tree: eb7afad914ec4dc3943881eac4187afda2c4886d [path history] [tgz]
  1. cleanup_animation_observer.cc
  2. cleanup_animation_observer.h
  3. cleanup_animation_observer_unittest.cc
  4. delayed_animation_observer.h
  5. delayed_animation_observer_impl.cc
  6. delayed_animation_observer_impl.h
  7. delayed_animation_observer_impl_unittest.cc
  8. drop_target_view.cc
  9. drop_target_view.h
  10. overview_animation_state_waiter.cc
  11. overview_animation_state_waiter.h
  12. overview_constants.h
  13. overview_controller.cc
  14. overview_controller.h
  15. overview_controller_unittest.cc
  16. overview_delegate.h
  17. overview_grid.cc
  18. overview_grid.h
  19. overview_grid_event_handler.cc
  20. overview_grid_event_handler.h
  21. overview_grid_unittest.cc
  22. overview_highlight_controller.cc
  23. overview_highlight_controller.h
  24. overview_highlight_controller_unittest.cc
  25. overview_item.cc
  26. overview_item.h
  27. overview_item_view.cc
  28. overview_item_view.h
  29. overview_observer.h
  30. overview_session.cc
  31. overview_session.h
  32. overview_session_unittest.cc
  33. overview_test_api.cc
  34. overview_test_util.cc
  35. overview_test_util.h
  36. overview_types.h
  37. overview_utils.cc
  38. overview_utils.h
  39. overview_wallpaper_controller.cc
  40. overview_wallpaper_controller.h
  41. overview_window_drag_controller.cc
  42. overview_window_drag_controller.h
  43. overview_window_drag_controller_unittest.cc
  44. overview_window_drag_histogram_unittests.cc
  45. OWNERS
  46. README.md
  47. rounded_label_widget.cc
  48. rounded_label_widget.h
  49. rounded_rect_view.cc
  50. rounded_rect_view.h
  51. scoped_overview_animation_settings.cc
  52. scoped_overview_animation_settings.h
  53. scoped_overview_hide_windows.cc
  54. scoped_overview_hide_windows.h
  55. scoped_overview_transform_window.cc
  56. scoped_overview_transform_window.h
  57. scoped_overview_transform_window_unittest.cc
ash/wm/overview/README.md

OverviewMode

OverviewMode shrinks all windows on the desktop so that they‘re simultaneously visible and interactable. It’s activated by pressing the button where F5 would be on a normal keyboard. It's similar in effect to swiping three fingers on macOS.