Fork a subset of ash/shelf for use in mash.

Fork Shelf View, Model, Button, TooltipManager, etc.
These provide a baseline of ash/shelf-like functionality.
(show open mash windows, support reordering, tooltips, etc.)

Restructure some ownership patterns (eg. shelf owns model).
Minimal code refactoring, removal and commenting.
(attempt to minimize diff, keep/stub some features)

TODO: Restore missing functionality/tests.

BUG=557406
TEST=mojo:mash_shell's shelf starts looking more like ash.
R=sky@chromium.org,bungeman@google.com

Review URL: https://codereview.chromium.org/1585363002

Cr-Commit-Position: refs/heads/master@{#371866}
diff --git a/mash/shelf/BUILD.gn b/mash/shelf/BUILD.gn
index 8c316a7..284f77f 100644
--- a/mash/shelf/BUILD.gn
+++ b/mash/shelf/BUILD.gn
@@ -6,11 +6,25 @@
 import("//mojo/public/mojo_application.gni")
 import("//mojo/public/tools/bindings/mojom.gni")
 
+# TODO(msw): Port unit/app tests: model, view, tooltip_manager, etc.
 mojo_native_application("shelf") {
   sources = [
     "main.cc",
     "shelf_application.cc",
     "shelf_application.h",
+    "shelf_button.cc",
+    "shelf_button.h",
+    "shelf_button_host.h",
+    "shelf_constants.cc",
+    "shelf_constants.h",
+    "shelf_item_types.cc",
+    "shelf_item_types.h",
+    "shelf_model.cc",
+    "shelf_model.h",
+    "shelf_model_observer.h",
+    "shelf_tooltip_manager.cc",
+    "shelf_tooltip_manager.h",
+    "shelf_types.h",
     "shelf_view.cc",
     "shelf_view.h",
   ]
@@ -24,9 +38,12 @@
     "//mojo/services/tracing/public/cpp",
     "//mojo/shell/public/cpp",
     "//skia",
+    "//ui/accessibility",
     "//ui/aura",
+    "//ui/resources",
     "//ui/views",
     "//ui/views/mus:for_mojo_application",
+    "//ui/wm",
   ]
 
   resources = [ "$root_out_dir/views_mus_resources.pak" ]
diff --git a/mash/shelf/DEPS b/mash/shelf/DEPS
new file mode 100644
index 0000000..b39a300
--- /dev/null
+++ b/mash/shelf/DEPS
@@ -0,0 +1,3 @@
+include_rules = [
+  "+skia",
+]
\ No newline at end of file
diff --git a/mash/shelf/shelf_application.cc b/mash/shelf/shelf_application.cc
index cb829fe..f3567a6 100644
--- a/mash/shelf/shelf_application.cc
+++ b/mash/shelf/shelf_application.cc
@@ -27,11 +27,10 @@
   aura_init_.reset(new views::AuraInit(app, "views_mus_resources.pak"));
   views::WindowManagerConnection::Create(app);
 
+  // Construct the shelf using a container tagged for positioning by the WM.
   views::Widget* widget = new views::Widget;
   views::Widget::InitParams params(
       views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
-  params.delegate = new ShelfView(app);
-
   std::map<std::string, std::vector<uint8_t>> properties;
   properties[mash::wm::mojom::kWindowContainer_Property] =
       mojo::TypeConverter<const std::vector<uint8_t>, int32_t>::Convert(
@@ -41,6 +40,9 @@
   params.native_widget = new views::NativeWidgetMus(
       widget, app->shell(), window, mus::mojom::SurfaceType::DEFAULT);
   widget->Init(params);
+  widget->SetContentsView(new ShelfView(app));
+  // Call CenterWindow to mimic Widget::Init's placement with a widget delegate.
+  widget->CenterWindow(widget->GetContentsView()->GetPreferredSize());
   widget->Show();
 }
 
