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/*
* Copyright (C) 2004, 2005, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007, 2008 Rob Buis <buis@kde.org>
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
* Copyright (C) 2011 Dirk Schulze <krit@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/rendering/svg/RenderSVGResourceClipper.h"
#include "core/SVGNames.h"
#include "core/dom/ElementTraversal.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/rendering/HitTestResult.h"
#include "core/rendering/svg/SVGRenderSupport.h"
#include "core/rendering/svg/SVGRenderingContext.h"
#include "core/rendering/svg/SVGResources.h"
#include "core/rendering/svg/SVGResourcesCache.h"
#include "core/svg/SVGUseElement.h"
#include "platform/RuntimeEnabledFeatures.h"
#include "platform/graphics/DisplayList.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
#include "wtf/TemporaryChange.h"
namespace blink {
const RenderSVGResourceType RenderSVGResourceClipper::s_resourceType = ClipperResourceType;
RenderSVGResourceClipper::RenderSVGResourceClipper(SVGClipPathElement* node)
: RenderSVGResourceContainer(node)
, m_inClipExpansion(false)
{
}
RenderSVGResourceClipper::~RenderSVGResourceClipper()
{
}
void RenderSVGResourceClipper::removeAllClientsFromCache(bool markForInvalidation)
{
m_clipContentDisplayList.clear();
m_clipBoundaries = FloatRect();
markAllClientsForInvalidation(markForInvalidation ? LayoutAndBoundariesInvalidation : ParentOnlyInvalidation);
}
void RenderSVGResourceClipper::removeClientFromCache(RenderObject* client, bool markForInvalidation)
{
ASSERT(client);
markClientForInvalidation(client, markForInvalidation ? BoundariesInvalidation : ParentOnlyInvalidation);
}
bool RenderSVGResourceClipper::applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short)
{
// Clippers are always applied using stateful methods.
ASSERT_NOT_REACHED();
return false;
}
bool RenderSVGResourceClipper::applyStatefulResource(RenderObject* object, GraphicsContext*& context, ClipperState& clipperState)
{
ASSERT(object);
ASSERT(context);
clearInvalidationMask();
return applyClippingToContext(object, object->objectBoundingBox(), object->paintInvalidationRectInLocalCoordinates(), context, clipperState);
}
bool RenderSVGResourceClipper::tryPathOnlyClipping(GraphicsContext* context,
const AffineTransform& animatedLocalTransform, const FloatRect& objectBoundingBox) {
// If the current clip-path gets clipped itself, we have to fallback to masking.
if (!style()->svgStyle().clipperResource().isEmpty())
return false;
WindRule clipRule = RULE_NONZERO;
Path clipPath = Path();
for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) {
RenderObject* renderer = childElement->renderer();
if (!renderer)
continue;
// Only shapes or paths are supported for direct clipping. We need to fallback to masking for texts.
if (renderer->isSVGText())
return false;
if (!childElement->isSVGGraphicsElement())
continue;
SVGGraphicsElement* styled = toSVGGraphicsElement(childElement);
RenderStyle* style = renderer->style();
if (!style || style->display() == NONE || style->visibility() != VISIBLE)
continue;
const SVGRenderStyle& svgStyle = style->svgStyle();
// Current shape in clip-path gets clipped too. Fallback to masking.
if (!svgStyle.clipperResource().isEmpty())
return false;
if (clipPath.isEmpty()) {
// First clip shape.
styled->toClipPath(clipPath);
clipRule = svgStyle.clipRule();
clipPath.setWindRule(clipRule);
continue;
}
if (RuntimeEnabledFeatures::pathOpsSVGClippingEnabled()) {
// Attempt to generate a combined clip path, fall back to masking if not possible.
