blob: 21d02d9bec883ce868596250d738a8c55572bed0 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/pepper/pepper_gamepad_host.h"
#include "base/bind.h"
#include "content/browser/gamepad/gamepad_service.h"
#include "content/public/browser/browser_ppapi_host.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/host/dispatch_host_message.h"
#include "ppapi/host/host_message_context.h"
#include "ppapi/host/ppapi_host.h"
#include "ppapi/proxy/ppapi_messages.h"
#include "ppapi/shared_impl/ppb_gamepad_shared.h"
namespace content {
PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost* host,
PP_Instance instance,
PP_Resource resource)
: ResourceHost(host->GetPpapiHost(), instance, resource),
browser_ppapi_host_(host),
gamepad_service_(GamepadService::GetInstance()),
is_started_(false),
weak_factory_(this) {}
PepperGamepadHost::PepperGamepadHost(GamepadService* gamepad_service,
BrowserPpapiHost* host,
PP_Instance instance,
PP_Resource resource)
: ResourceHost(host->GetPpapiHost(), instance, resource),
browser_ppapi_host_(host),
gamepad_service_(gamepad_service),
is_started_(false),
weak_factory_(this) {}
PepperGamepadHost::~PepperGamepadHost() {
if (is_started_)
gamepad_service_->RemoveConsumer(this);
}
int32_t PepperGamepadHost::OnResourceMessageReceived(
const IPC::Message& msg,
ppapi::host::HostMessageContext* context) {
PPAPI_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg)
PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory,
OnRequestMemory)
PPAPI_END_MESSAGE_MAP()
return PP_ERROR_FAILED;
}
int32_t PepperGamepadHost::OnRequestMemory(
ppapi::host::HostMessageContext* context) {
if (is_started_)
return PP_ERROR_FAILED;
gamepad_service_->ConsumerBecameActive(this);
is_started_ = true;
// Don't send the shared memory back until the user has interacted with the
// gamepad. This is to prevent fingerprinting and matches what the web
// platform does.
gamepad_service_->RegisterForUserGesture(
base::Bind(&PepperGamepadHost::GotUserGesture,
weak_factory_.GetWeakPtr(),
context->MakeReplyMessageContext()));
return PP_OK_COMPLETIONPENDING;
}
void PepperGamepadHost::GotUserGesture(
const ppapi::host::ReplyMessageContext& context) {
base::SharedMemoryHandle handle =
gamepad_service_->GetSharedMemoryHandleForProcess(
browser_ppapi_host_->GetPluginProcessHandle());
context.params.AppendHandle(ppapi::proxy::SerializedHandle(
handle, sizeof(ppapi::ContentGamepadHardwareBuffer)));
host()->SendReply(context, PpapiPluginMsg_Gamepad_SendMemory());
}
} // namespace content