diff --git a/mash/shelf/shelf_button.cc b/mash/shelf/shelf_button.cc
new file mode 100644
index 0000000..a8d4e919
--- /dev/null
+++ b/mash/shelf/shelf_button.cc
@@ -0,0 +1,567 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "mash/shelf/shelf_button.h"
+
+#include <algorithm>
+
+#include "base/time/time.h"
+#include "mash/shelf/shelf_button_host.h"
+#include "skia/ext/image_operations.h"
+#include "ui/accessibility/ax_view_state.h"
+#include "ui/base/resource/resource_bundle.h"
+#include "ui/compositor/layer.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/events/event_constants.h"
+#include "ui/gfx/animation/animation_delegate.h"
+#include "ui/gfx/animation/throb_animation.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/geometry/vector2d.h"
+#include "ui/gfx/image/image.h"
+#include "ui/gfx/image/image_skia_operations.h"
+#include "ui/gfx/skbitmap_operations.h"
+#include "ui/views/controls/image_view.h"
+
+namespace {
+
+// Size of the bar. This is along the opposite axis of the shelf. For example,
+// if the shelf is aligned horizontally then this is the height of the bar.
+const int kBarSize = 3;
+const int kIconSize = 32;
+const int kIconPad = 5;
+const int kIconPadVertical = 6;
+const int kAttentionThrobDurationMS = 800;
+const int kMaxAnimationSeconds = 10;
+
+// Simple AnimationDelegate that owns a single ThrobAnimation instance to
+// keep all Draw Attention animations in sync.
+class ShelfButtonAnimation : public gfx::AnimationDelegate {
+ public:
+  class Observer {
+   public:
+    virtual void AnimationProgressed() = 0;
+
+   protected:
+    virtual ~Observer() {}
+  };
+
+  static ShelfButtonAnimation* GetInstance() {
+    static ShelfButtonAnimation* s_instance = new ShelfButtonAnimation();
+    return s_instance;
+  }
+
+  void AddObserver(Observer* observer) {
+    observers_.AddObserver(observer);
+  }
+
+  void RemoveObserver(Observer* observer) {
+    observers_.RemoveObserver(observer);
+    if (!observers_.might_have_observers())
+      animation_.Stop();
+  }
+
+  int GetAlpha() {
+    return GetThrobAnimation().CurrentValueBetween(0, 255);
+  }
+
+  double GetAnimation() {
+    return GetThrobAnimation().GetCurrentValue();
+  }
+
+ private:
+  ShelfButtonAnimation()
+      : animation_(this) {
+    animation_.SetThrobDuration(kAttentionThrobDurationMS);
+    animation_.SetTweenType(gfx::Tween::SMOOTH_IN_OUT);
+  }
+
+  ~ShelfButtonAnimation() override {}
+
+  gfx::ThrobAnimation& GetThrobAnimation() {
+    if (!animation_.is_animating()) {
+      animation_.Reset();
+      animation_.StartThrobbing(-1 /*throb indefinitely*/);
+    }
+    return animation_;
+  }
+
+  // gfx::AnimationDelegate
+  void AnimationProgressed(const gfx::Animation* animation) override {
+    if (animation != &animation_)
+      return;
+    if (!animation_.is_animating())
+      return;
+    FOR_EACH_OBSERVER(Observer, observers_, AnimationProgressed());
+  }
+
+  gfx::ThrobAnimation animation_;
+  base::ObserverList<Observer> observers_;
+
+  DISALLOW_COPY_AND_ASSIGN(ShelfButtonAnimation);
+};
+
+}  // namespace
+
+namespace mash {
+namespace shelf {
+
+////////////////////////////////////////////////////////////////////////////////
+// ShelfButton::BarView
+
+class ShelfButton::BarView : public views::ImageView,
+                             public ShelfButtonAnimation::Observer {
+ public:
+  BarView(ShelfButton* host)
+      : host_(host),
+        show_attention_(false),
+        animation_end_time_(base::TimeTicks()),
+        animating_(false) {
+    // Make sure the events reach the parent view for handling.
+    set_interactive(false);
+  }
+
+  ~BarView() override {
+    if (show_attention_)
+      ShelfButtonAnimation::GetInstance()->RemoveObserver(this);
+  }
+
+  // views::View:
+  void OnPaint(gfx::Canvas* canvas) override {
+    if (show_attention_) {
+      int alpha =
+          animating_ ? ShelfButtonAnimation::GetInstance()->GetAlpha() : 255;
+      canvas->SaveLayerAlpha(alpha);
+      views::ImageView::OnPaint(canvas);
+      canvas->Restore();
+    } else {
+      views::ImageView::OnPaint(canvas);
+    }
+  }
+
+  // ShelfButtonAnimation::Observer
+  void AnimationProgressed() override {
+    UpdateBounds();
+    SchedulePaint();
+  }
+
+  void SetBarBoundsRect(const gfx::Rect& bounds) {
+    base_bounds_ = bounds;
+    UpdateBounds();
+  }
+
+  void ShowAttention(bool show) {
+    if (show_attention_ != show) {
+      show_attention_ = show;
+      if (show_attention_) {
+        animating_ = true;
+        animation_end_time_ = base::TimeTicks::Now() +
+            base::TimeDelta::FromSeconds(kMaxAnimationSeconds);
+        ShelfButtonAnimation::GetInstance()->AddObserver(this);
+      } else {
+        animating_ = false;
+        ShelfButtonAnimation::GetInstance()->RemoveObserver(this);
+      }
+    }
+    UpdateBounds();
+  }
+
+ private:
+  void UpdateBounds() {
+    gfx::Rect bounds = base_bounds_;
+    if (show_attention_) {
+      // Scale from .35 to 1.0 of the total width (which is wider than the
+      // visible width of the image), so the animation "rests" briefly at full
+      // visible width.  Cap bounds length at kIconSize to prevent visual
+      // flutter while centering bar within further expanding bounds.
+      double animation = animating_ ?
+          ShelfButtonAnimation::GetInstance()->GetAnimation() : 1.0;
+      double scale = .35 + .65 * animation;
+      if (host_->host()->GetAlignment() == SHELF_ALIGNMENT_BOTTOM) {
+        int width = base_bounds_.width() * scale;
+        bounds.set_width(std::min(width, kIconSize));
+        int x_offset = (base_bounds_.width() - bounds.width()) / 2;
+        bounds.set_x(base_bounds_.x() + x_offset);
+        UpdateAnimating(bounds.width() == kIconSize);
+      } else {
+        int height = base_bounds_.height() * scale;
+        bounds.set_height(std::min(height, kIconSize));
+        int y_offset = (base_bounds_.height() - bounds.height()) / 2;
+        bounds.set_y(base_bounds_.y() + y_offset);
+        UpdateAnimating(bounds.height() == kIconSize);
+      }
+    }
+    SetBoundsRect(bounds);
+  }
+
+  void UpdateAnimating(bool max_length) {
+    if (!max_length)
+      return;
+    if (base::TimeTicks::Now() > animation_end_time_) {
+      animating_ = false;
+      ShelfButtonAnimation::GetInstance()->RemoveObserver(this);
+    }
+  }
+
+  ShelfButton* host_;
+  bool show_attention_;
+  base::TimeTicks animation_end_time_;  // For attention throbbing underline.
+  bool animating_;  // Is time-limited attention animation running?
+  gfx::Rect base_bounds_;
+
+  DISALLOW_COPY_AND_ASSIGN(BarView);
+};
+
+////////////////////////////////////////////////////////////////////////////////
+// ShelfButton::IconView
+
+ShelfButton::IconView::IconView() : icon_size_(kIconSize) {
+  // Do not make this interactive, so that events are sent to ShelfView for
+  // handling.
+  set_interactive(false);
+}
+
+ShelfButton::IconView::~IconView() {
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ShelfButton
+
+// static
+const char ShelfButton::kViewClassName[] = "ash/ShelfButton";
+
+ShelfButton* ShelfButton::Create(views::ButtonListener* listener,
+                                 ShelfButtonHost* host) {
+  ShelfButton* button = new ShelfButton(listener, host);
+  button->Init();
+  return button;
+}
+
+ShelfButton::ShelfButton(views::ButtonListener* listener,
+                         ShelfButtonHost* host)
+    : CustomButton(listener),
+      host_(host),
+      icon_view_(NULL),
+      bar_(new BarView(this)),
+      state_(STATE_NORMAL),
+      destroyed_flag_(NULL) {
+  SetAccessibilityFocusable(true);
+
+  const gfx::ShadowValue kShadows[] = {
+      gfx::ShadowValue(gfx::Vector2d(0, 2), 0, SkColorSetARGB(0x1A, 0, 0, 0)),
+      gfx::ShadowValue(gfx::Vector2d(0, 3), 1, SkColorSetARGB(0x1A, 0, 0, 0)),
+      gfx::ShadowValue(gfx::Vector2d(0, 0), 1, SkColorSetARGB(0x54, 0, 0, 0)),
+  };
+  icon_shadows_.assign(kShadows, kShadows + arraysize(kShadows));
+
+  AddChildView(bar_);
+}
+
+ShelfButton::~ShelfButton() {
+  if (destroyed_flag_)
+    *destroyed_flag_ = true;
+}
+
+void ShelfButton::SetShadowedImage(const gfx::ImageSkia& image) {
+  icon_view_->SetImage(gfx::ImageSkiaOperations::CreateImageWithDropShadow(
+      image, icon_shadows_));
+}
+
+void ShelfButton::SetImage(const gfx::ImageSkia& image) {
+  if (image.isNull()) {
+    // TODO: need an empty image.
+    icon_view_->SetImage(image);
+    return;
+  }
+
+  if (icon_view_->icon_size() == 0) {
+    SetShadowedImage(image);
+    return;
+  }
+
+  // Resize the image maintaining our aspect ratio.
+  int pref = icon_view_->icon_size();
+  float aspect_ratio =
+      static_cast<float>(image.width()) / static_cast<float>(image.height());
+  int height = pref;
+  int width = static_cast<int>(aspect_ratio * height);
+  if (width > pref) {
+    width = pref;
+    height = static_cast<int>(width / aspect_ratio);
+  }
+
+  if (width == image.width() && height == image.height()) {
+    SetShadowedImage(image);
+    return;
+  }
+
+  SetShadowedImage(gfx::ImageSkiaOperations::CreateResizedImage(image,
+      skia::ImageOperations::RESIZE_BEST, gfx::Size(width, height)));
+}
+
+const gfx::ImageSkia& ShelfButton::GetImage() const {
+  return icon_view_->GetImage();
+}
+
+void ShelfButton::AddState(State state) {
+  if (!(state_ & state)) {
+    state_ |= state;
+    Layout();
+    if (state & STATE_ATTENTION)
+      bar_->ShowAttention(true);
+  }
+}
+
+void ShelfButton::ClearState(State state) {
+  if (state_ & state) {
+    state_ &= ~state;
+    Layout();
+    if (state & STATE_ATTENTION)
+      bar_->ShowAttention(false);
+  }
+}
+
+gfx::Rect ShelfButton::GetIconBounds() const {
+  return icon_view_->bounds();
+}
+
+void ShelfButton::ShowContextMenu(const gfx::Point& p,
+                                  ui::MenuSourceType source_type) {
+  if (!context_menu_controller())
+    return;
+
+  bool destroyed = false;
+  destroyed_flag_ = &destroyed;
+
+  CustomButton::ShowContextMenu(p, source_type);
+
+  if (!destroyed) {
+    destroyed_flag_ = NULL;
+    // The menu will not propagate mouse events while its shown. To address,
+    // the hover state gets cleared once the menu was shown (and this was not
+    // destroyed).
+    ClearState(STATE_HOVERED);
+  }
+}
+
+const char* ShelfButton::GetClassName() const {
+  return kViewClassName;
+}
+
+bool ShelfButton::OnMousePressed(const ui::MouseEvent& event) {
+  CustomButton::OnMousePressed(event);
+  host_->PointerPressedOnButton(this, ShelfButtonHost::MOUSE, event);
+  return true;
+}
+
+void ShelfButton::OnMouseReleased(const ui::MouseEvent& event) {
+  CustomButton::OnMouseReleased(event);
+  host_->PointerReleasedOnButton(this, ShelfButtonHost::MOUSE, false);
+}
+
+void ShelfButton::OnMouseCaptureLost() {
+  ClearState(STATE_HOVERED);
+  host_->PointerReleasedOnButton(this, ShelfButtonHost::MOUSE, true);
+  CustomButton::OnMouseCaptureLost();
+}
+
+bool ShelfButton::OnMouseDragged(const ui::MouseEvent& event) {
+  CustomButton::OnMouseDragged(event);
+  host_->PointerDraggedOnButton(this, ShelfButtonHost::MOUSE, event);
+  return true;
+}
+
+void ShelfButton::OnMouseMoved(const ui::MouseEvent& event) {
+  CustomButton::OnMouseMoved(event);
+  host_->MouseMovedOverButton(this);
+}
+
+void ShelfButton::OnMouseEntered(const ui::MouseEvent& event) {
+  AddState(STATE_HOVERED);
+  CustomButton::OnMouseEntered(event);
+  host_->MouseEnteredButton(this);
+}
+
+void ShelfButton::OnMouseExited(const ui::MouseEvent& event) {
+  ClearState(STATE_HOVERED);
+  CustomButton::OnMouseExited(event);
+  host_->MouseExitedButton(this);
+}
+
+void ShelfButton::GetAccessibleState(ui::AXViewState* state) {
+  state->role = ui::AX_ROLE_BUTTON;
+  state->name = host_->GetAccessibleName(this);
+}
+
+void ShelfButton::Layout() {
+  const gfx::Rect button_bounds(GetContentsBounds());
+  int icon_pad = host_->GetAlignment() != SHELF_ALIGNMENT_BOTTOM ?
+      kIconPadVertical : kIconPad;
+  int x_offset = host_->PrimaryAxisValue(0, icon_pad);
+  int y_offset = host_->PrimaryAxisValue(icon_pad, 0);
+
+  int icon_width = std::min(kIconSize,
+      button_bounds.width() - x_offset);
+  int icon_height = std::min(kIconSize,
+      button_bounds.height() - y_offset);
+
+  // If on the left or top 'invert' the inset so the constant gap is on
+  // the interior (towards the center of display) edge of the shelf.
+  if (SHELF_ALIGNMENT_LEFT == host_->GetAlignment())
+    x_offset = button_bounds.width() - (kIconSize + icon_pad);
+
+  if (SHELF_ALIGNMENT_TOP == host_->GetAlignment())
+    y_offset = button_bounds.height() - (kIconSize + icon_pad);
+
+  // Center icon with respect to the secondary axis, and ensure
+  // that the icon doesn't occlude the bar highlight.
+  if (host_->IsHorizontalAlignment()) {
+    x_offset = std::max(0, button_bounds.width() - icon_width) / 2;
+    if (y_offset + icon_height + kBarSize > button_bounds.height())
+      icon_height = button_bounds.height() - (y_offset + kBarSize);
+  } else {
+    y_offset = std::max(0, button_bounds.height() - icon_height) / 2;
+    if (x_offset + icon_width + kBarSize > button_bounds.width())
+      icon_width = button_bounds.width() - (x_offset + kBarSize);
+  }
+
+  // Expand bounds to include shadows.
+  gfx::Insets insets_shadows = gfx::ShadowValue::GetMargin(icon_shadows_);
+  // Adjust offsets to center icon, not icon + shadow.
+  x_offset += (insets_shadows.left() - insets_shadows.right()) / 2;
+  y_offset += (insets_shadows.top() - insets_shadows.bottom()) / 2;
+  gfx::Rect icon_view_bounds =
+      gfx::Rect(button_bounds.x() + x_offset, button_bounds.y() + y_offset,
+                icon_width, icon_height);
+  icon_view_bounds.Inset(insets_shadows);
+  icon_view_->SetBoundsRect(icon_view_bounds);
+
+  // Icon size has been incorrect when running
+  // PanelLayoutManagerTest.PanelAlignmentSecondDisplay on valgrind bot, see
+  // http://crbug.com/234854.
+  DCHECK_LE(icon_width, kIconSize);
+  DCHECK_LE(icon_height, kIconSize);
+
+  bar_->SetBarBoundsRect(button_bounds);
+
+  UpdateState();
+}
+
+void ShelfButton::ChildPreferredSizeChanged(views::View* child) {
+  Layout();
+}
+
+void ShelfButton::OnFocus() {
+  AddState(STATE_FOCUSED);
+  CustomButton::OnFocus();
+}
+
+void ShelfButton::OnBlur() {
+  ClearState(STATE_FOCUSED);
+  CustomButton::OnBlur();
+}
+
+void ShelfButton::OnPaint(gfx::Canvas* canvas) {
+  CustomButton::OnPaint(canvas);
+  if (HasFocus()) {
+    gfx::Rect paint_bounds(GetLocalBounds());
+    paint_bounds.Inset(1, 1, 1, 1);
+    const SkColor kFocusBorderColor = SkColorSetRGB(64, 128, 250);
+    canvas->DrawSolidFocusRect(paint_bounds, kFocusBorderColor);
+  }
+}
+
+void ShelfButton::OnGestureEvent(ui::GestureEvent* event) {
+  switch (event->type()) {
+    case ui::ET_GESTURE_TAP_DOWN:
+      AddState(STATE_HOVERED);
+      return CustomButton::OnGestureEvent(event);
+    case ui::ET_GESTURE_END:
+      ClearState(STATE_HOVERED);
+      return CustomButton::OnGestureEvent(event);
+    case ui::ET_GESTURE_SCROLL_BEGIN:
+      host_->PointerPressedOnButton(this, ShelfButtonHost::TOUCH, *event);
+      event->SetHandled();
+      return;
+    case ui::ET_GESTURE_SCROLL_UPDATE:
+      host_->PointerDraggedOnButton(this, ShelfButtonHost::TOUCH, *event);
+      event->SetHandled();
+      return;
+    case ui::ET_GESTURE_SCROLL_END:
+    case ui::ET_SCROLL_FLING_START:
+      host_->PointerReleasedOnButton(this, ShelfButtonHost::TOUCH, false);
+      event->SetHandled();
+      return;
+    default:
+      return CustomButton::OnGestureEvent(event);
+  }
+}
+
+void ShelfButton::Init() {
+  icon_view_ = CreateIconView();
+
+  // TODO: refactor the layers so each button doesn't require 2.
+  icon_view_->SetPaintToLayer(true);
+  icon_view_->SetFillsBoundsOpaquely(false);
+  icon_view_->SetHorizontalAlignment(views::ImageView::CENTER);
+  icon_view_->SetVerticalAlignment(views::ImageView::LEADING);
+
+  AddChildView(icon_view_);
+}
+
+ShelfButton::IconView* ShelfButton::CreateIconView() {
+  return new IconView;
+}
+
+void ShelfButton::UpdateState() {
+  UpdateBar();
+
+  icon_view_->SetHorizontalAlignment(host_->PrimaryAxisValue(
+      views::ImageView::CENTER, views::ImageView::LEADING));
+  icon_view_->SetVerticalAlignment(host_->PrimaryAxisValue(
+      views::ImageView::LEADING, views::ImageView::CENTER));
+  SchedulePaint();
+}
+
+void ShelfButton::UpdateBar() {
+  if (state_ & STATE_HIDDEN) {
+    bar_->SetVisible(false);
+    return;
+  }
+
+  int bar_id = 0;
+  /* TODO(msw): Restore functionality:
+  if (state_ & (STATE_ACTIVE))
+    bar_id = IDR_ASH_SHELF_UNDERLINE_ACTIVE;
+  else if (state_ & STATE_ATTENTION)
+    bar_id = IDR_ASH_SHELF_UNDERLINE_ATTENTION;
+  else if (state_ & STATE_RUNNING)
+    bar_id = IDR_ASH_SHELF_UNDERLINE_RUNNING;*/
+
+  if (bar_id != 0) {
+    ResourceBundle& rb = ResourceBundle::GetSharedInstance();
+    const gfx::ImageSkia* image = rb.GetImageNamed(bar_id).ToImageSkia();
+    if (host_->GetAlignment() == SHELF_ALIGNMENT_BOTTOM) {
+      bar_->SetImage(*image);
+    } else {
+      bar_->SetImage(gfx::ImageSkiaOperations::CreateRotatedImage(*image,
+          host_->SelectValueForShelfAlignment(
+              SkBitmapOperations::ROTATION_90_CW,
+              SkBitmapOperations::ROTATION_90_CW,
+              SkBitmapOperations::ROTATION_270_CW,
+              SkBitmapOperations::ROTATION_180_CW)));
+    }
+    bar_->SetHorizontalAlignment(host_->SelectValueForShelfAlignment(
+        views::ImageView::CENTER, views::ImageView::LEADING,
+        views::ImageView::TRAILING, views::ImageView::CENTER));
+    bar_->SetVerticalAlignment(host_->SelectValueForShelfAlignment(
+        views::ImageView::TRAILING, views::ImageView::CENTER,
+        views::ImageView::CENTER, views::ImageView::LEADING));
+    bar_->SchedulePaint();
+  }
+
+  bar_->SetVisible(bar_id != 0 && state_ != STATE_NORMAL);
+}
+
+}  // namespace shelf
+}  // namespace mash
diff --git a/mash/shelf/shelf_button.h b/mash/shelf/shelf_button.h
new file mode 100644
index 0000000..83b1bc3
--- /dev/null
+++ b/mash/shelf/shelf_button.h
@@ -0,0 +1,148 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MASH_SHELF_SHELF_BUTTON_H_
+#define MASH_SHELF_SHELF_BUTTON_H_
+
+#include "base/macros.h"
+#include "mash/shelf/shelf_types.h"
+#include "ui/gfx/shadow_value.h"
+#include "ui/views/controls/button/custom_button.h"
+#include "ui/views/controls/image_view.h"
+
+namespace mash {
+namespace shelf {
+class ShelfButtonHost;
+
+// Button used for items on the launcher, except for the AppList.
+class ShelfButton : public views::CustomButton {
+ public:
+  static const char kViewClassName[];
+
+  // Used to indicate the current state of the button.
+  enum State {
+    // Nothing special. Usually represents an app shortcut item with no running
+    // instance.
+    STATE_NORMAL    = 0,
+    // Button has mouse hovering on it.
+    STATE_HOVERED   = 1 << 0,
+    // Underlying ShelfItem has a running instance.
+    STATE_RUNNING   = 1 << 1,
+    // Underlying ShelfItem is active (i.e. has focus).
+    STATE_ACTIVE    = 1 << 2,
+    // Underlying ShelfItem needs user's attention.
+    STATE_ATTENTION = 1 << 3,
+    STATE_FOCUSED   = 1 << 4,
+    // Hide the status (temporarily for some animations).
+    STATE_HIDDEN = 1 << 5,
+  };
+
+  ~ShelfButton() override;
+
+  // Called to create an instance of a ShelfButton.
+  static ShelfButton* Create(views::ButtonListener* listener,
+                             ShelfButtonHost* host);
+
+  // Sets the image to display for this entry.
+  void SetImage(const gfx::ImageSkia& image);
+
+  // Retrieve the image to show proxy operations.
+  const gfx::ImageSkia& GetImage() const;
+
+  // |state| is or'd into the current state.
+  void AddState(State state);
+  void ClearState(State state);
+  int state() const { return state_; }
+
+  // Returns the bounds of the icon.
+  gfx::Rect GetIconBounds() const;
+
+  // Overrides to views::CustomButton:
+  void ShowContextMenu(const gfx::Point& p,
+                       ui::MenuSourceType source_type) override;
+
+  // View override - needed by unit test.
+  void OnMouseCaptureLost() override;
+
+ protected:
+  ShelfButton(views::ButtonListener* listener,
+              ShelfButtonHost* host);
+
+  // Class that draws the icon part of a button, so it can be animated
+  // independently of the rest. This can be subclassed to provide a custom
+  // implementation, by overriding CreateIconView().
+  class IconView : public views::ImageView {
+   public:
+    IconView();
+    ~IconView() override;
+
+    void set_icon_size(int icon_size) { icon_size_ = icon_size; }
+    int icon_size() const { return icon_size_; }
+
+   private:
+    // Set to non-zero to force icons to be resized to fit within a square,
+    // while maintaining original proportions.
+    int icon_size_;
+
+    DISALLOW_COPY_AND_ASSIGN(IconView);
+  };
+
+  // View overrides:
+  const char* GetClassName() const override;
+  bool OnMousePressed(const ui::MouseEvent& event) override;
+  void OnMouseReleased(const ui::MouseEvent& event) override;
+  bool OnMouseDragged(const ui::MouseEvent& event) override;
+  void OnMouseMoved(const ui::MouseEvent& event) override;
+  void OnMouseEntered(const ui::MouseEvent& event) override;
+  void OnMouseExited(const ui::MouseEvent& event) override;
+  void GetAccessibleState(ui::AXViewState* state) override;
+  void Layout() override;
+  void ChildPreferredSizeChanged(views::View* child) override;
+  void OnFocus() override;
+  void OnBlur() override;
+  void OnPaint(gfx::Canvas* canvas) override;
+
+  // ui::EventHandler overrides:
+  void OnGestureEvent(ui::GestureEvent* event) override;
+
+  // Sets the icon image with a shadow.
+  void SetShadowedImage(const gfx::ImageSkia& bitmap);
+  // Override for custom initialization.
+  virtual void Init();
+  // Override to subclass IconView.
+  virtual IconView* CreateIconView();
+  IconView* icon_view() const { return icon_view_; }
+  ShelfButtonHost* host() const { return host_; }
+
+ private:
+  class BarView;
+
+  // Updates the parts of the button to reflect the current |state_| and
+  // alignment. This may add or remove views, layout and paint.
+  void UpdateState();
+
+  // Updates the status bar (bitmap, orientation, visibility).
+  void UpdateBar();
+
+  ShelfButtonHost* host_;
+  IconView* icon_view_;
+  // Draws a bar underneath the image to represent the state of the application.
+  BarView* bar_;
+  // The current state of the application, multiple values of AppState are or'd
+  // together.
+  int state_;
+
+  gfx::ShadowValues icon_shadows_;
+
+  // If non-null the destuctor sets this to true. This is set while the menu is
+  // showing and used to detect if the menu was deleted while running.
+  bool* destroyed_flag_;
+
+  DISALLOW_COPY_AND_ASSIGN(ShelfButton);
+};
+
+}  // namespace shelf
+}  // namespace mash
+
+#endif  // MASH_SHELF_SHELF_BUTTON_H_
diff --git a/mash/shelf/shelf_button_host.h b/mash/shelf/shelf_button_host.h
new file mode 100644
index 0000000..4111fdd
--- /dev/null
+++ b/mash/shelf/shelf_button_host.h
@@ -0,0 +1,92 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MASH_SHELF_SHELF_BUTTON_HOST_H_
+#define MASH_SHELF_SHELF_BUTTON_HOST_H_
+
+#include "base/logging.h"
+#include "base/strings/string16.h"
+#include "mash/shelf/shelf_types.h"
+
+namespace ui {
+class LocatedEvent;
+}
+
+namespace views {
+class View;
+}
+
+namespace mash {
+namespace shelf {
+
+// TODO(msw): Eliminate this abstraction and just pass pointers to ShelfView?
+// The shelf buttons communicate back to the host by way of this interface.
+// This interface is used to enable reordering the items on the shelf.
+class ShelfButtonHost {
+ public:
+  enum Pointer {
+    NONE,
+    DRAG_AND_DROP,
+    MOUSE,
+    TOUCH,
+  };
+
+  virtual ShelfAlignment GetAlignment() const = 0;
+
+  virtual bool IsHorizontalAlignment() const = 0;
+
+  // Helper function for choosing values specific to the shelf alignment.
+  template<typename T>
+  T PrimaryAxisValue(T horizontal, T vertical) const {
+    return IsHorizontalAlignment() ? horizontal : vertical;
+  }
+
+  // Helper function for choosing values specific to the shelf alignment.
+  template<typename T>
+  T SelectValueForShelfAlignment(T bottom, T left, T right, T top) const {
+    switch (GetAlignment()) {
+      case SHELF_ALIGNMENT_BOTTOM: return bottom;
+      case SHELF_ALIGNMENT_LEFT:   return left;
+      case SHELF_ALIGNMENT_RIGHT:  return right;
+      case SHELF_ALIGNMENT_TOP:    return top;
+    }
+    NOTREACHED();
+    return bottom;
+  }
+
+  // Invoked when a pointer device is pressed on a view.
+  virtual void PointerPressedOnButton(views::View* view,
+                                      Pointer pointer,
+                                      const ui::LocatedEvent& event) = 0;
+
+  // Invoked when a pointer device is dragged over a view.
+  virtual void PointerDraggedOnButton(views::View* view,
+                                      Pointer pointer,
+                                      const ui::LocatedEvent& event) = 0;
+
+  // Invoked either if a pointer device is released or mouse capture canceled.
+  virtual void PointerReleasedOnButton(views::View* view,
+                                       Pointer pointer,
+                                       bool canceled) = 0;
+
+  // Invoked when the mouse moves on the item.
+  virtual void MouseMovedOverButton(views::View* view) = 0;
+
+  // Invoked when the mouse enters the item.
+  virtual void MouseEnteredButton(views::View* view) = 0;
+
+  // Invoked when the mouse exits the item.
+  virtual void MouseExitedButton(views::View* view) = 0;
+
+  // Invoked to get the accessible name of the item.
+  virtual base::string16 GetAccessibleName(const views::View* view) = 0;
+
+ protected:
+  virtual ~ShelfButtonHost() {}
+};
+
+}  // namespace shelf
+}  // namespace mash
+
+#endif  // MASH_SHELF_SHELF_BUTTON_HOST_H_
diff --git a/mash/shelf/shelf_constants.cc b/mash/shelf/shelf_constants.cc
new file mode 100644
index 0000000..8da7f78
--- /dev/null
+++ b/mash/shelf/shelf_constants.cc
@@ -0,0 +1,19 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "mash/shelf/shelf_constants.h"
+
+namespace mash {
+namespace shelf {
+
+const int kShelfBackgroundAlpha = 204;
+const int kInvalidImageResourceID = -1;
+const int kInvalidShelfID = 0;
+const int kShelfSize = 47;
+const int kShelfButtonSpacing = 10;
+const int kShelfButtonSize = 44;
+const int kTimeToSwitchBackgroundMs = 1000;
+
+}  // namespace shelf
+}  // namespace mash
diff --git a/mash/shelf/shelf_constants.h b/mash/shelf/shelf_constants.h
new file mode 100644
index 0000000..19d92627
--- /dev/null
+++ b/mash/shelf/shelf_constants.h
@@ -0,0 +1,41 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MASH_SHELF_SHELF_CONSTANTS_H_
+#define MASH_SHELF_SHELF_CONSTANTS_H_
+
+
+namespace mash {
+namespace shelf {
+
+// Max alpha of the shelf background.
+extern const int kShelfBackgroundAlpha;
+
+// Invalid image resource id used for ShelfItemDetails.
+extern const int kInvalidImageResourceID;
+
+extern const int kInvalidShelfID;
+
+// Size of the shelf when visible (height when the shelf is horizontal).
+extern const int kShelfSize;
+
+// Size of the space between buttons on the shelf.
+extern const int kShelfButtonSpacing;
+
+// Size allocated for each button on the shelf.
+extern const int kShelfButtonSize;
+
+// Animation duration for switching black shelf and dock background on and off.
+extern const int kTimeToSwitchBackgroundMs;
+
+// The direction of the focus cycling.
+enum CycleDirection {
+  CYCLE_FORWARD,
+  CYCLE_BACKWARD
+};
+
+}  // namespace shelf
+}  // namespace mash
+
+#endif  // MASH_SHELF_SHELF_CONSTANTS_H_
diff --git a/mash/shelf/shelf_item_types.cc b/mash/shelf/shelf_item_types.cc
new file mode 100644
index 0000000..6d9a14a
--- /dev/null
+++ b/mash/shelf/shelf_item_types.cc
@@ -0,0 +1,21 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "mash/shelf/shelf_item_types.h"
+
+#include "mash/shelf/shelf_constants.h"
+
+namespace mash {
+namespace shelf {
+
+ShelfItem::ShelfItem()
+    : type(TYPE_UNDEFINED),
+      id(kInvalidShelfID),
+      status(STATUS_CLOSED),
+      window_id(0) {}
+
+ShelfItem::~ShelfItem() {}
+
+}  // namespace shelf
+}  // namespace mash
diff --git a/mash/shelf/shelf_item_types.h b/mash/shelf/shelf_item_types.h
new file mode 100644
index 0000000..de46bc9
--- /dev/null
+++ b/mash/shelf/shelf_item_types.h
@@ -0,0 +1,92 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MASH_SHELF_SHELF_ITEM_TYPES_H_
+#define MASH_SHELF_SHELF_ITEM_TYPES_H_
+
+#include <vector>
+
+#include "base/strings/string16.h"
+#include "ui/gfx/image/image_skia.h"
+
+namespace mash {
+namespace shelf {
+
+typedef int ShelfID;
+
+// The type of a shelf item.
+enum ShelfItemType {
+  // Represents a running app panel.
+  TYPE_APP_PANEL,
+
+  // Represents a pinned shortcut to an app.
+  TYPE_APP_SHORTCUT,
+
+  // Toggles visiblity of the app list.
+  TYPE_APP_LIST,
+
+  // The browser shortcut button.
+  TYPE_BROWSER_SHORTCUT,
+
+  // Represents a platform app.
+  TYPE_PLATFORM_APP,
+
+  // Represents a windowed V1 browser app.
+  TYPE_WINDOWED_APP,
+
+  // Represents a dialog.
+  TYPE_DIALOG,
+
+  // TODO(msw): Integrate mojo apps with another enum type.
+  TYPE_MOJO_APP,
+
+  // Default value.
+  TYPE_UNDEFINED,
+};
+
+// Represents the status of applications in the shelf.
+enum ShelfItemStatus {
+  // A closed shelf item, i.e. has no live instance.
+  STATUS_CLOSED,
+  // A shelf item that has live instance.
+  STATUS_RUNNING,
+  // An active shelf item that has focus.
+  STATUS_ACTIVE,
+  // A shelf item that needs user's attention.
+  STATUS_ATTENTION,
+};
+
+struct ShelfItem {
+  ShelfItem();
+  ~ShelfItem();
+
+  ShelfItemType type;
+
+  // Image to display in the shelf.
+  gfx::ImageSkia image;
+
+  // Assigned by the model when the item is added.
+  ShelfID id;
+
+  // Running status.
+  ShelfItemStatus status;
+
+  // The id of an associated open window.
+  // TODO(msw): Support multiple open windows per button.
+  uint32_t window_id;
+
+  // Resource id of the image to display on the shelf.
+  // TODO(msw): Support window icons on the shelf.
