blob: 26a68e40afe4b1a052b8f886c8847bae582ac139 [file] [log] [blame]
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/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/x-javascript" src="../unit.js"></script>
<script type="application/x-javascript" src="../util.js"></script>
<script type="application/x-javascript">
function assertIdxs(name, arr, length) {
// assertOk(name+": Read with negative idx should work", function(){ return arr[-1] });
// assertOk(name+": Read with too large idx should work", function(){ return arr[length] });
// assertOk(name+": Write with negative idx should work", function(){ arr[-1] = 0 });
// assertOk(name+": Write with too large idx should work", function(){ arr[length] = 0 });
// arr[0] = 2;
// assertEquals(name+": Test that write worked", 2, arr[0]);
// assertOk(name+": Write with bad value should work", function(){ arr[0] = {x:"foo"} });
// assertEquals(name+": Test that bad write didn't work", 2, arr[0]);
assertOk(name+": Read and writes with OK idxs should work", function(){
for (var i=0; i<length; i++) arr[i] = i + 1;
for (var i=0; i<length; i++) arr[i] = arr[i] + 1;
for (var i=0; i<length; i++) assertEquals(name+": Test that reads and writes work", i+2, arr[i]);
});
}
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = wrapGLContext(getGLContext(canvas));
prog = new Shader(gl, 'vert', 'frag');
prog.use();
prog.uniform4f('c', 255, 0, 0, 255);
va = prog.attrib('Vertex');
buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
return [gl];
}
Tests.endUnit = function() {
prog.destroy();
}
Tests.testCreateFromArray = function() {
var a = new Float32Array([1,2,3,4,5,6]);
assertIdxs('Float', a, 6);
var a = new Int32Array([1,2,3,4,5,6]);
assertIdxs('Int', a, 6);
var a = new Int16Array([1,2,3,4,5,6]);
assertIdxs('Short', a, 6);
var a = new Int8Array([1,2,3,4,5,6]);
assertIdxs('Byte', a, 6);
var a = new Uint32Array([1,2,3,4,5,6]);
assertIdxs('UInt', a, 6);
var a = new Uint16Array([1,2,3,4,5,6]);
assertIdxs('UShort', a, 6);
var a = new Uint8Array([1,2,3,4,5,6]);
assertIdxs('UByte', a, 6);
}
Tests.testCreateFromCount = function() {
var a = new Float32Array(6);
assertIdxs('Float', a, 6);
var a = new Int32Array(6);
assertIdxs('Int', a, 6);
var a = new Int16Array(6);
assertIdxs('Short', a, 6);
var a = new Int8Array(6);
assertIdxs('Byte', a, 6);
var a = new Uint32Array(6);
assertIdxs('UInt', a, 6);
var a = new Uint16Array(6);
assertIdxs('UShort', a, 6);
var a = new Uint8Array(6);
assertIdxs('UByte', a, 6);
}
Tests.testCreateFromBuffer = function() {
var sz = 24;
var b = new ArrayBuffer(sz);
var a = new Float32Array(b);
assertIdxs('Float', a, sz/4);
var a = new Int32Array(b);
assertIdxs('Int', a, sz/4);
var a = new Int16Array(b);
assertIdxs('Short', a, sz/2);
var a = new Int8Array(b);
assertIdxs('Byte', a, sz/1);
var a = new Uint32Array(b);
assertIdxs('UInt', a, sz/4);
var a = new Uint16Array(b);
assertIdxs('UShort', a, sz/2);
var a = new Uint8Array(b);
assertIdxs('UByte', a, sz/1);
}
Tests.testThatWritesChangeDrawing = function(gl) {
var verts = [
0,0,
1,0,
1,1,
0,0,
1,1,
0,1
];
var a = new Float32Array(verts);
var arr = [];
for (var i=0; i<12; i++)
arr[i] = a[i];
assertEquals("Test that reads work from an array-initialized Float32Array", arr, verts);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(va);
var id = new Uint8Array(4);
gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
a[0] = a[6] = a[10] = -1;
gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW);
gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, 6);
gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
assertEquals("Test that Float32Array#[]= worked and drawArrays drew a full-width rectangle",
[255, 0, 0, 255], [id[0], id[1], id[2], id[3]]);
gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id);
assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]);
}
</script>
<script id="vert" type="x-shader/x-vertex">
attribute vec2 Vertex;
void main()
{
gl_Position = vec4(Vertex, 0.0, 1.0);
}
</script>
<script id="frag" type="x-shader/x-fragment">
precision mediump float;
uniform vec4 c;
void main()
{
gl_FragColor = c;
}
</script>
<style>canvas{border: 1px solid black}</style>
</head><body>
<canvas id="gl" width="16" height="16"></canvas>
</body></html>