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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL compressed texture size limit conformance test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test.js"> </script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<canvas id="example" width="32" height="32" style="width: 40px; height: 40px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description("Checks size limit of the webgl compressed textures")
var canvas;
function numLevelsFromSize(size) {
var levels = 0;
while ((size >> levels) > 0) {
++levels;
}
return levels;
}
// More formats can be added here when more texture compression extensions is enabled in WebGL.
var validFormats = {
COMPRESSED_RGB_S3TC_DXT1_EXT : 0x83F0,
COMPRESSED_RGBA_S3TC_DXT1_EXT : 0x83F1,
COMPRESSED_RGBA_S3TC_DXT3_EXT : 0x83F2,
COMPRESSED_RGBA_S3TC_DXT5_EXT : 0x83F3,
};
// format specific restrictions for COMPRESSED_RGB_S3TC_DXT1_EXT and COMPRESSED_RGBA_S3TC_DXT1_EXT
// on the byteLength of the ArrayBufferView, pixels
function func1 (width, height)
{
return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 8;
}
// format specific restrictions for COMPRESSED_RGBA_S3TC_DXT3_EXT and COMPRESSED_RGBA_S3TC_DXT5_EXT
// on the byteLength of the ArrayBufferView, pixels
function func2 (width, height)
{
return Math.floor((width + 3) / 4) * Math.floor((height + 3) / 4) * 16;
}
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("example");
var tests = [
// More tests can be added here when more texture compression extensions is enabled in WebGL.
{ extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGB_S3TC_DXT1_EXT, dataType: Uint8Array, func: func1},
{ extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGBA_S3TC_DXT1_EXT, dataType: Uint8Array, func: func1},
{ extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGBA_S3TC_DXT3_EXT, dataType: Uint8Array, func: func2},
{ extension: "WEBGL_compressed_texture_s3tc", format: validFormats.COMPRESSED_RGBA_S3TC_DXT5_EXT, dataType: Uint8Array, func: func2},
];
// Note: We expressly only use 2 textures because first a texture will be defined
// as using all mips of 1 format, then for a moment it will have mixed formats which
// may uncover bugs.
var targets = [
{ target: gl.TEXTURE_2D,
maxSize: gl.getParameter(gl.MAX_TEXTURE_SIZE),
tex: gl.createTexture(),
targets: [gl.TEXTURE_2D]
},
{ target: gl.TEXTURE_CUBE_MAP,
maxSize: gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE),
tex: gl.createTexture(),
targets: [
gl.TEXTURE_CUBE_MAP_POSITIVE_X,
gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
]
}
];
gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);
var trg = 0;
var tt = 0;
runNextTest();
function runNextTest() {
var t = targets[trg];
if (tt == 0) {
var tex = t.tex;
gl.bindTexture(t.target, tex);
debug("");
debug("max size for " + wtu.glEnumToString(gl, t.target) + ": " + t.maxSize);
var numLevels = numLevelsFromSize(t.maxSize);
debug("num levels " + numLevels);
}
var test = tests[tt];
testFormatType(t, test);
++tt;
if (tt == tests.length) {
tt = 0;
++trg;
if (trg == targets.length) {
finishTest();
return;
}
}
wtu.waitForComposite(gl, runNextTest)
}
function testFormatType(t, test) {
debug("");
// Query the extension and store globally so shouldBe can access it
var ext = wtu.getExtensionWithKnownPrefixes(gl, test.extension);
if (ext) {
testPassed("Successfully enabled " + test.extension + " extension");
for (var j = 0; j < t.targets.length; ++j) {
var target = t.targets[j];
debug("");
debug(wtu.glEnumToString(gl, target));
var numLevels = numLevelsFromSize(t.maxSize);
// positive test
for (var i = 0, size = t.maxSize; i < numLevels; i++, size /= 2) {
var pixels = new test.dataType(test.func(size, size));
gl.compressedTexImage2D(target, i, test.format, size, size, 0, pixels);
glErrorShouldBe(gl, gl.NO_ERROR, "uploading compressed texture should generate NO_ERROR."
+ "level is " + i + ", size is " + size + "x" + size);
}
// out of bound test
// width or height out of bound
var pixelsNegativeTest1 = new test.dataType(test.func(t.maxSize * 2, t.maxSize * 2));
gl.compressedTexImage2D(target, 0, test.format, t.maxSize * 2, t.maxSize * 2, 0, pixelsNegativeTest1);
glErrorShouldBe(gl, gl.INVALID_VALUE, "width or height out of bound: should generate INVALID_VALUE."
+ " level is 0, size is " + (t.maxSize * 2) + "x" + (t.maxSize * 2));
// level out of bound
var pixelsNegativeTest2 = new test.dataType(test.func(256, 256));
gl.compressedTexImage2D(target, numLevels, test.format, 256, 256, 0, pixelsNegativeTest2);
glErrorShouldBe(gl, gl.INVALID_VALUE, "level out of bound: should generate INVALID_VALUE."
+ " level is " + numLevels + ", size is 256x256");
//width or height out of bound for specified level
gl.compressedTexImage2D(target, numLevels - 1, test.format, 256, 256, 0, pixelsNegativeTest2);
glErrorShouldBe(gl, gl.INVALID_VALUE, "width or height out of bound for specified level: should generate INVALID_VALUE."
+ " level is " + (numLevels - 1) + ", size is 256x256");
}
}
else
testPassed("No " + test.extension + " extension support -- this is legal");
}
var successfullyParsed = true;
</script>
</body>
</html>