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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_LAYER_MAC_H_
#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_LAYER_MAC_H_
#import <Cocoa/Cocoa.h>
#include "base/mac/scoped_cftyperef.h"
#include "base/memory/ref_counted.h"
#include "base/timer/timer.h"
@class CompositingIOSurfaceLayer;
namespace content {
class CompositingIOSurfaceMac;
class CompositingIOSurfaceContext;
// The interface through which the CompositingIOSurfaceLayer calls back into
// the structrue that created it (RenderWidgetHostViewMac or
// BrowserCompositorViewMac).
class CompositingIOSurfaceLayerClient {
public:
virtual void AcceleratedLayerDidDrawFrame(bool succeeded) = 0;
};
// CompositingIOSurfaceLayerHelper provides C++ functionality needed for the
// CompositingIOSurfaceLayer class, and does most of the heavy lifting for the
// class.
// TODO(ccameron): This class should own CompositingIOSurfaceLayer, rather than
// vice versa.
class CompositingIOSurfaceLayerHelper {
public:
CompositingIOSurfaceLayerHelper(CompositingIOSurfaceLayerClient* client,
CompositingIOSurfaceLayer* layer);
~CompositingIOSurfaceLayerHelper();
// Called when the CompositingIOSurfaceLayer gets a new frame.
void GotNewFrame();
// Called whenever -[CompositingIOSurfaceLayer setNeedsDisplay] is called.
void SetNeedsDisplay();
// Called whenever -[CompositingIOSurfaceLayer canDrawInCGLContext] is called,
// to determine if a new frame should be drawn.
bool CanDraw();
// Called whenever -[CompositingIOSurfaceLayer drawInCGLContext] draws a
// frame.
void DidDraw(bool success);
private:
// Immediately draw a frame (disregarding vsync) and ensure that the frame is
// acknowledged.
void ImmediatelyForceDisplayAndAck();
// Called whenever the frame provided in GotNewFrame should be acknowledged
// (this may be because it was drawn, or it may be to unblock the
// compositor).
void AckPendingFrame(bool success);
void TimerFired();
// The client that the owning layer was created with.
content::CompositingIOSurfaceLayerClient* const client_;
// The layer that owns this helper.
CompositingIOSurfaceLayer* const layer_;
// Used to track when canDrawInCGLContext should return YES. This can be
// in response to receiving a new compositor frame, or from any of the events
// that cause setNeedsDisplay to be called on the layer.
bool needs_display_;
// This is set when a frame is received, and un-set when the frame is drawn.
bool has_pending_frame_;
// Incremented every time that this layer is asked to draw but does not have
// new content to draw.
uint64 did_not_draw_counter_;
// The browser places back-pressure on the GPU by not acknowledging swap
// calls until they appear on the screen. This can lead to hangs if the
// view is moved offscreen (among other things). Prevent hangs by always
// acknowledging the frame after timeout of 1/6th of a second has passed.
base::DelayTimer<CompositingIOSurfaceLayerHelper> timer_;
};
} // namespace content
// The CoreAnimation layer for drawing accelerated content.
@interface CompositingIOSurfaceLayer : CAOpenGLLayer {
@private
scoped_refptr<content::CompositingIOSurfaceMac> iosurface_;
scoped_refptr<content::CompositingIOSurfaceContext> context_;
scoped_ptr<content::CompositingIOSurfaceLayerHelper> helper_;
}
- (content::CompositingIOSurfaceMac*)iosurface;
- (content::CompositingIOSurfaceContext*)context;
- (id)initWithIOSurface:(scoped_refptr<content::CompositingIOSurfaceMac>)
iosurface
withScaleFactor:(float)scale_factor
withClient:(content::CompositingIOSurfaceLayerClient*)client;
// Mark that the client is no longer valid and cannot be called back into. This
// must be called before the layer is destroyed.
- (void)resetClient;
// Called when a new frame is received.
- (void)gotNewFrame;
@end
#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_LAYER_MAC_H_