void requestLoadStarted(Resource*, const FetchRequest&, ResourceLoadStartType, bool isStaticData = false);
static const ResourceLoaderOptions& defaultResourceOptions();
String getCacheIdentifier() const;
void scheduleDocumentResourcesGC();
bool clientDefersImage(const KURL&) const;
void determineRequestContext(ResourceRequest&, Resource::Type);
private:
friend class ResourceCacheValidationSuppressor;
explicit ResourceFetcher(FetchContext*);
ResourcePtr<Resource> createResourceForRevalidation(const FetchRequest&, Resource*, const ResourceFactory&);
ResourcePtr<Resource> createResourceForLoading(FetchRequest&, const String& charset, const ResourceFactory&);
void storeResourceTimingInitiatorInformation(Resource*);
bool scheduleArchiveLoad(Resource*, const ResourceRequest&);
void preCacheData(const FetchRequest&, const ResourceFactory&, const SubstituteData&);
enum RevalidationPolicy { Use, Revalidate, Reload, Load };
RevalidationPolicy determineRevalidationPolicy(Resource::Type, const FetchRequest&, Resource* existingResource, bool isStaticData) const;
void initializeResourceRequest(ResourceRequest&, Resource::Type);
static bool resourceNeedsLoad(Resource*, const FetchRequest&, RevalidationPolicy);
void garbageCollectDocumentResourcesTimerFired(Timer<ResourceFetcher>*);
void resourceTimingReportTimerFired(Timer<ResourceFetcher>*);
void reloadImagesIfNotDeferred();
void willTerminateResourceLoader(ResourceLoader*);
ResourceLoadPriority modifyPriorityForExperiments(ResourceLoadPriority, Resource::Type, const FetchRequest&);
Member<FetchContext> m_context;
HashSet<String> m_validatedURLs;
mutable DocumentResourceMap m_documentResources;
// We intentionally use a Member instead of a ResourcePtr.
// Using a ResourcePtrs can lead to a wrong behavior because
// the underlying Resource of the ResourcePtr is updated when the Resource
// is revalidated. What we really want to hold here is not the ResourcePtr
// but the underlying Resource.
OwnPtrWillBeMember<WillBeHeapListHashSet<RawPtrWillBeMember<Resource>>> m_preloads;
OwnPtrWillBeMember<ArchiveResourceCollection> m_archiveResourceCollection;
Timer<ResourceFetcher> m_garbageCollectDocumentResourcesTimer;
Timer<ResourceFetcher> m_resourceTimingReportTimer;
// We intentionally use a Member instead of a ResourcePtr.
// See the comment on m_preloads.
typedef WillBeHeapHashMap<RawPtrWillBeMember<Resource>, OwnPtr<ResourceTimingInfo>> ResourceTimingInfoMap;
ResourceTimingInfoMap m_resourceTimingInfoMap;
Vector<OwnPtr<ResourceTimingInfo>> m_scheduledResourceTimingReports;
Member<ResourceLoaderSet> m_loaders;
Member<ResourceLoaderSet> m_nonBlockingLoaders;
// Used in hit rate histograms.
class DeadResourceStatsRecorder {
DISALLOW_ALLOCATION();
public:
DeadResourceStatsRecorder();
~DeadResourceStatsRecorder();
void update(RevalidationPolicy);
private:
int m_useCount;
int m_revalidateCount;
int m_loadCount;
};
DeadResourceStatsRecorder m_deadStatsRecorder;
// 28 bits left
bool m_autoLoadImages : 1;
bool m_imagesEnabled : 1;
bool m_allowStaleResources : 1;
};
class ResourceCacheValidationSuppressor {
WTF_MAKE_NONCOPYABLE(ResourceCacheValidationSuppressor);
STACK_ALLOCATED();
public:
ResourceCacheValidationSuppressor(ResourceFetcher* loader)
: m_loader(loader)
, m_previousState(false)
{
if (m_loader) {
m_previousState = m_loader->m_allowStaleResources;
m_loader->m_allowStaleResources = true;
}
}
~ResourceCacheValidationSuppressor()
{
if (m_loader)
m_loader->m_allowStaleResources = m_previousState;
}
private:
Member<ResourceFetcher> m_loader;
bool m_previousState;
};
} // namespace blink
#endif // ResourceFetcher_h