|  | /* | 
|  | * Copyright (C) 2010 Google Inc. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * | 
|  | * 1.  Redistributions of source code must retain the above copyright | 
|  | *     notice, this list of conditions and the following disclaimer. | 
|  | * 2.  Redistributions in binary form must reproduce the above copyright | 
|  | *     notice, this list of conditions and the following disclaimer in the | 
|  | *     documentation and/or other materials provided with the distribution. | 
|  | * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of | 
|  | *     its contributors may be used to endorse or promote products derived | 
|  | *     from this software without specific prior written permission. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 
|  | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
|  | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | 
|  | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 
|  | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 
|  | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 
|  | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 
|  | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  |  | 
|  | #if ENABLE(WEB_AUDIO) | 
|  |  | 
|  | #include "platform/audio/AudioDestination.h" | 
|  |  | 
|  | #include "platform/audio/AudioFIFO.h" | 
|  | #include "platform/audio/AudioPullFIFO.h" | 
|  | #include "public/platform/Platform.h" | 
|  |  | 
|  | namespace blink { | 
|  |  | 
|  | // Buffer size at which the web audio engine will render. | 
|  | const unsigned renderBufferSize = 128; | 
|  |  | 
|  | // Size of the FIFO | 
|  | const size_t fifoSize = 8192; | 
|  |  | 
|  | // Factory method: Chromium-implementation | 
|  | PassOwnPtr<AudioDestination> AudioDestination::create(AudioIOCallback& callback, const String& inputDeviceId, unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate) | 
|  | { | 
|  | return adoptPtr(new AudioDestination(callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels, sampleRate)); | 
|  | } | 
|  |  | 
|  | AudioDestination::AudioDestination(AudioIOCallback& callback, const String& inputDeviceId, unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate) | 
|  | : m_callback(callback) | 
|  | , m_numberOfOutputChannels(numberOfOutputChannels) | 
|  | , m_inputBus(AudioBus::create(numberOfInputChannels, renderBufferSize)) | 
|  | , m_renderBus(AudioBus::create(numberOfOutputChannels, renderBufferSize, false)) | 
|  | , m_sampleRate(sampleRate) | 
|  | , m_isPlaying(false) | 
|  | { | 
|  | // Use the optimal buffer size recommended by the audio backend. | 
|  | m_callbackBufferSize = Platform::current()->audioHardwareBufferSize(); | 
|  |  | 
|  | #if OS(ANDROID) | 
|  | // The optimum low-latency hardware buffer size is usually too small on Android for WebAudio to | 
|  | // render without glitching. So, if it is small, use a larger size. If it was already large, use | 
|  | // the requested size. | 
|  | // | 
|  | // Since WebAudio renders in 128-frame blocks, the small buffer sizes (144 for a Galaxy Nexus), | 
|  | // cause significant processing jitter. Sometimes multiple blocks will processed, but other | 
|  | // times will not be since the FIFO can satisfy the request. By using a larger | 
|  | // callbackBufferSize, we smooth out the jitter. | 
|  | const size_t kSmallBufferSize = 1024; | 
|  | const size_t kDefaultCallbackBufferSize = 2048; | 
|  |  | 
|  | if (m_callbackBufferSize <= kSmallBufferSize) | 
|  | m_callbackBufferSize = kDefaultCallbackBufferSize; | 
|  | #endif | 
|  |  | 
|  | // Quick exit if the requested size is too large. | 
|  | ASSERT(m_callbackBufferSize + renderBufferSize <= fifoSize); | 
