blob: 177b776a68994f9f7b7642ce5dfc5a05e360f5ab [file] [log] [blame]
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<!--
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/x-javascript" src="../unit.js"></script>
<script type="application/x-javascript" src="../util.js"></script>
<script type="application/x-javascript">
Tests.autorun = false;
Tests.message = "Caution: may crash the browser";
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = getGLContext(canvas);
return [gl];
}
Tests.testPassingTooManyVBOs = function(gl) {
var sh = new Filter(gl, 'vert', 'frag');
assertFail(function(){sh.apply();});
sh.destroy();
}
Tests.testPassingTooManyUniforms = function(gl) {
var sh = new Filter(gl, 'vert2', 'frag2');
sh.apply(function(f){
assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")});
f.uniform1f('bar', 1.0);
assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")});
});
sh.destroy();
}
</script>
<script id="vert" type="x-shader/x-vertex">
attribute vec3 Vertex; attribute vec2 Tex;
varying vec2 TexCoord;
void main()
{
TexCoord = Vertex.st;
gl_Position = vec4(Vertex, 0.0);
}
</script>
<script id="frag" type="x-shader/x-fragment">
precision mediump float;
void main()
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
</script>
<script id="vert2" type="x-shader/x-vertex">
uniform float foo, bar;
attribute vec3 Vertex; attribute vec2 Tex;
varying vec2 TexCoord;
void main()
{
TexCoord = Tex.st;
gl_Position = vec4(Vertex, bar);
}
</script>
<script id="frag2" type="x-shader/x-fragment">
precision mediump float;
uniform float baz;
varying vec2 TexCoord;
void main()
{
gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0);
}
</script>
<style>canvas{ position:absolute; }</style>
</head><body>
<canvas id="gl" width="1" height="1"></canvas>
</body></html>