This library contains the code that will allow you to implement In-Product-Help (IPH) and Tutorials in any framework, as well as display the “New” Badge on menus and labels.
Familiarity with these libraries are strongly recommended; feel free to reach out to their respective OWNERS if you have any questions.
HelpBubbles, IPH, and Tutorials.HelpBubble in a Views-based UI, as well as “New” Badge primitives.HelpBubble on a WebUI surface.The core presentation element for both IPH and Tutorials is the HelpBubble. A HelpBubble is a blue bubble that appears anchored to an element in your application's UI and which contains information about that element. For example, a HelpBubble might appear underneath the profile button the first time the user starts Chrome after adding a second profile, showing the user how they can switch between profiles.
Different UI frameworks have different HelpBubble implementations; for example, HelpBubbleViews. Each type of HelpBubble is created by a different HelpBubbleFactory, which is registered at startup in the global HelpBubbleFactoryRegistry. So for example, Chrome registers separate factories for Views and WebUI, and on Mac a third factory that can attach a Views-based HelpBubble to a Mac native menu.
To actually show the bubble, the HelpBubbleFactoryRegistry needs two things:
TrackedElement the bubble will be anchored toYou will notice that this is an extremely bare-bones system. You are not expected to call HelpBubbleFactoryRegistry directly! Rather, the IPH and Tutorial systems use this API to show help bubbles.
In-Product Help is the simpler of the two ways to display help bubbles, and can even be the entry point for a Tutorial.
IPH are:
Your application will provide a FeaturePromoController with a FeaturePromoRegistry. In order to add a new IPH, you will need to:
base::Feature corresponding to the IPH.FeaturePromoController::MaybeShowPromo() at the point in the code when the promo should trigger, adding feature-specific logic for when the promo is appropriate.feature_engagement::Tracker::NotifyEvent() for events that should affect whether the IPH should display.FeaturePromoControllerCommon::feature_engagement_tracker().FeaturePromoController::CloseBubble() or FeaturePromoController::CloseBubbleAndContinuePromo() to programmatically end the promo when the user engages your feature.You will want to create a FeaturePromoSpecification and register it with FeaturePromoRegistry::RegisterFeature(). There should be a common function your application uses to register IPH journeys during startup; in Chrome it's MaybeRegisterChromeFeaturePromos().
There are several factory methods on FeaturePromoSpecification for different types of IPH:
CreateForSnoozePromo() except that the “got it” button is replaced by a “learn more” button that launches a Tutorial.You may also call the following methods to add additional features to a bubble:
These are advanced features
ElementIdentifier.Tutorials are the more complicated, in-depth way to display a series of help bubbles. Often an IPH is an entry point to a Tutorial but Tutorials can also be launched from e.g. a “What's New” or “Tips” page.
Tutorials are:
Your application will provide a TutorialService with a TutorialRegistry. In order to add a new Tutorial, you will need to:
TutorialIdentifier and TutorialDescription; details will be provided below.TutorialService::StartTutorial(), or...CreateForTutorialPromo() factory method.A TutorialDescription is the template from which a Tutorial is built. A Tutorial is a stateful, executable object that “runs” the Tutorial itself; since they can't be reused, one needs to be created every time the Tutorial is started.
There are only a few fields in a TutorialDescription:
const char kMyTutorialHistogramPrefix[] = "MyTutorial";
tutorial_description.histograms =
user_education::MakeTutorialHistograms<kMyTutorialHistogramPrefix>(
tutorial_description.steps.size());
kMyTutorialHistogramPrefix needs to be declared as a local const char[] and have a globally-unique value. This will appear in UMA histogram entries associated with your tutorial. If this value is duplicated the histogram behavior will be undefined.TutorialHistogramsImpl<> template class (via C++ template specialization magic).true the Tutorial will provide an option to restart on the last step, in case the user wants to see the Tutorial again.false (the default) will not prevent the user from triggering the Tutorial again via other means.TutorialDescription::Step is a bit more complex. Steps may either be created all at once with the omnibus constructor, or created with the default constructor and then have each field set individually. The fields of the struct are as follows:
HelpBubbleParams::body_text. If not set, this Tutorial step is a “hidden step” and will have no bubble.HelpBubbleParams::title_text.element_name is set.HelpBubble for this step will anchor to the target element.step_type is kCustomEvent, specifies the custom event the step will transition on. Ignored otherwise.ElementIdentifier before the Tutorial runs.name_elements_callback in a previous step, rather than using element_id. The element must have been named and still be visible.step_type is kShown or kHidden, causes this step to start only when a UI element actively becomes visible or loses visibility. Corresponds to InteractionSequence::StepBuilder::SetTransitionOnlyOnEvent().InteractionSequence::Step. Should only be set if the Tutorial won't work properly otherwise.Notes:
TutorialDescription::Step is copyable and a step can be added to the steps member of multiple related TutorialDescriptions.Step is a little clunky; at some future point they will be moved to a builder pattern like FeaturePromoSpecification.Once you have defined your Tutorial; call AddTutorial() on the TutorialRegistry provided by your application and pass both your TutorialIdentifier and your TutorialDescription.
For implementation on adding a “New” Badge to Chrome, Googlers can refer to the following document: New Badge How-To and Best Practices.
There are a number of virtual methods that must be implemented before you can use these User Education libraries in a new application, mostly centered around localization, accelerators, and global input focus.
Fortunately for Chromium developers, the browser already has the necessary support built in for Views, WebUI, and Mac-native context menus. You may refer to the following locations for an example that could be extended to other platforms such as ChromeOS:
TutorialService.FeaturePromoController.