blob: 0a7b9367f3cd9a89d29852ab6c71bc6751dc0e5b [file] [log] [blame] [edit]
/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "modules/webaudio/DynamicsCompressorNode.h"
#include "modules/webaudio/AudioNodeInput.h"
#include "modules/webaudio/AudioNodeOutput.h"
#include "platform/audio/DynamicsCompressor.h"
// Set output to stereo by default.
static const unsigned defaultNumberOfOutputChannels = 2;
namespace blink {
DynamicsCompressorHandler::DynamicsCompressorHandler(
AudioNode& node, float sampleRate,
AudioParamHandler& threshold, AudioParamHandler& knee,
AudioParamHandler& ratio, AudioParamHandler& reduction,
AudioParamHandler& attack, AudioParamHandler& release)
: AudioHandler(NodeTypeDynamicsCompressor, node, sampleRate)
, m_threshold(threshold)
, m_knee(knee)
, m_ratio(ratio)
, m_reduction(reduction)
, m_attack(attack)
, m_release(release)
{
addInput();
addOutput(defaultNumberOfOutputChannels);
initialize();
}
PassRefPtr<DynamicsCompressorHandler> DynamicsCompressorHandler::create(
AudioNode& node, float sampleRate,
AudioParamHandler& threshold, AudioParamHandler& knee,
AudioParamHandler& ratio, AudioParamHandler& reduction,
AudioParamHandler& attack, AudioParamHandler& release)
{
return adoptRef(new DynamicsCompressorHandler(node, sampleRate, threshold, knee, ratio, reduction, attack, release));
}
DynamicsCompressorHandler::~DynamicsCompressorHandler()
{
uninitialize();
}
void DynamicsCompressorHandler::process(size_t framesToProcess)
{
AudioBus* outputBus = output(0).bus();
ASSERT(outputBus);
float threshold = m_threshold->value();
float knee = m_knee->value();
float ratio = m_ratio->value();
float attack = m_attack->value();
float release = m_release->value();
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamThreshold, threshold);
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamKnee, knee);
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamRatio, ratio);
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamAttack, attack);
m_dynamicsCompressor->setParameterValue(DynamicsCompressor::ParamRelease, release);
m_dynamicsCompressor->process(input(0).bus(), outputBus, framesToProcess);
float reduction = m_dynamicsCompressor->parameterValue(DynamicsCompressor::ParamReduction);
m_reduction->setValue(reduction);
}
void DynamicsCompressorHandler::initialize()
{
if (isInitialized())
return;
AudioHandler::initialize();
m_dynamicsCompressor = adoptPtr(new DynamicsCompressor(sampleRate(), defaultNumberOfOutputChannels));
}
void DynamicsCompressorHandler::clearInternalStateWhenDisabled()
{
m_reduction->setValue(0);
}
double DynamicsCompressorHandler::tailTime() const
{
return m_dynamicsCompressor->tailTime();
}
double DynamicsCompressorHandler::latencyTime() const
{
return m_dynamicsCompressor->latencyTime();
}
// ----------------------------------------------------------------
DynamicsCompressorNode::DynamicsCompressorNode(AbstractAudioContext& context, float sampleRate)
: AudioNode(context)
, m_threshold(AudioParam::create(context, -24))
, m_knee(AudioParam::create(context, 30))
, m_ratio(AudioParam::create(context, 12))
, m_reduction(AudioParam::create(context, 0))
, m_attack(AudioParam::create(context, 0.003))
, m_release(AudioParam::create(context, 0.250))
{
setHandler(DynamicsCompressorHandler::create(*this, sampleRate, m_threshold->handler(), m_knee->handler(), m_ratio->handler(), m_reduction->handler(), m_attack->handler(), m_release->handler()));
}
DynamicsCompressorNode* DynamicsCompressorNode::create(AbstractAudioContext& context, float sampleRate)
{
return new DynamicsCompressorNode(context, sampleRate);
}
DEFINE_TRACE(DynamicsCompressorNode)
{
visitor->trace(m_threshold);
visitor->trace(m_knee);
visitor->trace(m_ratio);
visitor->trace(m_reduction);
visitor->trace(m_attack);
visitor->trace(m_release);
AudioNode::trace(visitor);
}
DynamicsCompressorHandler& DynamicsCompressorNode::dynamicsCompressorHandler() const
{
return static_cast<DynamicsCompressorHandler&>(handler());
}
AudioParam* DynamicsCompressorNode::threshold() const
{
return m_threshold;
}
AudioParam* DynamicsCompressorNode::knee() const
{
return m_knee;
}
AudioParam* DynamicsCompressorNode::ratio() const
{
return m_ratio;
}
AudioParam* DynamicsCompressorNode::reduction() const
{
return m_reduction;
}
AudioParam* DynamicsCompressorNode::attack() const
{
return m_attack;
}
AudioParam* DynamicsCompressorNode::release() const
{
return m_release;
}
} // namespace blink
#endif // ENABLE(WEB_AUDIO)