| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef GainNode_h |
| #define GainNode_h |
| |
| #include "modules/webaudio/AudioNode.h" |
| #include "modules/webaudio/AudioParam.h" |
| #include "wtf/PassRefPtr.h" |
| #include "wtf/Threading.h" |
| |
| namespace blink { |
| |
| class AbstractAudioContext; |
| |
| // GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal. |
| // De-zippering (smoothing) is applied when the gain value is changed dynamically. |
| |
| class GainHandler final : public AudioHandler { |
| public: |
| static PassRefPtr<GainHandler> create(AudioNode&, float sampleRate, AudioParamHandler& gain); |
| |
| // AudioHandler |
| void process(size_t framesToProcess) override; |
| |
| // Called in the main thread when the number of channels for the input may have changed. |
| void checkNumberOfChannelsForInput(AudioNodeInput*) override; |
| |
| private: |
| GainHandler(AudioNode&, float sampleRate, AudioParamHandler& gain); |
| |
| float m_lastGain; // for de-zippering |
| RefPtr<AudioParamHandler> m_gain; |
| |
| AudioFloatArray m_sampleAccurateGainValues; |
| }; |
| |
| class GainNode final : public AudioNode { |
| DEFINE_WRAPPERTYPEINFO(); |
| public: |
| static GainNode* create(AbstractAudioContext&, float sampleRate); |
| DECLARE_VIRTUAL_TRACE(); |
| |
| AudioParam* gain() const; |
| |
| private: |
| GainNode(AbstractAudioContext&, float sampleRate); |
| |
| Member<AudioParam> m_gain; |
| }; |
| |
| } // namespace blink |
| |
| #endif // GainNode_h |