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| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| <script type="application/x-javascript" src="../unit.js"></script> |
| <script type="application/x-javascript" src="../util.js"></script> |
| |
| <script type="application/x-javascript"> |
| |
| function assertIdxs(name, arr, length) { |
| // assertOk(name+": Read with negative idx should work", function(){ return arr[-1] }); |
| // assertOk(name+": Read with too large idx should work", function(){ return arr[length] }); |
| // assertOk(name+": Write with negative idx should work", function(){ arr[-1] = 0 }); |
| // assertOk(name+": Write with too large idx should work", function(){ arr[length] = 0 }); |
| // arr[0] = 2; |
| // assertEquals(name+": Test that write worked", 2, arr[0]); |
| // assertOk(name+": Write with bad value should work", function(){ arr[0] = {x:"foo"} }); |
| // assertEquals(name+": Test that bad write didn't work", 2, arr[0]); |
| assertOk(name+": Read and writes with OK idxs should work", function(){ |
| for (var i=0; i<length; i++) arr[i] = i + 1; |
| for (var i=0; i<length; i++) arr[i] = arr[i] + 1; |
| for (var i=0; i<length; i++) assertEquals(name+": Test that reads and writes work", i+2, arr[i]); |
| }); |
| } |
| |
| Tests.startUnit = function () { |
| var canvas = document.getElementById('gl'); |
| var gl = wrapGLContext(getGLContext(canvas)); |
| prog = new Shader(gl, 'vert', 'frag'); |
| prog.use(); |
| prog.uniform4f('c', 255, 0, 0, 255); |
| va = prog.attrib('Vertex'); |
| buffer = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, buffer); |
| return [gl]; |
| } |
| |
| Tests.endUnit = function() { |
| prog.destroy(); |
| } |
| |
| Tests.testCreateFromArray = function() { |
| var a = new Float32Array([1,2,3,4,5,6]); |
| assertIdxs('Float', a, 6); |
| var a = new Int32Array([1,2,3,4,5,6]); |
| assertIdxs('Int', a, 6); |
| var a = new Int16Array([1,2,3,4,5,6]); |
| assertIdxs('Short', a, 6); |
| var a = new Int8Array([1,2,3,4,5,6]); |
| assertIdxs('Byte', a, 6); |
| var a = new Uint32Array([1,2,3,4,5,6]); |
| assertIdxs('UInt', a, 6); |
| var a = new Uint16Array([1,2,3,4,5,6]); |
| assertIdxs('UShort', a, 6); |
| var a = new Uint8Array([1,2,3,4,5,6]); |
| assertIdxs('UByte', a, 6); |
| } |
| Tests.testCreateFromCount = function() { |
| var a = new Float32Array(6); |
| assertIdxs('Float', a, 6); |
| var a = new Int32Array(6); |
| assertIdxs('Int', a, 6); |
| var a = new Int16Array(6); |
| assertIdxs('Short', a, 6); |
| var a = new Int8Array(6); |
| assertIdxs('Byte', a, 6); |
| var a = new Uint32Array(6); |
| assertIdxs('UInt', a, 6); |
| var a = new Uint16Array(6); |
| assertIdxs('UShort', a, 6); |
| var a = new Uint8Array(6); |
| assertIdxs('UByte', a, 6); |
| } |
| Tests.testCreateFromBuffer = function() { |
| var sz = 24; |
| var b = new ArrayBuffer(sz); |
| var a = new Float32Array(b); |
| assertIdxs('Float', a, sz/4); |
| var a = new Int32Array(b); |
| assertIdxs('Int', a, sz/4); |
| var a = new Int16Array(b); |
| assertIdxs('Short', a, sz/2); |
| var a = new Int8Array(b); |
| assertIdxs('Byte', a, sz/1); |
| var a = new Uint32Array(b); |
| assertIdxs('UInt', a, sz/4); |
| var a = new Uint16Array(b); |
| assertIdxs('UShort', a, sz/2); |
| var a = new Uint8Array(b); |
| assertIdxs('UByte', a, sz/1); |
| } |
| |
| Tests.testThatWritesChangeDrawing = function(gl) { |
| var verts = [ |
| 0,0, |
| 1,0, |
| 1,1, |
| |
| 0,0, |
| 1,1, |
| 0,1 |
| ]; |
| var a = new Float32Array(verts); |
| var arr = []; |
| for (var i=0; i<12; i++) |
| arr[i] = a[i]; |
| assertEquals("Test that reads work from an array-initialized Float32Array", arr, verts); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW); |
| gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0); |
| gl.enableVertexAttribArray(va); |
| |
| var id = new Uint8Array(4); |
| gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
| assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]); |
| |
| gl.drawArrays(gl.TRIANGLES, 0, 6); |
| |
| gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
| assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]); |
| gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
| assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]); |
| |
| a[0] = a[6] = a[10] = -1; |
| gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW); |
| gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0); |
| |
| gl.drawArrays(gl.TRIANGLES, 0, 6); |
| |
| gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
| assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]); |
| gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
| assertEquals("Test that Float32Array#[]= worked and drawArrays drew a full-width rectangle", |
| [255, 0, 0, 255], [id[0], id[1], id[2], id[3]]); |
| gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
| assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]); |
| } |
| |
| </script> |
| <script id="vert" type="x-shader/x-vertex"> |
| attribute vec2 Vertex; |
| void main() |
| { |
| gl_Position = vec4(Vertex, 0.0, 1.0); |
| } |
| </script> |
| <script id="frag" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| uniform vec4 c; |
| void main() |
| { |
| gl_FragColor = c; |
| } |
| </script> |
| <style>canvas{border: 1px solid black}</style> |
| </head><body> |
| <canvas id="gl" width="16" height="16"></canvas> |
| </body></html> |