Always use physical coordinates for visual rects - Let MapToVisualRectInAncestorSpace() always treat the input rect as in pure physical coordinates. Previously the input was inconsistent: pure physical for boxes, and flipped for inlines. - This makes it clear that all visual rects, regardless of their coordinates spaces, are in physical coordinates. - This reduces unnecessary back and forth flipping in LayoutNG which is already using physical coordinates in inline layout. Bug: 941228 Change-Id: I10e16c5e7833e94a615e4dd18aa3141512b8e9e3 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1568619 Reviewed-by: Chris Harrelson <chrishtr@chromium.org> Reviewed-by: Koji Ishii <kojii@chromium.org> Reviewed-by: Stefan Zager <szager@chromium.org> Commit-Queue: Xianzhu Wang <wangxianzhu@chromium.org> Cr-Commit-Position: refs/heads/master@{#656051}
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