commit | 285abdaefaea586290fee6fd85d2e1acfcc8baf8 | [log] [tgz] |
---|---|---|
author | chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com> | Wed May 27 08:19:25 2020 |
committer | Commit Bot <commit-bot@chromium.org> | Wed May 27 08:19:25 2020 |
tree | 28d533aae5cf83a12c8305321a99723eafaa0f21 | |
parent | d053d2b9c4a592e3a4bac137324c21a88c0a54bd [diff] |
Roll SwiftShader from 79dcb2a5abbd to 9e718f962f87 (1 revision) https://swiftshader.googlesource.com/SwiftShader.git/+log/79dcb2a5abbd..9e718f962f87 2020-05-26 bclayton@google.com Update SPIR-V Tools to 55af3902f If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/swiftshader-chromium-autoroll Please CC swiftshader-team+autoroll@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_chromium_msan_rel_ng;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel;luci.chromium.try:linux-swangle-try-x64;luci.chromium.try:win-swangle-try-x86 Bug: None Tbr: swiftshader-team+autoroll@google.com Change-Id: Ia7aca27e9fc8c9d084ae744ae9697dbbc54047ca Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2217323 Reviewed-by: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: chromium-autoroll <chromium-autoroll@skia-public.iam.gserviceaccount.com> Cr-Commit-Position: refs/heads/master@{#772153}
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For historical reasons, there are some small top level directories. Now the guidance is that new top level directories are for product (e.g. Chrome, Android WebView, Ash). Even if these products have multiple executables, the code should be in subdirectories of the product.