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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef InspectorBaseAgent_h
#define InspectorBaseAgent_h
#include "core/CoreExport.h"
#include "core/InspectorBackendDispatcher.h"
#include "core/inspector/InstrumentingAgents.h"
#include "platform/heap/Handle.h"
#include "wtf/Forward.h"
#include "wtf/Vector.h"
#include "wtf/text/WTFString.h"
namespace blink {
class InspectorFrontend;
class InspectorCompositeState;
class InspectorState;
class InstrumentingAgents;
class LocalFrame;
class CORE_EXPORT InspectorAgent : public NoBaseWillBeGarbageCollectedFinalized<InspectorAgent> {
WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED(InspectorAgent);
public:
explicit InspectorAgent(const String&);
virtual ~InspectorAgent();
DECLARE_VIRTUAL_TRACE();
virtual void init() { }
virtual void setFrontend(InspectorFrontend*) = 0;
virtual void clearFrontend() = 0;
virtual void disable(ErrorString*) { }
virtual void restore() { }
virtual void registerInDispatcher(InspectorBackendDispatcher*) = 0;
virtual void discardAgent() { }
virtual void didCommitLoadForLocalFrame(LocalFrame*) { }
virtual void flushPendingProtocolNotifications() { }
String name() const { return m_name; }
void appended(InstrumentingAgents*, InspectorState*);
protected:
RawPtrWillBeMember<InstrumentingAgents> m_instrumentingAgents;
RawPtrWillBeMember<InspectorState> m_state;
private:
String m_name;
};
class CORE_EXPORT InspectorAgentRegistry final {
DISALLOW_ALLOCATION();
WTF_MAKE_NONCOPYABLE(InspectorAgentRegistry);
public:
InspectorAgentRegistry(InstrumentingAgents*, InspectorCompositeState*);
void append(PassOwnPtrWillBeRawPtr<InspectorAgent>);
void setFrontend(InspectorFrontend*);
void clearFrontend();
void restore();
void registerInDispatcher(InspectorBackendDispatcher*);
void discardAgents();
void flushPendingProtocolNotifications();
void didCommitLoadForLocalFrame(LocalFrame*);
DECLARE_TRACE();
private:
RawPtrWillBeMember<InstrumentingAgents> m_instrumentingAgents;
RawPtrWillBeMember<InspectorCompositeState> m_inspectorState;
WillBeHeapVector<OwnPtrWillBeMember<InspectorAgent> > m_agents;
};
template<typename AgentClass, typename FrontendClass>
class InspectorBaseAgent : public InspectorAgent {
public:
~InspectorBaseAgent() override { }
void setFrontend(InspectorFrontend* frontend) override
{
ASSERT(!m_frontend);
m_frontend = FrontendClass::from(frontend);
}
void clearFrontend() override
{
ErrorString error;
disable(&error);
ASSERT(m_frontend);
m_frontend = nullptr;
}
void registerInDispatcher(InspectorBackendDispatcher* dispatcher) final
{
dispatcher->registerAgent(static_cast<AgentClass*>(this));
}
protected:
explicit InspectorBaseAgent(const String& name)
: InspectorAgent(name)
, m_frontend(nullptr)
{
}
FrontendClass* frontend() const { return m_frontend; }
private:
FrontendClass* m_frontend;
};
inline bool asBool(const bool* const b)
{
return b ? *b : false;
}
} // namespace blink
#endif // !defined(InspectorBaseAgent_h)