| /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- |
| * ***** BEGIN LICENSE BLOCK ***** |
| * Version: MPL 1.1/GPL 2.0/LGPL 2.1 |
| * |
| * The contents of this file are subject to the Mozilla Public License Version |
| * 1.1 (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * http://www.mozilla.org/MPL/ |
| * |
| * Software distributed under the License is distributed on an "AS IS" basis, |
| * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License |
| * for the specific language governing rights and limitations under the |
| * License. |
| * |
| * The Original Code is Mozilla Foundation code. |
| * |
| * The Initial Developer of the Original Code is Mozilla Foundation. |
| * Portions created by the Initial Developer are Copyright (C) 2007 |
| * the Initial Developer. All Rights Reserved. |
| * |
| * Contributor(s): |
| * Stuart Parmenter <stuart@mozilla.com> |
| * |
| * Alternatively, the contents of this file may be used under the terms of |
| * either the GNU General Public License Version 2 or later (the "GPL"), or |
| * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), |
| * in which case the provisions of the GPL or the LGPL are applicable instead |
| * of those above. If you wish to allow use of your version of this file only |
| * under the terms of either the GPL or the LGPL, and not to allow others to |
| * use your version of this file under the terms of the MPL, indicate your |
| * decision by deleting the provisions above and replace them with the notice |
| * and other provisions required by the GPL or the LGPL. If you do not delete |
| * the provisions above, a recipient may use your version of this file under |
| * the terms of any one of the MPL, the GPL or the LGPL. |
| * |
| * ***** END LICENSE BLOCK ***** */ |
| |
| #ifndef nsMathUtils_h__ |
| #define nsMathUtils_h__ |
| |
| #include "nscore.h" |
| #include <math.h> |
| #include <float.h> |
| |
| /* |
| * round |
| */ |
| inline NS_HIDDEN_(double) NS_round(double x) |
| { |
| return x >= 0.0 ? floor(x + 0.5) : ceil(x - 0.5); |
| } |
| inline NS_HIDDEN_(float) NS_roundf(float x) |
| { |
| return x >= 0.0f ? floorf(x + 0.5f) : ceilf(x - 0.5f); |
| } |
| inline NS_HIDDEN_(PRInt32) NS_lround(double x) |
| { |
| return x >= 0.0 ? PRInt32(x + 0.5) : PRInt32(x - 0.5); |
| } |
| |
| /* NS_roundup30 rounds towards infinity for positive and */ |
| /* negative numbers. */ |
| |
| #if defined(XP_WIN32) && defined(_M_IX86) && !defined(__GNUC__) |
| inline NS_HIDDEN_(PRInt32) NS_lroundup30(float x) |
| { |
| /* Code derived from Laurent de Soras' paper at */ |
| /* http://ldesoras.free.fr/doc/articles/rounding_en.pdf */ |
| |
| /* Rounding up on Windows is expensive using the float to */ |
| /* int conversion and the floor function. A faster */ |
| /* approach is to use f87 rounding while assuming the */ |
| /* default rounding mode of rounding to the nearest */ |
| /* integer. This rounding mode, however, actually rounds */ |
| /* to the nearest integer so we add the floating point */ |
| /* number to itself and add our rounding factor before */ |
| /* doing the conversion to an integer. We then do a right */ |
| /* shift of one bit on the integer to divide by two. */ |
| |
| /* This routine doesn't handle numbers larger in magnitude */ |
| /* than 2^30 but this is fine for NSToCoordRound because */ |
| /* Coords are limited to 2^30 in magnitude. */ |
| |
| static const double round_to_nearest = 0.5f; |
| int i; |
| |
| __asm { |
| fld x ; load fp argument |
| fadd st, st(0) ; double it |
| fadd round_to_nearest ; add the rounding factor |
| fistp dword ptr i ; convert the result to int |
| } |
| return i >> 1; /* divide by 2 */ |
| } |
| #endif /* XP_WIN32 && _M_IX86 && !__GNUC__ */ |
| |
| inline NS_HIDDEN_(PRInt32) NS_lroundf(float x) |
| { |
| return x >= 0.0f ? PRInt32(x + 0.5f) : PRInt32(x - 0.5f); |
| } |
| |
| /* |
| * ceil |
| */ |
| inline NS_HIDDEN_(double) NS_ceil(double x) |
| { |
| return ceil(x); |
| } |
| inline NS_HIDDEN_(float) NS_ceilf(float x) |
| { |
| return ceilf(x); |
| } |
| |
| /* |
| * floor |
| */ |
| inline NS_HIDDEN_(double) NS_floor(double x) |
| { |
| return floor(x); |
| } |
| inline NS_HIDDEN_(float) NS_floorf(float x) |
| { |
| return floorf(x); |
| } |
| |
| #endif |