+  //int image_resource_id;
+
+  // Title of the item.
+  base::string16 title;
+};
+
+typedef std::vector<ShelfItem> ShelfItems;
+
+}  // namespace shelf
+}  // namespace mash
+
+#endif  // MASH_SHELF_SHELF_ITEM_TYPES_H_
diff --git a/mash/shelf/shelf_model.cc b/mash/shelf/shelf_model.cc
new file mode 100644
index 0000000..e81c8a4
--- /dev/null
+++ b/mash/shelf/shelf_model.cc
@@ -0,0 +1,229 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "mash/shelf/shelf_model.h"
+
+#include <algorithm>
+
+#include "mash/shelf/shelf_model_observer.h"
+#include "mojo/common/common_type_converters.h"
+#include "mojo/shell/public/cpp/application_impl.h"
+
+namespace mash {
+namespace shelf {
+
+namespace {
+
+int ShelfItemTypeToWeight(ShelfItemType type) {
+  switch (type) {
+    case TYPE_APP_LIST:
+      // TODO(skuhne): If the app list item becomes movable again, this need
+      // to be a fallthrough.
+      return 0;
+    case TYPE_BROWSER_SHORTCUT:
+    case TYPE_APP_SHORTCUT:
+      return 1;
+    case TYPE_WINDOWED_APP:
+    case TYPE_PLATFORM_APP:
+    case TYPE_MOJO_APP:
+      return 2;
+    case TYPE_DIALOG:
+      return 3;
+    case TYPE_APP_PANEL:
+      return 4;
+    case TYPE_UNDEFINED:
+      NOTREACHED() << "ShelfItemType must be set";
+      return -1;
+  }
+
+  NOTREACHED() << "Invalid type " << type;
+  return 1;
+}
+
+bool CompareByWeight(const ShelfItem& a, const ShelfItem& b) {
+  return ShelfItemTypeToWeight(a.type) < ShelfItemTypeToWeight(b.type);
+}
+
+}  // namespace
+
+ShelfModel::ShelfModel(mojo::ApplicationImpl* app)
+    : next_id_(1), status_(STATUS_NORMAL), binding_(this) {
+  app->ConnectToService("mojo:desktop_wm", &user_window_controller_);
+  user_window_controller_->AddUserWindowObserver(
+      binding_.CreateInterfacePtrAndBind());
+}
+
+ShelfModel::~ShelfModel() {
+}
+
+int ShelfModel::Add(const ShelfItem& item) {
+  return AddAt(static_cast<int>(items_.size()), item);
+}
+
+int ShelfModel::AddAt(int index, const ShelfItem& item) {
+  index = ValidateInsertionIndex(item.type, index);
+  items_.insert(items_.begin() + index, item);
+  items_[index].id = next_id_++;
+  FOR_EACH_OBSERVER(ShelfModelObserver, observers_, ShelfItemAdded(index));
+  return index;
+}
+
+void ShelfModel::RemoveItemAt(int index) {
+  DCHECK(index >= 0 && index < item_count());
+  // The app list and browser shortcut can't be removed.
+  DCHECK(items_[index].type != TYPE_APP_LIST &&
+         items_[index].type != TYPE_BROWSER_SHORTCUT);
+  ShelfID id = items_[index].id;
+  items_.erase(items_.begin() + index);
+  FOR_EACH_OBSERVER(ShelfModelObserver, observers_,
+                    ShelfItemRemoved(index, id));
+}
+
+void ShelfModel::Move(int index, int target_index) {
+  if (index == target_index)
+    return;
+  // TODO: this needs to enforce valid ranges.
+  ShelfItem item(items_[index]);
+  items_.erase(items_.begin() + index);
+  items_.insert(items_.begin() + target_index, item);
+  FOR_EACH_OBSERVER(ShelfModelObserver, observers_,
+                    ShelfItemMoved(index, target_index));
+}
+
+void ShelfModel::Set(int index, const ShelfItem& item) {
+  DCHECK(index >= 0 && index < item_count());
+  int new_index = item.type == items_[index].type ?
+      index : ValidateInsertionIndex(item.type, index);
+
+  ShelfItem old_item(items_[index]);
+  items_[index] = item;
+  items_[index].id = old_item.id;
+  FOR_EACH_OBSERVER(ShelfModelObserver, observers_,
+                    ShelfItemChanged(index, old_item));
+
+  // If the type changes confirm that the item is still in the right order.
+  if (new_index != index) {
+    // The move function works by removing one item and then inserting it at the
+    // new location. However - by removing the item first the order will change
+    // so that our target index needs to be corrected.
+    // TODO(skuhne): Moving this into the Move function breaks lots of unit
+    // tests. So several functions were already using this incorrectly.
+    // That needs to be cleaned up.
+    if (index < new_index)
+      new_index--;
+
+    Move(index, new_index);
+  }
+}
+
+int ShelfModel::ItemIndexByID(ShelfID id) const {
+  ShelfItems::const_iterator i = ItemByID(id);
+  return i == items_.end() ? -1 : static_cast<int>(i - items_.begin());
+}
+
+int ShelfModel::GetItemIndexForType(ShelfItemType type) {
+  for (size_t i = 0; i < items_.size(); ++i) {
+    if (items_[i].type == type)
+      return static_cast<int>(i);
+  }
+  return -1;
+}
+
+ShelfItems::const_iterator ShelfModel::ItemByID(int id) const {
+  for (ShelfItems::const_iterator i = items_.begin();
+       i != items_.end(); ++i) {
+    if (i->id == id)
+      return i;
+  }
+  return items_.end();
+}
+
+int ShelfModel::FirstRunningAppIndex() const {
+  // Since lower_bound only checks weights against each other, we do not need
+  // to explicitly change different running application types.
+  DCHECK_EQ(ShelfItemTypeToWeight(TYPE_WINDOWED_APP),
+            ShelfItemTypeToWeight(TYPE_PLATFORM_APP));
+  ShelfItem weight_dummy;
+  weight_dummy.type = TYPE_WINDOWED_APP;
+  return std::lower_bound(items_.begin(), items_.end(), weight_dummy,
+                          CompareByWeight) - items_.begin();
+}
+
+int ShelfModel::FirstPanelIndex() const {
+  ShelfItem weight_dummy;
+  weight_dummy.type = TYPE_APP_PANEL;
+  return std::lower_bound(items_.begin(), items_.end(), weight_dummy,
+                          CompareByWeight) - items_.begin();
+}
+
+void ShelfModel::SetStatus(Status status) {
+  if (status_ == status)
+    return;
+
+  status_ = status;
+  FOR_EACH_OBSERVER(ShelfModelObserver, observers_, ShelfStatusChanged());
+}
+
+void ShelfModel::AddObserver(ShelfModelObserver* observer) {
+  observers_.AddObserver(observer);
+}
+
+void ShelfModel::RemoveObserver(ShelfModelObserver* observer) {
+  observers_.RemoveObserver(observer);
+}
+
+int ShelfModel::ValidateInsertionIndex(ShelfItemType type, int index) const {
+  DCHECK(index >= 0 && index <= item_count() + 1);
+
+  // Clamp |index| to the allowed range for the type as determined by |weight|.
+  ShelfItem weight_dummy;
+  weight_dummy.type = type;
+  index = std::max(std::lower_bound(items_.begin(), items_.end(), weight_dummy,
+                                    CompareByWeight) - items_.begin(),
+                   static_cast<ShelfItems::difference_type>(index));
+  index = std::min(std::upper_bound(items_.begin(), items_.end(), weight_dummy,
+                                    CompareByWeight) - items_.begin(),
+                   static_cast<ShelfItems::difference_type>(index));
+
+  return index;
+}
+
+void ShelfModel::OnUserWindowObserverAdded(
+    mojo::Array<mash::wm::mojom::UserWindowPtr> user_windows) {
+  for (size_t i = 0; i < user_windows.size(); ++i)
+    OnUserWindowAdded(std::move(user_windows[i]));
+}
+
+void ShelfModel::OnUserWindowAdded(mash::wm::mojom::UserWindowPtr user_window) {
+  ShelfItem item;
+  item.type = TYPE_MOJO_APP;
+  item.status = STATUS_RUNNING;
+  item.window_id = user_window->window_id;
+  item.title = user_window->window_title.To<base::string16>();
+  Add(item);
+}
+
+void ShelfModel::OnUserWindowRemoved(uint32_t window_id) {
+  RemoveItemAt(ItemIndexByWindowID(window_id));
+}
+
+void ShelfModel::OnUserWindowTitleChanged(uint32_t window_id,
+                                          const mojo::String& window_title) {
+  const int index = ItemIndexByWindowID(window_id);
+  ShelfItem old_item(items_[index]);
+  items_[index].title = window_title.To<base::string16>();
+  FOR_EACH_OBSERVER(ShelfModelObserver, observers_,
+                    ShelfItemChanged(index, old_item));
+}
+
+int ShelfModel::ItemIndexByWindowID(uint32_t window_id) const {
+  for (size_t i = 0; i < items_.size(); ++i) {
+    if (items_[i].window_id == window_id)
+      return static_cast<int>(i);
+  }
+  return -1;
+}
+
+}  // namespace shelf
+}  // namespace mash
diff --git a/mash/shelf/shelf_model.h b/mash/shelf/shelf_model.h
new file mode 100644
index 0000000..99c5767
--- /dev/null
+++ b/mash/shelf/shelf_model.h
@@ -0,0 +1,127 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MASH_SHELF_SHELF_MODEL_H_
+#define MASH_SHELF_SHELF_MODEL_H_
+
+#include "base/macros.h"
+#include "base/observer_list.h"
+#include "mash/shelf/shelf_item_types.h"
+#include "mash/wm/public/interfaces/user_window_controller.mojom.h"
+#include "mojo/public/cpp/bindings/binding.h"
+
+namespace mojo {
+class ApplicationImpl;
+}
+
+namespace mash {
+namespace shelf {
+
+class ShelfModelObserver;
+
+// Model used by ShelfView.
+class ShelfModel : public mash::wm::mojom::UserWindowObserver {
+ public:
+  enum Status {
+    STATUS_NORMAL,
+    // A status that indicates apps are syncing/loading.
+    STATUS_LOADING,
+  };
+
+  explicit ShelfModel(mojo::ApplicationImpl* app);
+  ~ShelfModel() override;
+
+  // Adds a new item to the model. Returns the resulting index.
+  int Add(const ShelfItem& item);
+
+  // Adds the item. |index| is the requested insertion index, which may be
+  // modified to meet type-based ordering. Returns the actual insertion index.
+  int AddAt(int index, const ShelfItem& item);
+
+  // Removes the item at |index|.
+  void RemoveItemAt(int index);
+
+  // Moves the item at |index| to |target_index|. |target_index| is in terms
+  // of the model *after* the item at |index| is removed.
+  void Move(int index, int target_index);
+
+  // Resets the item at the specified index. The item maintains its existing
+  // id and type.
+  void Set(int index, const ShelfItem& item);
+
+  // Returns the index of the item by id.
+  int ItemIndexByID(ShelfID id) const;
+
+  // Returns the |index| of the item matching |type| in |items_|.
+  // Returns -1 if the matching item is not found.
+  // Note: Requires a linear search.
+  int GetItemIndexForType(ShelfItemType type);
+
+  // Returns the index of the first running application or the index where the
+  // first running application would go if there are no running (non pinned)
+  // applications yet.
+  int FirstRunningAppIndex() const;
+
+  // Returns the index of the first panel or the index where the first panel
+  // would go if there are no panels.
+  int FirstPanelIndex() const;
+
+  // Returns the id assigned to the next item added.
+  ShelfID next_id() const { return next_id_; }
+
+  // Returns a reserved id which will not be used by the |ShelfModel|.
+  ShelfID reserve_external_id() { return next_id_++; }
+
+  // Returns an iterator into items() for the item with the specified id, or
+  // items().end() if there is no item with the specified id.
+  ShelfItems::const_iterator ItemByID(ShelfID id) const;
+
+  const ShelfItems& items() const { return items_; }
+  int item_count() const { return static_cast<int>(items_.size()); }
+
+  void SetStatus(Status status);
+  Status status() const { return status_; }
+
+  void AddObserver(ShelfModelObserver* observer);
+  void RemoveObserver(ShelfModelObserver* observer);
+
+  // TODO(msw): Do not expose this member, used by ShelfView to FocusUserWindow.
+  mash::wm::mojom::UserWindowController* user_window_controller() const {
+    return user_window_controller_.get();
+  }
+
+ private:
+   // Overridden from mash::wm::mojom::UserWindowObserver:
+   void OnUserWindowObserverAdded(
+       mojo::Array<mash::wm::mojom::UserWindowPtr> user_windows) override;
+   void OnUserWindowAdded(mash::wm::mojom::UserWindowPtr user_window) override;
+   void OnUserWindowRemoved(uint32_t window_id) override;
+   void OnUserWindowTitleChanged(uint32_t window_id,
+                                 const mojo::String& window_title) override;
+
+  // Makes sure |index| is in line with the type-based order of items. If that
+  // is not the case, adjusts index by shifting it to the valid range and
+  // returns the new value.
+  int ValidateInsertionIndex(ShelfItemType type, int index) const;
+
+  // Return the index of the item by window id.
+  int ItemIndexByWindowID(uint32_t window_id) const;
+
+  // ID assigned to the next item.
+  ShelfID next_id_;
+
+  ShelfItems items_;
+  Status status_;
+  base::ObserverList<ShelfModelObserver> observers_;
+
+  mash::wm::mojom::UserWindowControllerPtr user_window_controller_;
+  mojo::Binding<mash::wm::mojom::UserWindowObserver> binding_;
+
+  DISALLOW_COPY_AND_ASSIGN(ShelfModel);
+};
+
+}  // namespace shelf
+}  // namespace mash
+
+#endif  // MASH_SHELF_SHELF_MODEL_H_
diff --git a/mash/shelf/shelf_model_observer.h b/mash/shelf/shelf_model_observer.h
new file mode 100644
index 0000000..cb3ebe3
--- /dev/null
+++ b/mash/shelf/shelf_model_observer.h
@@ -0,0 +1,42 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MASH_SHELF_SHELF_MODEL_OBSERVER_H_
+#define MASH_SHELF_SHELF_MODEL_OBSERVER_H_
+
+#include "mash/shelf/shelf_item_types.h"
+
+namespace mash {
+namespace shelf {
+
+struct ShelfItem;
+
+class ShelfModelObserver {
+ public:
+  // Invoked after an item has been added to the model.
+  virtual void ShelfItemAdded(int index) = 0;
+
+  // Invoked after an item has been removed. |index| is the index the item was
+  // at.
+  virtual void ShelfItemRemoved(int index, ShelfID id) = 0;
+
+  // Invoked after an item has been moved. See ShelfModel::Move() for details
+  // of the arguments.
+  virtual void ShelfItemMoved(int start_index, int target_index) = 0;
+
+  // Invoked when the state of an item changes. |old_item| is the item
+  // before the change.
+  virtual void ShelfItemChanged(int index, const ShelfItem& old_item) = 0;
+
+  // Invoked when shelf status is changed.
+  virtual void ShelfStatusChanged() = 0;
+
+ protected:
+  virtual ~ShelfModelObserver() {}
+};
+
+}  // namespace shelf
+}  // namespace mash
+
+#endif  // MASH_SHELF_SHELF_MODEL_OBSERVER_H_
diff --git a/mash/shelf/shelf_tooltip_manager.cc b/mash/shelf/shelf_tooltip_manager.cc
new file mode 100644
index 0000000..635b2a5
--- /dev/null
+++ b/mash/shelf/shelf_tooltip_manager.cc
@@ -0,0 +1,361 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "mash/shelf/shelf_tooltip_manager.h"
+
+#include "base/bind.h"
+#include "base/message_loop/message_loop.h"
+#include "base/time/time.h"
+#include "base/timer/timer.h"
+#include "components/mus/public/cpp/property_type_converters.h"
+#include "mash/shelf/shelf_view.h"
+#include "mash/wm/public/interfaces/container.mojom.h"
+#include "mojo/shell/public/cpp/application_impl.h"
+#include "ui/aura/window.h"
+#include "ui/events/event.h"
+#include "ui/events/event_constants.h"
+#include "ui/gfx/geometry/insets.h"
+#include "ui/views/bubble/bubble_delegate.h"
+#include "ui/views/controls/label.h"
+#include "ui/views/layout/fill_layout.h"
+#include "ui/views/mus/native_widget_mus.h"
+#include "ui/views/mus/window_manager_connection.h"
+#include "ui/views/widget/widget.h"
+#include "ui/wm/core/window_animations.h"
+
+namespace mash {
+namespace shelf {
+namespace {
+const int kTooltipTopBottomMargin = 3;
+const int kTooltipLeftRightMargin = 10;
+const int kTooltipAppearanceDelay = 1000;  // msec
+const int kTooltipMinHeight = 29 - 2 * kTooltipTopBottomMargin;
+const SkColor kTooltipTextColor = SkColorSetRGB(0x22, 0x22, 0x22);
+
+// The maximum width of the tooltip bubble.  Borrowed the value from
+// ash/tooltip/tooltip_controller.cc
+const int kTooltipMaxWidth = 250;
+
+// The offset for the tooltip bubble - making sure that the bubble is flush
+// with the shelf. The offset includes the arrow size in pixels as well as
+// the activation bar and other spacing elements.
+const int kArrowOffsetLeftRight = 11;
+const int kArrowOffsetTopBottom = 7;
+
+}  // namespace
+
+// The implementation of tooltip of the launcher.
+class ShelfTooltipManager::ShelfTooltipBubble
+    : public views::BubbleDelegateView {
+ public:
+  ShelfTooltipBubble(views::View* anchor,
+                     views::BubbleBorder::Arrow arrow,
+                     const base::string16& text,
+                     ShelfTooltipManager* host);
+
+  void SetText(const base::string16& text);
+  void Close();
+
+ private:
+  // views::BubbleDelegateView overrides:
+  void OnBeforeBubbleWidgetInit(views::Widget::InitParams* params,
+                                views::Widget* widget) const override;
+
+  // views::WidgetDelegate overrides:
+  bool ShouldShowWindowTitle() const override;
+  void WindowClosing() override;
+
+  // views::View overrides:
+  gfx::Size GetPreferredSize() const override;
+
+  ShelfTooltipManager* host_;
+  views::Label* label_;
+
+  DISALLOW_COPY_AND_ASSIGN(ShelfTooltipBubble);
+};
+
+ShelfTooltipManager::ShelfTooltipBubble::ShelfTooltipBubble(
+    views::View* anchor,
+    views::BubbleBorder::Arrow arrow,
+    const base::string16& text,
+    ShelfTooltipManager* host)
+    : views::BubbleDelegateView(anchor, arrow), host_(host) {
+  gfx::Insets insets = gfx::Insets(kArrowOffsetTopBottom,
+                                   kArrowOffsetLeftRight,
+                                   kArrowOffsetTopBottom,
+                                   kArrowOffsetLeftRight);
+  // Shelf items can have an asymmetrical border for spacing reasons.
+  // Adjust anchor location for this.
+  if (anchor->border())
+    insets += anchor->border()->GetInsets();
+
+  set_anchor_view_insets(insets);
+  set_close_on_esc(false);
+  set_close_on_deactivate(false);
+  set_can_activate(false);
+  set_accept_events(false);
+  set_margins(gfx::Insets(kTooltipTopBottomMargin, kTooltipLeftRightMargin,
+                          kTooltipTopBottomMargin, kTooltipLeftRightMargin));
+  set_shadow(views::BubbleBorder::SMALL_SHADOW);
+  SetLayoutManager(new views::FillLayout());
+  label_ = new views::Label(text);
+  label_->SetHorizontalAlignment(gfx::ALIGN_LEFT);
+  label_->SetEnabledColor(kTooltipTextColor);
+  AddChildView(label_);
+  views::BubbleDelegateView::CreateBubble(this);
+}
+
+void ShelfTooltipManager::ShelfTooltipBubble::Close() {
+  if (GetWidget()) {
+    host_ = nullptr;
+    GetWidget()->Close();
+  }
+}
+
+void ShelfTooltipManager::ShelfTooltipBubble::OnBeforeBubbleWidgetInit(
+    views::Widget::InitParams* params,
+    views::Widget* widget) const {
+  // Ensure the widget is treated as a tooltip by the window manager.
+  std::map<std::string, std::vector<uint8_t>> properties;
+  properties[mash::wm::mojom::kWindowContainer_Property] =
+      mojo::TypeConverter<const std::vector<uint8_t>, int32_t>::Convert(
+          static_cast<int32_t>(mash::wm::mojom::Container::TOOLTIPS));
+  mus::Window* window =
+      views::WindowManagerConnection::Get()->NewWindow(properties);
+  params->native_widget = new views::NativeWidgetMus(
+      widget, host_->shelf_view()->app()->shell(), window,
+      mus::mojom::SurfaceType::DEFAULT);
+}
+
+void ShelfTooltipManager::ShelfTooltipBubble::WindowClosing() {
+  views::BubbleDelegateView::WindowClosing();
+  if (host_)
+    host_->OnBubbleClosed(this);
+}
+
+bool ShelfTooltipManager::ShelfTooltipBubble::ShouldShowWindowTitle() const {
+  return false;
+}
+
+gfx::Size ShelfTooltipManager::ShelfTooltipBubble::GetPreferredSize() const {
+  gfx::Size pref_size = views::BubbleDelegateView::GetPreferredSize();
+  if (pref_size.height() < kTooltipMinHeight)
+    pref_size.set_height(kTooltipMinHeight);
+  if (pref_size.width() > kTooltipMaxWidth)
+    pref_size.set_width(kTooltipMaxWidth);
+  return pref_size;
+}
+
+ShelfTooltipManager::ShelfTooltipManager(ShelfView* shelf_view)
+    : view_(nullptr),
+      widget_(nullptr),
+      shelf_view_(shelf_view),
+      weak_factory_(this) {
+  // Ensure mouse movements between the shelf and its buttons isn't an exit.
+  shelf_view_->set_notify_enter_exit_on_child(true);
+  shelf_view_->AddPreTargetHandler(this);
+}
+
+ShelfTooltipManager::~ShelfTooltipManager() {
+  CancelHidingAnimation();
+  Close();
+  shelf_view_->RemovePreTargetHandler(this);
+}
+
+void ShelfTooltipManager::ShowDelayed(views::View* anchor,
+                                      const base::string16& text) {
+  if (view_) {
+    if (timer_.get() && timer_->IsRunning()) {
+      return;
+    } else {
+      CancelHidingAnimation();
+      Close();
+    }
+  }
+
+  if (!shelf_view_->GetWidget() || !shelf_view_->GetWidget()->IsVisible())
+    return;
+
+  CreateBubble(anchor, text);
+  ResetTimer();
+}
+
+void ShelfTooltipManager::ShowImmediately(views::View* anchor,
+                                          const base::string16& text) {
+  if (view_) {
+    if (timer_.get() && timer_->IsRunning())
+      StopTimer();
+    CancelHidingAnimation();
+    Close();
+  }
+
+  if (!shelf_view_->GetWidget() || !shelf_view_->GetWidget()->IsVisible())
+    return;
+
+  CreateBubble(anchor, text);
+  ShowInternal();
+}
+
+void ShelfTooltipManager::Close() {
+  StopTimer();
+  if (view_) {
+    view_->Close();
+    view_ = nullptr;
+    widget_ = nullptr;
+  }
+}
+
+void ShelfTooltipManager::OnBubbleClosed(views::BubbleDelegateView* view) {
+  if (view == view_) {
+    view_ = nullptr;
+    widget_ = nullptr;
+  }
+}
+
+void ShelfTooltipManager::ResetTimer() {
+  if (timer_.get() && timer_->IsRunning()) {
+    timer_->Reset();
+    return;
+  }
+
+  // We don't start the timer if the shelf isn't visible.
+  if (!shelf_view_->GetWidget() || !shelf_view_->GetWidget()->IsVisible())
+    return;
+
+  CreateTimer(kTooltipAppearanceDelay);
+}
+
+void ShelfTooltipManager::StopTimer() {
+  timer_.reset();
+}
+
+bool ShelfTooltipManager::IsVisible() const {
+  if (timer_.get() && timer_->IsRunning())
+    return false;
+
+  return widget_ && widget_->IsVisible();
+}
+
+views::View* ShelfTooltipManager::GetCurrentAnchorView() const {
+  return view_ ? view_->GetAnchorView() : nullptr;
+}
+
+void ShelfTooltipManager::CreateZeroDelayTimerForTest() {
+  CreateTimer(0);
+}
+
+void ShelfTooltipManager::OnMouseEvent(ui::MouseEvent* event) {
+  DCHECK(event);
+  DCHECK(event->target());
+  if (!widget_ || !widget_->IsVisible())
+    return;
+
+  DCHECK(view_);
+  DCHECK(shelf_view_);
+
+  // Close the tooltip when the mouse is pressed or exits the shelf view area.
+  if (event->type() == ui::ET_MOUSE_PRESSED ||
+      (event->type() == ui::ET_MOUSE_EXITED &&
+       event->target() == shelf_view_)) {
+    CloseSoon();
+    return;
+  }
+
+  gfx::Point location = event->location();
+  views::View* target = static_cast<views::View*>(event->target());
+  views::View::ConvertPointToTarget(target, shelf_view_, &location);
+  if (shelf_view_->ShouldHideTooltip(location)) {
+    // Because this mouse event may arrive to |view_|, here we just schedule
+    // the closing event rather than directly calling Close().
+    CloseSoon();
+  }
+}
+
+void ShelfTooltipManager::OnTouchEvent(ui::TouchEvent* event) {
+  // TODO(msw): Fix this; touch events outside the shelf are not captured.
+  views::View* view = static_cast<views::View*>(event->target());
+  aura::Window* target = view->GetWidget()->GetNativeWindow();
+  if (widget_ && widget_->IsVisible() && widget_->GetNativeWindow() != target)
+    Close();
+}
+
+void ShelfTooltipManager::OnGestureEvent(ui::GestureEvent* event) {
+  if (widget_ && widget_->IsVisible()) {
+    // Because this mouse event may arrive to |view_|, here we just schedule
+    // the closing event rather than directly calling Close().
+    CloseSoon();
+  }
+}
+
+void ShelfTooltipManager::OnCancelMode(ui::CancelModeEvent* event) {
+  Close();
+}
+
+/* TODO(msw): Restore functionality:
+void ShelfTooltipManager::WillChangeVisibilityState(
+    ShelfVisibilityState new_state) {
+  if (new_state == SHELF_HIDDEN) {
+    StopTimer();
+    Close();
+  }
+}
+
+void ShelfTooltipManager::OnAutoHideStateChanged(ShelfAutoHideState new_state) {
+  if (new_state == SHELF_AUTO_HIDE_HIDDEN) {
+    StopTimer();
+    // AutoHide state change happens during an event filter, so immediate close
+    // may cause a crash in the HandleMouseEvent() after the filter.  So we just
+    // schedule the Close here.
+    CloseSoon();
+  }
+}*/
+
+void ShelfTooltipManager::CancelHidingAnimation() {
+  if (!widget_ || !widget_->GetNativeView())
+    return;
+
+  ::wm::SetWindowVisibilityAnimationTransition(widget_->GetNativeView(),
+                                               ::wm::ANIMATE_NONE);
+}
+
+void ShelfTooltipManager::CloseSoon() {
+  base::MessageLoop::current()->PostTask(
+      FROM_HERE,
+      base::Bind(&ShelfTooltipManager::Close, weak_factory_.GetWeakPtr()));
+}
+
+void ShelfTooltipManager::ShowInternal() {
+  if (view_)
+    view_->GetWidget()->Show();
+
+  timer_.reset();
+}
+
+void ShelfTooltipManager::CreateBubble(views::View* anchor,
+                                       const base::string16& text) {
+  DCHECK(!view_);
+  views::BubbleBorder::Arrow arrow = shelf_view_->SelectValueForShelfAlignment(
+      views::BubbleBorder::BOTTOM_CENTER, views::BubbleBorder::LEFT_CENTER,
+      views::BubbleBorder::RIGHT_CENTER, views::BubbleBorder::TOP_CENTER);
+  view_ = new ShelfTooltipBubble(anchor, arrow, text, this);
+  widget_ = view_->GetWidget();
+
+  gfx::NativeView native_view = widget_->GetNativeView();
+  ::wm::SetWindowVisibilityAnimationType(
+      native_view, ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL);
+  ::wm::SetWindowVisibilityAnimationTransition(
+      native_view, ::wm::ANIMATE_HIDE);
+}
+
+void ShelfTooltipManager::CreateTimer(int delay_in_ms) {
+  base::OneShotTimer* new_timer = new base::OneShotTimer();
+  new_timer->Start(FROM_HERE,
+                   base::TimeDelta::FromMilliseconds(delay_in_ms),
+                   this,
+                   &ShelfTooltipManager::ShowInternal);
+  timer_.reset(new_timer);
+}
+
+}  // namespace shelf
+}  // namespace mash
diff --git a/mash/shelf/shelf_tooltip_manager.h b/mash/shelf/shelf_tooltip_manager.h
new file mode 100644
index 0000000..48d5986
--- /dev/null
+++ b/mash/shelf/shelf_tooltip_manager.h
@@ -0,0 +1,107 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MASH_SHELF_SHELF_TOOLTIP_MANAGER_H_
+#define MASH_SHELF_SHELF_TOOLTIP_MANAGER_H_
+
+#include "base/macros.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/memory/weak_ptr.h"
+#include "base/strings/string16.h"
+#include "mash/shelf/shelf_types.h"
+#include "ui/events/event_handler.h"
+
+namespace base {
+class Timer;
+}
+
+namespace views {
+class BubbleDelegateView;
+class View;
+class Widget;
+}
+
+namespace mash {
+namespace shelf {
+
+class ShelfView;
+
+namespace test {
+class ShelfTooltipManagerTest;
+class ShelfViewTest;
+}
+
+// ShelfTooltipManager manages the tooltip balloon poping up on shelf items.
+class ShelfTooltipManager : public ui::EventHandler {
+ public:
+  explicit ShelfTooltipManager(ShelfView* shelf_view);
+  ~ShelfTooltipManager() override;
+
+  // Called when the bubble is closed.
+  void OnBubbleClosed(views::BubbleDelegateView* view);
+
+  // Shows the tooltip after a delay.  It also has the appearing animation.
+  void ShowDelayed(views::View* anchor, const base::string16& text);
+
+  // Shows the tooltip immediately.  It omits the appearing animation.
+  void ShowImmediately(views::View* anchor, const base::string16& text);
+
+  // Closes the tooltip.
+  void Close();
+
+  // Resets the timer for the delayed showing |view_|.  If the timer isn't
+  // running, it starts a new timer.
+  void ResetTimer();
+
+  // Stops the timer for the delayed showing |view_|.
+  void StopTimer();
+
+  // Returns true if the tooltip is currently visible.
+  bool IsVisible() const;
+
+  // Returns the view to which the tooltip bubble is anchored. May be NULL.
+  views::View* GetCurrentAnchorView() const;
+
+  // Create an instant timer for test purposes.
+  void CreateZeroDelayTimerForTest();
+
+  ShelfView* shelf_view() const { return shelf_view_; }
+
+protected:
+  // ui::EventHandler overrides:
+  void OnMouseEvent(ui::MouseEvent* event) override;
+  void OnTouchEvent(ui::TouchEvent* event) override;
+  void OnGestureEvent(ui::GestureEvent* event) override;
+  void OnCancelMode(ui::CancelModeEvent* event) override;
+
+  /* TODO(msw): Restore functionality:
+  // ShelfLayoutManagerObserver overrides:
+  void WillChangeVisibilityState(ShelfVisibilityState new_state) override;
+  void OnAutoHideStateChanged(ShelfAutoHideState new_state) override;*/
+
+ private:
+  class ShelfTooltipBubble;
+  friend class test::ShelfViewTest;
+  friend class test::ShelfTooltipManagerTest;
+
+  void CancelHidingAnimation();
+  void CloseSoon();
+  void ShowInternal();
+  void CreateBubble(views::View* anchor, const base::string16& text);
+  void CreateTimer(int delay_in_ms);
+
+  ShelfTooltipBubble* view_;
+  views::Widget* widget_;
+  scoped_ptr<base::Timer> timer_;
+  ShelfView* shelf_view_;
+
+  base::WeakPtrFactory<ShelfTooltipManager> weak_factory_;
+
+  DISALLOW_COPY_AND_ASSIGN(ShelfTooltipManager);
+};
+
+}  // namespace shelf
+}  // namespace mash
+
+#endif  // MASH_SHELF_SHELF_TOOLTIP_MANAGER_H_
diff --git a/mash/shelf/shelf_types.h b/mash/shelf/shelf_types.h
new file mode 100644
index 0000000..e2a7ee4a
--- /dev/null
+++ b/mash/shelf/shelf_types.h
@@ -0,0 +1,59 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MASH_SHELF_SHELF_TYPES_H_
+#define MASH_SHELF_SHELF_TYPES_H_
+
+namespace mash {
+namespace shelf {
+
+enum ShelfAlignment {
+  SHELF_ALIGNMENT_BOTTOM,
+  SHELF_ALIGNMENT_LEFT,
+  SHELF_ALIGNMENT_RIGHT,
+  SHELF_ALIGNMENT_TOP,
+};
+
+enum ShelfAutoHideBehavior {
+  // Always auto-hide.
+  SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS,
+
+  // Never auto-hide.
+  SHELF_AUTO_HIDE_BEHAVIOR_NEVER,
+
+  // Always hide.
+  SHELF_AUTO_HIDE_ALWAYS_HIDDEN,
+};
+
+enum ShelfVisibilityState {
+  // Always visible.
+  SHELF_VISIBLE,
+
+  // A couple of pixels are reserved at the bottom for the shelf.
+  SHELF_AUTO_HIDE,
+
+  // Nothing is shown. Used for fullscreen windows.
+  SHELF_HIDDEN,
+};
+
+enum ShelfAutoHideState {
+  SHELF_AUTO_HIDE_SHOWN,
+  SHELF_AUTO_HIDE_HIDDEN,
+};
+
+enum ShelfBackgroundType {
+  // The default transparent background.
+  SHELF_BACKGROUND_DEFAULT,
+
+  // The background when a window is overlapping.
+  SHELF_BACKGROUND_OVERLAP,
+
+  // The background when a window is maximized.
+  SHELF_BACKGROUND_MAXIMIZED,
+};
+
+}  // namespace shelf
+}  // namespace mash
+
+#endif  // MASH_SHELF_SHELF_TYPES_H_
diff --git a/mash/shelf/shelf_view.cc b/mash/shelf/shelf_view.cc
index d25f48c..c22a0e3 100644
--- a/mash/shelf/shelf_view.cc
+++ b/mash/shelf/shelf_view.cc
@@ -4,92 +4,1927 @@
 
