Unify validation for TexImage{2D|3D}
BUG=295792
TEST=No functional changes, current conformance test covers the test.
Review URL: https://codereview.chromium.org/1543233002
Cr-Commit-Position: refs/heads/master@{#367122}
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
index 459901c..62c65c1e 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
@@ -855,23 +855,10 @@
tex->setTexStorageInfo(target, levels, internalformat, width, height, depth);
}
-bool WebGL2RenderingContextBase::validateTexImage3D(const char* functionName, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type)
-{
- if (!validateTexFunc3DTarget(functionName, target))
- return false;
-
- if (!validateTexFuncLevel(functionName, target, level))
- return false;
-
- if (!validateTexFuncParameters(functionName, NotTexSubImage2D, target, level, internalformat, width, height, depth, border, format, type))
- return false;
-
- return true;
-}
-
void WebGL2RenderingContextBase::texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, DOMArrayBufferView* pixels)
{
- if (isContextLost() || !validateTexImage3D("texImage3D", target, level, internalformat, width, height, depth, border, format, type)
+ if (isContextLost() || !validateTexFunc3DTarget("texImage3D", target)
+ || !validateTexFunc("texImage3D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, depth, border, format, type, 0, 0, 0)
|| !validateTexFuncData("texImage3D", level, width, height, depth, format, type, pixels, NullAllowed))
return;
@@ -884,14 +871,7 @@
}
WebGLTexture* tex = validateTextureBinding("texImage3D", target, true);
- if (!tex)
- return;
-
- if (tex->isImmutable()) {
- synthesizeGLError(GL_INVALID_OPERATION, "texImage3D", "attempted to modify immutable texture");
- return;
- }
-
+ ASSERT(tex);
webContext()->texImage3D(target, level, convertTexInternalFormat(internalformat, type), width, height, depth, border, format, type, data);
tex->setLevelInfo(target, level, internalformat, width, height, depth, type);
}
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
index 54e7cdbd..a099d0b 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.h
@@ -196,7 +196,6 @@
TexStorageType3D,
};
bool validateTexStorage(const char*, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, TexStorageType);
- bool validateTexImage3D(const char* functionName, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type);
bool validateTexSubImage3D(const char*, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth);
bool validateUniformBlockIndex(const char*, WebGLProgram*, GLuint);
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
index e6bae38..7c049d3 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp
@@ -4211,7 +4211,7 @@
restoreUnpackParameters();
}
-bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexImageFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset)
+bool WebGLRenderingContextBase::validateTexFunc(const char* functionName, TexImageFunctionType functionType, TexFuncValidationSourceType sourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset)
{
if (!validateTexFuncLevel(functionName, target, level))
return false;
@@ -4228,15 +4228,16 @@
if (internalformat == 0)
internalformat = texture->getInternalFormat(target, level);
- if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, 1, border, format, type))
+ if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, depth, border, format, type))
return false;
if (functionType == NotTexSubImage2D) {
if (texture->isImmutable()) {
- synthesizeGLError(GL_INVALID_OPERATION, "texImage2D", "attempted to modify immutable texture");
+ synthesizeGLError(GL_INVALID_OPERATION, functionName, "attempted to modify immutable texture");
return false;
}
+ // Depth is for WebGL 2.0 only where iSNPOTStrict() is always false.
if (isNPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "level > 0 not power of 2");
return false;
@@ -4250,14 +4251,17 @@
} else {
if (!validateSettableTexFormat(functionName, format))
return false;
- if (!validateSize(functionName, xoffset, yoffset))
+ if (!validateSize(functionName, xoffset, yoffset, zoffset))
return false;
// Before checking if it is in the range, check if overflow happens first.
