blob: 04512ef7af777d4e88effefc0d785a676f0e396d [file] [log] [blame]
<html>
<head>
<script>
function init()
{
if (window.testRunner)
window.testRunner.dumpAsText();
var imgCanvas = document.getElementById("c1");
var imgCanvas2 = document.getElementById("c2");
var imgCtx = imgCanvas.getContext("2d");
var imgCtx2 = imgCanvas2.getContext("2d");
imgCtx.fillStyle = '#0f0';
imgCtx.fillRect(0,0,32,32);
var newImage = new Image();
newImage.src = imgCanvas.toDataURL();
imgCtx2.fillStyle = '#0f0';
imgCtx2.fillRect(0,0,32,32);
imgCtx2.drawImageFromRect(newImage,
0, 1, 1, 1,
0, 0, 32, 32, 'source-over');
var result = document.getElementById("result");
var data = imgCtx2.getImageData(0,0,1,1).data;
var red = data[0];
var green = data[1];
var blue = data[2];
var alpha = data[3];
if (red != 0 || green != 255 || blue != 0 || alpha != 255)
result.innerHTML = "FAILED";
else
result.innerHTML = "PASSED";
}
</script>
</head>
<body onload="init()">
<canvas id="c1" width="32px" height="32px"></canvas>
<canvas id="c2" width="32px" height="32px"></canvas>
<a>This test exercises a webkit specific canvas routine drawImageFromRect. This test should pass and never crash. <rdar://problem/9125032> </a>
<a id="result"></a>
</body>
</html>