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<h1>Mesa 7.8.2 Release Notes / June 17, 2010</h1>
Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
<h2>MD5 checksums</h2>
c89b63d253605ed40e8ac370d25a833c MesaLib-7.8.2.tar.gz
6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2
7c213f92efeb471f0331670d5079d4c0 MesaDemos-7.8.2.tar.gz
757d9e2e06f48b1a52848be9b0307ced MesaDemos-7.8.2.tar.bz2
b74482e3f44f35ed395c4aada4fd8240 MesaGLUT-7.8.2.tar.gz
a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
<h2>New features</h2>
<li>Upgraded glext.h to version 61, and upgraded glxext.h
<h2>Bug fixes</h2>
<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
<li>Fixed Gallium Cell driver to buildable, runable state
<li>Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
<li>Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels.
<a href="">Bug
<li>Assorted i965 driver fixes.
Including but not limited to:
<li>Fix scissoring when width or height is
0. <a href="">Bug
<li>Fix bit allocation for number of color regions for
<li>Set the correct provoking vertex for clipped first-mode
trifans. <a href="">Bug
<li>Use <code>R16G16B16A16_FLOAT</code> for 3-component half-float.</li>
<li>Fix assertion for surface tile offset usage on Ironlake.</li>
<li>Fix cube map layouts on Ironlake.</li>
<li>When an RB gets a new region, clear the old from the state
cache. <a href="">Bug
<li>Reject shaders with uninlined function calls instead of hanging.</li>
<li>Assorted i915 driver fixes. Including but not limited to:
<li>Fixed texture LOD clamping in i915 driver.
<a href="">Bug
<li>Fix off-by-one for drawing rectangle.
<a href="">Bug
<li>Fixed hangs in etracer on 830 and 845
chipsets. <a href="">Bug
<li>Fixed tiling of small textures on all Intel drivers.</li>
<li>Fixed crash in Savage driver when using <code>_mesa_CopyTexImage2D</code>.
<a href="">Bug
<li>Assorted GLX fixes. Including but not limited to:
<li>Fixed <code>__glXInitializeVisualConfigFromTags</code>'s handling of
unrecognized fbconfig tags.</li>
<li>Fixed regression with <code>GLX_USE_GL</code>.
<li>Fixed config chooser logic for 'mask' matching.</li>
<li>Report swap events correctly in direct rendered case (DRI2)</li>
<li>Fixed build with dri2proto which doesn't define
<li>Get <code>GLX_SCREEN</code> first in <code>__glXQueryContextInfo</code>.
<a href="">Bug
<li>Assorted GLSL fixes. Including but not limited to:
<li>Change variable declared assertion into conditional in GLSL
compiler. <a href="">Bug
<li>Fix instruction indexing
bugs. <a href="">Bug
<li>Updated uniform location / offset encoding to be more like
other implementations.</li>
<li>Don't overwrite a driver's shader infolog with generic failure
<li>Fixed OSMesa build for 16 and 32-bit color channel depth.
<li>Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL.
<a href="">Bug
<li>Fixed handling of multiple render targets in fixed-function
texture envrionmnent programs.</li>
<li>Fixed conversion errors in <code>signed_rgba8888[rev]</code> texel
<li>Don't set srcLevel on <code>GL_TEXTURE_RECTANGLE_ARB</code> targets.</li>
<li>Various build fixes for OpenBSD.</li>
<li>Various build fixes for OS X.</li>
<li>Various build fixes for GCC 3.3.</li>