blob: 2966154b758d061b0adb64e650b21c062b91499b [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/dip_util.h"
#include "base/command_line.h"
#include "cc/layers/layer.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/display.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#include "ui/gfx/point.h"
#include "ui/gfx/point_conversions.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/size.h"
#include "ui/gfx/size_conversions.h"
namespace ui {
float GetDeviceScaleFactor(const Layer* layer) {
return layer->device_scale_factor();
}
gfx::Point ConvertPointToDIP(const Layer* layer,
const gfx::Point& point_in_pixel) {
return gfx::ToFlooredPoint(
gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer)));
}
gfx::PointF ConvertPointToDIP(const Layer* layer,
const gfx::PointF& point_in_pixel) {
return gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer));
}
gfx::Size ConvertSizeToDIP(const Layer* layer,
const gfx::Size& size_in_pixel) {
return gfx::ToFlooredSize(
gfx::ScaleSize(size_in_pixel, 1.0f / GetDeviceScaleFactor(layer)));
}
gfx::Rect ConvertRectToDIP(const Layer* layer,
const gfx::Rect& rect_in_pixel) {
float scale = 1.0f / GetDeviceScaleFactor(layer);
return gfx::ToFlooredRectDeprecated(gfx::ScaleRect(rect_in_pixel, scale));
}
gfx::Point ConvertPointToPixel(const Layer* layer,
const gfx::Point& point_in_dip) {
return gfx::ToFlooredPoint(
gfx::ScalePoint(point_in_dip, GetDeviceScaleFactor(layer)));
}
gfx::Size ConvertSizeToPixel(const Layer* layer,
const gfx::Size& size_in_dip) {
return gfx::ToFlooredSize(
gfx::ScaleSize(size_in_dip, GetDeviceScaleFactor(layer)));
}
gfx::Rect ConvertRectToPixel(const Layer* layer,
const gfx::Rect& rect_in_dip) {
float scale = GetDeviceScaleFactor(layer);
// Use ToEnclosingRect() to ensure we paint all the possible pixels
// touched. ToEnclosingRect() floors the origin, and ceils the max
// coordinate. To do otherwise (such as flooring the size) potentially
// results in rounding down and not drawing all the pixels that are
// touched.
return gfx::ToEnclosingRect(
gfx::RectF(gfx::ScalePoint(rect_in_dip.origin(), scale),
gfx::ScaleSize(rect_in_dip.size(), scale)));
}
#if !defined(NDEBUG)
namespace {
void CheckSnapped(float snapped_position) {
const float kEplison = 0.0001f;
float diff = std::abs(snapped_position - static_cast<int>(snapped_position));
DCHECK_LT(diff, kEplison);
}
} // namespace
#endif
void SnapLayerToPhysicalPixelBoundary(ui::Layer* snapped_layer,
ui::Layer* layer_to_snap) {
DCHECK_NE(snapped_layer, layer_to_snap);
DCHECK(snapped_layer);
DCHECK(snapped_layer->Contains(layer_to_snap));
gfx::Point view_offset_dips = layer_to_snap->GetTargetBounds().origin();
ui::Layer::ConvertPointToLayer(
layer_to_snap->parent(), snapped_layer, &view_offset_dips);
gfx::PointF view_offset = view_offset_dips;
float scale_factor = GetDeviceScaleFactor(layer_to_snap);
view_offset.Scale(scale_factor);
gfx::PointF view_offset_snapped(gfx::ToRoundedInt(view_offset.x()),
gfx::ToRoundedInt(view_offset.y()));
gfx::Vector2dF fudge = view_offset_snapped - view_offset;
fudge.Scale(1.0 / scale_factor);
layer_to_snap->SetSubpixelPositionOffset(fudge);
#if !defined(NDEBUG)
gfx::Point p;
Layer::ConvertPointToLayer(layer_to_snap->parent(), snapped_layer, &p);
cc::Layer* cc_layer = layer_to_snap->cc_layer();
gfx::PointF origin = cc_layer->position();
CheckSnapped((p.x() + origin.x()) * scale_factor);
CheckSnapped((p.y() + origin.y()) * scale_factor);
#endif
}
} // namespace ui