tree: 764ac2247dec9abf97c4e281f22334087f4a2e4b [path history] [tgz]
  1. ActiveScriptWrappableBase.cpp
  2. ActiveScriptWrappableBase.h
  3. CallbackFunctionBase.cpp
  4. CallbackFunctionBase.h
  5. CallbackInterfaceBase.cpp
  6. CallbackInterfaceBase.h
  7. DEPS
  8. DOMDataStore.h
  9. DOMWrapperMap.h
  10. DOMWrapperWorld.cpp
  11. DOMWrapperWorld.h
  12. Microtask.cpp
  13. Microtask.h
  14. OriginTrialFeatures.cpp
  15. OriginTrialFeatures.h
  16. OWNERS
  17. README.md
  18. RuntimeCallStats.cpp
  19. RuntimeCallStats.h
  20. RuntimeCallStats.md
  21. RuntimeCallStatsTest.cpp
  22. ScopedPersistent.h
  23. ScriptForbiddenScope.cpp
  24. ScriptForbiddenScope.h
  25. ScriptPromiseProperties.h
  26. ScriptState.cpp
  27. ScriptState.h
  28. ScriptWrappable.cpp
  29. ScriptWrappable.h
  30. ScriptWrappableMarkingVisitor.cpp
  31. ScriptWrappableMarkingVisitor.h
  32. ScriptWrappableVisitor.cpp
  33. ScriptWrappableVisitor.h
  34. ScriptWrappableVisitorVerifier.h
  35. SharedPersistent.h
  36. StringResource.cpp
  37. StringResource.h
  38. ToV8.h
  39. TraceWrapperBase.h
  40. TraceWrapperMember.h
  41. TraceWrapperReference.md
  42. TraceWrapperV8Reference.h
  43. TraceWrapperV8String.cpp
  44. TraceWrapperV8String.h
  45. V0CustomElementBinding.cpp
  46. V0CustomElementBinding.h
  47. V8Binding.cpp
  48. V8Binding.h
  49. V8BindingMacros.h
  50. V8DOMActivityLogger.cpp
  51. V8DOMActivityLogger.h
  52. V8DOMWrapper.cpp
  53. V8DOMWrapper.h
  54. V8GlobalValueMap.h
  55. V8ObjectConstructor.cpp
  56. V8ObjectConstructor.h
  57. V8PerContextData.cpp
  58. V8PerContextData.h
  59. V8PerIsolateData.cpp
  60. V8PerIsolateData.h
  61. V8PrivateProperty.cpp
  62. V8PrivateProperty.h
  63. V8ThrowException.cpp
  64. V8ThrowException.h
  65. V8ValueCache.cpp
  66. V8ValueCache.h
  67. WrapperCreationSecurityCheck.cpp
  68. WrapperCreationSecurityCheck.h
  69. WrapperTypeInfo.cpp
  70. WrapperTypeInfo.h
third_party/WebKit/Source/platform/bindings/README.md

Bindings

This directory contains classes and functionality used to implement the V8 bindings layer in Blink. Any reusable bindings components/infrastructure that are independent of core/ objects (or can be generalized to be independent) should be added to this directory, otherwise they can be kept in bindings/core/.

Some of the things you can find here are: