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/*
* Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGPathElement_h
#define SVGPathElement_h
#include "core/SVGNames.h"
#include "core/svg/SVGAnimatedBoolean.h"
#include "core/svg/SVGAnimatedNumber.h"
#include "core/svg/SVGAnimatedPath.h"
#include "core/svg/SVGGeometryElement.h"
#include "core/svg/SVGPathByteStream.h"
#include "platform/heap/Handle.h"
namespace blink {
class SVGPathSegArcAbs;
class SVGPathSegArcRel;
class SVGPathSegClosePath;
class SVGPathSegLinetoAbs;
class SVGPathSegLinetoRel;
class SVGPathSegMovetoAbs;
class SVGPathSegMovetoRel;
class SVGPathSegCurvetoCubicAbs;
class SVGPathSegCurvetoCubicRel;
class SVGPathSegLinetoVerticalAbs;
class SVGPathSegLinetoVerticalRel;
class SVGPathSegLinetoHorizontalAbs;
class SVGPathSegLinetoHorizontalRel;
class SVGPathSegCurvetoQuadraticAbs;
class SVGPathSegCurvetoQuadraticRel;
class SVGPathSegCurvetoCubicSmoothAbs;
class SVGPathSegCurvetoCubicSmoothRel;
class SVGPathSegCurvetoQuadraticSmoothAbs;
class SVGPathSegCurvetoQuadraticSmoothRel;
class SVGPathElement final : public SVGGeometryElement {
DEFINE_WRAPPERTYPEINFO();
public:
DECLARE_NODE_FACTORY(SVGPathElement);
Path asPath() const override;
float getTotalLength();
PassRefPtrWillBeRawPtr<SVGPointTearOff> getPointAtLength(float distance);
unsigned getPathSegAtLength(float distance);
SVGAnimatedNumber* pathLength() { return m_pathLength.get(); }
PassRefPtrWillBeRawPtr<SVGPathSegClosePath> createSVGPathSegClosePath();
PassRefPtrWillBeRawPtr<SVGPathSegMovetoAbs> createSVGPathSegMovetoAbs(float x, float y);
PassRefPtrWillBeRawPtr<SVGPathSegMovetoRel> createSVGPathSegMovetoRel(float x, float y);
PassRefPtrWillBeRawPtr<SVGPathSegLinetoAbs> createSVGPathSegLinetoAbs(float x, float y);
PassRefPtrWillBeRawPtr<SVGPathSegLinetoRel> createSVGPathSegLinetoRel(float x, float y);
PassRefPtrWillBeRawPtr<SVGPathSegCurvetoCubicAbs> createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2);
PassRefPtrWillBeRawPtr<SVGPathSegCurvetoCubicRel> createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2);
PassRefPtrWillBeRawPtr<SVGPathSegCurvetoQuadraticAbs> createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1);
PassRefPtrWillBeRawPtr<SVGPathSegCurvetoQuadraticRel> createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1);
PassRefPtrWillBeRawPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag);
PassRefPtrWillBeRawPtr<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag);
PassRefPtrWillBeRawPtr<SVGPathSegLinetoHorizontalAbs> createSVGPathSegLinetoHorizontalAbs(float x);
PassRefPtrWillBeRawPtr<SVGPathSegLinetoHorizontalRel> createSVGPathSegLinetoHorizontalRel(float x);
PassRefPtrWillBeRawPtr<SVGPathSegLinetoVerticalAbs> createSVGPathSegLinetoVerticalAbs(float y);
PassRefPtrWillBeRawPtr<SVGPathSegLinetoVerticalRel> createSVGPathSegLinetoVerticalRel(float y);
PassRefPtrWillBeRawPtr<SVGPathSegCurvetoCubicSmoothAbs> createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2);
PassRefPtrWillBeRawPtr<SVGPathSegCurvetoCubicSmoothRel> createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2);
PassRefPtrWillBeRawPtr<SVGPathSegCurvetoQuadraticSmoothAbs> createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y);
PassRefPtrWillBeRawPtr<SVGPathSegCurvetoQuadraticSmoothRel> createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y);
// Used in the bindings only.
SVGPathSegListTearOff* pathSegList() { return m_pathSegList->baseVal(); }
SVGPathSegListTearOff* animatedPathSegList() { return m_pathSegList->animVal(); }
// FIXME: https://bugs.webkit.org/show_bug.cgi?id=15412 - Implement normalized path segment lists!
SVGPathSegListTearOff* normalizedPathSegList() { return nullptr; }
SVGPathSegListTearOff* animatedNormalizedPathSegList() { return nullptr; }
const SVGPathByteStream* pathByteStream() const { return m_pathSegList->currentValue()->byteStream(); }
void pathSegListChanged(ListModification = ListModificationUnknown);
DECLARE_VIRTUAL_TRACE();
private:
explicit SVGPathElement(Document&);
void svgAttributeChanged(const QualifiedName&) override;
Node::InsertionNotificationRequest insertedInto(ContainerNode*) override;
void removedFrom(ContainerNode*) override;
void invalidateMPathDependencies();
RefPtrWillBeMember<SVGAnimatedNumber> m_pathLength;
RefPtrWillBeMember<SVGAnimatedPath> m_pathSegList;
};
} // namespace blink
#endif // SVGPathElement_h