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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_COMPOSITOR_LAYER_ANIMATOR_COLLECTION_H_
#define UI_COMPOSITOR_LAYER_ANIMATOR_COLLECTION_H_
#include <set>
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "ui/compositor/compositor_export.h"
namespace base {
class TimeTicks;
}
namespace ui {
class LayerAnimator;
class COMPOSITOR_EXPORT LayerAnimatorCollectionDelegate {
public:
virtual ~LayerAnimatorCollectionDelegate() {}
virtual void ScheduleAnimationForLayerCollection() = 0;
};
// A collection of LayerAnimators that should be updated at each animation step
// in the compositor.
class COMPOSITOR_EXPORT LayerAnimatorCollection {
public:
explicit LayerAnimatorCollection(LayerAnimatorCollectionDelegate* delegate);
~LayerAnimatorCollection();
void StartAnimator(scoped_refptr<LayerAnimator> animator);
void StopAnimator(scoped_refptr<LayerAnimator> animator);
bool HasActiveAnimators() const;
void Progress(base::TimeTicks now);
base::TimeTicks last_tick_time() const { return last_tick_time_; }
private:
LayerAnimatorCollectionDelegate* delegate_;
base::TimeTicks last_tick_time_;
std::set<scoped_refptr<LayerAnimator> > animators_;
DISALLOW_COPY_AND_ASSIGN(LayerAnimatorCollection);
};
} // namespace ui
#endif // UI_COMPOSITOR_LAYER_ANIMATOR_COLLECTION_H_