blob: 79f0178b3f930ee7de6fedf576370dd369f651fe [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGAnimatedPreserveAspectRatio.h"
#include "core/svg/SVGAnimateElement.h"
namespace WebCore {
SVGAnimatedPreserveAspectRatioAnimator::SVGAnimatedPreserveAspectRatioAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedPreserveAspectRatio, animationElement, contextElement)
{
}
PassOwnPtr<SVGAnimatedType> SVGAnimatedPreserveAspectRatioAnimator::constructFromString(const String& string)
{
OwnPtr<SVGAnimatedType> animatedType = SVGAnimatedType::createPreserveAspectRatio(new SVGPreserveAspectRatio);
animatedType->preserveAspectRatio().parse(string);
return animatedType.release();
}
PassOwnPtr<SVGAnimatedType> SVGAnimatedPreserveAspectRatioAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
return SVGAnimatedType::createPreserveAspectRatio(constructFromBaseValue<SVGAnimatedPreserveAspectRatio>(animatedTypes));
}
void SVGAnimatedPreserveAspectRatioAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForType<SVGAnimatedPreserveAspectRatio>(animatedTypes);
}
void SVGAnimatedPreserveAspectRatioAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type)
{
resetFromBaseValue<SVGAnimatedPreserveAspectRatio>(animatedTypes, type, &SVGAnimatedType::preserveAspectRatio);
}
void SVGAnimatedPreserveAspectRatioAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForType<SVGAnimatedPreserveAspectRatio>(animatedTypes);
}
void SVGAnimatedPreserveAspectRatioAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForType<SVGAnimatedPreserveAspectRatio>(animatedTypes);
}
void SVGAnimatedPreserveAspectRatioAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*)
{
ASSERT_NOT_REACHED();
}
void SVGAnimatedPreserveAspectRatioAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
const SVGPreserveAspectRatio& fromPreserveAspectRatio = m_animationElement->animationMode() == ToAnimation ? animated->preserveAspectRatio() : from->preserveAspectRatio();
const SVGPreserveAspectRatio& toPreserveAspectRatio = to->preserveAspectRatio();
SVGPreserveAspectRatio& animatedPreserveAspectRatio = animated->preserveAspectRatio();
m_animationElement->animateDiscreteType<SVGPreserveAspectRatio>(percentage, fromPreserveAspectRatio, toPreserveAspectRatio, animatedPreserveAspectRatio);
}
float SVGAnimatedPreserveAspectRatioAnimator::calculateDistance(const String&, const String&)
{
// No paced animations for SVGPreserveAspectRatio.
return -1;
}
}