|  | if (m_callbackBufferSize + renderBufferSize > fifoSize) | 
|  | return; | 
|  |  | 
|  | m_audioDevice = adoptPtr(Platform::current()->createAudioDevice(m_callbackBufferSize, numberOfInputChannels, numberOfOutputChannels, sampleRate, this, inputDeviceId)); | 
|  | ASSERT(m_audioDevice); | 
|  |  | 
|  | // Create a FIFO to handle the possibility of the callback size | 
|  | // not being a multiple of the render size. If the FIFO already | 
|  | // contains enough data, the data will be provided directly. | 
|  | // Otherwise, the FIFO will call the provider enough times to | 
|  | // satisfy the request for data. | 
|  | m_fifo = adoptPtr(new AudioPullFIFO(*this, numberOfOutputChannels, fifoSize, renderBufferSize)); | 
|  |  | 
|  | // Input buffering. | 
|  | m_inputFifo = adoptPtr(new AudioFIFO(numberOfInputChannels, fifoSize)); | 
|  |  | 
|  | // If the callback size does not match the render size, then we need to buffer some | 
|  | // extra silence for the input. Otherwise, we can over-consume the input FIFO. | 
|  | if (m_callbackBufferSize != renderBufferSize) { | 
|  | // FIXME: handle multi-channel input and don't hard-code to stereo. | 
|  | RefPtr<AudioBus> silence = AudioBus::create(2, renderBufferSize); | 
|  | m_inputFifo->push(silence.get()); | 
|  | } | 
|  | } | 
|  |  | 
|  | AudioDestination::~AudioDestination() | 
|  | { | 
|  | stop(); | 
|  | } | 
|  |  | 
|  | void AudioDestination::start() | 
|  | { | 
|  | if (!m_isPlaying && m_audioDevice) { | 
|  | m_audioDevice->start(); | 
|  | m_isPlaying = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void AudioDestination::stop() | 
|  | { | 
|  | if (m_isPlaying && m_audioDevice) { | 
|  | m_audioDevice->stop(); | 
|  | m_isPlaying = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | float AudioDestination::hardwareSampleRate() | 
|  | { | 
|  | return static_cast<float>(Platform::current()->audioHardwareSampleRate()); | 
|  | } | 
|  |  | 
|  | unsigned long AudioDestination::maxChannelCount() | 
|  | { | 
|  | return static_cast<float>(Platform::current()->audioHardwareOutputChannels()); | 
|  | } | 
|  |  | 
|  | void AudioDestination::render(const WebVector<float*>& sourceData, const WebVector<float*>& audioData, size_t numberOfFrames) | 
|  | { | 
|  | bool isNumberOfChannelsGood = audioData.size() == m_numberOfOutputChannels; | 
|  | if (!isNumberOfChannelsGood) { | 
|  | ASSERT_NOT_REACHED(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool isBufferSizeGood = numberOfFrames == m_callbackBufferSize; | 
|  | if (!isBufferSizeGood) { | 
|  | ASSERT_NOT_REACHED(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Buffer optional live input. | 
|  | if (sourceData.size() >= 2) { | 
|  | // FIXME: handle multi-channel input and don't hard-code to stereo. | 
|  | RefPtr<AudioBus> wrapperBus = AudioBus::create(2, numberOfFrames, false); | 
|  | wrapperBus->setChannelMemory(0, sourceData[0], numberOfFrames); | 
|  | wrapperBus->setChannelMemory(1, sourceData[1], numberOfFrames); | 
|  | m_inputFifo->push(wrapperBus.get()); | 
|  | } | 
|  |  | 
|  | for (unsigned i = 0; i < m_numberOfOutputChannels; ++i) | 
|  | m_renderBus->setChannelMemory(i, audioData[i], numberOfFrames); | 
|  |  | 
|  | m_fifo->consume(m_renderBus.get(), numberOfFrames); | 
|  | } | 
|  |  | 
|  | void AudioDestination::provideInput(AudioBus* bus, size_t framesToProcess) | 
|  | { | 
|  | AudioBus* sourceBus = nullptr; | 
|  | if (m_inputFifo->framesInFifo() >= framesToProcess) { | 
|  | m_inputFifo->consume(m_inputBus.get(), framesToProcess); | 
|  | sourceBus = m_inputBus.get(); | 
|  | } | 
|  |  | 
|  | m_callback.render(sourceBus, bus, framesToProcess); | 
|  | } | 
|  |  | 
|  | } // namespace blink | 
|  |  | 
|  | #endif // ENABLE(WEB_AUDIO) |