Path subPath;
styled->toClipPath(subPath);
subPath.setWindRule(svgStyle.clipRule());
if (!clipPath.unionPath(subPath))
return false;
} else {
return false;
}
}
// Only one visible shape/path was found. Directly continue clipping and transform the content to userspace if necessary.
if (clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
AffineTransform transform;
transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
clipPath.transform(transform);
}
// Transform path by animatedLocalTransform.
clipPath.transform(animatedLocalTransform);
// The SVG specification wants us to clip everything, if clip-path doesn't have a child.
if (clipPath.isEmpty())
clipPath.addRect(FloatRect());
context->clipPath(clipPath, clipRule);
return true;
}
bool RenderSVGResourceClipper::applyClippingToContext(RenderObject* target, const FloatRect& targetBoundingBox,
const FloatRect& paintInvalidationRect, GraphicsContext* context, ClipperState& clipperState)
{
ASSERT(target);
ASSERT(context);
ASSERT(clipperState == ClipperNotApplied);
ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
if (paintInvalidationRect.isEmpty() || m_inClipExpansion)
return false;
TemporaryChange<bool> inClipExpansionChange(m_inClipExpansion, true);
AffineTransform animatedLocalTransform = toSVGClipPathElement(element())->animatedLocalTransform();
// When drawing a clip for non-SVG elements, the CTM does not include the zoom factor.
// In this case, we need to apply the zoom scale explicitly - but only for clips with
// userSpaceOnUse units (the zoom is accounted for objectBoundingBox-resolved lengths).
if (!target->isSVG() && clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) {
ASSERT(style());
animatedLocalTransform.scale(style()->effectiveZoom());
}
// First, try to apply the clip as a clipPath.
if (tryPathOnlyClipping(context, animatedLocalTransform, targetBoundingBox)) {
clipperState = ClipperAppliedPath;
return true;
}
// Fall back to masking.
clipperState = ClipperAppliedMask;
// Mask layer start
context->beginTransparencyLayer(1, &paintInvalidationRect);
{
GraphicsContextStateSaver maskContentSaver(*context);
context->concatCTM(animatedLocalTransform);
// clipPath can also be clipped by another clipPath.
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
RenderSVGResourceClipper* clipPathClipper = resources ? resources->clipper() : 0;
ClipperState clipPathClipperState = ClipperNotApplied;
if (clipPathClipper && !clipPathClipper->applyClippingToContext(this, targetBoundingBox, paintInvalidationRect, context, clipPathClipperState)) {
// FIXME: Awkward state micro-management. Ideally, GraphicsContextStateSaver should
// a) pop saveLayers also
// b) pop multiple states if needed (similarly to SkCanvas::restoreToCount())
// Then we should be able to replace this mess with a single, top-level GCSS.
maskContentSaver.restore();
context->restoreLayer();
return false;
}
drawClipMaskContent(context, targetBoundingBox);
if (clipPathClipper)
clipPathClipper->postApplyStatefulResource(this, context, clipPathClipperState);
}
// Masked content layer start.
context->beginLayer(1, CompositeSourceIn, &paintInvalidationRect);
return true;
}
void RenderSVGResourceClipper::postApplyResource(RenderObject*, GraphicsContext*&, unsigned short,
const Path*, const RenderSVGShape*) {
// Clippers are always applied using stateful methods.
ASSERT_NOT_REACHED();
}
void RenderSVGResourceClipper::postApplyStatefulResource(RenderObject*, GraphicsContext*& context, ClipperState& clipperState)
{
switch (clipperState) {
case ClipperAppliedPath:
// Path-only clipping, no layers to restore.
break;
case ClipperAppliedMask:
// Transfer content layer -> mask layer (SrcIn)
context->endLayer();
// Transfer mask layer -> bg layer (SrcOver)
context->endLayer();
break;
default:
ASSERT_NOT_REACHED();
}
}
void RenderSVGResourceClipper::drawClipMaskContent(GraphicsContext* context, const FloatRect& targetBoundingBox)
{
ASSERT(context);
AffineTransform contentTransformation;
if (clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
contentTransformation.translate(targetBoundingBox.x(), targetBoundingBox.y());
contentTransformation.scaleNonUniform(targetBoundingBox.width(), targetBoundingBox.height());
context->concatCTM(contentTransformation);
}
if (!m_clipContentDisplayList)
createDisplayList(context, contentTransformation);
ASSERT(m_clipContentDisplayList);
context->drawDisplayList(m_clipContentDisplayList.get());
}
void RenderSVGResourceClipper::createDisplayList(GraphicsContext* context,
const AffineTransform& contentTransformation)
{
ASSERT(context);
ASSERT(frame());
// Using strokeBoundingBox (instead of paintInvalidationRectInLocalCoordinates) to avoid the intersection
// with local clips/mask, which may yield incorrect results when mixing objectBoundingBox and
// userSpaceOnUse units (http://crbug.com/294900).