 #include "mash/shelf/shelf_view.h"
 
-#include "base/strings/stringprintf.h"
-#include "base/strings/utf_string_conversions.h"
-#include "mojo/common/common_type_converters.h"
-#include "mojo/shell/public/cpp/application_impl.h"
+#include <algorithm>
+
+#include "base/auto_reset.h"
+#include "mash/shelf/shelf_button.h"
+#include "mash/shelf/shelf_constants.h"
+#include "ui/accessibility/ax_view_state.h"
+#include "ui/aura/window.h"
+#include "ui/aura/window_event_dispatcher.h"
+#include "ui/base/l10n/l10n_util.h"
+#include "ui/base/models/simple_menu_model.h"
+#include "ui/base/resource/resource_bundle.h"
+#include "ui/compositor/layer.h"
+#include "ui/compositor/layer_animator.h"
+#include "ui/compositor/scoped_animation_duration_scale_mode.h"
+#include "ui/events/event_utils.h"
 #include "ui/gfx/canvas.h"
+#include "ui/gfx/geometry/point.h"
+#include "ui/resources/grit/ui_resources.h"
+#include "ui/views/animation/bounds_animator.h"
+#include "ui/views/background.h"
+#include "ui/views/border.h"
+#include "ui/views/controls/button/image_button.h"
 #include "ui/views/controls/button/label_button.h"
-#include "ui/views/layout/box_layout.h"
+#include "ui/views/controls/menu/menu_model_adapter.h"
+#include "ui/views/controls/menu/menu_runner.h"
+#include "ui/views/focus/focus_search.h"
+#include "ui/views/view_model_utils.h"
+#include "ui/views/widget/widget.h"
+#include "ui/wm/core/coordinate_conversion.h"
 
 namespace mash {
 namespace shelf {
 
-ShelfView::ShelfView(mojo::ApplicationImpl* app) : binding_(this) {
-  app->ConnectToService("mojo:desktop_wm", &user_window_controller_);
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
+const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
 
-  user_window_controller_->AddUserWindowObserver(
-      binding_.CreateInterfacePtrAndBind());
+// Default amount content is inset on the left edge.
+const int kDefaultLeadingInset = 8;
 
-  SetLayoutManager(
-      new views::BoxLayout(views::BoxLayout::kHorizontal, 0, 0, 0));
+// Minimum distance before drag starts.
+const int kMinimumDragDistance = 8;
+
+// The proportion of the shelf space reserved for non-panel icons. Panels
+// may flow into this space but will be put into the overflow bubble if there
+// is contention for the space.
+const float kReservedNonPanelIconProportion = 0.67f;
+
+/* TODO(msw): Restore functionality:
+// The distance of the cursor from the outer rim of the shelf before it
+// separates.
+const int kRipOffDistance = 48;
+
+// The rip off drag and drop proxy image should get scaled by this factor.
+const float kDragAndDropProxyScale = 1.5f;
+
+// The opacity represents that this partially disappeared item will get removed.
+const float kDraggedImageOpacity = 0.5f;*/
+
+namespace {
+
+// A class to temporarily disable a given bounds animator.
+class BoundsAnimatorDisabler {
+ public:
+  explicit BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator)
+      : old_duration_(bounds_animator->GetAnimationDuration()),
+        bounds_animator_(bounds_animator) {
+    bounds_animator_->SetAnimationDuration(1);
+  }
+
+  ~BoundsAnimatorDisabler() {
+    bounds_animator_->SetAnimationDuration(old_duration_);
+  }
+
+ private:
+  // The previous animation duration.
+  int old_duration_;
+  // The bounds animator which gets used.
+  views::BoundsAnimator* bounds_animator_;
+
+  DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler);
+};
+
+// Custom FocusSearch used to navigate the shelf in the order items are in
+// the ViewModel.
+class ShelfFocusSearch : public views::FocusSearch {
+ public:
+  explicit ShelfFocusSearch(views::ViewModel* view_model)
+      : FocusSearch(nullptr, true, true),
+        view_model_(view_model) {}
+  ~ShelfFocusSearch() override {}
+
+  // views::FocusSearch overrides:
+  views::View* FindNextFocusableView(
+      views::View* starting_view,
+      bool reverse,
+      Direction direction,
+      bool check_starting_view,
+      views::FocusTraversable** focus_traversable,
+      views::View** focus_traversable_view) override {
+    int index = view_model_->GetIndexOfView(starting_view);
+    if (index == -1)
+      return view_model_->view_at(0);
+
+    if (reverse) {
+      --index;
+      if (index < 0)
+        index = view_model_->view_size() - 1;
+    } else {
+      ++index;
+      if (index >= view_model_->view_size())
+        index = 0;
+    }
+    return view_model_->view_at(index);
+  }
+
+ private:
+  views::ViewModel* view_model_;
+
+  DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch);
+};
+
+// AnimationDelegate used when inserting a new item. This steadily increases the
+// opacity of the layer as the animation progress.
+class FadeInAnimationDelegate : public gfx::AnimationDelegate {
+ public:
+  explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
+  ~FadeInAnimationDelegate() override {}
+
+  // AnimationDelegate overrides:
+  void AnimationProgressed(const gfx::Animation* animation) override {
+    view_->layer()->SetOpacity(animation->GetCurrentValue());
+    view_->layer()->ScheduleDraw();
+  }
+  void AnimationEnded(const gfx::Animation* animation) override {
+    view_->layer()->SetOpacity(1.0f);
+    view_->layer()->ScheduleDraw();
+  }
+  void AnimationCanceled(const gfx::Animation* animation) override {
+    view_->layer()->SetOpacity(1.0f);
+    view_->layer()->ScheduleDraw();
+  }
+
+ private:
+  views::View* view_;
+
+  DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
+};
+
+void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) {
+  switch (item.status) {
+    case STATUS_CLOSED:
+      button->ClearState(ShelfButton::STATE_ACTIVE);
+      button->ClearState(ShelfButton::STATE_RUNNING);
+      button->ClearState(ShelfButton::STATE_ATTENTION);
+      break;
+    case STATUS_RUNNING:
+      button->ClearState(ShelfButton::STATE_ACTIVE);
+      button->AddState(ShelfButton::STATE_RUNNING);
+      button->ClearState(ShelfButton::STATE_ATTENTION);
+      break;
+    case STATUS_ACTIVE:
+      button->AddState(ShelfButton::STATE_ACTIVE);
+      button->ClearState(ShelfButton::STATE_RUNNING);
+      button->ClearState(ShelfButton::STATE_ATTENTION);
+      break;
+    case STATUS_ATTENTION:
+      button->ClearState(ShelfButton::STATE_ACTIVE);
+      button->ClearState(ShelfButton::STATE_RUNNING);
+      button->AddState(ShelfButton::STATE_ATTENTION);
+      break;
+  }
 }
 
-ShelfView::~ShelfView() {}
+}  // namespace
 
-size_t ShelfView::GetButtonIndexById(uint32_t window_id) const {
-  for (size_t i = 0; i < open_window_buttons_.size(); ++i)
-    if (static_cast<uint32_t>(open_window_buttons_[i]->tag()) == window_id)
-      return i;
-  return open_window_buttons_.size();
+// AnimationDelegate used when deleting an item. This steadily decreased the
+// opacity of the layer as the animation progress.
+class ShelfView::FadeOutAnimationDelegate : public gfx::AnimationDelegate {
+ public:
+  FadeOutAnimationDelegate(ShelfView* host, views::View* view)
+      : shelf_view_(host),
+        view_(view) {}
+  ~FadeOutAnimationDelegate() override {}
+
+  // AnimationDelegate overrides:
+  void AnimationProgressed(const gfx::Animation* animation) override {
+    view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
+    view_->layer()->ScheduleDraw();
+  }
+  void AnimationEnded(const gfx::Animation* animation) override {
+    shelf_view_->OnFadeOutAnimationEnded();
+  }
+  void AnimationCanceled(const gfx::Animation* animation) override {}
+
+ private:
+  ShelfView* shelf_view_;
+  scoped_ptr<views::View> view_;
+
+  DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
+};
+
+// AnimationDelegate used to trigger fading an element in. When an item is
+// inserted this delegate is attached to the animation that expands the size of
+// the item.  When done it kicks off another animation to fade the item in.
+class ShelfView::StartFadeAnimationDelegate : public gfx::AnimationDelegate {
+ public:
+  StartFadeAnimationDelegate(ShelfView* host, views::View* view)
+      : shelf_view_(host),
+        view_(view) {}
+  ~StartFadeAnimationDelegate() override {}
+
+  // AnimationDelegate overrides:
+  void AnimationEnded(const gfx::Animation* animation) override {
+    shelf_view_->FadeIn(view_);
+  }
+  void AnimationCanceled(const gfx::Animation* animation) override {
+    view_->layer()->SetOpacity(1.0f);
+  }
+
+ private:
+  ShelfView* shelf_view_;
+  views::View* view_;
+
+  DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
+};
+
+ShelfView::ShelfView(mojo::ApplicationImpl* app)
+    : app_(app),
+      model_(app),
+      alignment_(SHELF_ALIGNMENT_BOTTOM),
+      first_visible_index_(0),
+      last_visible_index_(-1),
+      /* TODO(msw): Restore functionality:
+      overflow_button_(nullptr),
+      owner_overflow_bubble_(nullptr),*/
+      tooltip_(this),
+      drag_pointer_(NONE),
+      drag_view_(nullptr),
+      start_drag_index_(-1),
+      context_menu_id_(0),
+      leading_inset_(kDefaultLeadingInset),
+      cancelling_drag_model_changed_(false),
+      last_hidden_index_(0),
+      closing_event_time_(),
+      got_deleted_(nullptr),
+      drag_and_drop_item_pinned_(false),
+      drag_and_drop_shelf_id_(0),
+      drag_replaced_view_(nullptr),
+      dragged_off_shelf_(false),
+      snap_back_from_rip_off_view_(nullptr),
+      /* TODO(msw): Restore functionality:
+      item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),*/
+      overflow_mode_(false),
+      main_shelf_(nullptr),
+      dragged_off_from_overflow_to_shelf_(false),
+      is_repost_event_(false),
+      last_pressed_index_(-1) {
+  bounds_animator_.reset(new views::BoundsAnimator(this));
+  bounds_animator_->AddObserver(this);
+  set_context_menu_controller(this);
+  focus_search_.reset(new ShelfFocusSearch(&view_model_));
+
+  model_.AddObserver(this);
+  const ShelfItems& items(model_.items());
+  for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) {
+    views::View* child = CreateViewForItem(*i);
+    view_model_.Add(child, static_cast<int>(i - items.begin()));
+    AddChildView(child);
+  }
+
+  /* TODO(msw): Restore functionality:
+  overflow_button_ = new OverflowButton(this);
+  overflow_button_->set_context_menu_controller(this);
+  ConfigureChildView(overflow_button_);
+  AddChildView(overflow_button_);*/
+
+  /* TODO(msw): Add a stub apps button?
+  ShelfItem app_list;
+  app_list.type = TYPE_APP_LIST;
+  app_list.title = base::ASCIIToUTF16("APPS");
+  model()->Add(app_list);*/
+
+  // TODO(msw): Needed to paint children as layers???
+  SetPaintToLayer(true);
+  set_background(views::Background::CreateSolidBackground(SK_ColorYELLOW));
+
+  // We'll layout when our bounds change.
 }
 
