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/*
* Copyright (C) 2002, 2003 The Karbon Developers
* Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
* Copyright (C) 2006, 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007, 2009 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGPathSegListBuilder.h"
#include "core/dom/ExceptionCode.h"
#include "core/svg/SVGPathElement.h"
#include "core/svg/SVGPathSegArcAbs.h"
#include "core/svg/SVGPathSegArcRel.h"
#include "core/svg/SVGPathSegClosePath.h"
#include "core/svg/SVGPathSegCurvetoCubicAbs.h"
#include "core/svg/SVGPathSegCurvetoCubicRel.h"
#include "core/svg/SVGPathSegCurvetoCubicSmoothAbs.h"
#include "core/svg/SVGPathSegCurvetoCubicSmoothRel.h"
#include "core/svg/SVGPathSegCurvetoQuadraticAbs.h"
#include "core/svg/SVGPathSegCurvetoQuadraticRel.h"
#include "core/svg/SVGPathSegCurvetoQuadraticSmoothAbs.h"
#include "core/svg/SVGPathSegCurvetoQuadraticSmoothRel.h"
#include "core/svg/SVGPathSegLinetoAbs.h"
#include "core/svg/SVGPathSegLinetoHorizontalAbs.h"
#include "core/svg/SVGPathSegLinetoHorizontalRel.h"
#include "core/svg/SVGPathSegLinetoRel.h"
#include "core/svg/SVGPathSegLinetoVerticalAbs.h"
#include "core/svg/SVGPathSegLinetoVerticalRel.h"
#include "core/svg/SVGPathSegMovetoAbs.h"
#include "core/svg/SVGPathSegMovetoRel.h"
namespace blink {
SVGPathSegListBuilder::SVGPathSegListBuilder(SVGPathElement* pathElement, PassRefPtrWillBeRawPtr<SVGPathSegList> pathSegList)
: m_pathElement(pathElement)
, m_pathSegList(pathSegList)
{
ASSERT(m_pathElement);
ASSERT(m_pathSegList);
}
void SVGPathSegListBuilder::emitSegment(const PathSegmentData& segment)
{
RefPtrWillBeRawPtr<SVGPathSeg> newPathSegment;
switch (segment.command) {
case PathSegMoveToRel:
newPathSegment = SVGPathSegMovetoRel::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y());
break;
case PathSegMoveToAbs:
newPathSegment = SVGPathSegMovetoAbs::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y());
break;
case PathSegLineToRel:
newPathSegment = SVGPathSegLinetoRel::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y());
break;
case PathSegLineToAbs:
newPathSegment = SVGPathSegLinetoAbs::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y());
break;
case PathSegLineToHorizontalRel:
newPathSegment = SVGPathSegLinetoHorizontalRel::create(m_pathElement, segment.targetPoint.x());
break;
case PathSegLineToHorizontalAbs:
newPathSegment = SVGPathSegLinetoHorizontalAbs::create(m_pathElement, segment.targetPoint.x());
break;
case PathSegLineToVerticalRel:
newPathSegment = SVGPathSegLinetoVerticalRel::create(m_pathElement, segment.targetPoint.y());
break;
case PathSegLineToVerticalAbs:
newPathSegment = SVGPathSegLinetoVerticalAbs::create(m_pathElement, segment.targetPoint.y());
break;
case PathSegClosePath:
newPathSegment = SVGPathSegClosePath::create(m_pathElement);
break;
case PathSegCurveToCubicRel:
newPathSegment = SVGPathSegCurvetoCubicRel::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y(), segment.point1.x(), segment.point1.y(), segment.point2.x(), segment.point2.y());
break;
case PathSegCurveToCubicAbs:
newPathSegment = SVGPathSegCurvetoCubicAbs::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y(), segment.point1.x(), segment.point1.y(), segment.point2.x(), segment.point2.y());
break;
case PathSegCurveToCubicSmoothRel:
newPathSegment = SVGPathSegCurvetoCubicSmoothRel::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y(), segment.point2.x(), segment.point2.y());
break;
case PathSegCurveToCubicSmoothAbs:
newPathSegment = SVGPathSegCurvetoCubicSmoothAbs::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y(), segment.point2.x(), segment.point2.y());
break;
case PathSegCurveToQuadraticRel:
newPathSegment = SVGPathSegCurvetoQuadraticRel::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y(), segment.point1.x(), segment.point1.y());
break;
case PathSegCurveToQuadraticAbs:
newPathSegment = SVGPathSegCurvetoQuadraticAbs::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y(), segment.point1.x(), segment.point1.y());
break;
case PathSegCurveToQuadraticSmoothRel:
newPathSegment = SVGPathSegCurvetoQuadraticSmoothRel::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y());
break;
case PathSegCurveToQuadraticSmoothAbs:
newPathSegment = SVGPathSegCurvetoQuadraticSmoothAbs::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y());
break;
case PathSegArcRel:
newPathSegment = SVGPathSegArcRel::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y(), segment.arcRadii().x(), segment.arcRadii().y(), segment.arcAngle(), segment.arcLarge, segment.arcSweep);
break;
case PathSegArcAbs:
newPathSegment = SVGPathSegArcAbs::create(m_pathElement, segment.targetPoint.x(), segment.targetPoint.y(), segment.arcRadii().x(), segment.arcRadii().y(), segment.arcAngle(), segment.arcLarge, segment.arcSweep);
break;
default:
ASSERT_NOT_REACHED();
}
m_pathSegList->appendWithoutByteStreamSync(newPathSegment);
}
}