| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is read by build_gles2_cmd_buffer.py to generate commands. |
| |
| GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidShader shader); |
| GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, GLuint index, const char* name); |
| GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer); |
| GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer); |
| GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); |
| GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture); |
| GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); |
| GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha); |
| GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, GLenumDstBlendFactor dfactor); |
| GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha); |
| GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage); |
| GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data); |
| GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferTarget target); |
| GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
| GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
| GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); |
| GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data); |
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); |
| GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border); |
| GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
| GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); |
| GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); |
| GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); |
| GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); |
| GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); |
| GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); |
| GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); |
| GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures); |
| GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); |
| GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
| GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); |
| GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidShader shader); |
| GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); |
| GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
| GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint first, GLsizei count); |
| GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); |
| GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
| GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
| GL_APICALL void GL_APIENTRY glFinish (void); |
| GL_APICALL void GL_APIENTRY glFlush (void); |
| GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer); |
| GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level); |
| GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
| GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); |
| GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target); |
| GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers); |
| GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers); |
| GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); |
| GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); |
| GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); |
| GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
| GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name); |
| GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params); |
| GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget target, GLenumBufferParameter pname, GLint* params); |
| GL_APICALL GLenum GL_APIENTRY glGetError (void); |
| GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params); |
| GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParameter pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumProgramParameter pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
| GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBufferTarget target, GLenumRenderBufferParameter pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShaderParameter pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog); |
| GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision); |
| GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); |
| GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
| GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); |
| GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params); |
| GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params); |
| GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer); |
| GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode); |
| GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
| GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
| GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer); |
| GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); |
| GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer); |
| GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); |
| GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); |
| GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
| GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); |
| GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param); |
| GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pixels); |
| GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
| GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
| GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length); |
| GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const GLchar* const* str, const GLint* length); |
| GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); |
| GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); |
| GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
| GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
| GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); |
| GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLfloat param); |
| GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLfloat* params); |
| GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param); |
| GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params); |
| GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); |
| GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x); |
| GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); |
| GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x); |
| GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); |
| GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y); |
| GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); |
| GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y); |
| GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); |
| GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z); |
| GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); |
| GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z); |
| GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); |
| GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); |
| GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w); |
| GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); |
| GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value); |
| GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program); |
| GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program); |
| GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
| GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); |
| GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); |
| GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); |
| GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); |
| GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); |
| GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei stride, const void* ptr); |
| GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter); |
| GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); |
| GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height); |
| GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuint* queries); |
| GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries); |
| GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); |
| GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, GLidQuery id); |
| GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); |
| GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, GLenumQueryParameter pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint* params); |
| GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar* marker); |
| GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar* marker); |
| GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); |
| |
| GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizeiNotNegative n, GLuint* arrays); |
| GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizeiNotNegative n, const GLuint* arrays); |
| GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLidVertexArray array); |
| GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLidBindVertexArray array); |
| |
| // Non-GL commands. |
| GL_APICALL void GL_APIENTRY glSwapBuffers (void); |
| GL_APICALL GLuint GL_APIENTRY glGetMaxValueInBufferCHROMIUM (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset); |
| GL_APICALL void GL_APIENTRY glGenSharedIdsCHROMIUM (GLuint namespace_id, GLuint id_offset, GLsizeiNotNegative n, GLuint* ids); |
| GL_APICALL void GL_APIENTRY glDeleteSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids); |
| GL_APICALL void GL_APIENTRY glRegisterSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids); |
| GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature); |
| GL_APICALL void* GL_APIENTRY glMapBufferCHROMIUM (GLuint target, GLenum access); |
| GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target); |
| GL_APICALL void* GL_APIENTRY glMapImageCHROMIUM (GLuint image_id); |
| GL_APICALL void GL_APIENTRY glUnmapImageCHROMIUM (GLuint image_id); |
| |
| GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access); |
| GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* mem); |
| GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access); |
| GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* mem); |
| GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint height, GLfloat scale_factor); |
| GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void); |
| GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* extension); |
| GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void); |
| GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size); |
| GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info); |
| GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture); |
| GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (GLsizei width, GLsizei height, GLenum internalformat, GLenum usage); |
| GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id); |
| GL_APICALL void GL_APIENTRY glGetImageParameterivCHROMIUM (GLuint image_id, GLenum pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source); |
| GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height); |
| GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTextureBindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane); |
| GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type); |
| GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode mode, GLint first, GLsizei count, GLsizei primcount); |
| GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcount); |
| GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); |
| GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox); |
| GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox); |
| GL_APICALL void GL_APIENTRY glProduceTextureDirectCHROMIUM (GLidBindTexture texture, GLenumTextureBindTarget target, const GLbyte* mailbox); |
| GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox); |
| GL_APICALL GLuint GL_APIENTRY glCreateAndConsumeTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox); |
| GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram program, GLint location, const char* name); |
| GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId); |
| GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId); |
| GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* name); |
| GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); |
| GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* data); |
| GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); |
| GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTextureTarget target); |
| GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); |
| GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei count, const GLenum* attachments); |
| GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus current, GLenumResetStatus other); |
| GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void); |
| GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
| GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenum* bufs); |
| GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
| GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); |
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