| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef AudioBasicProcessorHandler_h |
| #define AudioBasicProcessorHandler_h |
| |
| #include "modules/ModulesExport.h" |
| #include "modules/webaudio/AudioNode.h" |
| #include "wtf/Forward.h" |
| |
| namespace blink { |
| |
| class AudioNodeInput; |
| class AudioProcessor; |
| |
| // AudioBasicProcessorHandler is an AudioHandler with one input and one output |
| // where the input and output have the same number of channels. |
| class MODULES_EXPORT AudioBasicProcessorHandler : public AudioHandler { |
| public: |
| static PassRefPtr<AudioBasicProcessorHandler> create(NodeType, AudioNode&, float sampleRate, PassOwnPtr<AudioProcessor>); |
| ~AudioBasicProcessorHandler() override; |
| |
| // AudioHandler |
| void process(size_t framesToProcess) final; |
| void pullInputs(size_t framesToProcess) final; |
| void initialize() final; |
| void uninitialize() final; |
| |
| // Called in the main thread when the number of channels for the input may have changed. |
| void checkNumberOfChannelsForInput(AudioNodeInput*) final; |
| |
| // Returns the number of channels for both the input and the output. |
| unsigned numberOfChannels(); |
| AudioProcessor* processor() { return m_processor.get(); } |
| |
| private: |
| AudioBasicProcessorHandler(NodeType, AudioNode&, float sampleRate, PassOwnPtr<AudioProcessor>); |
| double tailTime() const final; |
| double latencyTime() const final; |
| |
| OwnPtr<AudioProcessor> m_processor; |
| }; |
| |
| } // namespace blink |
| |
| #endif // AudioBasicProcessorHandler_h |