- if (xoffset + width < 0 || yoffset + height < 0) {
- synthesizeGLError(GL_INVALID_VALUE, functionName, "bad dimensions");
- return false;
- }
- if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) {
+ CheckedInt<GLint> maxX = xoffset, maxY = yoffset, maxZ = zoffset;
+ maxX += width;
+ maxY += height;
+ maxZ += depth;
+ if (!maxX.isValid() || !maxY.isValid() || !maxZ.isValid()
+ || maxX.value() > texture->getWidth(target, level)
+ || maxY.value() > texture->getHeight(target, level)
+ || maxZ.value() > texture->getDepth(target, level)) {
synthesizeGLError(GL_INVALID_VALUE, functionName, "dimensions out of range");
return false;
}
@@ -4314,7 +4318,7 @@
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, DOMArrayBufferView* pixels)
{
- if (isContextLost() || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, border, format, type, 0, 0)
+ if (isContextLost() || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, 1, border, format, type, 0, 0, 0)
|| !validateTexFuncData("texImage2D", level, width, height, 1, format, type, pixels, NullAllowed))
return;
void* data = pixels ? pixels->baseAddress() : 0;
@@ -4344,7 +4348,7 @@
synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "The source data has been neutered.");
return;
}
- if (isContextLost() || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0))
+ if (isContextLost() || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 1, 0, format, type, 0, 0, 0))
return;
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
// The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
@@ -4381,7 +4385,7 @@
if (imageForRender && imageForRender->isSVGImage())
imageForRender = drawImageIntoBuffer(imageForRender.release(), image->width(), image->height(), "texImage2D");
- if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0))
+ if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 1, 0, format, type, 0, 0, 0))
return;
texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha);
@@ -4460,7 +4464,7 @@
void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLenum internalformat,
GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
- if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exceptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0))
+ if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, exceptionState) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 1, 0, format, type, 0, 0, 0))
return;
WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
@@ -4496,7 +4500,7 @@
GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, exceptionState)
- || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0))
+ || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, 0, format, type, 0, 0, 0))
return;
// Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
@@ -4545,7 +4549,7 @@
synthesizeGLError(GL_INVALID_VALUE, "texImage2D", "The source data has been neutered.");
return;
}
- if (isContextLost() || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageBitmap, target, level, 0, bitmap->width(), bitmap->height(), 0, format, type, 0, 0))
+ if (isContextLost() || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageBitmap, target, level, 0, bitmap->width(), bitmap->height(), 1, 0, format, type, 0, 0, 0))
return;
StaticBitmapImage* imageForRender = bitmap->bitmapImage();
texImage2DImpl(target, level, internalformat, format, type, imageForRender, WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha);
@@ -4652,7 +4656,7 @@
GLsizei width, GLsizei height,
GLenum format, GLenum type, DOMArrayBufferView* pixels)
{
- if (isContextLost() || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferView, target, level, 0, width, height, 0, format, type, xoffset, yoffset)
+ if (isContextLost() || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferView, target, level, 0, width, height, 1, 0, format, type, xoffset, yoffset, 0)
|| !validateTexFuncData("texSubImage2D", level, width, height, 1, format, type, pixels, NullNotAllowed))
return;
void* data = pixels->baseAddress();
@@ -4683,7 +4687,7 @@
synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "The source data has been neutered.");
return;
}
- if (isContextLost() || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, 0, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset))
+ if (isContextLost() || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, 0, pixels->width(), pixels->height(), 1, 0, format, type, xoffset, yoffset, 0))
return;
if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
// The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented.
@@ -4721,7 +4725,7 @@
if (imageForRender && imageForRender->isSVGImage())
imageForRender = drawImageIntoBuffer(imageForRender.release(), image->width(), image->height(), "texSubImage2D");
- if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLImageElement, target, level, 0, imageForRender->width(), imageForRender->height(), 0, format, type, xoffset, yoffset))
+ if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLImageElement, target, level, 0, imageForRender->width(), imageForRender->height(), 1, 0, format, type, xoffset, yoffset, 0))
return;
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender.get(), WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha);
@@ -4731,7 +4735,7 @@
GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, exceptionState)
- || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElement, target, level, 0, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset))
+ || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElement, target, level, 0, canvas->width(), canvas->height(), 1, 0, format, type, xoffset, yoffset, 0))
return;
WebGLTexture* texture = validateTextureBinding("texSubImage2D", target, true);
@@ -4754,7 +4758,7 @@
GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exceptionState)
{
if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, exceptionState)
- || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, 0, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset))
+ || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, 0, video->videoWidth(), video->videoHeight(), 1, 0, format, type, xoffset, yoffset, 0))
return;
RefPtr<Image> image = videoFrameToImage(video);
@@ -4771,7 +4775,7 @@
synthesizeGLError(GL_INVALID_VALUE, "texSubImage2D", "The source data has been neutered.");
return;
}
- if (isContextLost() || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageBitmap, target, level, 0, bitmap->width(), bitmap->height(), 0, format, type, 0, 0))
+ if (isContextLost() || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageBitmap, target, level, 0, bitmap->width(), bitmap->height(), 1, 0, format, type, 0, 0, 0))
return;
StaticBitmapImage* imageForRender = bitmap->bitmapImage();
texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender, WebGLImageConversion::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha);
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
index af7ea86d..e547a18 100644
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.h
@@ -929,10 +929,10 @@
SourceImageBitmap,
};
- // Helper function for tex{Sub}Image2D to check if the input format/type/level/target/width/height/border/xoffset/yoffset are valid.
+ // Helper function for tex{Sub}Image{2|3}D to check if the input format/type/level/target/width/height/depth/border/xoffset/yoffset/zoffset are valid.
// Otherwise, it would return quickly without doing other work.
bool validateTexFunc(const char* functionName, TexImageFunctionType, TexFuncValidationSourceType, GLenum target, GLint level, GLenum internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset);
+ GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset);
// Helper function to check input width and height for functions {copy, compressed}Tex{Sub}Image.
// Generates GL error and returns false if width or height is invalid.