| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ScrollState_h |
| #define ScrollState_h |
| |
| #include "bindings/core/v8/ExceptionState.h" |
| #include "bindings/core/v8/ScriptWrappable.h" |
| #include "core/CoreExport.h" |
| #include "core/dom/Element.h" |
| #include "wtf/Vector.h" |
| |
| namespace blink { |
| |
| class CORE_EXPORT ScrollState final : public RefCountedWillBeGarbageCollected<ScrollState>, public ScriptWrappable { |
| DEFINE_WRAPPERTYPEINFO(); |
| |
| public: |
| static PassRefPtrWillBeRawPtr<ScrollState> create( |
| double deltaX, double deltaY, double deltaGranularity, double velocityX, |
| double velocityY, bool inInertialPhase, |
| bool isBeginning = false, bool isEnding = false, |
| bool fromUserInput = false, bool shouldPropagate = true, |
| bool deltaConsumedForScrollSequence = false); |
| |
| // Web exposed methods. |
| |
| // Reduce deltas by x, y. |
| void consumeDelta(double x, double y, ExceptionState&); |
| // Pops the first element off of |m_scrollChain| and calls |
| // |distributeScroll| on it. |
| void distributeToScrollChainDescendant(); |
| // Positive when scrolling left. |
| double deltaX() const { return m_deltaX; } |
| // Positive when scrolling up. |
| double deltaY() const { return m_deltaY; } |
| // Indicates the smallest delta the input device can produce. 0 for unquantized inputs. |
| double deltaGranularity() const { return m_deltaGranularity; } |
| // Positive if moving right. |
| double velocityX() const { return m_velocityX; } |
| // Positive if moving down. |
| double velocityY() const { return m_velocityY; } |
| // True for events dispatched after the users's gesture has finished. |
| bool inInertialPhase() const { return m_inInertialPhase; } |
| // True if this is the first event for this scroll. |
| bool isBeginning() const { return m_isBeginning; } |
| // True if this is the last event for this scroll. |
| bool isEnding() const { return m_isEnding; } |
| // True if this scroll is the direct result of user input. |
| bool fromUserInput() const { return m_fromUserInput; } |
| // True if this scroll is allowed to bubble upwards. |
| bool shouldPropagate() const { return m_shouldPropagate; } |
| |
| // Non web exposed methods. |
| void consumeDeltaNative(double x, double y); |
| |
| // TODO(tdresser): this needs to be web exposed. See crbug.com/483091. |
| void setScrollChain(WillBeHeapDeque<RefPtrWillBeMember<Element>> scrollChain) |
| { |
| m_scrollChain = scrollChain; |
| } |
| |
| void setCurrentNativeScrollingElement(Element* element) |
| { |
| m_currentNativeScrollingElement = element; |
| } |
| |
| Element* currentNativeScrollingElement() const |
| { |
| return m_currentNativeScrollingElement.get(); |
| } |
| |
| bool deltaConsumedForScrollSequence() const |
| { |
| return m_deltaConsumedForScrollSequence; |
| } |
| |
| // Scroll begin and end must propagate to all nodes to ensure |
| // their state is updated. |
| bool fullyConsumed() const |
| { |
| return !m_deltaX && !m_deltaY && !m_isEnding && !m_isBeginning; |
| } |
| |
| DEFINE_INLINE_TRACE() |
| { |
| visitor->trace(m_currentNativeScrollingElement); |
| visitor->trace(m_scrollChain); |
| }; |
| |
| private: |
| ScrollState(); |
| ScrollState(double deltaX, double deltaY, double deltaGranularity, |
| double velocityX, double velocityY, bool inInertialPhase, bool isBeginning, |
| bool isEnding, bool fromUserInput, bool shouldPropagate, |
| bool deltaConsumedForScrollSequence); |
| |
| double m_deltaX; |
| double m_deltaY; |
| double m_deltaGranularity; |
| double m_velocityX; |
| double m_velocityY; |
| bool m_inInertialPhase; |
| bool m_isBeginning; |
| bool m_isEnding; |
| |
| bool m_fromUserInput; |
| bool m_shouldPropagate; |
| // The last native element to respond to a scroll, or null if none exists. |
| RefPtrWillBeMember<Element> m_currentNativeScrollingElement; |
| // Whether the scroll sequence has had any delta consumed, in the |
| // current frame, or any child frames. |
| bool m_deltaConsumedForScrollSequence; |
| |
| WillBeHeapDeque<RefPtrWillBeMember<Element>> m_scrollChain; |
| }; |
| |
| } // namespace blink |
| |
| #endif // ScrollState_h |