commit | 0ed344b701a7fa80daa6058ed835c8e0559134d3 | [log] [tgz] |
---|---|---|
author | Josiah K <josiahk@google.com> | Fri Mar 18 18:24:13 2022 |
committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 18 18:24:13 2022 |
tree | 47c7c4f8f8f9452808183b4f1cb45a7742713126 | |
parent | 5a5397ac50996422b69d03c4fa828cf5845b349a [diff] |
Balance level of dinosaur game score reached sound with other sounds I'm a long-time fan of the dino game - one thing I noticed is that the score reached sound is a bit louder than the other sounds. This change balances the volume of the sound clip lower so that it's more in line volume wise with the level of the jump sound and the game over sound. Process: 1. Open score-reached.mp3 in Audacity (an OGG file in disguise :) 2. Select all, Amplify -9db (new peak amplitude -18.223db) 3. Export as OGG with quality level 5 (default, with no metadata) AX-Relnotes: Lower loud volume levels in Chrome offline game by balancing score reached effect sound down closer to other sound effect volume levels. Bug: 1307114 Test: Play the chrome://dino game with earbuds - listen to the nice, balanced volume levels between the sound effects! :) Change-Id: Ifd561f7cc78ea48031c61548dce9224b0bc56674 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3531551 Reviewed-by: Edward Jung <edwardjung@chromium.org> Commit-Queue: Josiah Krutz <josiahk@google.com> Cr-Commit-Position: refs/heads/main@{#982799}
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