-void ShelfView::OnPaint(gfx::Canvas* canvas) {
-  canvas->FillRect(GetLocalBounds(), SK_ColorYELLOW);
-  views::View::OnPaint(canvas);
+ShelfView::~ShelfView() {
+  bounds_animator_->RemoveObserver(this);
+  model_.RemoveObserver(this);
+  // If we are inside the MenuRunner, we need to know if we were getting
+  // deleted while it was running.
+  if (got_deleted_)
+    *got_deleted_ = true;
 }
 
-gfx::Size ShelfView::GetPreferredSize() const {
-  return gfx::Size(1, 48);
+void ShelfView::SetAlignment(ShelfAlignment alignment) {
+  if (alignment_ == alignment)
+    return;
+
+  alignment_ = alignment;
+  /* TODO(msw): Restore functionality:
+  overflow_button_->OnShelfAlignmentChanged();*/
+  LayoutToIdealBounds();
+  for (int i = 0; i < view_model_.view_size(); ++i) {
+    if (i >= first_visible_index_ && i <= last_visible_index_)
+      view_model_.view_at(i)->Layout();
+  }
+  tooltip_.Close();
+  /* TODO(msw): Restore functionality:
+  if (overflow_bubble_)
+    overflow_bubble_->Hide();*/
 }
 
-views::View* ShelfView::GetContentsView() {
+void ShelfView::SchedulePaintForAllButtons() {
+  for (int i = 0; i < view_model_.view_size(); ++i) {
+    if (i >= first_visible_index_ && i <= last_visible_index_)
+      view_model_.view_at(i)->SchedulePaint();
+  }
+  /* TODO(msw): Restore functionality:
+  if (overflow_button_ && overflow_button_->visible())
+    overflow_button_->SchedulePaint();*/
+}
+
+gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) {
+  int index = model_.ItemIndexByID(id);
+  if (index == -1)
+    return gfx::Rect();
+  // Map all items from overflow area to the overflow button. Note that the
+  // section between last_index_hidden_ and model_.FirstPanelIndex() is the
+  // list of invisible panel items. However, these items are currently nowhere
+  // represented and get dropped instead - see (crbug.com/378907). As such there
+  // is no way to address them or place them. We therefore move them over the
+  // overflow button.
+  if (index > last_visible_index_ && index < model_.FirstPanelIndex())
+    index = last_visible_index_ + 1;
+  const gfx::Rect& ideal_bounds(view_model_.ideal_bounds(index));
+  DCHECK_NE(TYPE_APP_LIST, model_.items()[index].type);
+  views::View* view = view_model_.view_at(index);
+  CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+  ShelfButton* button = static_cast<ShelfButton*>(view);
+  gfx::Rect icon_bounds = button->GetIconBounds();
+  return gfx::Rect(GetMirroredXWithWidthInView(
+                       ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
+                   ideal_bounds.y() + icon_bounds.y(),
+                   icon_bounds.width(),
+                   icon_bounds.height());
+}
+
+void ShelfView::UpdatePanelIconPosition(ShelfID id,
+                                        const gfx::Point& midpoint) {
+  int current_index = model_.ItemIndexByID(id);
+  int first_panel_index = model_.FirstPanelIndex();
+  if (current_index < first_panel_index)
+    return;
+
+  gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()),
+                              midpoint.y());
+  int target_index = current_index;
+  while (target_index > first_panel_index &&
+         PrimaryAxisValue(view_model_.ideal_bounds(target_index).x(),
+                          view_model_.ideal_bounds(target_index).y()) >
+         PrimaryAxisValue(midpoint_in_view.x(),
+                          midpoint_in_view.y())) {
+    --target_index;
+  }
+  while (target_index < view_model_.view_size() - 1 &&
+         PrimaryAxisValue(view_model_.ideal_bounds(target_index).right(),
+                          view_model_.ideal_bounds(target_index).bottom()) <
+         PrimaryAxisValue(midpoint_in_view.x(),
+                          midpoint_in_view.y())) {
+    ++target_index;
+  }
+  if (current_index != target_index)
+    model_.Move(current_index, target_index);
+}
+
+bool ShelfView::IsShowingMenu() const {
+  return (launcher_menu_runner_.get() &&
+       launcher_menu_runner_->IsRunning());
+}
+
+bool ShelfView::IsShowingOverflowBubble() const {
+  /* TODO(msw): Restore functionality:
+  return overflow_bubble_.get() && overflow_bubble_->IsShowing();*/
+  return false;
+}
+
+views::View* ShelfView::GetAppListButtonView() const {
+  for (int i = 0; i < model_.item_count(); ++i) {
+    if (model_.items()[i].type == TYPE_APP_LIST)
+      return view_model_.view_at(i);
+  }
+
+  NOTREACHED() << "Applist button not found";
+  return nullptr;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ShelfView, FocusTraversable implementation:
+
+views::FocusSearch* ShelfView::GetFocusSearch() {
+  return focus_search_.get();
+}
+
+views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
+  return parent()->GetFocusTraversable();
+}
+
+views::View* ShelfView::GetFocusTraversableParentView() {
   return this;
 }
 
