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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGPathBlender_h
#define SVGPathBlender_h
#include "platform/heap/Handle.h"
#include "wtf/Noncopyable.h"
namespace blink {
struct PathSegmentData;
class SVGPathConsumer;
class SVGPathSource;
class SVGPathBlender final {
WTF_MAKE_NONCOPYABLE(SVGPathBlender);
STACK_ALLOCATED();
public:
SVGPathBlender(SVGPathSource* fromSource, SVGPathSource* toSource, SVGPathConsumer*);
bool addAnimatedPath(unsigned repeatCount);
bool blendAnimatedPath(float);
private:
class BlendState;
bool blendAnimatedPath(BlendState&);
SVGPathSource* m_fromSource;
SVGPathSource* m_toSource;
SVGPathConsumer* m_consumer;
};
} // namespace blink
#endif // SVGPathBlender_h