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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "bindings/core/v8/Dictionary.h"
#include "bindings/core/v8/ArrayValue.h"
#include "bindings/core/v8/ExceptionMessages.h"
#include "bindings/core/v8/ExceptionState.h"
#include "bindings/core/v8/V8ArrayBufferView.h"
#include "bindings/core/v8/V8Binding.h"
#include "bindings/core/v8/V8DOMError.h"
#include "bindings/core/v8/V8Element.h"
#include "bindings/core/v8/V8EventTarget.h"
#include "bindings/core/v8/V8MediaKeyError.h"
#include "bindings/core/v8/V8MessagePort.h"
#include "bindings/core/v8/V8TextTrack.h"
#include "bindings/core/v8/V8VoidCallback.h"
#include "bindings/core/v8/V8Window.h"
#include "core/html/track/TrackBase.h"
#include "wtf/MathExtras.h"
namespace blink {
static ExceptionState& emptyExceptionState()
{
AtomicallyInitializedStaticReference(WTF::ThreadSpecific<NonThrowableExceptionState>, exceptionState, new ThreadSpecific<NonThrowableExceptionState>);
return *exceptionState;
}
Dictionary::Dictionary()
: m_isolate(0)
, m_exceptionState(&emptyExceptionState())
{
}
Dictionary::Dictionary(const v8::Local<v8::Value>& options, v8::Isolate* isolate, ExceptionState& exceptionState)
: m_options(options)
, m_isolate(isolate)
, m_exceptionState(&exceptionState)
{
ASSERT(m_isolate);
ASSERT(m_exceptionState);
#if ENABLE(ASSERT)
m_exceptionState->onStackObjectChecker().add(this);
#endif
}
Dictionary::~Dictionary()
{
#if ENABLE(ASSERT)
if (m_exceptionState)
m_exceptionState->onStackObjectChecker().remove(this);
#endif
}
Dictionary& Dictionary::operator=(const Dictionary& optionsObject)
{
m_options = optionsObject.m_options;
m_isolate = optionsObject.m_isolate;
#if ENABLE(ASSERT)
if (m_exceptionState)
m_exceptionState->onStackObjectChecker().remove(this);
#endif
m_exceptionState = optionsObject.m_exceptionState;
#if ENABLE(ASSERT)
if (m_exceptionState)
m_exceptionState->onStackObjectChecker().add(this);
#endif
return *this;
}
bool Dictionary::isObject() const
{
return !isUndefinedOrNull() && m_options->IsObject();
}
bool Dictionary::isUndefinedOrNull() const
{
if (m_options.IsEmpty())
return true;
return blink::isUndefinedOrNull(m_options);
}
bool Dictionary::hasProperty(const String& key) const
{
v8::Local<v8::Object> object;
if (!toObject(object))
return false;
ASSERT(m_isolate);
ASSERT(m_isolate == v8::Isolate::GetCurrent());
ASSERT(m_exceptionState);
v8::Local<v8::String> v8Key = v8String(m_isolate, key);
return v8CallBoolean(object->Has(v8Context(), v8Key));
}
bool Dictionary::getKey(const String& key, v8::Local<v8::Value>& value) const
{
v8::Local<v8::Object> object;
if (!toObject(object))
return false;
ASSERT(m_isolate);
ASSERT(m_isolate == v8::Isolate::GetCurrent());
ASSERT(m_exceptionState);
v8::Local<v8::String> v8Key = v8String(m_isolate, key);
if (!v8CallBoolean(object->Has(v8Context(), v8Key)))
return false;
return object->Get(v8Context(), v8Key).ToLocal(&value);
}
bool Dictionary::get(const String& key, v8::Local<v8::Value>& value) const
{
return getKey(key, value);
}
bool Dictionary::get(const String& key, Dictionary& value) const
{
v8::Local<v8::Value> v8Value;
if (!getKey(key, v8Value))
return false;
if (v8Value->IsObject()) {
ASSERT(m_isolate);
ASSERT(m_isolate == v8::Isolate::GetCurrent());
value = Dictionary(v8Value, m_isolate, *m_exceptionState);
}
return true;
}
static inline bool propertyKey(v8::Local<v8::Context> v8Context, v8::Local<v8::Array> properties, uint32_t index, v8::Local<v8::String>& key)
{
v8::Local<v8::Value> property;
if (!properties->Get(v8Context, index).ToLocal(&property))
return false;
return property->ToString(v8Context).ToLocal(&key);
}
bool Dictionary::getOwnPropertiesAsStringHashMap(HashMap<String, String>& hashMap) const
{
v8::Local<v8::Object> object;
if (!toObject(object))
return false;
v8::Local<v8::Array> properties;
if (!object->GetOwnPropertyNames(v8Context()).ToLocal(&properties))
return false;
for (uint32_t i = 0; i < properties->Length(); ++i) {
v8::Local<v8::String> key;
if (!propertyKey(v8Context(), properties, i, key))
continue;
if (!v8CallBoolean(object->Has(v8Context(), key)))
continue;
v8::Local<v8::Value> value;
if (!object->Get(v8Context(), key).ToLocal(&value))
continue;
TOSTRING_DEFAULT(V8StringResource<>, stringKey, key, false);
TOSTRING_DEFAULT(V8StringResource<>, stringValue, value, false);
if (!static_cast<const String&>(stringKey).isEmpty())
hashMap.set(stringKey, stringValue);
}
return true;
}
bool Dictionary::getPropertyNames(Vector<String>& names) const
{
v8::Local<v8::Object> object;
if (!toObject(object))
return false;
v8::Local<v8::Array> properties;
if (!object->GetPropertyNames(v8Context()).ToLocal(&properties))
return false;
for (uint32_t i = 0; i < properties->Length(); ++i) {
v8::Local<v8::String> key;
if (!propertyKey(v8Context(), properties, i, key))
continue;
if (!v8CallBoolean(object->Has(v8Context(), key)))
continue;
TOSTRING_DEFAULT(V8StringResource<>, stringKey, key, false);
names.append(stringKey);
}
return true;
}
bool Dictionary::toObject(v8::Local<v8::Object>& object) const
{
return !isUndefinedOrNull() && m_options->ToObject(v8Context()).ToLocal(&object);
}
} // namespace blink