+/* TODO(msw): Restore drag/drop functionality.
+void ShelfView::CreateDragIconProxy(
+    const gfx::Point& location_in_screen_coordinates,
+    const gfx::ImageSkia& icon,
+    views::View* replaced_view,
+    const gfx::Vector2d& cursor_offset_from_center,
+    float scale_factor) {
+  drag_replaced_view_ = replaced_view;
+  drag_image_.reset(new ash::DragImageView(
+      drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(),
+      ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
+  drag_image_->SetImage(icon);
+  gfx::Size size = drag_image_->GetPreferredSize();
+  size.set_width(size.width() * scale_factor);
+  size.set_height(size.height() * scale_factor);
+  drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
+                       cursor_offset_from_center;
+  gfx::Rect drag_image_bounds(
+      location_in_screen_coordinates - drag_image_offset_,
+      size);
+  drag_image_->SetBoundsInScreen(drag_image_bounds);
+  drag_image_->SetWidgetVisible(true);
+}
+
+void ShelfView::UpdateDragIconProxy(
+    const gfx::Point& location_in_screen_coordinates) {
+  // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
+  // crbug.com/34722, while the app list item is still being dragged around.
+  if (drag_image_) {
+    drag_image_->SetScreenPosition(
+        location_in_screen_coordinates - drag_image_offset_);
+  }
+}
+
+void ShelfView::DestroyDragIconProxy() {
+  drag_image_.reset();
+  drag_image_offset_ = gfx::Vector2d(0, 0);
+}
+
+bool ShelfView::StartDrag(const std::string& app_id,
+                          const gfx::Point& location_in_screen_coordinates) {
+  // Bail if an operation is already going on - or the cursor is not inside.
+  // This could happen if mouse / touch operations overlap.
+  if (drag_and_drop_shelf_id_ ||
+      !GetBoundsInScreen().Contains(location_in_screen_coordinates))
+    return false;
+
+  // If the AppsGridView (which was dispatching this event) was opened by our
+  // button, ShelfView dragging operations are locked and we have to unlock.
+  CancelDrag(-1);
+  drag_and_drop_item_pinned_ = false;
+  drag_and_drop_app_id_ = app_id;
+  drag_and_drop_shelf_id_ =
+      delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
+  // Check if the application is known and pinned - if not, we have to pin it so
+  // that we can re-arrange the shelf order accordingly. Note that items have
+  // to be pinned to give them the same (order) possibilities as a shortcut.
+  // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
+  // returns true. At this time, we don't need to pin the item.
+  if (!IsShowingOverflowBubble() &&
+      (!drag_and_drop_shelf_id_ ||
+       !delegate_->IsAppPinned(app_id))) {
+    delegate_->PinAppWithID(app_id);
+    drag_and_drop_shelf_id_ =
+        delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
+    if (!drag_and_drop_shelf_id_)
+      return false;
+    drag_and_drop_item_pinned_ = true;
+  }
+  views::View* drag_and_drop_view = view_model_->view_at(
+      model_.ItemIndexByID(drag_and_drop_shelf_id_));
+  DCHECK(drag_and_drop_view);
+
+  // Since there is already an icon presented by the caller, we hide this item
+  // for now. That has to be done by reducing the size since the visibility will
+  // change once a regrouping animation is performed.
+  pre_drag_and_drop_size_ = drag_and_drop_view->size();
+  drag_and_drop_view->SetSize(gfx::Size());
+
+  // First we have to center the mouse cursor over the item.
+  gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
+  views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
+  gfx::Point point_in_root = location_in_screen_coordinates;
+  ::wm::ConvertPointFromScreen(
+      ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root);
+  ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root,
+                       ui::EventTimeForNow(), 0, 0);
+  PointerPressedOnButton(drag_and_drop_view,
+                         ShelfButtonHost::DRAG_AND_DROP,
+                         event);
+
+  // Drag the item where it really belongs.
+  Drag(location_in_screen_coordinates);
+  return true;
+}
+
+bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
+  if (!drag_and_drop_shelf_id_ ||
+      !GetBoundsInScreen().Contains(location_in_screen_coordinates))
+    return false;
+
+  gfx::Point pt = location_in_screen_coordinates;
+  views::View* drag_and_drop_view = view_model_->view_at(
+      model_.ItemIndexByID(drag_and_drop_shelf_id_));
+  ConvertPointFromScreen(drag_and_drop_view, &pt);
+  gfx::Point point_in_root = location_in_screen_coordinates;
+  ::wm::ConvertPointFromScreen(
+      ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root);
+  ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root,
+                       ui::EventTimeForNow(), 0, 0);
+  PointerDraggedOnButton(drag_and_drop_view,
+                         ShelfButtonHost::DRAG_AND_DROP,
+                         event);
+  return true;
+}
+
+void ShelfView::EndDrag(bool cancel) {
+  if (!drag_and_drop_shelf_id_)
+    return;
+
+  views::View* drag_and_drop_view = view_model_->view_at(
+      model_.ItemIndexByID(drag_and_drop_shelf_id_));
+  PointerReleasedOnButton(
+      drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel);
+
+  // Either destroy the temporarily created item - or - make the item visible.
+  if (drag_and_drop_item_pinned_ && cancel) {
+    delegate_->UnpinAppWithID(drag_and_drop_app_id_);
+  } else if (drag_and_drop_view) {
+    if (cancel) {
+      // When a hosted drag gets canceled, the item can remain in the same slot
+      // and it might have moved within the bounds. In that case the item need
+      // to animate back to its correct location.
+      AnimateToIdealBounds();
+    } else {
+      drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
+    }
+  }
+
+  drag_and_drop_shelf_id_ = 0;
+}*/
+
+void ShelfView::LayoutToIdealBounds() {
+  if (bounds_animator_->IsAnimating()) {
+    AnimateToIdealBounds();
+    return;
+  }
+
+  CalculateIdealBounds();
+  /* TODO(msw): Restore functionality:
+  gfx::Rect overflow_bounds = CalculateIdealBounds();*/
+  views::ViewModelUtils::SetViewBoundsToIdealBounds(view_model_);
+  /* TODO(msw): Restore functionality:
+  overflow_button_->SetBoundsRect(overflow_bounds);*/
+}
+
+void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
+  // The overflow button is not shown in overflow mode.
+  /* TODO(msw): Restore functionality:
+  overflow_button_->SetVisible(false);*/
+  DCHECK_LT(last_visible_index_, view_model_.view_size());
+  for (int i = 0; i < view_model_.view_size(); ++i) {
+    bool visible = i >= first_visible_index_ &&
+        i <= last_visible_index_;
+    // To track the dragging of |drag_view_| continuously, its visibility
+    // should be always true regardless of its position.
+    if (dragged_off_from_overflow_to_shelf_ &&
+        view_model_.view_at(i) == drag_view_)
+      view_model_.view_at(i)->SetVisible(true);
+    else
+      view_model_.view_at(i)->SetVisible(visible);
+  }
+}
+
+gfx::Rect ShelfView::CalculateIdealBounds() {
+  int available_size = PrimaryAxisValue(width(), height());
+  DCHECK_EQ(model_.item_count(), view_model_.view_size());
+  if (!available_size || model_.items().empty())
+    return gfx::Rect();
+
+  int x = 0;
+  int y = 0;
+  int button_size = kShelfButtonSize;
+  int button_spacing = kShelfButtonSpacing;
+
+  int w = PrimaryAxisValue(button_size, width());
+  int h = PrimaryAxisValue(height(), button_size);
+  for (int i = 0; i < view_model_.view_size(); ++i) {
+    if (i < first_visible_index_) {
+      view_model_.set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
+      continue;
+    }
+
+    view_model_.set_ideal_bounds(i, gfx::Rect(x, y, w, h));
+    x = PrimaryAxisValue(x + w + button_spacing, x);
+    y = PrimaryAxisValue(y, y + h + button_spacing);
+  }
+
+  if (is_overflow_mode()) {
+    UpdateAllButtonsVisibilityInOverflowMode();
+    return gfx::Rect();
+  }
+
+  // Right aligned icons.
+  int end_position = available_size - button_spacing;
+  x = PrimaryAxisValue(end_position, 0);
+  y = PrimaryAxisValue(0, end_position);
+  int first_panel_index = model_.FirstPanelIndex();
+  for (int i = view_model_.view_size() - 1; i >= first_panel_index; --i) {
+    x = PrimaryAxisValue(x - w - button_spacing, x);
+    y = PrimaryAxisValue(y, y - h - button_spacing);
+    view_model_.set_ideal_bounds(i, gfx::Rect(x, y, w, h));
+    end_position = PrimaryAxisValue(x, y);
+  }
+
+  int last_button_index = first_panel_index - 1;
+  if (last_button_index < 0)
+    return gfx::Rect();
+
+  // Icons on the left / top are guaranteed up to kLeftIconProportion of
+  // the available space.
+  int last_icon_position = PrimaryAxisValue(
+      view_model_.ideal_bounds(last_button_index).right(),
+      view_model_.ideal_bounds(last_button_index).bottom()) + button_size;
+  int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
+  if (last_icon_position < reserved_icon_space)
+    end_position = last_icon_position;
+  else
+    end_position = std::max(end_position, reserved_icon_space);
+
+  gfx::Rect overflow_bounds(PrimaryAxisValue(w, width()),
+                            PrimaryAxisValue(height(), h));
+
+  last_visible_index_ = DetermineLastVisibleIndex(end_position - button_size);
+  last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
+  bool show_overflow = last_visible_index_ < last_button_index ||
+      last_hidden_index_ >= first_panel_index;
+
+  // Create Space for the overflow button
+  if (show_overflow) {
+    // The following code makes sure that platform apps icons (aligned to left /
+    // top) are favored over panel apps icons (aligned to right / bottom).
+    if (last_visible_index_ > 0 && last_visible_index_ < last_button_index) {
+      // This condition means that we will take one platform app and replace it
+      // with the overflow button and put the app in the overflow bubble.
+      // This happens when the space needed for platform apps exceeds the
+      // reserved area for non-panel icons,
+      // (i.e. |last_icon_position| > |reserved_icon_space|).
+      --last_visible_index_;
+    } else if (last_hidden_index_ >= first_panel_index &&
+               last_hidden_index_ < view_model_.view_size() - 1) {
+      // This condition means that we will take a panel app icon and replace it
+      // with the overflow button.
+      // This happens when there is still room for platform apps in the reserved
+      // area for non-panel icons,
+      // (i.e. |last_icon_position| < |reserved_icon_space|).
+      ++last_hidden_index_;
+    }
+  }
+
+  for (int i = 0; i < view_model_.view_size(); ++i) {
+    bool visible = i <= last_visible_index_ || i > last_hidden_index_;
+    // To receive drag event continuously from |drag_view_| during the dragging
+    // off from the shelf, don't make |drag_view_| invisible. It will be
+    // eventually invisible and removed from the |view_model_| by
+    // FinalizeRipOffDrag().
+    if (dragged_off_shelf_ && view_model_.view_at(i) == drag_view_)
+      continue;
+    view_model_.view_at(i)->SetVisible(visible);
+  }
+
+  /* TODO(msw): Restore functionality:
+  overflow_button_->SetVisible(show_overflow);*/
+  if (show_overflow) {
+    DCHECK_NE(0, view_model_.view_size());
+    if (last_visible_index_ == -1) {
+      x = 0;
+      y = 0;
+    } else {
+      x = PrimaryAxisValue(
+          view_model_.ideal_bounds(last_visible_index_).right(),
+          view_model_.ideal_bounds(last_visible_index_).x());
+      y = PrimaryAxisValue(
+          view_model_.ideal_bounds(last_visible_index_).y(),
+          view_model_.ideal_bounds(last_visible_index_).bottom());
+    }
+    // Set all hidden panel icon positions to be on the overflow button.
+    for (int i = first_panel_index; i <= last_hidden_index_; ++i)
+      view_model_.set_ideal_bounds(i, gfx::Rect(x, y, w, h));
+
+    // Add more space between last visible item and overflow button.
+    // Without this, two buttons look too close compared with other items.
+    x = PrimaryAxisValue(x + button_spacing, x);
+    y = PrimaryAxisValue(y, y + button_spacing);
+
+    overflow_bounds.set_x(x);
+    overflow_bounds.set_y(y);
+    /* TODO(msw): Restore functionality:
+    if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
+      UpdateOverflowRange(overflow_bubble_->shelf_view());*/
+  } else {
+    /* TODO(msw): Restore functionality:
+    if (overflow_bubble_)
+      overflow_bubble_->Hide();*/
+  }
+  return overflow_bounds;
+}
+
+int ShelfView::DetermineLastVisibleIndex(int max_value) const {
+  int index = model_.FirstPanelIndex() - 1;
+  while (index >= 0 &&
+         PrimaryAxisValue(
+             view_model_.ideal_bounds(index).right(),
+             view_model_.ideal_bounds(index).bottom()) > max_value) {
+    index--;
+  }
+  return index;
+}
+
+int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
+  int index = model_.FirstPanelIndex();
+  while (index < view_model_.view_size() &&
+         PrimaryAxisValue(
+             view_model_.ideal_bounds(index).right(),
+             view_model_.ideal_bounds(index).bottom()) < min_value) {
+    ++index;
+  }
+  return index;
+}
+
+/* TODO(msw): Restore functionality:
+void ShelfView::AddIconObserver(ShelfIconObserver* observer) {
+  observers_.AddObserver(observer);
+}
+
+void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) {
+  observers_.RemoveObserver(observer);
+}*/
+
+void ShelfView::AnimateToIdealBounds() {
+  /* TODO(msw): Restore functionality:
+  gfx::Rect overflow_bounds = CalculateIdealBounds();*/
+  CalculateIdealBounds();
+  for (int i = 0; i < view_model_.view_size(); ++i) {
+    views::View* view = view_model_.view_at(i);
+    bounds_animator_->AnimateViewTo(view, view_model_.ideal_bounds(i));
+    // Now that the item animation starts, we have to make sure that the
+    // padding of the first gets properly transferred to the new first item.
+    if (i && view->border())
+      view->SetBorder(views::Border::NullBorder());
+  }
+   /* TODO(msw): Restore functionality:
+   overflow_button_->SetBoundsRect(overflow_bounds);*/
+}
+
+views::View* ShelfView::CreateViewForItem(const ShelfItem& item) {
+  views::View* view = nullptr;
+  switch (item.type) {
+    case TYPE_BROWSER_SHORTCUT:
+    case TYPE_APP_SHORTCUT:
+    case TYPE_WINDOWED_APP:
+    case TYPE_PLATFORM_APP:
+    case TYPE_DIALOG:
+    case TYPE_APP_PANEL: {
+      ShelfButton* button = ShelfButton::Create(this, this);
+      button->SetImage(item.image);
+      ReflectItemStatus(item, button);
+      view = button;
+      break;
+    }
+
+    case TYPE_APP_LIST: {
+      /* TODO(msw): Restore functionality:
+      view = new AppListButton(this, this);*/
+      view = new views::LabelButton(nullptr, item.title);
+      break;
+    }
+
+    case TYPE_MOJO_APP: {
+      // TODO(msw): Support item images, etc.
+      ShelfButton* button = ShelfButton::Create(this, this);
+      int image_resource_id = IDR_DEFAULT_FAVICON;
+      ResourceBundle& rb = ResourceBundle::GetSharedInstance();
+      button->SetImage(*rb.GetImageSkiaNamed(image_resource_id));
+      ReflectItemStatus(item, button);
+      view = button;
+      break;
+    }
+
+    default:
+      break;
+  }
+  view->set_context_menu_controller(this);
+
+  DCHECK(view);
+  ConfigureChildView(view);
+  return view;
+}
+
+void ShelfView::FadeIn(views::View* view) {
+  view->SetVisible(true);
+  view->layer()->SetOpacity(0);
+  AnimateToIdealBounds();
+  bounds_animator_->SetAnimationDelegate(
+      view,
+      scoped_ptr<gfx::AnimationDelegate>(new FadeInAnimationDelegate(view)));
+}
+
+void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
+  DCHECK(!dragging());
+  DCHECK(drag_view_);
+  drag_pointer_ = pointer;
+  start_drag_index_ = view_model_.GetIndexOfView(drag_view_);
+
+  if (start_drag_index_== -1) {
+    CancelDrag(-1);
+    return;
+  }
+
+  // If the item is no longer draggable, bail out.
+  /* TODO(msw): Restore functionality:
+   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
+       model_.items()[start_drag_index_].id);
+   if (!item_delegate->IsDraggable()) {
+     CancelDrag(-1);
+     return;
+   }*/
+
+  // Move the view to the front so that it appears on top of other views.
+  ReorderChildView(drag_view_, -1);
+  bounds_animator_->StopAnimatingView(drag_view_);
+}
+
+void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
+  // Due to a syncing operation the application might have been removed.
+  // Bail if it is gone.
+  int current_index = view_model_.GetIndexOfView(drag_view_);
+  DCHECK_NE(-1, current_index);
+
+  /* TODO(msw): Restore functionality:
+   ShelfItemDelegate* item_delegate =
+       item_manager_->GetShelfItemDelegate(model_.items()[current_index].id);
+   if (!item_delegate->IsDraggable()) {
+     CancelDrag(-1);
+     return;
+   }*/
+
+  // If this is not a drag and drop host operation and not the app list item,
+  // check if the item got ripped off the shelf - if it did we are done.
+  if (!drag_and_drop_shelf_id_ &&
+      RemovableByRipOff(current_index) != NOT_REMOVABLE) {
+    if (HandleRipOffDrag(event))
+      return;
+    // The rip off handler could have changed the location of the item.
+    current_index = view_model_.GetIndexOfView(drag_view_);
+  }
+
+  // TODO: I don't think this works correctly with RTL.
+  gfx::Point drag_point(event.location());
+  ConvertPointToTarget(drag_view_, this, &drag_point);
+
+  // Constrain the location to the range of valid indices for the type.
+  std::pair<int, int> indices(GetDragRange(current_index));
+  int first_drag_index = indices.first;
+  int last_drag_index = indices.second;
+  // If the last index isn't valid, we're overflowing. Constrain to the app list
+  // (which is the last visible item).
+  if (first_drag_index < model_.FirstPanelIndex() &&
+      last_drag_index > last_visible_index_)
+    last_drag_index = last_visible_index_;
+  int x = 0, y = 0;
+  if (IsHorizontalAlignment()) {
+    x = std::max(view_model_.ideal_bounds(indices.first).x(),
+                 drag_point.x() - drag_origin_.x());
+    x = std::min(view_model_.ideal_bounds(last_drag_index).right() -
+                 view_model_.ideal_bounds(current_index).width(),
+                 x);
+    if (drag_view_->x() == x)
+      return;
+    drag_view_->SetX(x);
+  } else {
+    y = std::max(view_model_.ideal_bounds(indices.first).y(),
+                 drag_point.y() - drag_origin_.y());
+    y = std::min(view_model_.ideal_bounds(last_drag_index).bottom() -
+                 view_model_.ideal_bounds(current_index).height(),
+                 y);
+    if (drag_view_->y() == y)
+      return;
+    drag_view_->SetY(y);
+  }
+
+  int target_index =
+      views::ViewModelUtils::DetermineMoveIndex(
+          view_model_, drag_view_,
+          IsHorizontalAlignment() ? views::ViewModelUtils::HORIZONTAL :
+                                    views::ViewModelUtils::VERTICAL,
+          x, y);
+  target_index =
+      std::min(indices.second, std::max(target_index, indices.first));
+
+  int first_draggable_item = 0;
+  /* TODO(msw): Restore functionality:
+  while (first_draggable_item < static_cast<int>(model_.items().size()) &&
+         !item_manager_->GetShelfItemDelegate(
+             model_.items()[first_draggable_item].id)->IsDraggable()) {
+    first_draggable_item++;
+  }*/
+
+  target_index = std::max(target_index, first_draggable_item);
+
+  if (target_index == current_index)
+    return;
+
+  // Change the model, the ShelfItemMoved() callback will handle the
+  // |view_model_| update.
+  model_.Move(current_index, target_index);
+  bounds_animator_->StopAnimatingView(drag_view_);
+}
+
+bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
+  /* TODO(msw): Restore functionality:
+  int current_index = view_model_.GetIndexOfView(drag_view_);
+  DCHECK_NE(-1, current_index);
+  std::string dragged_app_id =
+      delegate_->GetAppIDForShelfID(model_.items()[current_index].id);
+
+  gfx::Point screen_location = event.root_location();
+  views::View::ConvertPointToScreen(this, &screen_location);
+
+  // To avoid ugly forwards and backwards flipping we use different constants
+  // for ripping off / re-inserting the items.
+  if (dragged_off_shelf_) {
+    // If the shelf/overflow bubble bounds contains |screen_location| we insert
+    // the item back into the shelf.
+    if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
+      if (dragged_off_from_overflow_to_shelf_) {
+        // During the dragging an item from Shelf to Overflow, it can enter here
+        // directly because both are located very closly.
+        main_shelf_->EndDrag(true);
+        // Stops the animation of |drag_view_| and sets its bounds explicitly
+        // becase ContinueDrag() stops its animation. Without this, unexpected
+        // bounds will be set.
+        bounds_animator_->StopAnimatingView(drag_view_);
+        int drag_view_index = view_model_.GetIndexOfView(drag_view_);
+        drag_view_->SetBoundsRect(view_model_.ideal_bounds(drag_view_index));
+        dragged_off_from_overflow_to_shelf_ = false;
+      }
+      // Destroy our proxy view item.
+      DestroyDragIconProxy();
+      // Re-insert the item and return simply false since the caller will handle
+      // the move as in any normal case.
+      dragged_off_shelf_ = false;
+      drag_view_->layer()->SetOpacity(1.0f);
+      // The size of Overflow bubble should be updated immediately when an item
+      // is re-inserted.
+      if (is_overflow_mode())
+        PreferredSizeChanged();
+      return false;
+    } else if (is_overflow_mode() &&
+               main_shelf_->GetBoundsForDragInsertInScreen().Contains(
+                   screen_location)) {
+      if (!dragged_off_from_overflow_to_shelf_) {
+        dragged_off_from_overflow_to_shelf_ = true;
+        drag_image_->SetOpacity(1.0f);
+        main_shelf_->StartDrag(dragged_app_id, screen_location);
+      } else {
+        main_shelf_->Drag(screen_location);
+      }
+    } else if (dragged_off_from_overflow_to_shelf_) {
+      // Makes the |drag_image_| partially disappear again.
+      dragged_off_from_overflow_to_shelf_ = false;
+      drag_image_->SetOpacity(kDraggedImageOpacity);
+      main_shelf_->EndDrag(true);
+      bounds_animator_->StopAnimatingView(drag_view_);
+      int drag_view_index = view_model_.GetIndexOfView(drag_view_);
+      drag_view_->SetBoundsRect(view_model_.ideal_bounds(drag_view_index));
+    }
+    // Move our proxy view item.
+    UpdateDragIconProxy(screen_location);
+    return true;
+  }
+  // Check if we are too far away from the shelf to enter the ripped off state.
+  // Determine the distance to the shelf.
+  int delta = CalculateShelfDistance(screen_location);
+  if (delta > kRipOffDistance) {
+    // Create a proxy view item which can be moved anywhere.
+    CreateDragIconProxy(event.root_location(),
+                        drag_view_->GetImage(),
+                        drag_view_,
+                        gfx::Vector2d(0, 0),
+                        kDragAndDropProxyScale);
+    drag_view_->layer()->SetOpacity(0.0f);
+    dragged_off_shelf_ = true;
+    if (RemovableByRipOff(current_index) == REMOVABLE) {
+      // Move the item to the front of the first panel item and hide it.
+      // ShelfItemMoved() callback will handle the |view_model_| update and
+      // call AnimateToIdealBounds().
+      if (current_index != model_.FirstPanelIndex() - 1) {
+        model_.Move(current_index, model_.FirstPanelIndex() - 1);
+        StartFadeInLastVisibleItem();
+      } else if (is_overflow_mode()) {
+        // Overflow bubble should be shrunk when an item is ripped off.
+        PreferredSizeChanged();
+      }
+      // Make the item partially disappear to show that it will get removed if
+      // dropped.
+      drag_image_->SetOpacity(kDraggedImageOpacity);
+    }
+    return true;
+  }*/
+  return false;
+}
+
+void ShelfView::FinalizeRipOffDrag(bool cancel) {
+  /* TODO(msw): Restore functionality:
+  if (!dragged_off_shelf_)
+    return;
+  // Make sure we do not come in here again.
+  dragged_off_shelf_ = false;
+
+  // Coming here we should always have a |drag_view_|.
+  DCHECK(drag_view_);
+  int current_index = view_model_.GetIndexOfView(drag_view_);
+  // If the view isn't part of the model anymore (|current_index| == -1), a sync
+  // operation must have removed it. In that case we shouldn't change the model
+  // and only delete the proxy image.
+  if (current_index == -1) {
+    DestroyDragIconProxy();
+    return;
+  }
+
+  // Set to true when the animation should snap back to where it was before.
+  bool snap_back = false;
+  // Items which cannot be dragged off will be handled as a cancel.
+  if (!cancel) {
+    if (dragged_off_from_overflow_to_shelf_) {
+      dragged_off_from_overflow_to_shelf_ = false;
+      main_shelf_->EndDrag(false);
+      drag_view_->layer()->SetOpacity(1.0f);
+    } else if (RemovableByRipOff(current_index) != REMOVABLE) {
+      // Make sure we do not try to remove un-removable items like items which
+      // were not pinned or have to be always there.
+      cancel = true;
+      snap_back = true;
+    } else {
+      // Make sure the item stays invisible upon removal.
+      drag_view_->SetVisible(false);
+      std::string app_id = 0;
+      std::string app_id =
+          delegate_->GetAppIDForShelfID(model_.items()[current_index].id);
+      delegate_->UnpinAppWithID(app_id);
+    }
+  }
+  if (cancel || snap_back) {
+    if (dragged_off_from_overflow_to_shelf_) {
+      dragged_off_from_overflow_to_shelf_ = false;
+      // Main shelf handles revert of dragged item.
+      main_shelf_->EndDrag(true);
+      drag_view_->layer()->SetOpacity(1.0f);
+    } else if (!cancelling_drag_model_changed_) {
+      // Only do something if the change did not come through a model change.
+      gfx::Rect drag_bounds;
+      gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
+      gfx::Point relative_to = GetBoundsInScreen().origin();
+      gfx::Rect target(
+          gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to),
+          drag_bounds.size());
+      drag_view_->SetBoundsRect(target);
+      // Hide the status from the active item since we snap it back now. Upon
+      // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
+      // is set.
+      snap_back_from_rip_off_view_ = drag_view_;
+      drag_view_->AddState(ShelfButton::STATE_HIDDEN);
+      // When a canceling drag model is happening, the view model is diverged
+      // from the menu model and movements / animations should not be done.
+      model_.Move(current_index, start_drag_index_);
+      AnimateToIdealBounds();
+    }
+    drag_view_->layer()->SetOpacity(1.0f);
+  }
+  DestroyDragIconProxy();*/
+}
+
+ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) const {
+  DCHECK(index >= 0 && index < model_.item_count());
+  ShelfItemType type = model_.items()[index].type;
+  if (type == TYPE_APP_LIST || type == TYPE_DIALOG)
+    return NOT_REMOVABLE;
+
+  /* TODO(msw): Restore functionality:
+  std::string app_id =
+      delegate_->GetAppIDForShelfID(model_.items()[index].id);
+  ShelfItemDelegate* item_delegate =
+      item_manager_->GetShelfItemDelegate(model_.items()[index].id);
+  if (!item_delegate->CanPin())
+    return NOT_REMOVABLE;
+  Note: Only pinned app shortcuts can be removed!
+  return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ?
+      REMOVABLE : DRAGGABLE;*/
+  return REMOVABLE;
+}
+
+bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const {
+  switch (typea) {
+    case TYPE_APP_SHORTCUT:
+    case TYPE_BROWSER_SHORTCUT:
+      return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
+    case TYPE_APP_LIST:
+    case TYPE_PLATFORM_APP:
+    case TYPE_WINDOWED_APP:
+    case TYPE_MOJO_APP:
+    case TYPE_APP_PANEL:
+    case TYPE_DIALOG:
+      return typeb == typea;
+    case TYPE_UNDEFINED:
+      NOTREACHED() << "ShelfItemType must be set.";
+      return false;
+  }
+  NOTREACHED();
+  return false;
+}
+
+std::pair<int, int> ShelfView::GetDragRange(int index) {
+  int min_index = -1;
+  int max_index = -1;
+  ShelfItemType type = model_.items()[index].type;
+  for (int i = 0; i < model_.item_count(); ++i) {
+    if (SameDragType(model_.items()[i].type, type)) {
+      if (min_index == -1)
+        min_index = i;
+      max_index = i;
+    }
+  }
+  return std::pair<int, int>(min_index, max_index);
+}
+
+void ShelfView::ConfigureChildView(views::View* view) {
+  view->SetPaintToLayer(true);
+  view->layer()->SetFillsBoundsOpaquely(false);
+}
+
+void ShelfView::ToggleOverflowBubble() {
+  /* TODO(msw): Restore functionality:
+  if (IsShowingOverflowBubble()) {
+    overflow_bubble_->Hide();
+    return;
+  }
+
+  if (!overflow_bubble_)
+    overflow_bubble_.reset(new OverflowBubble());
+
+  ShelfView* overflow_view = new ShelfView(app);
+  overflow_view->overflow_mode_ = true;
+  overflow_view->Init();
+  overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
+  overflow_view->OnShelfAlignmentChanged();
+  overflow_view->main_shelf_ = this;
+  UpdateOverflowRange(overflow_view);
+
+  overflow_bubble_->Show(overflow_button_, overflow_view);
+
+  Shell::GetInstance()->UpdateShelfVisibility();*/
+}
+
+void ShelfView::OnFadeOutAnimationEnded() {
+  AnimateToIdealBounds();
+  StartFadeInLastVisibleItem();
+}
+
+void ShelfView::StartFadeInLastVisibleItem() {
+  // If overflow button is visible and there is a valid new last item, fading
+  // the new last item in after sliding animation is finished.
+  /* TODO(msw): Restore functionality:
+  if (overflow_button_->visible() && last_visible_index_ >= 0) {
+    views::View* last_visible_view =
+        view_model_.view_at(last_visible_index_);
+    last_visible_view->layer()->SetOpacity(0);
+    bounds_animator_->SetAnimationDelegate(
+        last_visible_view,
+        scoped_ptr<gfx::AnimationDelegate>(
+            new StartFadeAnimationDelegate(this, last_visible_view)));
+  }*/
+}
+
+void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) const {
+  const int first_overflow_index = last_visible_index_ + 1;
+  const int last_overflow_index = last_hidden_index_;
+  DCHECK_LE(first_overflow_index, last_overflow_index);
+  DCHECK_LT(last_overflow_index, view_model_.view_size());
+
+  /* TODO(msw): Restore functionality:
+  overflow_view->first_visible_index_ = first_overflow_index;
+  overflow_view->last_visible_index_ = last_overflow_index;*/
+}
+
+bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) {
+  gfx::Rect active_bounds;
+
+  for (int i = 0; i < child_count(); ++i) {
+    views::View* child = child_at(i);
+    /* TODO(msw): Restore functionality:
+    if (child == overflow_button_)
+      continue;*/
+    if (!ShouldShowTooltipForView(child))
+      continue;
+
+    gfx::Rect child_bounds = child->GetMirroredBounds();
+    active_bounds.Union(child_bounds);
+  }
+
+  return !active_bounds.Contains(cursor_location);
+}
+
+gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
+  gfx::Size preferred_size = GetPreferredSize();
+  gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
+  ConvertPointToScreen(this, &origin);
+  return gfx::Rect(origin, preferred_size);
+}
+
+gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
+  gfx::Size preferred_size;
+  if (is_overflow_mode()) {
+    /* TODO(msw): Restore functionality:
+    DCHECK(owner_overflow_bubble_);
+    gfx::Rect bubble_bounds =
+        owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
+    preferred_size = bubble_bounds.size();*/
+  } else {
+    const int last_button_index = view_model_.view_size() - 1;
+    gfx::Rect last_button_bounds =
+        view_model_.view_at(last_button_index)->bounds();
+    /* TODO(msw): Restore functionality:
+    if (overflow_button_->visible() &&
+        model_.GetItemIndexForType(TYPE_APP_PANEL) == -1) {
+      // When overflow button is visible and shelf has no panel items,
+      // last_button_bounds should be overflow button's bounds.
+      last_button_bounds = overflow_button_->bounds();
+    }*/
+
+    if (IsHorizontalAlignment()) {
+      preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
+                                 kShelfSize);
+    } else {
+      preferred_size = gfx::Size(kShelfSize,
+                                 last_button_bounds.bottom() + leading_inset_);
+    }
+  }
+  gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
+
+  // In overflow mode, we should use OverflowBubbleView as a source for
+  // converting |origin| to screen coordinates. When a scroll operation is
+  // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
+  // be changed.
+  /* TODO(msw): Restore functionality:
+  if (is_overflow_mode())
+    ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
+  else
+    ConvertPointToScreen(this, &origin);*/
+
+  return gfx::Rect(origin, preferred_size);
+}
+
+int ShelfView::CancelDrag(int modified_index) {
+  FinalizeRipOffDrag(true);
+  if (!drag_view_)
+    return modified_index;
+  bool was_dragging = dragging();
+  int drag_view_index = view_model_.GetIndexOfView(drag_view_);
+  drag_pointer_ = NONE;
+  drag_view_ = nullptr;
+  if (drag_view_index == modified_index) {
+    // The view that was being dragged is being modified. Don't do anything.
+    return modified_index;
+  }
+  if (!was_dragging)
+    return modified_index;
+
+  // Restore previous position, tracking the position of the modified view.
+  bool at_end = modified_index == view_model_.view_size();
+  views::View* modified_view =
+      (modified_index >= 0 && !at_end) ?
+      view_model_.view_at(modified_index) : nullptr;
+  model_.Move(drag_view_index, start_drag_index_);
+
+  // If the modified view will be at the end of the list, return the new end of
+  // the list.
+  if (at_end)
+    return view_model_.view_size();
+  return modified_view ? view_model_.GetIndexOfView(modified_view) : -1;
+}
+
+gfx::Size ShelfView::GetPreferredSize() const {
+  const_cast<ShelfView*>(this)->CalculateIdealBounds();
+
+  int last_button_index = is_overflow_mode() ?
+      last_visible_index_ : view_model_.view_size() - 1;
+
+  // When an item is dragged off from the overflow bubble, it is moved to last
+  // position and and changed to invisible. Overflow bubble size should be
+  // shrunk to fit only for visible items.
+  // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
+  // items in the shelf.
+  if (is_overflow_mode() &&
+      dragged_off_shelf_ &&
+      !dragged_off_from_overflow_to_shelf_ &&
+      RemovableByRipOff(view_model_.GetIndexOfView(drag_view_)) == REMOVABLE)
+    last_button_index--;
+
+  const gfx::Rect last_button_bounds =
+      last_button_index  >= first_visible_index_ ?
+          view_model_.ideal_bounds(last_button_index) :
+          gfx::Rect(gfx::Size(kShelfSize, kShelfSize));
+
+  if (IsHorizontalAlignment())
+    return gfx::Size(last_button_bounds.right() + leading_inset_, kShelfSize);
+
+  return gfx::Size(kShelfSize, last_button_bounds.bottom() + leading_inset_);
+}
+
+void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
+  // This bounds change is produced by the shelf movement and all content has
+  // to follow. Using an animation at that time would produce a time lag since
+  // the animation of the BoundsAnimator has itself a delay before it arrives
+  // at the required location. As such we tell the animator to go there
+  // immediately.
+  BoundsAnimatorDisabler disabler(bounds_animator_.get());
+  LayoutToIdealBounds();
+  /* TODO(msw): Restore functionality:
+  FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
+                    OnShelfIconPositionsChanged());
+
+  if (IsShowingOverflowBubble())
+    overflow_bubble_->Hide();*/
+}
+
+views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
+  return this;
+}
+
+void ShelfView::GetAccessibleState(ui::AXViewState* state) {
+  state->role = ui::AX_ROLE_TOOLBAR;
+  /* TODO(msw): Restore functionality:
+  state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);*/
+}
+
+/* TODO(msw): Restore functionality:
+void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
+  aura::Window* target_window = static_cast<views::View*>(event->target())
+                                    ->GetWidget()
+                                    ->GetNativeWindow();
+  if (gesture_handler_.ProcessGestureEvent(*event, target_window))
+    event->StopPropagation();
+}*/
+
+void ShelfView::ShelfItemAdded(int model_index) {
+  {
+    base::AutoReset<bool> cancelling_drag(
+        &cancelling_drag_model_changed_, true);
+    model_index = CancelDrag(model_index);
+  }
+  views::View* view = CreateViewForItem(model_.items()[model_index]);
+  AddChildView(view);
+  // Hide the view, it'll be made visible when the animation is done. Using
+  // opacity 0 here to avoid messing with CalculateIdealBounds which touches
+  // the view's visibility.
+  view->layer()->SetOpacity(0);
+  view_model_.Add(view, model_index);
+
+  // Give the button its ideal bounds. That way if we end up animating the
+  // button before this animation completes it doesn't appear at some random
+  // spot (because it was in the middle of animating from 0,0 0x0 to its
+  // target).
+  CalculateIdealBounds();
+  view->SetBoundsRect(view_model_.ideal_bounds(model_index));
+
+  // The first animation moves all the views to their target position. |view|
+  // is hidden, so it visually appears as though we are providing space for
+  // it. When done we'll fade the view in.
+  AnimateToIdealBounds();
+  if (model_index <= last_visible_index_ ||
+      model_index >= model_.FirstPanelIndex()) {
+    bounds_animator_->SetAnimationDelegate(
+        view,
+        scoped_ptr<gfx::AnimationDelegate>(
+            new StartFadeAnimationDelegate(this, view)));
+  } else {
+    // Undo the hiding if animation does not run.
+    view->layer()->SetOpacity(1.0f);
+  }
+}
+
+void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) {
+  if (id == context_menu_id_)
+    launcher_menu_runner_.reset();
+  {
+    base::AutoReset<bool> cancelling_drag(
+        &cancelling_drag_model_changed_, true);
+    model_index = CancelDrag(model_index);
+  }
+  views::View* view = view_model_.view_at(model_index);
+  view_model_.Remove(model_index);
+
+  // When the overflow bubble is visible, the overflow range needs to be set
+  // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
+  // could trigger a ShelfItemChanged() by hiding the overflow bubble and
+  // since the overflow bubble is not yet synced with the ShelfModel this
+  // could cause a crash.
+  /* TODO(msw): Restore functionality:
+  if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
+     last_hidden_index_ = std::min(last_hidden_index_,
+                                   view_model_.view_size() - 1);
+     UpdateOverflowRange(overflow_bubble_->shelf_view());
+   }*/
+
+  if (view->visible()) {
+    // The first animation fades out the view. When done we'll animate the rest
+    // of the views to their target location.
+    bounds_animator_->AnimateViewTo(view, view->bounds());
+    bounds_animator_->SetAnimationDelegate(
+        view,
+        scoped_ptr<gfx::AnimationDelegate>(
+            new FadeOutAnimationDelegate(this, view)));
+  } else {
+    // We don't need to show a fade out animation for invisible |view|. When an
+    // item is ripped out from the shelf, its |view| is already invisible.
+    AnimateToIdealBounds();
+  }
+
+  // Close the tooltip because it isn't needed any longer and its anchor view
+  // will be deleted soon.
+  if (tooltip_.GetCurrentAnchorView() == view)
+    tooltip_.Close();
+}
+
+void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) {
+  const ShelfItem& item(model_.items()[model_index]);
+  if (old_item.type != item.type) {
+    // Type changed, swap the views.
+    model_index = CancelDrag(model_index);
+    scoped_ptr<views::View> old_view(view_model_.view_at(model_index));
+    bounds_animator_->StopAnimatingView(old_view.get());
+    // Removing and re-inserting a view in our view model will strip the ideal
+    // bounds from the item. To avoid recalculation of everything the bounds
+    // get remembered and restored after the insertion to the previous value.
+    gfx::Rect old_ideal_bounds = view_model_.ideal_bounds(model_index);
+    view_model_.Remove(model_index);
+    views::View* new_view = CreateViewForItem(item);
+    AddChildView(new_view);
+    view_model_.Add(new_view, model_index);
+    view_model_.set_ideal_bounds(model_index, old_ideal_bounds);
+    new_view->SetBoundsRect(old_view->bounds());
+    return;
+  }
+
+  views::View* view = view_model_.view_at(model_index);
+  switch (item.type) {
+    case TYPE_BROWSER_SHORTCUT:
+      // Fallthrough for the new Shelf since it needs to show the activation
+      // change as well.
+    case TYPE_APP_SHORTCUT:
+    case TYPE_WINDOWED_APP:
+    case TYPE_PLATFORM_APP:
+    case TYPE_DIALOG:
+    case TYPE_APP_PANEL: {
+      CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+      ShelfButton* button = static_cast<ShelfButton*>(view);
+      ReflectItemStatus(item, button);
+      // The browser shortcut is currently not a "real" item and as such the
+      // the image is bogous as well. We therefore keep the image as is for it.
+      if (item.type != TYPE_BROWSER_SHORTCUT)
+        button->SetImage(item.image);
+      button->SchedulePaint();
+      break;
+    }
+    case TYPE_MOJO_APP: {
+      CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+      ShelfButton* button = static_cast<ShelfButton*>(view);
+      button->SetTooltipText(item.title);
+      break;
+    }
+
+    default:
+      break;
+  }
+}
+
+void ShelfView::ShelfItemMoved(int start_index, int target_index) {
+  view_model_.Move(start_index, target_index);
+  // When cancelling a drag due to a shelf item being added, the currently
+  // dragged item is moved back to its initial position. AnimateToIdealBounds
+  // will be called again when the new item is added to the |view_model_| but
+  // at this time the |view_model_| is inconsistent with the |model_|.
+  if (!cancelling_drag_model_changed_)
+    AnimateToIdealBounds();
+}
+
+void ShelfView::ShelfStatusChanged() {
+  // Nothing to do here.
+}
+
+ShelfAlignment ShelfView::GetAlignment() const {
+  return alignment_;
+}
+
+bool ShelfView::IsHorizontalAlignment() const {
+  return alignment_ == SHELF_ALIGNMENT_BOTTOM ||
+         alignment_ == SHELF_ALIGNMENT_TOP;
+}
+
+void ShelfView::PointerPressedOnButton(views::View* view,
+                                       Pointer pointer,
+                                       const ui::LocatedEvent& event) {
+  if (drag_view_)
+    return;
+
+  int index = view_model_.GetIndexOfView(view);
+  if (index == -1)
+    return;
+
+  /* TODO(msw): Restore functionality:
+   ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
+       model_.items()[index].id);
+   if (view_model_.view_size() <= 1 || !item_delegate->IsDraggable())
+     return;  // View is being deleted or not draggable, ignore request.*/
+
+  // Only when the repost event occurs on the same shelf item, we should ignore
+  // the call in ShelfView::ButtonPressed(...).
+  is_repost_event_ = IsRepostEvent(event) && (last_pressed_index_ == index);
+
+  CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+  drag_view_ = static_cast<ShelfButton*>(view);
+  drag_origin_ = gfx::Point(event.x(), event.y());
+  /* TODO(msw): Restore functionality:
+  UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
+      layout_manager_->SelectValueForShelfAlignment(
+          SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
+          SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
+          SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
+          -1),
+      SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);*/
+}
+
+void ShelfView::PointerDraggedOnButton(views::View* view,
+                                       Pointer pointer,
+                                       const ui::LocatedEvent& event) {
+  // To prepare all drag types (moving an item in the shelf and dragging off),
+  // we should check the x-axis and y-axis offset.
+  if (!dragging() && drag_view_ &&
+      ((std::abs(event.x() - drag_origin_.x()) >= kMinimumDragDistance) ||
+       (std::abs(event.y() - drag_origin_.y()) >= kMinimumDragDistance))) {
+    PrepareForDrag(pointer, event);
+  }
+  if (drag_pointer_ == pointer)
+    ContinueDrag(event);
+}
+
+void ShelfView::PointerReleasedOnButton(views::View* view,
+                                        Pointer pointer,
+                                        bool canceled) {
+  // Reset |is_repost_event| to false.
+  is_repost_event_ = false;
+
+  if (canceled) {
+    CancelDrag(-1);
+  } else if (drag_pointer_ == pointer) {
+    FinalizeRipOffDrag(false);
+    drag_pointer_ = NONE;
+    AnimateToIdealBounds();
+  }
+  // If the drag pointer is NONE, no drag operation is going on and the
+  // drag_view can be released.
+  if (drag_pointer_ == NONE)
+    drag_view_ = nullptr;
+}
+
+void ShelfView::MouseMovedOverButton(views::View* view) {
+  if (!ShouldShowTooltipForView(view))
+    return;
+
+  if (!tooltip_.IsVisible())
+    tooltip_.ResetTimer();
+}
+
+void ShelfView::MouseEnteredButton(views::View* view) {
+  // TODO(msw): Fix the initial (0,0) mouse event (causes tooltip on startup).
+  if (!ShouldShowTooltipForView(view))
+    return;
+
+  if (tooltip_.IsVisible())
+    tooltip_.ShowImmediately(view, GetAccessibleName(view));
+  else
+    tooltip_.ShowDelayed(view, GetAccessibleName(view));
+}
+
+void ShelfView::MouseExitedButton(views::View* view) {
+  if (!tooltip_.IsVisible())
+    tooltip_.StopTimer();
+}
+
+base::string16 ShelfView::GetAccessibleName(const views::View* view) {
+  int view_index = view_model_.GetIndexOfView(view);
+  // May be -1 while in the process of animating closed.
+  if (view_index == -1)
+    return base::string16();
+  return model_.items()[view_index].title;
+}
+
 void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
-  user_window_controller_->FocusUserWindow(sender->tag());
-}
-
-void ShelfView::OnUserWindowObserverAdded(
-    mojo::Array<mash::wm::mojom::UserWindowPtr> user_windows) {
-  for (size_t i = 0; i < user_windows.size(); ++i)
-    OnUserWindowAdded(std::move(user_windows[i]));
-}
-
-void ShelfView::OnUserWindowAdded(mash::wm::mojom::UserWindowPtr user_window) {
-  views::LabelButton* open_window_button = new views::LabelButton(
-      this, user_window->window_title.To<base::string16>());
-  open_window_button->set_tag(user_window->window_id);
-  open_window_buttons_.push_back(open_window_button);
-  AddChildView(open_window_button);
-  Layout();
-  SchedulePaint();
-}
-
-void ShelfView::OnUserWindowRemoved(uint32_t window_id) {
-  const size_t index = GetButtonIndexById(window_id);
-  if (index >= open_window_buttons_.size())
+  // Do not handle mouse release during drag.
+  if (dragging())
     return;
 
