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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_APPEND_QUADS_DATA_H_
#define CC_LAYERS_APPEND_QUADS_DATA_H_
#include "base/basictypes.h"
#include "cc/quads/render_pass.h"
namespace cc {
struct AppendQuadsData {
AppendQuadsData()
: num_incomplete_tiles(0),
num_missing_tiles(0),
visible_content_area(0),
approximated_visible_content_area(0),
render_pass_id(0, 0) {}
explicit AppendQuadsData(RenderPass::Id render_pass_id)
: num_incomplete_tiles(0),
num_missing_tiles(0),
visible_content_area(0),
approximated_visible_content_area(0),
render_pass_id(render_pass_id) {}
// Set by the layer appending quads.
int64 num_incomplete_tiles;
// Set by the layer appending quads.
int64 num_missing_tiles;
// Set by the layer appending quads.
int64 visible_content_area;
// Set by the layer appending quads.
int64 approximated_visible_content_area;
// Given to the layer appending quads.
const RenderPass::Id render_pass_id;
};
} // namespace cc
#endif // CC_LAYERS_APPEND_QUADS_DATA_H_