blob: bcc8be4f71fe7a90789b0843722a83810c31eee0 [file] [log] [blame]
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifdef GL_ES
precision mediump float;
#endif
struct sabcd
{
bool a;
bool b;
bool c;
bool d;
};
void main (void)
{
sabcd s1 = sabcd(bool(12), bool(0), bool(25.5), bool(0.0));
sabcd s2 = sabcd(bool(0.0), bool(0.0), bool(0.0), bool(0.0));
s2 = s1;
float gray = 0.0;
if( (s2.a==true) && (s2.b==false) && (s2.c == true) && (s2.d==false))
gray=1.0;
else
gray =0.0;
gl_FragColor = vec4(gray,gray,gray,1.0);
}