-  views::LabelButton* button = open_window_buttons_[index];
-  open_window_buttons_.erase(open_window_buttons_.begin() + index);
-  RemoveChildView(button);
-  delete button;
-  Layout();
-  SchedulePaint();
-}
+  /* TODO(msw): Restore functionality:
+   if (sender == overflow_button_) {
+     ToggleOverflowBubble();
+     shelf_button_pressed_metric_tracker_.ButtonPressed(
+         event, sender, ShelfItemDelegate::kNoAction);
+     return;
+   }*/
 
-void ShelfView::OnUserWindowTitleChanged(uint32_t window_id,
-                                         const mojo::String& window_title) {
-  const size_t index = GetButtonIndexById(window_id);
-  if (index >= open_window_buttons_.size())
+  int view_index = view_model_.GetIndexOfView(sender);
+  // May be -1 while in the process of animating closed.
+  if (view_index == -1)
     return;
 
-  open_window_buttons_[index]->SetText(window_title.To<base::string16>());
-  open_window_buttons_[index]->SetMinSize(gfx::Size());
-  Layout();
-  SchedulePaint();
+  // If the menu was just closed by the same event as this one, we ignore
+  // the call and don't open the menu again. See crbug.com/343005 for more
+  // detail.
+  if (is_repost_event_)
+    return;
+
+  // Record the index for the last pressed shelf item.
+  last_pressed_index_ = view_index;
+
+  // Don't activate the item twice on double-click. Otherwise the window starts
+  // animating open due to the first click, then immediately minimizes due to
+  // the second click. The user most likely intended to open or minimize the
+  // item once, not do both.
+  if (event.flags() & ui::EF_IS_DOUBLE_CLICK)
+    return;
+
+  {
+    /* TODO(msw): Restore functionality:
+    ScopedTargetRootWindow scoped_target(
+        sender->GetWidget()->GetNativeView()->GetRootWindow());*/
+    // Slow down activation animations if shift key is pressed.
+    scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
+    if (event.IsShiftDown()) {
+      slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
+            ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
+    }
+
+    // Collect usage statistics before we decide what to do with the click.
+    const ShelfItem& item(model_.items()[view_index]);
+    switch (item.type) {
+      case TYPE_APP_SHORTCUT:
+      case TYPE_WINDOWED_APP:
+      case TYPE_PLATFORM_APP:
+      case TYPE_MOJO_APP:
+      case TYPE_BROWSER_SHORTCUT:
+        /* TODO(msw): Restore functionality:
+        Shell::GetInstance()->metrics()->RecordUserMetricsAction(
+            UMA_LAUNCHER_CLICK_ON_APP);*/
+        break;
+
+      case TYPE_APP_LIST:
+        /* TODO(msw): Restore functionality:
+        Shell::GetInstance()->metrics()->RecordUserMetricsAction(
+            UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);*/
+        break;
+
+      case TYPE_APP_PANEL:
+      case TYPE_DIALOG:
+        break;
+
+      case TYPE_UNDEFINED:
+        NOTREACHED() << "ShelfItemType must be set.";
+        break;
+    }
+
+    // TODO(msw): Support GetShelfItemDelegate[Manager], actions, etc.
+    if (item.type == TYPE_MOJO_APP)
+      model_.user_window_controller()->FocusUserWindow(item.window_id);
+
+    /* TODO(msw): Restore functionality:
+     ShelfItemDelegate::PerformedAction performed_action =
+         item_manager_->GetShelfItemDelegate(model_.items()[view_index].id)
+             ->ItemSelected(event);
+
+     shelf_button_pressed_metric_tracker_.ButtonPressed(event, sender,
+                                                        performed_action);
+
+     if (performed_action != ShelfItemDelegate::kNewWindowCreated)
+       ShowListMenuForView(model_.items()[view_index], sender, event);*/
+  }
+}
+
+bool ShelfView::ShowListMenuForView(const ShelfItem& item,
+                                    views::View* source,
+                                    const ui::Event& event) {
+  /* TODO(msw): Restore functionality:
+  ShelfItemDelegate* item_delegate =
+      item_manager_->GetShelfItemDelegate(item.id);
+  scoped_ptr<ui::MenuModel> list_menu_model(
+      item_delegate->CreateApplicationMenu(event.flags()));
+
+  Make sure we have a menu and it has at least two items in addition to the
+  application title and the 3 spacing separators.
+  if (!list_menu_model.get() || list_menu_model->GetItemCount() <= 5)
+    return false;
+
+  ShowMenu(list_menu_model.get(),
+           source,
+           gfx::Point(),
+           false,
+           ui::GetMenuSourceTypeForEvent(event));*/
+  return true;
+}
+
+void ShelfView::ShowContextMenuForView(views::View* source,
+                                       const gfx::Point& point,
+                                       ui::MenuSourceType source_type) {
+  int view_index = view_model_.GetIndexOfView(source);
+  if (view_index == -1) {
+    /* TODO(msw): Restore functionality:
+    Shell::GetInstance()->ShowContextMenu(point, source_type);*/
+    return;
+  }
+
+  /* TODO(msw): Restore functionality:
+  ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
+      model_.items()[view_index].id);
+  context_menu_model_.reset(item_delegate->CreateContextMenu(
+      source->GetWidget()->GetNativeView()->GetRootWindow()));
+  if (!context_menu_model_)
+    return;
+
+  base::AutoReset<ShelfID> reseter(
+      &context_menu_id_,
+      view_index == -1 ? 0 : model_.items()[view_index].id);
+
+  ShowMenu(context_menu_model_.get(),
+           source,
+           point,
+           true,
+           source_type);*/
+}
+
+void ShelfView::ShowMenu(ui::MenuModel* menu_model,
+                         views::View* source,
+                         const gfx::Point& click_point,
+                         bool context_menu,
+                         ui::MenuSourceType source_type) {
+  closing_event_time_ = base::TimeDelta();
+  launcher_menu_runner_.reset(new views::MenuRunner(
+      menu_model, context_menu ? views::MenuRunner::CONTEXT_MENU : 0));
+
+  /* TODO(msw): Restore functionality:
+  ScopedTargetRootWindow scoped_target(
+      source->GetWidget()->GetNativeView()->GetRootWindow());*/
+
+  // Determine the menu alignment dependent on the shelf.
+  views::MenuAnchorPosition menu_alignment = views::MENU_ANCHOR_TOPLEFT;
+  gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size());
+
+  if (!context_menu) {
+    // Application lists use a bubble.
+    anchor_point = source->GetBoundsInScreen();
+
+    // It is possible to invoke the menu while it is sliding into view. To cover
+    // that case, the screen coordinates are offsetted by the animation delta.
+    gfx::Vector2d offset =
+        source->GetWidget()->GetNativeWindow()->bounds().origin() -
+        source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
+    anchor_point.set_x(anchor_point.x() - offset.x());
+    anchor_point.set_y(anchor_point.y() - offset.y());
+
+    // Shelf items can have an asymmetrical border for spacing reasons.
+    // Adjust anchor location for this.
+    if (source->border())
+      anchor_point.Inset(source->border()->GetInsets());
+
+    menu_alignment = SelectValueForShelfAlignment(
+        views::MENU_ANCHOR_BUBBLE_ABOVE, views::MENU_ANCHOR_BUBBLE_RIGHT,
+        views::MENU_ANCHOR_BUBBLE_LEFT, views::MENU_ANCHOR_BUBBLE_BELOW);
+  }
+  // If this gets deleted while we are in the menu, the shelf will be gone
+  // as well.
+  bool got_deleted = false;
+  got_deleted_ = &got_deleted;
+
+  /* TODO(msw): Restore functionality:
+  shelf->ForceUndimming(true);*/
+  // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
+  // code.
+  if (launcher_menu_runner_->RunMenuAt(source->GetWidget(),
+                                       nullptr,
+                                       anchor_point,
+                                       menu_alignment,
+                                       source_type) ==
+      views::MenuRunner::MENU_DELETED) {
+    if (!got_deleted) {
+      got_deleted_ = nullptr;
+      /* TODO(msw): Restore functionality:
+      shelf->ForceUndimming(false);*/
+    }
+    return;
+  }
+  got_deleted_ = nullptr;
+  /* TODO(msw): Restore functionality:
+  shelf->ForceUndimming(false);*/
+
+  // If it is a context menu and we are showing overflow bubble
+  // we want to hide overflow bubble.
+  /* TODO(msw): Restore functionality:
+  if (owner_overflow_bubble_)
+    owner_overflow_bubble_->HideBubbleAndRefreshButton();*/
+
+  // Unpinning an item will reset the |launcher_menu_runner_| before coming
+  // here.
+  if (launcher_menu_runner_)
+    closing_event_time_ = launcher_menu_runner_->closing_event_time();
+  /* TODO(msw): Restore functionality:
+  Shell::GetInstance()->UpdateShelfVisibility();*/
+}
+
+void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
+  /* TODO(msw): Restore functionality:
+  FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
+                    OnShelfIconPositionsChanged());*/
+  PreferredSizeChanged();
+}
+
+void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
+  if (snap_back_from_rip_off_view_ && animator == bounds_animator_.get()) {
+    if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
+      // Coming here the animation of the ShelfButton is finished and the
+      // previously hidden status can be shown again. Since the button itself
+      // might have gone away or changed locations we check that the button
+      // is still in the shelf and show its status again.
+      for (int index = 0; index < view_model_.view_size(); index++) {
+        views::View* view = view_model_.view_at(index);
+        if (view == snap_back_from_rip_off_view_) {
+          CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
+          ShelfButton* button = static_cast<ShelfButton*>(view);
+          button->ClearState(ShelfButton::STATE_HIDDEN);
+          break;
+        }
+      }
+      snap_back_from_rip_off_view_ = nullptr;
+    }
+  }
+}
+
+bool ShelfView::IsRepostEvent(const ui::Event& event) {
+  if (closing_event_time_ == base::TimeDelta())
+    return false;
+
+  base::TimeDelta delta =
+      base::TimeDelta(event.time_stamp() - closing_event_time_);
+  closing_event_time_ = base::TimeDelta();
+  // If the current (press down) event is a repost event, the time stamp of
+  // these two events should be the same.
+  return (delta.InMilliseconds() == 0);
+}
+
+const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const {
+  int view_index = view_model_.GetIndexOfView(view);
+  if (view_index == -1)
+    return nullptr;
+  return &(model_.items()[view_index]);
+}
+
+bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
+  /* TODO(msw): Restore functionality:
+  if (view == GetAppListButtonView() &&
+      Shell::GetInstance()->GetAppListWindow())
+    return false;
+  const ShelfItem* item = ShelfItemForView(view);
+  if (!item)
+    return true;
+  return item_manager_->GetShelfItemDelegate(item->id)->ShouldShowTooltip();*/
+  return true;
+}
+
+int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
+  const gfx::Rect bounds = GetBoundsInScreen();
+  int distance = 0;
+  switch (GetAlignment()) {
+    case SHELF_ALIGNMENT_BOTTOM:
+      distance = bounds.y() - coordinate.y();
+      break;
+    case SHELF_ALIGNMENT_LEFT:
+      distance = coordinate.x() - bounds.right();
+      break;
+    case SHELF_ALIGNMENT_RIGHT:
+      distance = bounds.x() - coordinate.x();
+      break;
+    case SHELF_ALIGNMENT_TOP:
+      distance = coordinate.y() - bounds.bottom();
+      break;
+  }
+  return distance > 0 ? distance : 0;
 }
 