FloatRect bounds = strokeBoundingBox();
context->beginRecording(bounds);
// Switch to a paint behavior where all children of this <clipPath> will be rendered using special constraints:
// - fill-opacity/stroke-opacity/opacity set to 1
// - masker/filter not applied when rendering the children
// - fill is set to the initial fill paint server (solid, black)
// - stroke is set to the initial stroke paint server (none)
PaintBehavior oldBehavior = frame()->view()->paintBehavior();
frame()->view()->setPaintBehavior(oldBehavior | PaintBehaviorRenderingSVGMask);
for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) {
RenderObject* renderer = childElement->renderer();
if (!renderer)
continue;
RenderStyle* style = renderer->style();
if (!style || style->display() == NONE || style->visibility() != VISIBLE)
continue;
WindRule newClipRule = style->svgStyle().clipRule();
bool isUseElement = isSVGUseElement(*childElement);
if (isUseElement) {
SVGUseElement& useElement = toSVGUseElement(*childElement);
renderer = useElement.rendererClipChild();
if (!renderer)
continue;
if (!useElement.hasAttribute(SVGNames::clip_ruleAttr))
newClipRule = renderer->style()->svgStyle().clipRule();
}
// Only shapes, paths and texts are allowed for clipping.
if (!renderer->isSVGShape() && !renderer->isSVGText())
continue;
context->setFillRule(newClipRule);
if (isUseElement)
renderer = childElement->renderer();
SVGRenderingContext::renderSubtree(context, renderer, contentTransformation);
}
frame()->view()->setPaintBehavior(oldBehavior);
m_clipContentDisplayList = context->endRecording();
}
void RenderSVGResourceClipper::calculateClipContentPaintInvalidationRect()
{
// This is a rough heuristic to appraise the clip size and doesn't consider clip on clip.
for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) {
RenderObject* renderer = childElement->renderer();
if (!renderer)
continue;
if (!renderer->isSVGShape() && !renderer->isSVGText() && !isSVGUseElement(*childElement))
continue;
RenderStyle* style = renderer->style();
if (!style || style->display() == NONE || style->visibility() != VISIBLE)
continue;
m_clipBoundaries.unite(renderer->localToParentTransform().mapRect(renderer->paintInvalidationRectInLocalCoordinates()));
}
m_clipBoundaries = toSVGClipPathElement(element())->animatedLocalTransform().mapRect(m_clipBoundaries);
}
bool RenderSVGResourceClipper::hitTestClipContent(const FloatRect& objectBoundingBox, const FloatPoint& nodeAtPoint)
{
FloatPoint point = nodeAtPoint;
if (!SVGRenderSupport::pointInClippingArea(this, point))
return false;
if (clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
AffineTransform transform;
transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
point = transform.inverse().mapPoint(point);
}
AffineTransform animatedLocalTransform = toSVGClipPathElement(element())->animatedLocalTransform();
if (!animatedLocalTransform.isInvertible())
return false;
point = animatedLocalTransform.inverse().mapPoint(point);
for (SVGElement* childElement = Traversal<SVGElement>::firstChild(*element()); childElement; childElement = Traversal<SVGElement>::nextSibling(*childElement)) {
RenderObject* renderer = childElement->renderer();
if (!renderer)
continue;
if (!renderer->isSVGShape() && !renderer->isSVGText() && !isSVGUseElement(*childElement))
continue;
IntPoint hitPoint;
HitTestResult result(hitPoint);
if (renderer->nodeAtFloatPoint(HitTestRequest(HitTestRequest::SVGClipContent), result, point, HitTestForeground))
return true;
}
return false;
}
FloatRect RenderSVGResourceClipper::resourceBoundingBox(const RenderObject* object)
{
// Resource was not layouted yet. Give back the boundingBox of the object.
if (selfNeedsLayout())
return object->objectBoundingBox();
if (m_clipBoundaries.isEmpty())
calculateClipContentPaintInvalidationRect();
if (clipPathUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
FloatRect objectBoundingBox = object->objectBoundingBox();
AffineTransform transform;
transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
return transform.mapRect(m_clipBoundaries);
}
return m_clipBoundaries;
}
}