 }  // namespace shelf
diff --git a/mash/shelf/shelf_view.h b/mash/shelf/shelf_view.h
index dbe7ac02..bf3e81a 100644
--- a/mash/shelf/shelf_view.h
+++ b/mash/shelf/shelf_view.h
@@ -1,62 +1,449 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 
 #ifndef MASH_SHELF_SHELF_VIEW_H_
 #define MASH_SHELF_SHELF_VIEW_H_
 
-#include <stdint.h>
+#include <string>
+#include <utility>
+#include <vector>
 
 #include "base/macros.h"
-#include "mash/wm/public/interfaces/user_window_controller.mojom.h"
-#include "mojo/public/cpp/bindings/binding.h"
+#include "base/memory/scoped_ptr.h"
+#include "mash/shelf/shelf_button_host.h"
+#include "mash/shelf/shelf_model.h"
+#include "mash/shelf/shelf_model_observer.h"
+#include "mash/shelf/shelf_tooltip_manager.h"
+#include "mash/shelf/shelf_types.h"
+#include "ui/views/animation/bounds_animator_observer.h"
+#include "ui/views/context_menu_controller.h"
 #include "ui/views/controls/button/button.h"
-#include "ui/views/widget/widget_delegate.h"
+#include "ui/views/focus/focus_manager.h"
+#include "ui/views/view.h"
+#include "ui/views/view_model.h"
 
 namespace mojo {
 class ApplicationImpl;
 }
 
+namespace ui {
+class MenuModel;
+}
+
 namespace views {
-class LabelButton;
+class BoundsAnimator;
+class MenuRunner;
 }
 
 namespace mash {
 namespace shelf {
 
-// A rudimentary mash shelf, used to build up the required wm interfaces.
-class ShelfView : public views::WidgetDelegateView,
+class ShelfButton;
+
+namespace test {
+class ShelfViewTestAPI;
+}
+
+extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM;
+extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT;
+extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT;
+extern const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT;
+
+// TODO(msw): Restore missing features and testing from the ash shelf:
+// Alignment, overflow, applist, drag, background, hiding, pinning, panels, etc.
+class ShelfView : public views::View,
+                  public ShelfModelObserver,
                   public views::ButtonListener,
-                  public mash::wm::mojom::UserWindowObserver {
+                  public ShelfButtonHost,
+                  public views::ContextMenuController,
+                  public views::FocusTraversable,
+                  public views::BoundsAnimatorObserver {
  public:
   explicit ShelfView(mojo::ApplicationImpl* app);
   ~ShelfView() override;
 
+  mojo::ApplicationImpl* app() const { return app_; }
+
+  void SetAlignment(ShelfAlignment alignment);
+
+  void SchedulePaintForAllButtons();
+
+  // Returns the ideal bounds of the specified item, or an empty rect if id
+  // isn't know. If the item is in an overflow shelf, the overflow icon location
+  // will be returned.
+  gfx::Rect GetIdealBoundsOfItemIcon(ShelfID id);
+
+  // Repositions the icon for the specified item by the midpoint of the window.
+  void UpdatePanelIconPosition(ShelfID id, const gfx::Point& midpoint);
+
+  /* TODO(msw): Restore functionality:
+  void AddIconObserver(ShelfIconObserver* observer);
+  void RemoveIconObserver(ShelfIconObserver* observer);*/
+
+  // Returns true if we're showing a menu.
+  bool IsShowingMenu() const;
+
+  // Returns true if overflow bubble is shown.
+  bool IsShowingOverflowBubble() const;
+
+  // Sets owner overflow bubble instance from which this shelf view pops
+  // out as overflow.
+  /* TODO(msw): Restore functionality:
+  void set_owner_overflow_bubble(OverflowBubble* owner) {
+    owner_overflow_bubble_ = owner;
+  }*/
+
+  views::View* GetAppListButtonView() const;
+
+  // Returns true if the mouse cursor exits the area for launcher tooltip.
+  // There are thin gaps between launcher buttons but the tooltip shouldn't hide
+  // in the gaps, but the tooltip should hide if the mouse moved totally outside
+  // of the buttons area.
+  bool ShouldHideTooltip(const gfx::Point& cursor_location);
+
+  // Returns rectangle bounding all visible launcher items. Used screen
+  // coordinate system.
+  gfx::Rect GetVisibleItemsBoundsInScreen();
+
+  // Overridden from FocusTraversable:
+  views::FocusSearch* GetFocusSearch() override;
+  FocusTraversable* GetFocusTraversableParent() override;
+  View* GetFocusTraversableParentView() override;
+
+  /* TODO(msw): Restore drag/drop functionality.
+  // Overridden from app_list::ApplicationDragAndDropHost:
+  void CreateDragIconProxy(const gfx::Point& location_in_screen_coordinates,
+                           const gfx::ImageSkia& icon,
+                           views::View* replaced_view,
+                           const gfx::Vector2d& cursor_offset_from_center,
+                           float scale_factor) override;
+  void UpdateDragIconProxy(
+      const gfx::Point& location_in_screen_coordinates) override;
+  void DestroyDragIconProxy() override;
+  bool StartDrag(const std::string& app_id,
+                 const gfx::Point& location_in_screen_coordinates) override;
+  bool Drag(const gfx::Point& location_in_screen_coordinates) override;
+  void EndDrag(bool cancel) override;
+  */
+
+  // Return the view model for test purposes.
+  const views::ViewModel* view_model_for_test() const { return &view_model_; }
+
  private:
-  // Return the index in |open_window_buttons_| corresponding to |window_id|.
-  size_t GetButtonIndexById(uint32_t window_id) const;
+  friend class mash::shelf::test::ShelfViewTestAPI;
+
+  class FadeOutAnimationDelegate;
+  class StartFadeAnimationDelegate;
+
+  enum RemovableState {
+    REMOVABLE,     // Item can be removed when dragged away.
+    DRAGGABLE,     // Item can be dragged, but will snap always back to origin.
+    NOT_REMOVABLE, // Item is fixed and can never be removed.
+  };
+
+  // Returns true when this ShelfView is used for Overflow Bubble.
+  // In this mode, it does not show app list, panel and overflow button.
+  // Note:
+  //   * When Shelf can contain only one item (overflow button) due to very
+  //     small resolution screen, overflow bubble can show app list and panel
+  //     button.
+  bool is_overflow_mode() const { return overflow_mode_; }
+
+  bool dragging() const { return drag_pointer_ != NONE; }
+
+  // Sets the bounds of each view to its ideal bounds.
+  void LayoutToIdealBounds();
+
+  // Update all button's visibility in overflow.
+  void UpdateAllButtonsVisibilityInOverflowMode();
+
+  // Calculates the ideal bounds. The bounds of each button corresponding to an
+  // item in the model is set in |view_model_|. Returns overflow button bounds.
+  gfx::Rect CalculateIdealBounds();
+
+  // Returns the index of the last view whose max primary axis coordinate is
+  // less than |max_value|. Returns -1 if nothing fits, or there are no views.
+  int DetermineLastVisibleIndex(int max_value) const;
+
+  // Returns the index of the first panel whose min primary axis coordinate is
+  // at least |min_value|. Returns the index past the last panel if none fit.
+  int DetermineFirstVisiblePanelIndex(int min_value) const;
+
+  // Animates the bounds of each view to its ideal bounds.
+  void AnimateToIdealBounds();
+
+  // Creates the view used to represent |item|.
+  views::View* CreateViewForItem(const ShelfItem& item);
+
+  // Fades |view| from an opacity of 0 to 1. This is when adding a new item.
+  void FadeIn(views::View* view);
+
+  // Invoked when the pointer has moved enough to trigger a drag. Sets
+  // internal state in preparation for the drag.
+  void PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event);
+
+  // Invoked when the mouse is dragged. Updates the models as appropriate.
+  void ContinueDrag(const ui::LocatedEvent& event);
+
+  // Handles ripping off an item from the shelf. Returns true when the item got
+  // removed.
+  bool HandleRipOffDrag(const ui::LocatedEvent& event);
+
+  // Finalize the rip off dragging by either |cancel| the action or validating.
+  void FinalizeRipOffDrag(bool cancel);
+
+  // Check if an item can be ripped off or not.
+  RemovableState RemovableByRipOff(int index) const;
+
+  // Returns true if |typea| and |typeb| should be in the same drag range.
+  bool SameDragType(ShelfItemType typea, ShelfItemType typeb) const;
+
+  // Returns the range (in the model) the item at the specified index can be
+  // dragged to.
+  std::pair<int, int> GetDragRange(int index);
+
+  // If there is a drag operation in progress it's canceled. If |modified_index|
+  // is valid, the new position of the corresponding item is returned.
+  int CancelDrag(int modified_index);
+
+  // Returns rectangle bounds used for drag insertion.
+  // Note:
+  //  * When overflow button is visible, returns bounds from first item
+  //    to overflow button.
+  //  * When overflow button is visible and one or more panel items exists,
+  //    returns bounds from first item to last panel item.
+  //  * In the overflow mode, returns only bubble's bounds.
+  gfx::Rect GetBoundsForDragInsertInScreen();
+
+  // Common setup done for all children.
+  void ConfigureChildView(views::View* view);
+
+  // Toggles the overflow menu.
+  void ToggleOverflowBubble();
+
+  // Invoked after the fading out animation for item deletion is ended.
+  void OnFadeOutAnimationEnded();
+
+  // Fade in last visible item.
+  void StartFadeInLastVisibleItem();
+
+  // Updates the visible range of overflow items in |overflow_view|.
+  void UpdateOverflowRange(ShelfView* overflow_view) const;
 
   // Overridden from views::View:
-  void OnPaint(gfx::Canvas* canvas) override;
   gfx::Size GetPreferredSize() const override;
+  void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
+  FocusTraversable* GetPaneFocusTraversable() override;
+  void GetAccessibleState(ui::AXViewState* state) override;
 
-  // Overridden from views::WidgetDelegate:
-  views::View* GetContentsView() override;
+  /* TODO(msw): Restore functionality:
+  // Overridden from ui::EventHandler:
+  void OnGestureEvent(ui::GestureEvent* event) override;*/
+
+  // Overridden from ShelfModelObserver:
+  void ShelfItemAdded(int model_index) override;
+  void ShelfItemRemoved(int model_index, ShelfID id) override;
+  void ShelfItemChanged(int model_index, const ShelfItem& old_item) override;
+  void ShelfItemMoved(int start_index, int target_index) override;
+  void ShelfStatusChanged() override;
+
+  // Overridden from ShelfButtonHost:
+  ShelfAlignment GetAlignment() const override;
+  bool IsHorizontalAlignment() const override;
+  void PointerPressedOnButton(views::View* view,
+                              Pointer pointer,
+                              const ui::LocatedEvent& event) override;
+  void PointerDraggedOnButton(views::View* view,
+                              Pointer pointer,
+                              const ui::LocatedEvent& event) override;
+  void PointerReleasedOnButton(views::View* view,
+                               Pointer pointer,
+                               bool canceled) override;
+  void MouseMovedOverButton(views::View* view) override;
+  void MouseEnteredButton(views::View* view) override;
+  void MouseExitedButton(views::View* view) override;
+  base::string16 GetAccessibleName(const views::View* view) override;
 
   // Overridden from views::ButtonListener:
   void ButtonPressed(views::Button* sender, const ui::Event& event) override;
 
-  // Overridden from mash::wm::mojom::UserWindowObserver:
-  void OnUserWindowObserverAdded(
-      mojo::Array<mash::wm::mojom::UserWindowPtr> user_windows) override;
-  void OnUserWindowAdded(mash::wm::mojom::UserWindowPtr user_window) override;
-  void OnUserWindowRemoved(uint32_t window_id) override;
-  void OnUserWindowTitleChanged(uint32_t window_id,
-                                const mojo::String& window_title) override;
+  // Show the list of all running items for this |item|. It will return true
+  // when the menu was shown and false if there were no possible items to
+  // choose from. |source| specifies the view which is responsible for showing
+  // the menu, and the bubble will point towards it.
+  // The |event_flags| are the flags of the event which triggered this menu.
+  bool ShowListMenuForView(const ShelfItem& item,
+                           views::View* source,
+                           const ui::Event& event);
 
-  std::vector<views::LabelButton*> open_window_buttons_;
-  mash::wm::mojom::UserWindowControllerPtr user_window_controller_;
-  mojo::Binding<mash::wm::mojom::UserWindowObserver> binding_;
+  // Overridden from views::ContextMenuController:
+  void ShowContextMenuForView(views::View* source,
+                              const gfx::Point& point,
+                              ui::MenuSourceType source_type) override;
+
+  // Show either a context or normal click menu of given |menu_model|.
+  // If |context_menu| is set, the displayed menu is a context menu and not
+  // a menu listing one or more running applications.
+  // The |click_point| is only used for |context_menu|'s.
+  void ShowMenu(ui::MenuModel* menu_model,
+                views::View* source,
+                const gfx::Point& click_point,
+                bool context_menu,
+                ui::MenuSourceType source_type);
+
+  // Overridden from views::BoundsAnimatorObserver:
+  void OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) override;
+  void OnBoundsAnimatorDone(views::BoundsAnimator* animator) override;
+
+  // Returns true if the (press down) |event| is a repost event from an event
+  // which just closed the menu of a shelf item. If it occurs on the same shelf
+  // item, we should ignore the call.
+  bool IsRepostEvent(const ui::Event& event);
+
+  // Convenience accessor to model_->items().
+  const ShelfItem* ShelfItemForView(const views::View* view) const;
+
+  // Returns true if a tooltip should be shown for |view|.
+  bool ShouldShowTooltipForView(const views::View* view) const;
+
+  // Get the distance from the given |coordinate| to the closest point on this
+  // launcher/shelf.
+  int CalculateShelfDistance(const gfx::Point& coordinate) const;
+
+  // The shelf application instance.
+  mojo::ApplicationImpl* app_;
+
+  // The shelf model.
+  ShelfModel model_;
+
+  ShelfAlignment alignment_;
+
+  // Used to manage the set of active launcher buttons. There is a view per
+  // item in |model_|.
+  views::ViewModel view_model_;
+
+  // Index of first visible launcher item.
+  int first_visible_index_;
+
+  // Last index of a launcher button that is visible
+  // (does not go into overflow).
+  mutable int last_visible_index_;
+
+  scoped_ptr<views::BoundsAnimator> bounds_animator_;
+
+  /* TODO(msw): Restore the overflow button and bubble, etc.
+  OverflowButton* overflow_button_;
+
+  scoped_ptr<OverflowBubble> overflow_bubble_;
+
+  OverflowBubble* owner_overflow_bubble_;*/
+
+  ShelfTooltipManager tooltip_;
+
+  // Pointer device that initiated the current drag operation. If there is no
+  // current dragging operation, this is NONE.
+  Pointer drag_pointer_;
+
+  // The view being dragged. This is set immediately when the mouse is pressed.
+  // |dragging_| is set only if the mouse is dragged far enough.
+  ShelfButton* drag_view_;
+
+  // Position of the mouse down event in |drag_view_|'s coordinates.
+  gfx::Point drag_origin_;
+
+  // Index |drag_view_| was initially at.
+  int start_drag_index_;
+
+  // Used for the context menu of a particular item.
+  ShelfID context_menu_id_;
+
+  scoped_ptr<views::FocusSearch> focus_search_;
+
+  scoped_ptr<ui::MenuModel> context_menu_model_;
+
+  scoped_ptr<views::MenuRunner> launcher_menu_runner_;
+
+  /* TODO(msw): Restore functionality:
+  base::ObserverList<ShelfIconObserver> observers_;*/
+
+  // Amount content is inset on the left edge (or top edge for vertical
+  // alignment).
+  int leading_inset_;
+
+  /* TODO(msw): Restore functionality:
+  ShelfGestureHandler gesture_handler_;*/
+
+  // True when an item being inserted or removed in the model cancels a drag.
+  bool cancelling_drag_model_changed_;
+
+  // Index of the last hidden launcher item. If there are no hidden items this
+  // will be equal to last_visible_index_ + 1.
+  mutable int last_hidden_index_;
+
+  // The timestamp of the event which closed the last menu - or 0.
+  base::TimeDelta closing_event_time_;
+
+  // When this object gets deleted while a menu is shown, this pointed
+  // element will be set to false.
+  bool* got_deleted_;
+
+  // True if a drag and drop operation created/pinned the item in the launcher
+  // and it needs to be deleted/unpinned again if the operation gets cancelled.
+  bool drag_and_drop_item_pinned_;
+
+  // The ShelfItem which is currently used for a drag and a drop operation
+  // or 0 otherwise.
+  ShelfID drag_and_drop_shelf_id_;
+
+  // The application ID of the application which we drag and drop.
+  std::string drag_and_drop_app_id_;
+
+  // The original launcher item's size before the dragging operation.
+  gfx::Size pre_drag_and_drop_size_;
+
+  // The image proxy for drag operations when a drag and drop host exists and
+  // the item can be dragged outside the app grid.
+  /* TODO(msw): Restore functionality:
+  scoped_ptr<ash::DragImageView> drag_image_;*/
+
+  // The cursor offset to the middle of the dragged item.
+  gfx::Vector2d drag_image_offset_;
+
+  // The view which gets replaced by our drag icon proxy.
+  views::View* drag_replaced_view_;
+
+  // True when the icon was dragged off the shelf.
+  bool dragged_off_shelf_;
+
+  // The rip off view when a snap back operation is underway.
+  views::View* snap_back_from_rip_off_view_;
+
+  /* TODO(msw): Restore functionality:
+  // Holds ShelfItemDelegateManager.
+  ShelfItemDelegateManager* item_manager_;*/
+
+  // True when this ShelfView is used for Overflow Bubble.
+  bool overflow_mode_;
+
+  // Holds a pointer to main ShelfView when a ShelfView is in overflow mode.
+  ShelfView* main_shelf_;
+
+  // True when ripped item from overflow bubble is entered into Shelf.
+  bool dragged_off_from_overflow_to_shelf_;
+
+  // True if the event is a repost event from a event which has just closed the
+  // menu of the same shelf item.
+  bool is_repost_event_;
+
+  // Record the index for the last pressed shelf item. This variable is used to
+  // check if a repost event occurs on the same shelf item as previous one. If
+  // so, the repost event should be ignored.
+  int last_pressed_index_;
+
+  /* TODO(msw): Restore functionality:
+  // Tracks UMA metrics based on shelf button press actions.
+  ShelfButtonPressedMetricTracker shelf_button_pressed_metric_tracker_;*/
 
   DISALLOW_COPY_AND_ASSIGN(ShelfView);
 };